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[WIP] GTA III RAGE Classic


Garju67
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I was thinkin' about something... Everybody knows that Claude and Misty from GTA III will be playable in GTA Online with the special pack or the collector one.

 

Yeah, so did you guys already thought about importin' the "HD" 3D models of Claude and Misty from a console HDD into your mod ?

 

Sorry if my english is messy, I'm french !

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  • 3 weeks later...
universetwisters

So no one been on lately...I feel lonely.

Maybe Garju had another one of his 'episodes' and decided to quit?

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So no one been on lately...I feel lonely.

Maybe Garju had another one of his 'episodes' and decided to

He hasn't posted anything. Either he is waiting to show something big to us, or just giving it another rest.

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universetwisters

Yo Garju, some dude made a review of your mod and talks stuff about it:

 

 

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  • 2 weeks later...

Great job! Thank you for bringing GTA 3 back to life! It looks much better on Rage engine.

 

But could you please restore the old police vehicle textures? They looked much better than the blue cars.

 

Also, you should make use of some of the building, vehicle and NPC models of Liberty City Stories from PS2. Some have even higher resolution than GTA 3 Xbox version and they are exactly same. (Well, at least some of them are)

 

Also, it whould fit better if you added vehicles models like motorcyle from LCS rather than anywhere else as most LCS models are unique (different from other games) from and it would be more canon if you use them, since LCS timeline is the closest.

 

For instance, PCJ-600 San Andreas version: (Vice City uses same version but low poly and only with a few small differences)

636px-PCJ-600-GTASA-front.jpg

 

PCJ-600 LCS version:

PCJ-600-GTALCS-front.jpg

(Also, LCS has a few other vehicles that wasn't used in any other game.. I imagine it would also fit GTA 3 :

http://gta.wikia.com/Vehicles_in_GTA_Liberty_City_Stories )

Also, this building model in GTA 3:

Stauntonsafehouse-GTA3-exterior.jpg

 

Same building from LCS:

Stauntonsafehouse-GTALCS-exterior.jpg

(Quality is bad, but you get the idea, there is a lot more detail. Just look at that fire escape..And you can't see it, but there are also cable lines.. There are many more examples of this.)

 

Also to me, NPC models like police model seemed a lot better in LCS than GTA 3. But i might be wrong.

 

Anyway, i hope this mod never dies.. Keep up the good work my friend!

Edited by sansuni
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universetwisters

^ I don't think he's working on the mod anymore...

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  • 1 month later...
universetwisters

I hope that is not the case.

After waiting all this time without nothing coming from Garju, it's probably a safe bet that either the mod's dead or he's holding us off for a big surprise

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  • 2 weeks later...

 

I hope that is not the case.

After waiting all this time without nothing coming from Garju, it's probably a safe bet that either the mod's dead or he's holding us off for a big surprise

 

nvm

Edited by Garju67
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  • 3 weeks later...

I had the time to work on GTA III RAGE Classic, so I fixed trees shaders to make them more realistic. Take a look on the screenshots, you can see there is no more squared shadows. :)

2014_news1_zps90b31ee2.jpg

2014_news2_zpsf969ebda.jpg

2014_news3_zps2038c494.jpg

 

Also, here is a new screenshot.

2014_news4_zpsbb9db988.jpg

 

And to finish, happy new year everyone ! ;)

Edited by Garju67
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universetwisters

Nice to see updates! Can't wait to see what next is in store!

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  • 2 weeks later...

Thanks guys, I really appreciate your comments ! ;)

UPDATE
=======

Here are some screenshots showing Shoreside Vale conversion progress. Cols still need to be done and after, full GTA 3 map will be converted then I will have to fix lastest bugs in Portland, Staunton and Shoreside Vale.
I think we are getting close to the release. :D


iv_3rc1_zpsf6231c3f.png

iv_3rc2_zpse5e51de5.pngiv_3rc3_zps64e5868c.png

 

+ A random screenshot

iv_3rc4_zpsd6256b48.png

 

See ya for next updates !

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Wow, looks cool! Using original vegetation, I see? BTW, how are you going to distribute that awesomeness? I mean, I've been playing Criminal Russia RAGE ant it includes small ASI-based wrapper that alternates some paths, so the whole mod is stored in its own folder and doesn't even touch original game files.

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Thanks dude. :)
Yeah I would like to use IV trees but I can't, let me explain you why.

This is a tree file in VC/SA : openiv2_zps9783557b.png

This is a tree file in IV : openiv3_zpsadd4fbb7.png

This is a tree file in III : openiv1_zpsc190b474.png

For VC/SA/IV, one file contain one tree which will be placed multiple times on the map by wpl files. So for VC/SA it's easy to replace by IV trees you just have to copy paste and modify the pivot.
For III, one file contain a lot of trees as you can see on the screenshot so to replace trees by IV ones you have to place each IV tree in the same position than III and do it for every trees and every trees files. You can understand that it'll take a lot lot lot of time.
If you followed the mod since the first release, you could have noticed that previous builds of REL 1 had IV trees, let me explain you how. For REL 1 we used a 3ds max script to place IV trees to the same position than the III ones automatically. You had to fix some trees positions anyway but it was still good.
Unfortunately the placement files of Staunton and Shoreside Vale have been lost during development, only Portland file still exist which is the DEMO one. So I have two choices, either use IV trees for Portland and GTA III trees for Staunton and Shoreside Vale which doesn't make sense or use III trees for all the map which I actually do. If you ask me why I don't remake the files that have been lost, I don't know how to do it and the guy who made it before can't do it anymore. I hope I explained good. :)

For the ASI, yeah it's a nice idea but it won't be in the mod because I don't know how to do that.

UPDATE
=======

landne and subroads cols are done, here are WIP screens.

 

sv_col1_zps678bc146.png

sv_col3_zpsc0bb48bd.pngsv_col2_zpsbc43af89.png

Edited by Garju67
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I mean, I like that you're using original trees. What's left to get done before the release, by the way?

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Oh, glad you like then though I think IV trees fit better but anyway matter of tastes. :p
A lot still need to be done but most are bug fixing.

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Amazing! Nice work Garju67

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Glad to see some progress on this! As someone that prefers III's Liberty City over IV's, I'm glad the old map and cars are being brought into this generation.

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  • 2 weeks later...
  • 2 months later...

Is this mod still in progress? Got to say the Claude model looks great just like what I thought he would look like in HD.

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  • 1 month later...

Anyone can help me? I can't get the Simple Native Trainer to work. I press F3, nothing happens, tried F4 too, and it doesnt show in the scripthook menu. Anyone please?

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Anyone can help me? I can't get the Simple Native Trainer to work. I press F3, nothing happens, tried F4 too, and it doesnt show in the scripthook menu. Anyone please?

Are all the files on the main folder? (dsound.dll, ScriptHook.dll, ScriptHookDotNet.asi, Trainer.asi and trainer.ini)

Be sure to check it and remember to have Scroll Lock enabled!

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