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Fallout 4


Ciaran
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LittleBlueTroll

So I started a new playthrough on PC, and I have a really annoying issue that I hope someone can shed some light on. 

Can someone tell me how the hell to fix this:

 

Untitled.png

 

I'm sure you know what I mean, but just in case, please notice the bizarre pixelated pattern around the outside of the gun and scope. 

What the hell is that? It happened yesterday and I restarted the game and it went away, today It happened again but it came back when I restarted.  

 

Anyone had this before? 

SIG-2.jpg

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On 2/6/2021 at 2:08 PM, LittleBlueTroll said:

Can someone tell me how the hell to fix this:

Not sure if this is the correct answer but this guy on Reddit had the same issue. 

Reddit

Edited by Mister Pink
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You can also get some weird artefacts like that from using ENB without turning off clashing values like AA in the game settings.

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LittleBlueTroll
20 hours ago, Mister Pink said:

Not sure if this is the correct answer but this guy on Reddit had the same issue. 

 

Thankyou 🤙 Luckily, I haven't had it happen again since that post. If it returns, I will follow up on this.

 

Really enjoying this again. I never took to Fallout 4 anywhere near as much as Fallout 3, but this time around I'm loving it. 

I originally played it on release, and looking back I didn't give it the play time it deserved. I was with my girlfriend at the time so balancing seeing her, working and trying to dig in to Fallout 4 was a cramped schedule. Now I'm single and in lockdown, so I can explore and investigate everything 😆

 

Last time around I basically sped through the main quests and missed everything else. This time I'm about 25 hours in and only just rescued Nick Valentine. Add the DLC's to the mix which I never played, and I have something to keep me occupied after finishing Cyberpunk and abandoning TES Skyrim. 

 

Just a quick note to end on: Mirelurk Queen's are terrifying. 

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21 minutes ago, LittleBlueTroll said:

Really enjoying this again. I never took to Fallout 4 anywhere near as much as Fallout 3, but this time around I'm loving it. 

I originally played it on release, and looking back I didn't give it the play time it deserved. I was with my girlfriend at the time so balancing seeing her, working and trying to dig in to Fallout 4 was a cramped schedule. Now I'm single and in lockdown, so I can explore and investigate everything 😆

 

Last time around I basically sped through the main quests and missed everything else. This time I'm about 25 hours in and only just rescued Nick Valentine. Add the DLC's to the mix which I never played, and I have something to keep me occupied after finishing Cyberpunk and abandoning TES Skyrim. 

Glad you got some resolution. 

 

It's good to revisit some games with a fresh head. I really enjoyed Fallout 4. Obviously, it's not without it's faults but I allowed by myself to really get stuck in. The settlement building is fun. Spent a few late nights just building my settlement at Sanctuary Hills. 

 

I bought the DLC in a sale about a year ago and still haven't played it yet. Kind of feeling a little nostalgic for Fallout 4. Now plays at 60fps now on Series X, so I might just install it again, just to play the DLC's. Nice little treat to play with decent framerate now. 

 

I love Nick Valentine. His whole character backstory is just that right kind of Fallout-world bizarreness. He makes for a good companion. 

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LittleBlueTroll

Still trucking along nicely. 

I took the time to watch a few videos on terminal hacking, something I never truly understood in any Fallout game. I used to bash away, log out, rinse and repeat until I finally hit the right password, if ever. It's not always a fast process but I definitely have the basics down, and I've cracked more terminals in this than 3/NV combined. 

 

One thing that does irritate me (along with probably everyone else) Is the Preston Garvey quests. Don't get me wrong, I fully understand the logic behind it, essentially sending you all over the map to start discovering different locations, but the in game writing behind it is so lazy. I actually had a settler tell me there was a group of raiders "just around the corner" giving them grief. They were about 3/4 of the way across the map, on the way there I found a super mutant settlement, 2 more raider camps and a little town overrun with ghouls. Surely they should be the immediate concerns? Also, do these raiders just walk by all them common enemies to hit this settlement? It's a bit nit picky I guess, but it does break immersion a bit when they ignore super mutants that are literally just around the corner, and worry about raiders so far away they shouldn't even make it across the commonwealth. 

 

I also learned a valuable lesson about saving regularly when I tried to swim in power armor 😵

 

Deathclaws are still terrifying, however I do miss these guys from Fallout 3:

 

Centaur.png

 

God damn they were/are some creepy bastards. 

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17 minutes ago, LittleBlueTroll said:

One thing that does irritate me (along with probably everyone else) Is the Preston Garvey quests. Don't get me wrong, I fully understand the logic behind it, essentially sending you all over the map to start discovering different locations, but the in game writing behind it is so lazy. I actually had a settler tell me there was a group of raiders "just around the corner" giving them grief. They were about 3/4 of the way across the map, on the way there I found a super mutant settlement, 2 more raider camps and a little town overrun with ghouls. Surely they should be the immediate concerns? Also, do these raiders just walk by all them common enemies to hit this settlement? It's a bit nit picky I guess, but it does break immersion a bit when they ignore super mutants that are literally just around the corner, and worry about raiders so far away they shouldn't even make it across the commonwealth. 

So there are actually two quest types given by Preston- some of his quests are scripted, and those tend to be a bit more sane in terms of the distance from settlement to objective. Then after you've completed a set number of those he defaults to giving out radiant quests instead which are basically randomised. But because Bethesda are lazy, the reused the same voice acting for them both. 

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LittleBlueTroll
23 hours ago, sivispacem said:

So there are actually two quest types given by Preston- some of his quests are scripted, and those tend to be a bit more sane in terms of the distance from settlement to objective. Then after you've completed a set number of those he defaults to giving out radiant quests instead which are basically randomised. But because Bethesda are lazy, the reused the same voice acting for them both. 

 

I see I see. Okay that makes sense then, as I have finished the "main" settlement quests as the achievement unlocked. I guess these are the ones reusing the same dialogue. 

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  • 4 weeks later...
Mister Pink

I love Many A True Nerd's videos. I think like him, seeing the positives and intricacies of functions and features in games, particularly Fallout 3 and 4. Some people will only focus on negative. He also points out a lot of things I didn't really know. If you were a fan of these games anyway, these videos will really re-enforce that and then some. If you weren't a fan, it might give you a more forgiving attitude towards the games. 

 

 

I haven't watched all of both videos but he makes very compelling arguments. Even shows evidence in the Fallout 3 video that contradicts the NV vs Fallout 3 common arguments about perceived flaws of Fallout 3, namely choices. 

 

 

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Grichka Bogdanoff

No, not really.

Fallout 4 was an immense disappointment and overall a very average game (and one of the worst Fallout). Fallout 3 brought some good ideas to the series, but the story was subpar and the world building wasn't great at all.

 

a Chuck Kojima post.

Edited by Chuck
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  • 3 months later...
Themanwiththeplan

Sorry to resurrect an old topic. But I notice Fallout 4 is in the Steam summer sale. I was wondering what the modding community is like. Is it still as good? I know Bethesda introduced paid mods into the game, has that killed the modding scene?

 

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  • 2 weeks later...
On 6/30/2021 at 7:06 AM, Themanwiththeplan said:

Sorry to resurrect an old topic. But I notice Fallout 4 is in the Steam summer sale. I was wondering what the modding community is like. Is it still as good? I know Bethesda introduced paid mods into the game, has that killed the modding scene?

The modding community is still very much alive. New Vegas tends to get all of the best mods but Fallout 4 is still getting a good stream of fan content.

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  • 1 month later...
Hong Meiling

They hired a writer but didn't make them a writer? For shame. Any writer would be a vast improvement over Emil Pagliarulo.

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  • 1 month later...

I played it once for the 1st time few years ago, after playing 76 for a bit fort id give it another try

 

this time i decided to check out MODS and download a few......all i can say is I am LOVING this game now, the mod thing should be in a lot more games

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Ladies Love, Legend in Leather :)

 

I'm a big fan of Fallout 3 and New Vegas, but I skipped FO4 at release for whatever reason. But two or three months ago I was looking for a new game, and the full version with all DLC was on sale on Steam for $10 and I bought it. Had a great time with it, playing to level 35 or so before I decided I felt way too powerful, so started over in Survival mode, and then finished the game at level 76. Fantastic game, but a big shift from traditional Fallout, more shooter than RPG. I didn't mind, it has enough of the Fallout soul to be a good installment in the franchise. But how much it had shifted became clear when I decided that I had so much fun in FO4 that I'd give New Vegas another go.

 

So I installed it, seeing the last time I had played was 2013, and surprisingly the cloud, I guess, had my saves. So rather than starting over, I picked up an eight year old save at level 17 in Hardcore mode, bought all the DLC, and finished New Vegas too, at level 49. But yeah, this is a real RPG, the Fallout game we'd expect from Obsidian. In terms of systems, mechanics, dialog and choice New Vegas is beyond Fallout 4. Not a better game necessarily, but different for sure. FNV is much closer to Fallout's isometric roots than FO 4 is. I liked both games, for different reasons. FNV shows it's age, but that didn't put me off in any way, and I quickly got used to it.

 

In both of these runs, I used no mods at all. Straight vanilla, and I had a great time finishing both games.

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  • 6 months later...
Tacymist

 

I always enjoy watching Neeher showcase his mods, his presentation is top notch.

 

I can't wait to try this one out. I just need to think of what my next character will be. Maybe a gambler. Hm.

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  • 2 weeks later...
Craigsters
Posted (edited)

 

only links to other Fallout remakes at video source, and  discord and social network  links at source

Edited by Craigsters

"You don't understand! I could've had class. I could've been a contender. I could've been somebody, instead of a bum, which is what I am."

                                                                                                                                                   

                                                                                                                                                                           On the Waterfront 1954 M.Brando

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