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[REL] Blender DFF IO For III/VC/SA

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Why i save DFF skin, my gta sa crash???

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I know this thread is old AF.

I can't install 3DS MAX, i'm stuck in WindowsXP.

And if is possible i don't want to use Zmodeler.


Maybe some one can help me with this:













It's maybe i know nothing about modelling, and even less i know about modding. And the major modification to a weapon model made by my in Blender with this script is delete the flash of a weapon. When i put it in the game using Modloader, the game was ok and it's seemed like no problem.


Anyway, i was trying to retexture the buggy vanilla weapons in SA, but the model is bad, so i was only testing unwrapping the weapon to make a texture. So i used smart unwrapping in blender so the texture can be the less buggy possible. It's seems acceptable in Blender, then i exported to DFF and loaded into the game, this is what happened.














I even thinked it was a problem of 2pass rendering from Silent's patch. NO. That isn't the issue.


What can be the problem? I'm missing some option when exporting from Blender? or a option while i'm working on Blender?


Please, some help?






Nevermind, wrong tool. This does the job. GTA Tools for Blender














Edited by Concavax

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Sorry to be bringing up such an old topic, but I used this script for my first .DFF file and the conversion came across great.


My second file attempt gave me the following error.




Traceback (most recent call last):
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 1662, in execute
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 401, in init
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 442, in readSection
elif header[0] == RwTypes.CLUMP: res = self.readSectionClump(header)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 631, in readSectionClump
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 444, in readSection
elif header[0] == RwTypes.GEOMETRYLIST: res = self.readSectionGeometryList(header)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 655, in readSectionGeometryList
self.readSection(RwTypes.GEOMETRY, i)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 441, in readSection
elif header[0] == RwTypes.GEOMETRY: res = self.readSectionGeometry(header, extra)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 595, in readSectionGeometry
raise Exception(“Vertex indices out of range for triangle.”)
Exception: Vertex indices out of range for triangle.

location: :-1




Can anyone assist or point me in a direction to figure out the issue?


Thanks in advance,


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Yes, this is dead in the water.

If you want something actually updated see:


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