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SketchUp Pro texture crash


Jakab_Tamas
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I've modelled some house for GTA SA with Google SketchUp. I converted it with 3ds Max 2009, and placed it in the city with MEd.

The firtst time it worked, I saw the house in the game, but the second time, and the third time and so... when I added the .txd in MEd, it crashed, and the game so. I did everything the same way, but it didn't work

 

In SketchUp I resized the textures, because they were too big for such a little house, and I tried with my own textures. I made a test model with basic textures without resizing, but it crashes the MEd too.

 

I used TXD workshop to create TXD files and I put the files into GTA3.IMG with IMG tool.

Now I rebuit the GTA3.IMG, and put in my first model, and it works fine.

 

What can be the problem?

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This may happen for many reasons, like:

1. Textures were too large that caused gta engine to crash.

2. I depends which version of TXD Workshop you've used

3. You didn't rebuilt gta3.img

Edited by ilir
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I did't rebuild the gta3.img after the first model, and the first model has textures of the same size, and it worked. But I will try with a new model and smaller textures and I will rebuild gta3.img.

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I tried everything, but it isn't work. Looks like I have to study how to make models in 3ds Max biggrin.gif

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I personally use Sketchup to make models then I convert them. 3ds Max is just very hard for modeling and it's complicated.

So it doesn't mean your game is crashing because of Sketchup. You just need to have some modeling experience wink.gif

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I think it's SketchUp's failure, because it doesn't export all the textures of the model. Anyway.. How do you export to 3ds? Just export the model, and then put the exported JPEG-s into a TXD? And how do you resize the textures to fit to the model. A house for SA is smaller than the "New project girl's" leg, and the texture don't fit. Do you resize them in SketchUp, or in 3ds Max?

Edited by Jakab_Tamas
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You can resize the house in either program, it's easy in both. But more importantly, before you export you need to make sure that:

 

1. Your building has 3d walls, if enterable. You can't have only one plane making the wall, you need a box for your walls. The exception is if the house is a completely closed box.

2. Before you texture them, you need to make sure every face/plane is white and not that off-blue. You can right-click and do reverse faces to do this. Otherwise, you'll get big problems.

3. Make sure your textures aren't too elaborate, and try replacing the building but not the txd in the img file. If you get a white building in-game, the problem is with the textures and not the model - if it crashes, it's a model problem.

4. Check for errors and explode your components when you export, then merge them all into one big instance in 3DS Max (when you first import,you'll probably get a dozen or so little bits - these need to be merged).

5. TXD images are supposed to be png's, tga's, or bmp's. JPEG won't work as a file format.

6. You can right click a textured surface, go to Texture->Position, and then use the green pin to scale your textures on the model in Sketchup.

 

Good luck.

Edited by fireguy109

pkmTc.gif

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