Jump to content

[WIP|SA] GTA: Project Liberty


Recommended Posts

 

Looks good, hope you can fix that weird traffic bug at the beginning of the video.

well, whenever you speed up san andreas (cheat speeditup) the traffic goes crazy.... yeah, in the beginning one of the AI drivers was driving to push a parked car out of the way sigh.gif

 

But, yeah, im working on new node paths for the mod. i have got the actual gtaiv car path nodes imported in 3ds max with gims iv.... i can't seem to get the peds imported, but ped paths aren't as gltiched

aStiffSausage

 

This mod has a very big Issue, which is making it unenjoyable: THE MISSING LODS.

 

All those pop-ups are looking really annoying and the empty parts are ugly.. How I am supposed to do movies with this?

You wait for next version. Remember, only first public release has been done and it's huge job to create LOD's for all the parts that are included in Beta 2.

 

EDIT:

My small preview-video, doesn't contain everything.

 

Edited by oksa8

 

You should wait and give patience to hellyeah

Lods are so difficult to add

yeah lods are such a pain in the A**

You have to import the file, which contains a group of lods, then pick the one you want to do, then texture it, then export it, then do it all over again for another lod model bored.gif

 

Also, vans, i wanted to ask you, in your mod, how did you add the shadow mesh on the brooklyn bridge and tracks? i tired selecting only certain parts of the model for shadow mesh, but still, if they are too big they crash suicidal.gif

Edited by hellya2011
futureAllrounder
You should wait and give patience to hellyeah

Lods are so difficult to add

yeah lods are such a pain in the A**

You have to import the file, which contains a group of lods, then pick the one you want to do, then texture it, then export it, then do it all over again for another lod model bored.gif

 

Also, vans, i wanted to ask you, in your mod, how did you add the shadow mesh on the brooklyn bridge and tracks? i tired selecting only certain parts of the model for shadow mesh, but still, if they are too big they crash suicidal.gif

So are you gonna make all lods in some time.

 

http://www.youtube.com/watch?v=NgYY3In_Lq4...re=plcp&pxtry=1

 

I watched this video once and it looks so good with all the lods.

I didnt select mesh as shadow mesh, i created primitive based shadow meshes

Basically the stuff that has shadow mesh in my map, i modelled them from scratch

Actually it was fking hard, becouse i needed to make models covering the whole area of the real mesh, which needed to be closed(by this i mean not using planes) that had the same shape as the real mesh

Question: Are you guys porting my EFLC Map Updates to IV map instead? You can find it on ModDB under GTA IV mods.

 

I'd recommend using it instead as it has all the map updates from EFLC, plus the disabled cut scene interiors from IV, all in one set of map files.

If you didn't apply prelight to your models, you can use sunl.cs script to generate dynamic prelight (based on sun position an color).

If you didn't apply prelight to your models, you can use sunl.cs script to generate dynamic prelight (based on sun position an color).

What is that where to get it From biggrin.gif ?!

 

I Like how this mod achived this . maybe if there was alot of member same as Hellya2011 we Could finish it like long time Ago .

 

Guest
This topic is now closed to further replies.
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.