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Ciaran

Fallout 4

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Mokrie Dela

I was waiting for such edition as I wanted to play game with all the add-ons without paying leg and arm for them (especially that these are not so good).

Oh I dunno, far harbour was quite good; might be a rehash of point lookout, and might tread on some people's toes, but I found it great

 

Apart from those damned puzzles. Jesus!

 

Nuka world was novel, and quite fun for the most part.

Automation was ok. Was a content pack really.

 

But I'd defo not have paid full price for them after the unwarranted price hike they did

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thatstupidbug

Gamestop has the GOTY edition at $59.99. With all the hours of content you get with the package, I'm fine with that.

http://www.gamestop.com/xbox-one/games/fallout-4-game-of-the-year-edition/152199

I bought F4 for 29€ a year ago, and then this past month I bought the season pass for 25€ (50% off on the PSN). I'm kinda on par with the GOTY, but what I'm missing out?

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luisniko

I picked a used copy for around USD45 last time, then bought Season Pass for USD30 in the last minute.

 

Turned out I liked the base game a lot that I wished I had bought a new copy. But seeing how they treated game bug and leaving everything else to mods (for example corpse, grass, skeleton deletion) as I expected when I heard 'mod support', made me glad I didn't buy new copy.

 

I actually wouldn't mind paying 60 bucks for their Season Pass, if I was late. The content of Far Harbor, Nuka World, Vault Tec, Automatron already packed a new game more than some actual new games out there.

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Mokrie Dela

The Dlc helped the game last just over a year for me so I'd say mission accomplished with its lifespan

 

Then again, I'm a slow, leisurely gamer.

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Clem Fandango

Y'know this game wouldn't be so offensively bad if they would just come up with some ideas of their own. Like did they have to take Big Mt, strip away everything interesting and thematic about it, and make this discount Think Tank the primary antagonists of the game? The Think Tank doing everything For Science! with no concrete motivations made sense with them being insane brains in jars, but the Institute is made up of hundreds if not thousands of completely sane people.

You becoming director also makes no sense

, considering you lead either a rag tag militia or an army of raiders. In New Vegas you already control a technologically advanced faction (the titular Vegas) so it makes sense that any proliferation of technology from Big Mt you do is done off-screen after the game finishes and very selectively; you can afford to withhold technology, but 4 has you lead a bunch of struggling settlements constantly under attack from gangs and wildlife with patched together generators. And then you've just got this giant underground lab more advanced than anything seen in a Fallout game, absurd.

 

Then there's the Brotherhood. Why don't they just come up with some other faction of power armour clad soldiers? They were clearly embarrassed by their turning the Brotherhood into the literal white knights of the wasteland, so they got them back together with the Californian chapter? The same Californian chapter that is either about to go through massive changes or be destroyed by the NCR and Vegas? Maybe they should have taken their massive military force back to California to stop their imminent destruction. The fact that they aren't doing that implies they've made peace with the NCR, but then why does Lost Hills support them sliding back into their old ways? And if Lost Hills hasn't made any changes, why do they support them building an empire and recruiting tons of random wastelanders? Sort of defeats the point of tech hoarding if any boffin can just rock up, becoming a paladin in a week and then f*ck off with all of their data.

 

And does every region need their own breed of super mutants? Just come up with some new type of mutant, it isn't that hard. It stretches credibility that super mutants just happened to start pouring out of somewhere right before the start of every game. They also don't have the chops to write intelligent super mutants, so why bother?

 

The central conflict of the game too is just a rip off of the one in Vegas, but that one made sense since the Legion and NCR have been in a state of total war for seven years and Mr. House and the Courier have long term plans that require Vegas having its own sovereign executive power: there's no peace to be made, so you have to pick a side. The BoS literally just arrived and has no real investment in anything going on, the Institute like I said have no goals whatsoever, and the Railroad's only motivation is helping synths, hardly incompatible with the other factions.

 

Basically, the core of it is that you have to decide what you think of the Synths, but they don't explain anything about them! How am I supposed to decide if they're people, if they're a threat to humanity, or if they're just tools? This is what separates the factions and it's never explained! You basically just have to pick a major philosophical stance on human sentience at random and then kill thousands of people on that basis! It is beyond ridiculous! Also, nobody knows! Either the institute has a full working understanding of the human brain, in which case the answer is open and shut and they could just tell you, or they don't and nobody has any idea if the synths are genuinely conscious.

 

And why the f*ck is Boston so sweet? Mr. House spent decades predicting the nuclear war and spent billions of dollars future-proofing Vegas, building a defense system that threw the missiles of course. The one heading for Boston just... missed? Like it just missed and landed somewhere else, lucky break lads! I guess the wind knocked it off course! They seemingly did it so that the trailer could imply that Boston is a rebuilt metropolis like Vegas, but then you start playing and find that the entire city is full of mutants and cookie-cutter raider gangs. It sort of made sense in Fallout 3 what with DC being a Death World hit extra hard by nukes (being the US capital), but Boston is the exact opposite of that with farmable land, intact buildings and a healthy weather cycle. There's no reason for leather-clad gangs to make up the vast majority of the population.

 

And the voiced protagonist, dead God! Not only do you have no idea what they're going to say, but no matter what he says it like he's just walked into a pole. I had to restart as a woman because at least the female voice actor doesn't sound like a brain-dead gimp. No, she just sounds eerily calm and entirely emotionless. Works well in Nuka-World (the best part of the game by a country mile) with all the various cruel and evil dialogue choices, but it comes off as massively inconsistent with all her other lines in the game, which are at worst dickish action hero quips.

 

Speaking of Nuka-World, do they not see how ridiculous it is that you have to build up civilisation in the region, then f*ck off for a bit, come back and conquer it? You also seem to have supreme power over the settlements anyway, considering you can assign people however you like, dress them however you like, and put them in stocks for the rest of their life. Oh yeah let me save you from these raiders, build you a water purifier, then enslave you. Also if they're effectively your serfs why do I have much less control over the settlement than I did before?

 

I could go all night, this game is that stupid. How could they take such an intelligent, thought provoking, ground breaking series and turn it into a lame FPS where the most interesting thing in the game are the minecraft elements? I mean Fallout literally changed the way D&D is played, how many computer games can say that? This is a game that more than any other justifies the massive violence in the gameplay with its setting, and still greatly encourages you to utilise diplomacy. This game has none of that and still manages to be overproduced in every other respect.

Edited by Melchior
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Mister Pink

..Basically, the core of it is that you have to decide what you think of the Synths, but they don't explain anything about them! How am I supposed to decide if they're people, if they're a threat to humanity, or if they're just tools? This is what separates the factions and it's never explained! You basically just have to pick a major philosophical stance on human sentience at random and then kill thousands of people on that basis! It is beyond ridiculous! Also, nobody knows! Either the institute has a full working understanding of the human brain, in which case the answer is open and shut and they could just tell you, or they don't and nobody has any idea if the synths are genuinely conscious..

 

I think that's the beauty of it. The decisions you make aren't supposed to be black and white. Forgive me if I'm being assuming but it sounds like you want the decision to be made for you (not literally) and I'll clarify. You want to know definitively what is the "right" thing to do, then go on that decision. I love that it is nuanced and decisions aren't easy, just like in real life. You have to use your best judgement by listening to people, reading what you find in the world, guessing people and institution's and organization's motives, make a decision and then live with that decision. For me that's more valuable in a game than a clear right or wrong choice. It's like Skyrim and the Empire vs Stormcloaks. There's no real right or wrong decision. You can justify your decision for joining either faction. I think it's the same with Synths. Just my thoughts man. :)

 

Although I love The Railroad in Fallout 4, especially missions and quests, I don't agree with them really and may not even like them if they existed in the real world if that makes sense. And Deacon addresses this hardcore fundamentalist stance with you. He realizes that it's a little OTT to think that dying for synth is a worthy cause and that some people may join the Railroad as a means to an end or because they're just anti-Institute not necessarily because they think the life of a synth is equal to that of a human. Then you have to contextualize the intelligence that people have in the game. They're going on word-of-mouth stories. There's no news media or hardly any, no internet, just stories and word of mouth. I don't know if that means any thing but I think it does. Although our main character gets huge insight, it's impossible for us to know everything although we should probably have the most informed decision of what we think the right path is, from all the info we find from hack terminals, working for rival factions, going in to the institute etc

 

On a personal note. I'm about 20% in to a new game and I'm loving it right now. Despite the cynicism and criticism 4 gets, I just enjoy it for what it is. Some people's grievances aren't an issue for me. I find this second play-through more rewarding. First playthrough, it's easy to kind of go off on your own path discovering places and then kind mixing the story up a little or going to places that may have been better left discovered through the games missions and side missions. I find a second playthrough a little more rewarding because it allows be to be more of a tactician in how I level up and how I approach mission sequencing.

 

Freedom of choice is the beauty of any game like this. However, if there's a lose pathway in which the developers hoped one would follow, I think I'm taking it. I've completely skipped the settlements and I'll say why in a bit. I made sure I did all I could do in Diamond City. So I'm really set up there. I have Home Plate as base camp and I'm collecting, collecting, collecting. I have a huge inventory of parts. Now I'm trying to level up for Armour. I didn't have enough stars for strength so although I'm level 26 I'm only now getting it together and just got level 1 Armor. Now I'm aiming to get ballistic weave and have unlocked it. It's really great to know that I can have an armored black suit. Or that I can finally where military uniform armored. I'm currently dressed up in a armored greaser outfit. I don't like actually wearing armor pieces like raiders unless it's helmet but now I can armor a hat like fedora.

 

As I understand The Minutemen can't be made hostile. So it's kind of a mater of choosing between BoS, Railroad and The Institute. That's why after the main story, I think I'll do settlements. It's like the game continues on with fun gameplay, new features like settlement building. Makes kind of sense to do it after. It's just a kind of drain on resources if you're trying to do faction missions and be a part of Minutemen. Can the Institute live in harmony with The Minutemen? I've never completed the story but I'm guessing The Minutemen are building the land, for the people, building communities for everyday people and The Institute have the best science and technology. The right person taking it over could benefit the people. Make an army of synths to eradicate raiders.

 

Have my guy looking like some Cyberpunk IRA looking dude. :p

 

 

44a2c255-ff76-42ed-86b2-b84826ba63e8.PNG

 

d20e703a-672f-4293-a7de-d7fd352f89c5.PNG

 

a568a29c-1b1f-4980-b8ae-2916480db953.PNG

 

 

 

Edited by Mister Pink
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Clem Fandango

In New Vegas it was a genuinely hard choice between House, NCR and independence, because each had their strong suit (the game was pretty unfinished so we didn't hear much about the Legion, but there were reasons to side with them). I need some basis on which to make the decision, and 4 provided none. Skyrim was sort of the same (in that it was a shallow choice IMO), but it gave you at least some basis: The Legion is cosmopolitan, the Stormcloaks don't capitulate to the Nazi elves. They don't disagree about something hugely esoteric like the nature of consciousness and free will.

 

The Railroad says the synths are people, with qualia. The Institute says they aren't. There is no real way to investigate either claim, it's just based on what sounds more intuitive to you, and from there you go on a nuking spree destroying 2/3 factions. The Prydwen and the Institute are both basically small cities and you can end up nuking them both to protect what may effectively be a bunch of washing machines.

 

The Institute's basis for believing the synths are just machines is never revealed either. Like I said, if they understand what human consciousness is and where it comes from, problem solved, the synths are just toasters. If they don't, the question is unanswerable, and your character is a nutjob for violently supporting one view or the other: making them do slave labour, sending them out into the wasteland without their creators and wiping them out are all unconscionable without further study. It's not even clear what the synths are, are they partially organic or are they androids with artificial skin?

 

I mean, there are other things besides the synths, but they aren't fleshed out. The Brotherhood seem to very authoritarian, although they don't control any settlements in-game. Do they control (or answer to) a civilian government in the Capital Wasteland? What do they expect from people? It basically just boils down to aesthetics like in Skyrim: do you want the stormtroopers, the mad scientists or the plucky rebels?

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Pat

I've said it before: the difference between NV being a hard choice and 4 being a hard choice is that in NV, all of the choices (except the Legion) are good, viable options. They have their pros and cons, but the pros arguably outweigh the cons for all of them (again, except the Legion, but like you mentioned that's the fault of Obsidian's time constraints). In 4, the choices are all sh*t. No choice feels like a good option, it feels like the lesser of four evils. The Railroad shouldn't even be an end game faction because they don't give a f*ck about the Commonwealth, they just want to help synths. I've also made this comparison before, but the Railroad is much closer to the Boomers or the Great Khans than it is to House or the NCR. The problem here is that Bethesda knew people liked how hard the choices were in NV, but they didn't understand why they were hard. They only understood the fact that they were hard.

 

I've been playing this game on and off since the first day it released and I still have not completed the main quest, because I feel like, what's the f*cking point. I don't like any of the endings, I don't like any of the choices. Even Fallout 3 was better to me, because being railroaded into a single, decent option is better than choosing between four equally sh*t options.

Edited by Pat
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Mister Pink

In New Vegas it was a genuinely hard choice between House, NCR and independence, because each had their strong suit (the game was pretty unfinished so we didn't hear much about the Legion, but there were reasons to side with them). I need some basis on which to make the decision, and 4 provided none. Skyrim was sort of the same (in that it was a shallow choice IMO), but it gave you at least some basis: The Legion is cosmopolitan, the Stormcloaks don't capitulate to the Nazi elves. They don't disagree about something hugely esoteric like the nature of consciousness and free will.

 

The Railroad says the synths are people, with qualia. The Institute says they aren't. There is no real way to investigate either claim, it's just based on what sounds more intuitive to you, and from there you go on a nuking spree destroying 2/3 factions. The Prydwen and the Institute are both basically small cities and you can end up nuking them both to protect what may effectively be a bunch of washing machines.

 

The Institute's basis for believing the synths are just machines is never revealed either. Like I said, if they understand what human consciousness is and where it comes from, problem solved, the synths are just toasters. If they don't, the question is unanswerable, and your character is a nutjob for violently supporting one view or the other: making them do slave labour, sending them out into the wasteland without their creators and wiping them out are all unconscionable without further study. It's not even clear what the synths are, are they partially organic or are they androids with artificial skin?

 

I mean, there are other things besides the synths, but they aren't fleshed out. The Brotherhood seem to very authoritarian, although they don't control any settlements in-game. Do they control (or answer to) a civilian government in the Capital Wasteland? What do they expect from people? It basically just boils down to aesthetics like in Skyrim: do you want the stormtroopers, the mad scientists or the plucky rebels?

 

OK, I see where you are coming from and I can see what you mean.

 

Maybe it's implied that the synths, including the older gens like Nick Valentine are just that. Synths. I mean I think the clues are with Valentine. He's like a curve-ball. You empathize with Valentine because he's gives positive re-enforcement that synths are empathetic and lets say positive and helpful to humans. He's also ware he's a synth and that his "personality" or his memories were scanned and is the basis for Nick the Synth. Apparently Nick the real police detective's fiance was killed by a criminal but it could be hypothized that the Insitute maybe selectively scan memories. I'm just speculating of course. But we don't see a bitter Nick Valentine, despite his fiance being killed. We only see a Nick that wants to help people.

 

I know it just go on what sounds intuitive to the player but again that's the beauty. Because if you watch some YouTube videos people make detailed videos on what they think is right based on the evidence we're provided. And unfortunately that's all we can go on. But, I'll argue with you that the evidence we're provided should be enough to appeal to our different personality types as people/gamers. I certainly don't think it's a flaw with the game.

 

As for the Institute claiming Synths are just Synths, I think we have to accept that. Or maybe not. The Insitute are their creators. Do they have to lie about what they think they are? I don't think your character is a nutjob for violently supporting or not supporting certain factions. Because in reality many of our decisions are based on the available evidence and then making a personal decision based on that.

 

As for BoS. One person I saw online made a good point. BoS are out for themselves. Nothing they seem to do will benefit mankind as a whole. They will attack and kill any faction they deem to be apposing. As you said, they seem authoritarian. The Insitute while seeming to do evil acts will actually have technology to save mankind.

 

I don't know, I get that you think the decisions maybe a little shallow and I respect how that must feel for you. And it's not a hard decision of hear or there. There's not like 3 clear-cut hard decisions. On the flipside, I just love Fallout even more, the fact we can have conversations about it like this. Such a thought-provoking game.

 

@Pat: "The problem here is that Bethesda knew people liked how hard the choices were in NV, but they didn't understand why they were hard. They only understood the fact that they were hard."

 

That's a fair enough point. It's really hard to argue with that. Admittedly I never completed NV, not because I didn't like it, pure logistics. F4 came out and I sold my 360 before I could. However, maybe it was you or other members on the topic of decisions in NV where they expressed similar sentiments. But you say the choices are all sh*t. But is that a flaw with F4? Or can you put it down it there being decisions but in some cases, in life and in Fallout universe, it's slim pickings. The rest is hypothetical. Do you think Bethesda are lacking in resolution or is it like a good film where the outcome is ambiguous but deliberately so?

 

Because for example, in Skyrim defendants of supporting the empire/establishment rely heavily of what would likely happen after. Not what would happen in the game. Like a good film, some endings aren't resolved. It's to be interpreted by the viewer. The ending essentially isn't written.

 

Would DLC with resolution be a good idea, depending on your choices? Imagine there was this unresolved mess and depending on what you chose, DLC picks up based on your decision? Essentially we may think the game is over.. complete but the DLC answers questions based on your previous choices. For a new game, they could come up with a way that picks up on that but I can't imagine it would be easy.

Edited by Mister Pink

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MadHammerThorsteen

I always enter this thread thinking I'm going to be blown away with a bombardment of visual awesomeness in the form of screens and vids... It's like checking the fridge fifteen times in an afternoon even though you know it's empty. Not that the conversations aren't interesting. I just want to actually see what people are up to.

 

---


The Railroad says the synths are people, with qualia. The Institute says they aren't. There is no real way to investigate either claim, it's just based on what sounds more intuitive to you, and from there you go on a nuking spree destroying 2/3 factions. The Prydwen and the Institute are both basically small cities and you can end up nuking them both to protect what may effectively be a bunch of washing machines.

 

The Institute's basis for believing the synths are just machines is never revealed either. Like I said, if they understand what human consciousness is and where it comes from, problem solved, the synths are just toasters. If they don't, the question is unanswerable, and your character is a nutjob for violently supporting one view or the other: making them do slave labour, sending them out into the wasteland without their creators and wiping them out are all unconscionable without further study. It's not even clear what the synths are, are they partially organic or are they androids with artificial skin?

 

The Chinese Room might help with your decision. In an instance like this, I'd say it's very much an invitation to do some investigating yourself, outside the game, and then allow your irl values to come to bear on such a decision. It could be lazy and incomplete writing by Bethesda, or it could be Bethesda saying, "hey, we don't want to try and convince you of a certain of looking at this".

Edited by Mattodon
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Pat

So has anyone else always been bothered by how long it takes maglock doors to unlock via terminals? Because I've always found it to be a pain in the ass, but someone finally found out why it happens and fixed it. There's a debate over whether it's a bug or intentional, but personally I don't care because of how f*cking annoying it is.

Edited by Pat
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chronic lumbago

My game updated today, haven't touched it in a while. Surprise, surpise! Overpriced microtransactions are there!

 

So far the content is lacking and nothing screams "buy me". The most expensive piece right now is a power armor suit for 500 credits. It looks quite good but mods did better ones before.

 

The prices for credits are exactly the same as in Elder Scrolls Online. I wonder where they got the idea from.

 

Right now, honestly, this looks like a prank. A bad joke. Even as a PS4 player with very limited mods, I can say the creation club is utter sh*t. So f*cking generous of them to give us 100 credits for free which let you buy 2 pipboy recolors.

 

We also got a new gauss rifle and a beta shotgun for 400 credits each. Wow.

Not to mention New Vegas had 20+ weapons for about 3 bucks. Wow.

 

Prices go from 750 credits - 7 euros to 5500 credits - 35 euros.

 

Wow.

 

If you want to have a good laugh, check it out yourself. They're selling black power armor reskin for 4 euros. Even PS4 mods already have that. At first I was a bit worried and disappointed but now I'm laughing my ass off. Nobody's going to buy this pathethic sh*t.

Edited by fashion

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Coin

The best part is the power horse armour.

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Pat

A word of warning to anyone running modified saves that's considering buying Creation Club content: I'm seeing a lot of reports that if you enable any mods, Creation Club content will not show up. You can supposedly only use Creation Club content in a completely clean, vanilla save. So, basically, you can't use paid mods and free mods together - you have to choose one or the other.

 

Again, this is based on hearsay since there's no f*cking way I'm buying any of the content myself, but for the time being I'd suggest you wait and see before spending any money. Unless you refuse to use free mods, in which case go nuts I guess.

 

Edit: sounds like it's a bug with the backpack mod specifically. Some people are saying it works fine with their modded save, others are having the issue described above.

 

Edited by Pat

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MCMXCII

So in other words, I shouldn't ever buy this game on console? I don't like the idea of paid mods if that's all that's available. It's a good thing that I'm putting money to the side for a good PC. I ain't sure as hell spending any of my money on mods.

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Tchuck

So in other words, I shouldn't ever buy this game on console? I don't like the idea of paid mods if that's all that's available. It's a good thing that I'm putting money to the side for a good PC. I ain't sure as hell spending any of my money on mods.

 

If you care about mods, yes. You should buy this on the PC.

 

Mods are awesome, though. Getting close to 400 hours on this game thanks to them!

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MCMXCII

I do care about them. I just don't like the idea of being forced to pay for them if I want to use them if that's what y'all are saying. I don't have a problem with giving a mod creator money if their mod is one that I enjoy and if I had the money to spare for them. But I don't unfortunately.

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chronic lumbago

Mods are still free on all platforms, excluding Bethesda's Cashcow Club mods.

Don't buy it on PS4, if you can. Either go with xbox or pc, preferably pc for obvious reasons.

PS4 version runs fine but it's very restricted when it comes to mods.

 

--

 

I have to admit though, the backpack looks good.. especially for a PS4 player.

Edited by fashion

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Tchuck

I do care about them. I just don't like the idea of being forced to pay for them if I want to use them if that's what y'all are saying. I don't have a problem with giving a mod creator money if their mod is one that I enjoy and if I had the money to spare for them. But I don't unfortunately.

 

As a former modder for GTA3/VC, I agree with the thought. If I could have been compensated for some of the mods I built, would have been pretty cool and would have allowed me time to further improve on it.

 

Bethesda's implementation isn't that, sadly. Free mods are still the best way to go, until another game comes along that makes a great implementation/case for paid mods.

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Mokrie Dela

I'll admit I'd te Rebel outfit was in the paid mods I'd be tempted.

But I'm against most forms of micro transactions, and double jeopardy-style game charges; I paid a lot of money for this game (like an over hyped idiot!) and refuse to pay a penny more. Dlc is one thing. Mods are usually free because it's a community thing. Charging for them (add in the PS4 restrictions) is just going to put people off.

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luisniko

So in other words, I shouldn't ever buy this game on console? I don't like the idea of paid mods if that's all that's available. It's a good thing that I'm putting money to the side for a good PC. I ain't sure as hell spending any of my money on mods.

Well, first of all and again, looking for mods in console version of the game is clearly wrong step. Still, Bethesda made that happen, after god knows what kind of hell they went through with Sony until they approved it while the complainers are comfortably sitting on their fat ass in front of computer screen. Now as you can see, they have both paid and free mods in console version. Free mods will disable trophy collection.

 

If you really want to use mods, then better go buy the version that initially allows you to mod, which is PC version. No restriction and you have wider selection of mods as well.

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Mokrie Dela

Unless you don't own a pc and can't afford to buy one good enough to run games, then buy the games again, keep up with latest hardware to maintain best performance, dealing with substandard operating systems (vista, 8 and 10 have all given me problems with gaming).

 

Sure a high end pc, mods and enb etc are the best way to play a game, but it's not open to everyone. I already have a console and I won't drop a few hundred on another console just for one game (thought about it with forza) or buy a pc and my games again just for a mod

 

Bethesda tried to bring mods to console gamers I believe for that reason. It's a shame that 90% of PS4 mods are 'invincibility rings' and tedious crap (why are there fifty mods that do the same thing?!), but the attempt was made.

 

I can't afford an Aston Martin so I'll maybe buy a Ford Focus. Saying 'if you want mods get a pc' is like saying 'if you want a good car, buy a Lamborghini to someone who's on minimum wage; they would if they could, but they can't...

Unless you don't own a pc and can't afford to buy one good enough to run games, then buy the games again, keep up with latest hardware to maintain best performance, dealing with substandard operating systems (vista, 8 and 10 have all given me problems with gaming).

 

Sure a high end pc, mods and enb etc are the best way to play a game, but it's not open to everyone. I already have a console and I won't drop a few hundred on another console just for one game (thought about it with forza) or buy a pc and my games again just for a mod

 

Bethesda tried to bring mods to console gamers I believe for that reason. It's a shame that 90% of PS4 mods are 'invincibility rings' and tedious crap (why are there fifty mods that do the same thing?!), but the attempt was made.

 

I can't afford an Aston Martin so I'll maybe buy a Ford Focus. Saying 'if you want mods get a pc' is like saying 'if you want a good car, buy a Lamborghini to someone who's on minimum wage; they would if they could, but they can't...

 

Granted the mod scene on pc is obviously better and always will be. But master race isn't for everyone

Edited by Mokrie Dela

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Coin

You absolutely do not need a high end PC to enjoy and get serious mileage out of a modded Fallout 4 experience.

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chronic lumbago

You absolutely do not need a high end PC to enjoy and get serious mileage out of a modded Fallout 4 experience.

On xbox perhaps. I don't really blame anyone for no "real" ps4 mods but they are indeed very lacking compared to xbone.

 

Skyrim and Fallout are two of my favorite franchises and if the ps4 limitations carry over into PS5 releases, I will honestly consider switching sides over to xbox 2. I do appreciate bethesda did everything they could to bring us PS4 mods but it's lacking and didn't make me play for hundreds additional hours like I expected.

 

Unlocked settlement objects, wacky weapons workshop, atmosphere/weather mods and some landscape/building/quest lite mods still made me come back to this game for quite a while but right now F4 is a closed book to me. Last time I checked, there were no new mods that made me play the game again and the CC content isn't worthwhile either.

 

I probably won't return unless Bethesda delivers some seriously awesome mods. Huge gameplay tweaks or excellent quest mods are the things I'll keep my eye on but I doubt they'll deliver. If a power armor costs 5 bucks then a decent questline with new items and map would cost 100 bucks at this rate.

Edited by fashion

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luisniko

Unless you don't own a pc and can't afford to buy one good enough to run games, then buy the games again, keep up with latest hardware to maintain best performance, dealing with substandard operating systems (vista, 8 and 10 have all given me problems with gaming).

Who ask you to keep upgrading hardware and always aim for the top notch performance?

 

It's PC. PC gaming is flexible. You can play with low, medium, high spec and they will still be the same game. You can even tweak the file or use graphic mod to increase performance to your wish.

 

Also..

 

 

I can't afford an Aston Martin so I'll maybe buy a Ford Focus. Saying 'if you want mods get a pc' is like saying 'if you want a good car, buy a Lamborghini to someone who's on minimum wage; they would if they could, but they can't...

You're comparing something incomparable. Cars are like PC gaming. They don't allow you to modify the product using third party service, but if you still insist, then do it on your own risk.

 

Console and console gaming, on the other hand, are strictly controlled by their manufacturer. They don't allow you to modify hardware and software in anyway. They are like running a country, or in another words, follow their rules or GTFO.

 

So, again, for the I-don't-know-how-many-times-I-say-this, when you buy a console, you know the deal. It's a closed system. Mods do not belong on console. It's illegal by the console manufacturer's rule. Want to play with mods? Go with PC. Can't afford or don't want to buy or bother with PC? Then don't play with mods.

Edited by luisniko
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Shaytan

@fashion Bethesda did everything they could to get mods on the PS4 in the first place, I believe it took a lot of pressure to get over the straight up "no" from Sony. In fact, it was a lot more work than they needed to for something they don't get any profit from directly.

 

Sorry to say this and it's nothing personal, but then again nobody is in the right to feel disappointed over the lack of mods with new assets as on PC and the Xbox because it was never a feature on consoles; while it's great they managed to get mods there and I wish more games allow the same as well, it's nothing Bethesda had promised neither something anybody could expect from a console game. In fact, it's a flat "complication" where the majority of console players always defended simplicity over PC.

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RyanBurnsRed

If anyone here was using F4SE like I am, updated, and now can't play, then take a look at this Reddit thread to get your game working again https://www.reddit.com/r/f4se/comments/6wwqpo/fallout_4_194_download/

Also if you want to get rid of the creation club mod files that were downloaded with the update then look in your Data folder and find BSA and BA2 files that start with cc in the name and delete them!

 

For example they will look like this ccBGSFO4006. The other content of the 2GB patch was just core files to roll the version number of the exe forward among other files, hence why F4SE stopped working.

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Moth

Seems the file names for the next batch of Creation Club sh*t is included in that download.

 

 

 

The only ones I'm interested in are the Mauler(aka Auto Axe) and the doom chainsaw. Mainly so that people could use those animations. Of course, I'm not going to buy any of that stuff.

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Static

Or use those BSA and BA2 Files to make an esp and get the sh*tty paid mods for free.

Edited by Static

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