Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    2. News

    1. Red Dead Redemption 2

    1. GTA Online

      1. After Hours
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

hellya2011

[WIP|SA] GTA: Project Liberty

Recommended Posts

hellya2011

PIV4_zpsa0007442.png

 

This is a total conversion that was started in December 2011, and is basically a IV/EFLC conversion for San Andreas. My project is not the first to try to complete this goal, but i'm going to try my best to finish the map. The map will use both IV models, and EFLC models.

 

(i know backwards conversions aren't allowed, but a good friend messaged an admin, and said he would allow it as long as i host the file on a external site)

 

I know, and understand many people will see this as dis-respectful, but that isn't my intentions. I respect Rockstar Games to the fullest. I think that the conversion brings out the beauty of the models, and the Renderware engine (i know its old, but still) and if anything, shows how amazing Rockstar is. If you like this mod, support Rockstar Games by buying both San Andreas & GTAIV so we can have many new games in the future.

 

'A Final Goodbye' Open Source Release

This is the end for Project IV. One last release. Me and xXaerooff2Xx and has discussed it, and there will be only 1 more release which will be what we have done so far. It will be an Open Sourced release, so if anyone wants to continue our work they may do so, but give credit where it is due. The open sourced release will have bugs and issues, but it is where we left off at.

 

Why is it ending? Simply enough, we have lost interest in doing it. I also can't find the time anymore. So instead of leaving everyone out there wondering if it will continue, this is the official update saying goodbye, and thanks for your support of this mod.

 

Team/ Credits:

Hellya2011- Mod Leader/ Model Convertor/ Scripting

xXaerooff2Xx- Mod Leader/ Model Converting

LIPTON- Model Convertor

DK22Pac- Scripts & Tools

Onyx- Pedestrian & Car Nodes

Oksa8- Scripting

 

TheNikoST- Beta Tester & Media Manager

YoshiHDify- Beta Tester

ItsAllAboutGTA- Beta Tester

KiNG3LP- Beta Tester

 

 

Special Thanks:

Rockstar Games- Original Models, Content, & Awesome Games

Function-X- Creator of Overdose Effects (gotten permission to use it)

Vans123- GTAIV Enb & Timecyc (gotten permission to use it) and Help from modding questions

Dk22pac- Advanced Light Mod (gotten permission to use it)

Shemerrr- Original Skydome Model (gotten permission to use it)

XMakarusX- DirectX For ProjectIV (gotten permission to use it)

 

 

System Requirements (estimate):

AMD Turion (or equivalent) Dual Core @ 2.0Ghz

3GB DDR2 Ram

Nvidia 6800gt (or equivalent)

(requirements based on my old laptop which could run it decent at 10-20fps)

*If you are closer to the requirements, i suggest running it without enb*

 

Progress:

 

gtaivprogress.jpg

 

Videos:

 

 

 

DOWNLOAD BETAV0.2

(deposit files, 802.33MB)

 

Beta v0.2 Mirror

(Yandex.Disk, 802.33MB)

 

Download Beta v0.1(gamefront, 298MB)

 

PLEASE INSTALL ON A CLEAN INSTALLATION OF GTASA & RUN MAP CLEANER FIRST!

Edited by TJGM

Share this post


Link to post
Share on other sites
Wass

I was following your mod on youtube I tought it was cancelled but I guess I was wrong,I like it icon14.gif ,keep it up tounge.gif

Edited by Wass

Share this post


Link to post
Share on other sites
hellya2011

 

I was following your mod on youtube I tought it was cancelled but I guess I was wrong,I like it  icon14.gif ,but I think converting IV map to SA is illegal in here tounge.gif

like i said in my first post, a good friend & team member messaged an admin on here, a said they would allow me to make a thread as long as i host the mod on an external site from their network. That's why i have just made the thread, because i got permission... i didn't want to break the rules smile.gif

Share this post


Link to post
Share on other sites
Wass
I was following your mod on youtube I tought it was cancelled but I guess I was wrong,I like it  icon14.gif ,but I think converting IV map to SA is illegal in here tounge.gif

like i said in my first post, a good friend & team member messaged an admin on here, a said they would allow me to make a thread as long as i host the mod on an external site from their network

I know,didn't read that tounge.gif ,I can't wait to see manhat03 converted Shifty41s_beerhatsmilie2.gif

Share this post


Link to post
Share on other sites
hellya2011
I was following your mod on youtube I tought it was cancelled but I guess I was wrong,I like it  icon14.gif ,but I think converting IV map to SA is illegal in here tounge.gif

like i said in my first post, a good friend & team member messaged an admin on here, a said they would allow me to make a thread as long as i host the mod on an external site from their network

I know,didn't read that tounge.gif ,I can't wait to see manhat03 converted Shifty41s_beerhatsmilie2.gif

lol manhat03 huh? biggrin.gif Planning on being in beta v0.3

Share this post


Link to post
Share on other sites
Wass

 

I was following your mod on youtube I tought it was cancelled but I guess I was wrong,I like it  icon14.gif ,but I think converting IV map to SA is illegal in here tounge.gif

like i said in my first post, a good friend & team member messaged an admin on here, a said they would allow me to make a thread as long as i host the mod on an external site from their network

I know,didn't read that tounge.gif ,I can't wait to see manhat03 converted Shifty41s_beerhatsmilie2.gif

lol manhat03 huh? biggrin.gif Planning on being in beta v0.3

yes,because it has Maisonnette9,hercules and bahama mamas,I wanna see how would they look in renderware tounge2.gif ,good luck with it

Edited by Wass

Share this post


Link to post
Share on other sites
nkjellman

You can find my mod EFLC Map Updates to IV on Moddb. It ports all the EFLC map updates to GTA IV, but it will be useful for you because it has all the maps in one set of files. No extra files being loaded in place of IV files. It also has the IV cutscene interiors that taken out of TBoGT due to the disc size limit on EFLC Xbox 360. I recommend future GTA V modders who are converting IV's LC to GTA V to use it instead so its easier.

 

However unfortunately, the moderators won't allow this TC to happen. They simply feel that it will make SA players who don't have GTA IV, not want to buy it because they can get the map on SA. However that isn't the fact.

-SA engine isn't capable of producing IV quality graphics.

-IV has much better game play than SA.

-IV is getting old. I would understand the situation if the game was brand new and still getting many sales. But, GTA V is coming.

 

This is like a preview of GTA IV. In my opinion, you would think a mod like this would make players want to buy GTA IV. I'm not saying this is pointless, but it has advantages over GTA IV in some areas like the SA exclusive features not in IV, like exercising, and SA is easier to mod than Rage.

 

Edit: Is this the mod that ShakingASS was originally in?

Edited by nkjellman

Share this post


Link to post
Share on other sites
hellya2011

 

You can find my mod EFLC Map Updates to IV on Moddb. It ports all the EFLC map updates to GTA IV, but it will be useful for you because it has all the maps in one set of files. No extra files being loaded in place of IV files. It also has the IV cutscene interiors that taken out of TBoGT due to the disc size limit on EFLC Xbox 360. I recommend future GTA V modders who are converting IV's LC to GTA V to use it instead so its easier.

 

However unfortunately, the moderators won't allow this TC to happen. They simply feel that it will make SA players who don't have GTA IV, not want to buy it because they can get the map on SA. However that isn't the fact.

-SA engine isn't capable of producing IV quality graphics.

-IV has much better game play than SA.

 

This is like a preview of GTA IV. In my opinion, you would think a mod like this would make players want to buy GTA IV. I'm not saying this is pointless, but it has advantages over GTA IV in some areas like the SA exclusive features not in IV, like exercising, and SA is easier to mod than Rage.

well, i'm just now starting to mod the RAGE engine some, and it's by far better. One of the main reasons why i even came up with this is so i can play some of my favorite gtasa mods on a more HQ map & you can fly wink.gif

 

EDIT: Um, no.... never heard of "ShakingAss" before dozingoff.gif i've converted all the models myself

.... i might know the person by a different username, but not by that username, but still, no... mine is a different one

Edited by hellya2011

Share this post


Link to post
Share on other sites
nkjellman

 

You can find my mod EFLC Map Updates to IV on Moddb. It ports all the EFLC map updates to GTA IV, but it will be useful for you because it has all the maps in one set of files. No extra files being loaded in place of IV files. It also has the IV cutscene interiors that taken out of TBoGT due to the disc size limit on EFLC Xbox 360. I recommend future GTA V modders who are converting IV's LC to GTA V to use it instead so its easier.

 

However unfortunately, the moderators won't allow this TC to happen. They simply feel that it will make SA players who don't have GTA IV, not want to buy it because they can get the map on SA. However that isn't the fact.

-SA engine isn't capable of producing IV quality graphics.

-IV has much better game play than SA.

 

This is like a preview of GTA IV. In my opinion, you would think a mod like this would make players want to buy GTA IV. I'm not saying this is pointless, but it has advantages over GTA IV in some areas like the SA exclusive features not in IV, like exercising, and SA is easier to mod than Rage.

well, i'm just now starting to mod the RAGE engine some, and it's by far better. One of the main reasons why i even came up with this is so i can play some of my favorite gtasa mods on a more HQ map & you can fly wink.gif

You can fly planes on IV if you add them in. A few scripts will help perfect them as their not perfect.

 

BTW, you make it sound like you can't fly at all on Rage, when you can fly helicopters.

Share this post


Link to post
Share on other sites
hellya2011
You can find my mod EFLC Map Updates to IV on Moddb. It ports all the EFLC map updates to GTA IV, but it will be useful for you because it has all the maps in one set of files. No extra files being loaded in place of IV files. It also has the IV cutscene interiors that taken out of TBoGT due to the disc size limit on EFLC Xbox 360. I recommend future GTA V modders who are converting IV's LC to GTA V to use it instead so its easier.

 

However unfortunately, the moderators won't allow this TC to happen. They simply feel that it will make SA players who don't have GTA IV, not want to buy it because they can get the map on SA. However that isn't the fact.

-SA engine isn't capable of producing IV quality graphics.

-IV has much better game play than SA.

 

This is like a preview of GTA IV. In my opinion, you would think a mod like this would make players want to buy GTA IV. I'm not saying this is pointless, but it has advantages over GTA IV in some areas like the SA exclusive features not in IV, like exercising, and SA is easier to mod than Rage.

well, i'm just now starting to mod the RAGE engine some, and it's by far better. One of the main reasons why i even came up with this is so i can play some of my favorite gtasa mods on a more HQ map & you can fly wink.gif

You can fly planes on IV if you add them in. A few scripts will help perfect them as their not perfect.

 

BTW, you make it sound like you can't fly at all on Rage, when you can fly helicopters.

well, yeah the new EPM 1.6 will help planes for RAGE.... just some of my favorite planes isn't in there yet like WWII planes & the C-130

Share this post


Link to post
Share on other sites
ItsAllAboutGTA

At last,your making a topic,been waiting for this

 

nkjellman:Since,this is the most promising IV to SA conversion,why don't you work on the CTW style like you said in the previous topic ?

 

Share this post


Link to post
Share on other sites
nkjellman
At last,your making a topic,been waiting for this

 

nkjellman:Since,this is the most promising IV to SA conversion,why don't you work on the CTW style like you said in the previous topic ?

Maybe, but I'd rather do that on Rage.

Share this post


Link to post
Share on other sites
aStiffSausage

Glad to see you made it. smile.gif

 

@nkjellman

I PM'd STM about this mod, and he said they won't encourage converting from IV but it's still okay, but negative comments will be coming due to unoriginal content.

Share this post


Link to post
Share on other sites
vans123

I can see 60% of that map is my converting work

Why dont you put the necesary stuff on the work that isnt mine?

And by mine i mean the part i converted

 

Anything out of my part, lacks prelight, ovnis, shadow mesh, dinamic doors

Do that so both parts match

 

I can see the mistakes i did intentionally to can identify the sh*t i converted lol

Anyway goodluck, hope you complete it someday

Share this post


Link to post
Share on other sites
hellya2011

 

I can see 60% of that map is my converting work

Why dont you put the necesary stuff on the work that isnt mine?

And by mine i mean the part i converted

 

Anything out of my part, lacks prelight, ovnis, shadow mesh, dinamic doors

Do that so both parts match

 

I can see the mistakes i did intentionally to can identify the sh*t i converted lol

Anyway goodluck, hope you complete it someday

Um, actually, i converted all the models. So all the models lack prelights, onvis, etc. But i do have shadow mesh, dynamic doors, prelights on interiors & night vertex. I only put shadow mesh on the props such as lampposts, garbage cans, etc. But, like i said i didn't steal your work, i did it on my own. For example, i don't have the perseus interior, i'm missing textures, my statue of liberty is a bit different in color vairation, the texture is actually a bit off which im going to fix, and i have the basic goldberg interior, i don't have roman's car depot or niko's aparment interior yet... etc... etc... Took me a while to convert it, but i did convert all these parts on my own. i even have all of the .cst & dff files put into one folder after i exported them in 3ds max. I also used my own texture naming system so i would be unique to my models.

 

I respect you vans123. I wouldn't use you models without asking you, and at the time i was offline alot so i just did it myself.

Edited by hellya2011

Share this post


Link to post
Share on other sites
vans123

At your youtube channel you said you used my parts

watched your videos and its kind of crazy your docks at low manhattan(algonquin) have the same with the static prelight

As same with prelight mistakes that my converts?

 

The details on the orange fort at the part have exactly the same saturation fail as mine does

The tunnel has the same saturation problem as mine

 

coinsidence?

Share this post


Link to post
Share on other sites
hellya2011

 

At your youtube channel you said you used my parts

watched your videos and its kind of crazy your docks at low manhattan(algonquin) have the same  with the static prelight

As same with prelight mistakes that my converts?

 

The details on the orange fort at the part have exactly the same saturation fail as mine does

The tunnel has the same saturation problem as mine

 

coinsidence?

the orange fort, i didn't modify any, i just imported with spark, textured, exported. i didn't change saturation. My tunnels prelights are actually f&cked and uneven, & i need to fix them to tell you the truth. The part of the tunnel to the far most east doesn't have enough lighting, and the other two parts is to bright to me. Especially with enb i can notice them confused.gif

Share this post


Link to post
Share on other sites
vans123

You have exactly the same fails in prelight as i do

The reason was by the time i converted all this, color mod from ryosuke didnt exist

The only way to darken meshes was enb series, but with color mod that changed

 

Did you make the props breakable? What about those bus stations, does glass break?

Curiosity smile.gif

Share this post


Link to post
Share on other sites
hellya2011

 

You have exactly the same fails in prelight as i do

The reason was by the time i converted all this, color mod from ryosuke didnt exist

The only way to darken meshes was enb series, but with color mod that changed

 

Did you make the props breakable? What about those bus stations, does glass break?

Curiosity smile.gif

some props are breakable yes, but some isn't, & some the breakable data is messed up... they don't break, just disappear. and my glass doesn't break on the bus stations. i set the collision to glass un-breakable so with the bullet hole mod, it would leave a glass bullet whole, but not break.

 

Here is how my orange fort is messed up, i acidently exported one of the detail models with night vertex

user posted image

 

and this shows how my tunnel is to bright

user posted image

Edited by hellya2011

Share this post


Link to post
Share on other sites
vans123

Im from my stupid phone, cant check some stuff i wanted to ask

confused.gif

Share this post


Link to post
Share on other sites
hellya2011
Im from my stupid phone, cant check some stuff i wanted to ask

confused.gif

well i can assure you, i didn't and wouldn't steal your models vans smile.gif

if i was going to use them, i would at least ask first

Share this post


Link to post
Share on other sites
ItsAllAboutGTA
Im from my stupid phone, cant check some stuff i wanted to ask

confused.gif

Vans,i got some question,in your IV to SA map mod,you make some building shadows example like the train track in 1st island near Niko house.theres a shadow appear when the time is gettind darker.now,would it be possible to convert IV map to SA with all shadows ?

Share this post


Link to post
Share on other sites
aStiffSausage

 

Im from my stupid phone, cant check some stuff i wanted to ask

confused.gif

Vans,i got some question,in your IV to SA map mod,you make some building shadows example like the train track in 1st island near Niko house.theres a shadow appear when the time is gettind darker.now,would it be possible to convert IV map to SA with all shadows ?

I asked Hellya2011 about it, and no. SA has limits on shadow-mesh, and it would require some limits to be hacked.

 

EDIT: Just for the heck of it, here's my small preview-video:

 

Edited by oksa8

Share this post


Link to post
Share on other sites
BfSoldier25

Hellya I love your mod have downloaded it and had fun have you already done in beta 1 more than some other modders

 

Check my new video from Hellya2011 Mod

GTA Project Liberty Tbogt Edition

Share this post


Link to post
Share on other sites
elMarcoPL

For a while the topic gonna be closed.

 

Anyway we aren't dead with IV Render-Ware. Soon I'm planing to give out demo of:

 

-bronx_w

-bronx_w2

-bronx_e

-bronx_e2

 

and than BETA version, which gonna contain two first islands completed. We are working on brook_s now, all other parts of those isalnds are done.

 

PS: In end of summer I will get Algonquin. LIPTON finishing last fixes.

Edited by xXaerooff2Xx

Share this post


Link to post
Share on other sites
aStiffSausage

@xXaerooff2Xx

 

You part of the team? Or what the heck you talking about?

Share this post


Link to post
Share on other sites
elMarcoPL

No, we have single project, older than this one..

Share this post


Link to post
Share on other sites
Ivars
For a while the topic gonna be closed.

 

Anyway we aren't dead with IV Render-Ware. Soon I'm planing to give out demo of:

 

-bronx_w

-bronx_w2

-bronx_e

-bronx_e2

 

and than BETA version, which gonna contain two first islands completed. We are working on brook_s now, all other parts of those isalnds are done.

 

PS: In end of summer I will get Algonquin. LIPTON finishing last fixes.

I can't wait! Im waiting this mod for months!

 

 

@Hellya: How you created ped/car paths?

Share this post


Link to post
Share on other sites
Frank.s
How you created ped/car paths?

Deniska's SA path scripts.

Share this post


Link to post
Share on other sites
vans123

shadowmesh has no limits, the limits for shadowmesh come from the self engine

by this i mean, SA is too old to support stencil shadows from every single object

 

SA uses shadow mesh only for;

-Vehicles

-bridges

-Lamposts

-vegetation

 

Now, IV meshes are alot more complex, which require a more complex shadow mesh...i tried making every single building and stuff shadow mesh

but the game was running on 1-5 fps, its impossible for SA engine to load such amount of shadow meshes

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.