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[WIP|SA] GTA: Project Liberty


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Other Beta Testers i would like to ask you if the game crashes for you too ? For me at second loading screen it crashes and i can't find solution but when i remove lines from gta.dat that load brook_n.IPL and brook_n.IDE it works fine.

HELP?

Same here. Tried some small adjusting but no luck, only way seems now to remove those two lines...

 

And, Hellya2011, could you define the update a bit more? What's new etc.? smile.gif

I even tried installing it on new SA but it crashes when loading IDE i really dunno why

 

Awesome! Btw, will you able to choose between CJ and Niko when installing?

 

 

Cj will be the player (since i have no player model to use) but you can always put miclin's niko mod if you want after gtapl's installed.

 

 

Nice pic,but the 3rd one(Bullet GT pic) is too dark

 

 

Since im using dk22pac's new advanced light mod, when the sun starts to go down, the game get's darker, it was around sunset in the game when i took that picture

 

 

Hellya,can you send me your ENB via PM ??

 

 

Im using vans123's enb & timecyc which i included in the latest private release, but you need dk22pac's new advanced light mod (test 5 i believe with the sun.lm) to make it look like the screenshots.... it's very nice looking. Reminds me of realty iv 1.6 ;D

 

 

Other Beta Testers i would like to ask you if the game crashes for you too ? For me at second loading screen it crashes and i can't find solution but when i remove lines from gta.dat that load brook_n.IPL and brook_n.IDE it works fine.

HELP?

 

 

I was pretty sure i included all the new files, but i must have left one out that was in the gta3.img.... ill upload it in a little bit

 

 

And, Hellya2011, could you define the update a bit more? What's new etc.?

 

 

I think i included a chaneglog file, but if not, basically brook_n basic conversion has been done, with all the trees placed, and i added a few props to the brook_s section.... I release antoher private one probably this Friday or saturday with queens_w2 and some of the brook_s docks a bit more done

 

 

Some new progress? I'll this mod so much to complete. At LEAST ONE f*ckING IV Conversion Mod should be finished

 

 

plan on finsihing it ;D i don't like leaving my work un-completed cool.gif

 

SMALL UPDATE:

 

Queens_w2 is only a few models short of being completed (basic conversion) then i'll place the trees and make another private beta tester release. Probably will be friday before i can upload that. I'll also upload some more screenshots smile.gif Only 1 more part to go until the entire 1st island has been converted turn.gif

 

Nice progress with queens_w2 but dependant update is crashing again, gta3.img didn't help. I told you it was IDE problem

IT IS NOT A EAST.IDE PROBLEM OR IPL OR IMG

 

suicidal.gif

 

I'm in the process of seeing why it's acting up. One game install (the one i work on) it's acting fine, but then my second one it's acting up... no f*&king idea why

 

AH HA! I FOUND THE FIX! I added a tree model in the last update, but forgot to give you the new vegetation.ide (contains the info for the new tree) Simply add this line to your vegetation.ide

 

 

8121, l_p_sap_ingame_2, ag_tree2, 150, 0

 

Edited by hellya2011

Great update and works fine! Though, when in airport I get a random crash when I go on the area where planes take off, kinda sure it's not my scripts or anything. Can you check it if it happens to others?

 

And, another thing. You know how in map.zon you can define three cities and any area outside of those is counted as countryside? And it also affects how timecyc is used? Maybe, change the countryside to ocean or similar and make the other three zones for the three main islands. Bad idea? Or not? smile.gif

Great update and works fine! Though, when in airport I get a random crash when I go on the area where planes take off, kinda sure it's not my scripts or anything. Can you check it if it happens to others?

 

 

For me when i stop on "Welcome to Liberty City" it crashes it's model bus i guess

 

Great update and works fine! Though, when in airport I get a random crash when I go on the area where planes take off, kinda sure it's not my scripts or anything. Can you check it if it happens to others?

 

 

yeah, i noticed that when i first got it converted, might be a bug within the model itself, not positive, but before the official release, i'm going to re-convert it

 

 

For me when i stop on "Welcome to Liberty City" it crashes it's model bus i guess

 

 

Haven't had a crash there yet, but i'll still look into it

 

New Video With Official Release Date Of V0.2

 

Edited by hellya2011

Nice video but 2 things

1-You should fix and check roads/general stuff's collision models becouse materials seem to be fcked up

The game is showing grass procedural materials on the middle of road, same stuff on some building's roofs

 

2-This is just a suggestion, Before starting anythig else after finishing first island, you should start doing lods for it and then move to algoquin

Nice video but 2 things

1-You should fix and check roads/general stuff's collision models becouse materials seem to be fcked up

The game is showing grass procedural materials on the middle of road, same stuff on some building's roofs

 

2-This is just a suggestion, Before starting anythig else after finishing first island, you should start doing lods for it and then move to algoquin

With the grass and stuff, yeah, i know. I use deniska's script to export the col as .cst and stevem's collision editor to merge them together, and the col editor likes to choose what the collision type is for me mercie_blink.gif After the video i fixed the collision, just wanted to make the video first biggrin.gif

 

I plan on doing the lods as soon as i get the last part queens_w finished. The trailer was just kind of a way to get the release date out to everyone. I plan to have the lods, interiors, and majority of props done for v0.2

I didn't get time to put this info on my other post, but i figured i would give a more detailed list of information on the progress.

 

-Queens_w conversion is underway

-Queens_w2 basic conversion done

- Actual car nodes from gtaiv has been converted, and now adding pedestrian nodes by hand (on converted areas)

- Working a very awesome shadow mesh is going to be added to many models (special thanks to vans123 for the help)

The cranes at the broker dock, and the w_birch tree has shadow and lots more to come.

- I edited the main.scm to have you to spawn at the broker docks in roman's taxi just like in gtaiv

- i got the parachute working in game now also

 

Here Are Some New Screens:

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

Very good, but where are props, trees?!

They are very easy to do.

Also Function-X made some special effects simulary to 4, ask him.

user posted image

And btw guys, are you converting wpl - ipl using ipl tool? If no, then you have lost your time.

Edited by yurban

Can't wait for full map to be fully converted, and can't wait to see my laptop die while playing it... smile.gif

 

@yurban

Function-X- has given us permission to use his Overdose Effects in this mod, we will use some of those new effects.

And props and trees are being converted, give Hellya2011 some time, he got real life too. smile.gif

 

Can't wait for full map to be fully converted, and can't wait to see my laptop die while playing it... smile.gif

 

@yurban

Function-X- has given us permission to use his Overdose Effects in this mod, we will use some of those new effects.

And props and trees are being converted, give Hellya2011 some time, he got real life too. smile.gif

Ive worked on iv2sa some time ago, but i tried to do all AUTOMATICALLY: ipl tool, ide converter, mass model converting, mass col creating, autoset lods etc, else it will take years.

You guys should use all possible development optimization methods, dont do all manually.

Well it's up to Hellya2011.

 

@Hellya2011

Mind sending me updated main.scm? smile.gif

EDIT: Ehh I'm a dumbass, didn't check YouTube yet... Will download newest update tomorrow as I get back in the dorm, today the internet is way too slow for anything involving files larger than 0,1 MB...

Edited by oksa8

BEST FKING MOD IVE EVER SEEN JUST TESTED IT OUT IT LOOKS LIKE IV !!! PEOPLE (besides testers) ITS WORTH WAITING TILL 30.10 BELIEVE ME I TOUGHT AT FIRST (when nj05 and mannhatan were converted ) THAT THIS WILL FAIL AS ANY OTHER BUT IT WON'T!!!! THIS MOD IS GOING TO TOP AND IM PROUD TO BE MEMBER OF GROUP !!

 

THANK YOU HELLYA FOR GIVING ME THAT OPPORTUNITY TO BE PART OF THIS BIGGEST SA CONVERSION EVER !!!

YOU'LL GET FAMOUS I PROMISE YOU !!!!

biggrin.gif

Mass converting sucks

Meshes are all fked up and texture files go wrong many times

 

EDIT: whats wrong with the guy over here?

@hellyeah: will your files be blocked? If not i would like to do some edits for my own once released

Stuff i dont like alot but if i ask you to do them you will loose alot of time(anything i do to them, wont be released dont worry)

Edited by vans123
ItsAllAboutGTA
Nice progress with queens_w2 but dependant update is crashing again, gta3.img didn't help. I told you it was IDE problem

IT IS NOT A EAST.IDE PROBLEM OR IPL OR IMG

 

suicidal.gif

 

I'm in the process of seeing why it's acting up. One game install (the one i work on) it's acting fine, but then my second one it's acting up... no f*&king idea why

 

AH HA! I FOUND THE FIX! I added a tree model in the last update, but forgot to give you the new vegetation.ide (contains the info for the new tree) Simply add this line to your vegetation.ide

 

 

8121, l_p_sap_ingame_2, ag_tree2, 150, 0

 

It still don't work for me,it still crash in the load screen confused.gif

@ItsAllAboutGTA

Try re-installing, didn't work for me too for first time but just re-install and then apply all updates one by one to be sure no crashes happen. smile.gif

 

 

Decided to grab few screenshots from second latest update, here are some bugged areas:

user posted image user posted image user posted image

 

#1: Going near that monument causes crash, sometimes I can't even reach it and sometimes I can drive through. Nevertheless, crash.

#2: The airstrip causes also crashing.

#3: This is really funny bug, it causes my radio-station to switch to Radio Los Santos and it also mutes my radio until I get out of the vehicle and then back in. The car is pretty much on exact location where it happens.

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