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The Agent X [Mission Pack]


Alan Eastwood
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Alan Eastwood

 

Status : On hold

user posted image

Logo2

 

Headers and Logos Made by Arejai

 

 

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Not Yet

 

 

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This story takes place in 2012, you are an agent of the Organization SOF (Special Operation Force), and try to investigate an attack on the town of Blueberry which is rumored to be ah escaped an experiment of the company "The Recon", X, Z, J and K were found with strange things and will have to face horrors.

 

 

user posted image

 

 

Character Description
Mark Hammond AKA Agent X Mark Hammond is a member of the organization SOF (Special Operation Force) is 29 and he has great courage and strength, was born in Los Santos, in a poor neighborhood after several years and joined the LSPD, then ended up being the FBI, and advised him to get to the SOF, SOF he joined in 1997.
"Captain" Harry Connors It is the Captain of Special Forces Operations, has earned his rank by his achievements, he joined the SOF in 1980 as a very strict man but has a great friendship with Mark.
Gabriel Johnson Gabriel Johnson was born in BlueBerry, used to work there as a barber is well known for the excellent work he does is a very intelligent man and something old.
Daniel Simpson A man about 40 years old, was rescued by Agent X, is the facility of "The Recon".
Hank Williams AKA Agent Z Hank Williams is a member of the organization SOF (Special Operation Force) is 34 years old and he is a Seargent First Class.
Tony Brooks He is a mystery man nobody know something about him.
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Chapter 1 : The Thing

 

1) Inside Me - http://dyom.gtagames.nl/show/20631

2) Things - http://dyom.gtagames.nl/show/20656

3) Everything is not as before - http://dyom.gtagames.nl/show/20711

 

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Character list will be renewed every time a new character comes to the story

This is a Remake of my Spanish Version

 

 

Don't forget to give feedback biggrin.gif

Edited by TheXProyect
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Great, I like the story and how that happens.

also, the mission is very challenging, good job.

 

I'm gonna wait for the rest of the missions.

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Sloth the storyteller

I really like the story, the characters seem to have some good alter ego ..

I forgot I tried the first mission and I have to say it out very well, compliments.

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Alan Eastwood

I forgot something, in the end of the mission "Things" its say mission failed but idk why its say that...

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I played it. Nice story, the enemies are insane but challenging.

and Good Luck!

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Alan Eastwood

So here is the new mission of "Agent X" enjoy it, its getting better.

 

Everything is not as before - http://dyom.gtagames.nl/show/20711

New characters added.

 

Thank you everyone for the feedback!! biggrin.gif

Edited by TheXProyect
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Alan Eastwood
I have problems with this mission-pack already... for now is "On Hold"
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  • 6 years later...
General Scrotum

I've decided to play this, since I've been looking at your characters for the DYOMHL Project I have mentioned on the Designers Lounge and on Discord. Didn't and couldn't play the original Spanish version because apparently the links do not work?

 

-The missions were too quick and too easy

-Shows some promise

-Environment (use of objects) did fit the theme perfectly

-Shame it was cancelled

 

-If you ever work on it again, do not be scared to make it a real remake instead of a revamp and/or translation

-Don't be scared to spice things up by making the missions more difficult at times

-Don't be scared to add new scenes and dialogues to increase the length of the missions and improve the story

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Alan Eastwood

I totally wasn't expecting to get a review from this mission pack. As for the links of the spanish version I think is because they're were in the dumping grounds section and later I asked you to move them to my profile, that's why. It should be fixed by the time you read this.

 

The problem with some of my missions being quick and easy is because I'm plan them on the spot, so that's why many of my projects were cancelled after a few missions. Also I didn't want them to be difficult, because before I prefer to keep it simple.

I do appreaciate the support since It may seem a basic story but I like it so much that I wanted to make a english version and upgrade some aspects of it, but I didn't work out.

The objects are really my favorite thing of DYOM. While in this mp and I spent the majority of my time placing them carefully and sometimes not carefully but I think I've done a pretty good job on this side.

I've got insipired by the first Resident Evil film made by Paul W.S Anderson and some other mix that I can't remember right now. Zombie films are my favorite genre that I wanted to bring my ideas into this beatiful mod.

 

Maybe somewhere along the line I'll make a remake of this.

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22 minutes ago, Alan Eastwood said:

I totally wasn't expecting to get a review from this mission pack. As for the links of the spanish version I think is because they're were in the dumping grounds section and later I asked you to move them to my profile, that's why. It should be fixed by the time you read this.

 

The problem with some of my missions being quick and easy is because I'm plan them on the spot, so that's why many of my projects were cancelled after a few missions. Also I didn't want them to be difficult, because before I prefer to keep it simple.

I do appreaciate the support since It may seem a basic story but I like it so much that I wanted to make a english version and upgrade some aspects of it, but I didn't work out.

The objects are really my favorite thing of DYOM. While in this mp and I spent the majority of my time placing them carefully and sometimes not carefully but I think I've done a pretty good job on this side.

I've got insipired by the first Resident Evil film made by Paul W.S Anderson and some other mix that I can't remember right now. Zombie films are my favorite genre that I wanted to bring my ideas into this beatiful mod.

 

Maybe somewhere along the line I'll make a remake of this.

Why don't you come back? You're a good designer, the community will be glad of your return you have skills, unique skills. I played The Only Living Soul many times and I enjoyed it that's why I decided to put it in my DYOM Journal. For me, you deserve to be a senior DYOM designer.

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Alan Eastwood

Thanks, Jack. The reason why I stopped designing it's because I couldn't keep on with the other designers in terms of story and gameplay. And also because I didn't want to design missions that are filled with cliche history plots and lazy writing. That's on me because I don't write a script and most of my MP are designed on the spot.

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We all make mistakes, the most important thing is to eliminate them forever. Anyways, glad to see you active these days! Really am! ;)

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Alan Eastwood
7 minutes ago, Jack Muller said:

We all make mistakes, the most important thing is to eliminate them forever. Anyways, glad to see you active these days! Really am! ;)

It's not exactly a mistake if you learn from it and remember to not do it again. But thanks for the support.

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