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RPG style elements


Tashan
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Most RPG games have many certain highlights they share in common, like the following:

 

1. Select Race ( in GTA not important, is it?)

2. Select Class ( in GTA we can pick up Fighter, Thief, Demolition Man or whtever you prefer for GTA style)

3. Select Kits ( just like Ghost Recon, we select prefered Cars and much more custom stuff for GTA)

4. Select Abilities and all the rest is same in building a "Character"

 

Well all the above was just to give a short "Character" build up for every GTA protagonist, if and only if, R* offered the same RPG flavor. there is a lot that can be added to make this look better.

Many theorems and permutations are stated in many funny and not-so-funny ways but to say the 'same things' and see the 'same stuff' that have been hallmark of GTA in every earlier release just makes it plain boring to play.

This way we can balance GTA elements without making it too realistic and enjoy the RPG style rewards and exploration making it much, much more refreshing for future GTA titles

 

what say?>

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