Prods93 Posted September 22, 2013 Share Posted September 22, 2013 I was thinkin' about something... Everybody knows that Claude and Misty from GTA III will be playable in GTA Online with the special pack or the collector one. Yeah, so did you guys already thought about importin' the "HD" 3D models of Claude and Misty from a console HDD into your mod ? Sorry if my english is messy, I'm french ! Vice City Crockett 1 Link to comment Share on other sites More sharing options...
BQKnuckles Posted October 12, 2013 Share Posted October 12, 2013 So no one been on lately...I feel lonely. Link to comment Share on other sites More sharing options...
universetwisters Posted October 12, 2013 Share Posted October 12, 2013 So no one been on lately...I feel lonely. Maybe Garju had another one of his 'episodes' and decided to quit? Link to comment Share on other sites More sharing options...
BQKnuckles Posted October 12, 2013 Share Posted October 12, 2013 So no one been on lately...I feel lonely. Maybe Garju had another one of his 'episodes' and decided to He hasn't posted anything. Either he is waiting to show something big to us, or just giving it another rest. Link to comment Share on other sites More sharing options...
BQKnuckles Posted October 12, 2013 Share Posted October 12, 2013 I hope Garju doesn't quit for good. :-( Link to comment Share on other sites More sharing options...
universetwisters Posted October 19, 2013 Share Posted October 19, 2013 Yo Garju, some dude made a review of your mod and talks stuff about it: pogo_01, Agem and Sonicguy41 3 Link to comment Share on other sites More sharing options...
sansuni Posted November 2, 2013 Share Posted November 2, 2013 (edited) Great job! Thank you for bringing GTA 3 back to life! It looks much better on Rage engine. But could you please restore the old police vehicle textures? They looked much better than the blue cars. Also, you should make use of some of the building, vehicle and NPC models of Liberty City Stories from PS2. Some have even higher resolution than GTA 3 Xbox version and they are exactly same. (Well, at least some of them are) Also, it whould fit better if you added vehicles models like motorcyle from LCS rather than anywhere else as most LCS models are unique (different from other games) from and it would be more canon if you use them, since LCS timeline is the closest. For instance, PCJ-600 San Andreas version: (Vice City uses same version but low poly and only with a few small differences) PCJ-600 LCS version: (Also, LCS has a few other vehicles that wasn't used in any other game.. I imagine it would also fit GTA 3 : http://gta.wikia.com/Vehicles_in_GTA_Liberty_City_Stories ) Also, this building model in GTA 3: Same building from LCS: (Quality is bad, but you get the idea, there is a lot more detail. Just look at that fire escape..And you can't see it, but there are also cable lines.. There are many more examples of this.) Also to me, NPC models like police model seemed a lot better in LCS than GTA 3. But i might be wrong. Anyway, i hope this mod never dies.. Keep up the good work my friend! Edited November 2, 2013 by sansuni Link to comment Share on other sites More sharing options...
universetwisters Posted November 4, 2013 Share Posted November 4, 2013 ^ I don't think he's working on the mod anymore... Link to comment Share on other sites More sharing options...
fakespyder Posted November 6, 2013 Share Posted November 6, 2013 (edited) I hope that is not the case. Edited November 9, 2013 by fakespyder Link to comment Share on other sites More sharing options...
universetwisters Posted December 10, 2013 Share Posted December 10, 2013 I hope that is not the case. After waiting all this time without nothing coming from Garju, it's probably a safe bet that either the mod's dead or he's holding us off for a big surprise Link to comment Share on other sites More sharing options...
Garju67 Posted December 18, 2013 Author Share Posted December 18, 2013 (edited) I hope that is not the case. After waiting all this time without nothing coming from Garju, it's probably a safe bet that either the mod's dead or he's holding us off for a big surprise nvm Edited January 4, 2014 by Garju67 Link to comment Share on other sites More sharing options...
Garju67 Posted January 4, 2014 Author Share Posted January 4, 2014 (edited) I had the time to work on GTA III RAGE Classic, so I fixed trees shaders to make them more realistic. Take a look on the screenshots, you can see there is no more squared shadows. Also, here is a new screenshot. And to finish, happy new year everyone ! Edited January 4, 2014 by Garju67 Usman55, Vice City Crockett, universetwisters and 2 others 5 Link to comment Share on other sites More sharing options...
BBHD Posted January 4, 2014 Share Posted January 4, 2014 Thanx alot for news Garju !! Good to see you still working on that project And happy news year too Link to comment Share on other sites More sharing options...
Rytuklis Posted January 4, 2014 Share Posted January 4, 2014 Good to see it's still alive! Good luck! Link to comment Share on other sites More sharing options...
direstraits Posted January 4, 2014 Share Posted January 4, 2014 Thank you Garju! And happy new year! HQ Weapon Icons for SA Click Here Link to comment Share on other sites More sharing options...
universetwisters Posted January 4, 2014 Share Posted January 4, 2014 Nice to see updates! Can't wait to see what next is in store! Link to comment Share on other sites More sharing options...
Garju67 Posted January 15, 2014 Author Share Posted January 15, 2014 Thanks guys, I really appreciate your comments ! UPDATE=======Here are some screenshots showing Shoreside Vale conversion progress. Cols still need to be done and after, full GTA 3 map will be converted then I will have to fix lastest bugs in Portland, Staunton and Shoreside Vale.I think we are getting close to the release. + A random screenshot See ya for next updates ! Jago, AndyGanteks, Reizov and 2 others 5 Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 16, 2014 Share Posted January 16, 2014 Wow, looks cool! Using original vegetation, I see? BTW, how are you going to distribute that awesomeness? I mean, I've been playing Criminal Russia RAGE ant it includes small ASI-based wrapper that alternates some paths, so the whole mod is stored in its own folder and doesn't even touch original game files. Link to comment Share on other sites More sharing options...
Garju67 Posted January 19, 2014 Author Share Posted January 19, 2014 (edited) Thanks dude. Yeah I would like to use IV trees but I can't, let me explain you why.This is a tree file in VC/SA : This is a tree file in IV : This is a tree file in III : For VC/SA/IV, one file contain one tree which will be placed multiple times on the map by wpl files. So for VC/SA it's easy to replace by IV trees you just have to copy paste and modify the pivot.For III, one file contain a lot of trees as you can see on the screenshot so to replace trees by IV ones you have to place each IV tree in the same position than III and do it for every trees and every trees files. You can understand that it'll take a lot lot lot of time.If you followed the mod since the first release, you could have noticed that previous builds of REL 1 had IV trees, let me explain you how. For REL 1 we used a 3ds max script to place IV trees to the same position than the III ones automatically. You had to fix some trees positions anyway but it was still good.Unfortunately the placement files of Staunton and Shoreside Vale have been lost during development, only Portland file still exist which is the DEMO one. So I have two choices, either use IV trees for Portland and GTA III trees for Staunton and Shoreside Vale which doesn't make sense or use III trees for all the map which I actually do. If you ask me why I don't remake the files that have been lost, I don't know how to do it and the guy who made it before can't do it anymore. I hope I explained good. For the ASI, yeah it's a nice idea but it won't be in the mod because I don't know how to do that. UPDATE=======landne and subroads cols are done, here are WIP screens. Edited January 19, 2014 by Garju67 Jago and Reizov 2 Link to comment Share on other sites More sharing options...
Claude_Lib Posted January 19, 2014 Share Posted January 19, 2014 I mean, I like that you're using original trees. What's left to get done before the release, by the way? Link to comment Share on other sites More sharing options...
Garju67 Posted January 19, 2014 Author Share Posted January 19, 2014 Oh, glad you like then though I think IV trees fit better but anyway matter of tastes. A lot still need to be done but most are bug fixing. Link to comment Share on other sites More sharing options...
SaL_Leone Posted January 19, 2014 Share Posted January 19, 2014 Amazing! Nice work Garju67 Link to comment Share on other sites More sharing options...
GTAKid667 Posted January 19, 2014 Share Posted January 19, 2014 Very good work on this mod, Keep it up pogo_01 1 Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game | GamesRadar Link to comment Share on other sites More sharing options...
Burbalade Posted January 24, 2014 Share Posted January 24, 2014 Glad to see some progress on this! As someone that prefers III's Liberty City over IV's, I'm glad the old map and cars are being brought into this generation. Link to comment Share on other sites More sharing options...
pogo_01 Posted January 24, 2014 Share Posted January 24, 2014 Best ""mod for GTA IV""!!!! Keep it up!! Link to comment Share on other sites More sharing options...
Comstock DeWitt Posted February 3, 2014 Share Posted February 3, 2014 Why do you people keep bumping an abandoned mod? Link to comment Share on other sites More sharing options...
direstraits Posted February 3, 2014 Share Posted February 3, 2014 Why do you people keep bumping an abandoned mod? So, why did you posted? Also the mod had progress 2 weeks ago, it's not so that old. HQ Weapon Icons for SA Click Here Link to comment Share on other sites More sharing options...
RazorRain Posted April 30, 2014 Share Posted April 30, 2014 Is this mod still in progress? Got to say the Claude model looks great just like what I thought he would look like in HD. Link to comment Share on other sites More sharing options...
Zolika1351 Posted June 19, 2014 Share Posted June 19, 2014 Anyone can help me? I can't get the Simple Native Trainer to work. I press F3, nothing happens, tried F4 too, and it doesnt show in the scripthook menu. Anyone please? pogo_01 1 Link to comment Share on other sites More sharing options...
Agem Posted June 19, 2014 Share Posted June 19, 2014 Anyone can help me? I can't get the Simple Native Trainer to work. I press F3, nothing happens, tried F4 too, and it doesnt show in the scripthook menu. Anyone please? Are all the files on the main folder? (dsound.dll, ScriptHook.dll, ScriptHookDotNet.asi, Trainer.asi and trainer.ini) Be sure to check it and remember to have Scroll Lock enabled! Link to comment Share on other sites More sharing options...
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