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[REL] Blender DFF IO For III/VC/SA


maxorator
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  • 4 months later...

 

 

I know this thread is old AF.

I can't install 3DS MAX, i'm stuck in WindowsXP.

And if is possible i don't want to use Zmodeler.

 

Maybe some one can help me with this:

 

 

 

 

AT3zd9c.png

 

 

KoXueEr.png

 

 

 

 

It's maybe i know nothing about modelling, and even less i know about modding. And the major modification to a weapon model made by my in Blender with this script is delete the flash of a weapon. When i put it in the game using Modloader, the game was ok and it's seemed like no problem.

 

Anyway, i was trying to retexture the buggy vanilla weapons in SA, but the model is bad, so i was only testing unwrapping the weapon to make a texture. So i used smart unwrapping in blender so the texture can be the less buggy possible. It's seems acceptable in Blender, then i exported to DFF and loaded into the game, this is what happened.

 

 

 

 

EZfpDcM.png

 

SsyVoUw.png

 

cruGcBT.png

 

 

 

 

I even thinked it was a problem of 2pass rendering from Silent's patch. NO. That isn't the issue.

 

What can be the problem? I'm missing some option when exporting from Blender? or a option while i'm working on Blender?

 

Please, some help?

 

 

 

 

 

Nevermind, wrong tool. This does the job. GTA Tools for Blender

 

 

wU2PnZ6.png

 

 

 

 

CgqxMMg.png

 

hZm434A.png

 

 

 

Edited by Concavax
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  • 2 years later...

Howdy,

 

Sorry to be bringing up such an old topic, but I used this script for my first .DFF file and the conversion came across great.

 

My second file attempt gave me the following error.

 

=========================

 

Traceback (most recent call last):
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 1662, in execute
ImportRenderware(self.filepath)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 401, in init
self.readSection(RwTypes.CLUMP)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 442, in readSection
elif header[0] == RwTypes.CLUMP: res = self.readSectionClump(header)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 631, in readSectionClump
self.readSection(RwTypes.GEOMETRYLIST)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 444, in readSection
elif header[0] == RwTypes.GEOMETRYLIST: res = self.readSectionGeometryList(header)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 655, in readSectionGeometryList
self.readSection(RwTypes.GEOMETRY, i)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 441, in readSection
elif header[0] == RwTypes.GEOMETRY: res = self.readSectionGeometry(header, extra)
File “/Users/STL/Library/Application Support/Blender/2.79/scripts/addons/io_scene_dff.py”, line 595, in readSectionGeometry
raise Exception(“Vertex indices out of range for triangle.”)
Exception: Vertex indices out of range for triangle.

location: :-1

 

=========================

 

Can anyone assist or point me in a direction to figure out the issue?

 

Thanks in advance,

–STL

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  • 2 weeks later...

Yes, this is dead in the water.

If you want something actually updated see:

EDIT: alternatively I found this DFF->glTF project

Edited by mirh
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