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maxorator

[REL] Blender DFF IO For III/VC/SA

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Noggano

Why i save DFF skin, my gta sa crash???

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Concavax

 

 

I know this thread is old AF.

I can't install 3DS MAX, i'm stuck in WindowsXP.

And if is possible i don't want to use Zmodeler.

 

Maybe some one can help me with this:

 

 

 

 

AT3zd9c.png

 

 

KoXueEr.png

 

 

 

 

It's maybe i know nothing about modelling, and even less i know about modding. And the major modification to a weapon model made by my in Blender with this script is delete the flash of a weapon. When i put it in the game using Modloader, the game was ok and it's seemed like no problem.

 

Anyway, i was trying to retexture the buggy vanilla weapons in SA, but the model is bad, so i was only testing unwrapping the weapon to make a texture. So i used smart unwrapping in blender so the texture can be the less buggy possible. It's seems acceptable in Blender, then i exported to DFF and loaded into the game, this is what happened.

 

 

 

 

EZfpDcM.png

 

SsyVoUw.png

 

cruGcBT.png

 

 

 

 

I even thinked it was a problem of 2pass rendering from Silent's patch. NO. That isn't the issue.

 

What can be the problem? I'm missing some option when exporting from Blender? or a option while i'm working on Blender?

 

Please, some help?

 

 

 

 

 

Nevermind, wrong tool. This does the job. GTA Tools for Blender

 

 

wU2PnZ6.png

 

 

 

 

CgqxMMg.png

 

hZm434A.png

 

 

 

Edited by Concavax

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