Noggano Posted August 20, 2017 Share Posted August 20, 2017 Why i save DFF skin, my gta sa crash??? Link to comment Share on other sites More sharing options...
Concavax Posted December 28, 2017 Share Posted December 28, 2017 (edited) I know this thread is old AF. I can't install 3DS MAX, i'm stuck in WindowsXP. And if is possible i don't want to use Zmodeler. Maybe some one can help me with this: It's maybe i know nothing about modelling, and even less i know about modding. And the major modification to a weapon model made by my in Blender with this script is delete the flash of a weapon. When i put it in the game using Modloader, the game was ok and it's seemed like no problem. Anyway, i was trying to retexture the buggy vanilla weapons in SA, but the model is bad, so i was only testing unwrapping the weapon to make a texture. So i used smart unwrapping in blender so the texture can be the less buggy possible. It's seems acceptable in Blender, then i exported to DFF and loaded into the game, this is what happened. I even thinked it was a problem of 2pass rendering from Silent's patch. NO. That isn't the issue. What can be the problem? I'm missing some option when exporting from Blender? or a option while i'm working on Blender? Please, some help? Nevermind, wrong tool. This does the job. GTA Tools for Blender Edited December 29, 2017 by Concavax Link to comment Share on other sites More sharing options...
vipertv Posted April 14, 2020 Share Posted April 14, 2020 Howdy, Sorry to be bringing up such an old topic, but I used this script for my first .DFF file and the conversion came across great. My second file attempt gave me the following error. ========================= Traceback (most recent call last): File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 1662, in execute ImportRenderware(self.filepath) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 401, in init self.readSection(RwTypes.CLUMP) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 442, in readSection elif header[0] == RwTypes.CLUMP: res = self.readSectionClump(header) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 631, in readSectionClump self.readSection(RwTypes.GEOMETRYLIST) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 444, in readSection elif header[0] == RwTypes.GEOMETRYLIST: res = self.readSectionGeometryList(header) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 655, in readSectionGeometryList self.readSection(RwTypes.GEOMETRY, i) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 441, in readSection elif header[0] == RwTypes.GEOMETRY: res = self.readSectionGeometry(header, extra) File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 595, in readSectionGeometry raise Exception(“Vertex indices out of range for triangle.”) Exception: Vertex indices out of range for triangle. location: :-1 ========================= Can anyone assist or point me in a direction to figure out the issue? Thanks in advance, –STL Link to comment Share on other sites More sharing options...
mirh Posted April 23, 2020 Share Posted April 23, 2020 (edited) Yes, this is dead in the water. If you want something actually updated see: EDIT: alternatively I found this DFF->glTF project Edited February 14, 2021 by mirh Link to comment Share on other sites More sharing options...
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