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Flashing Los Santos With Memory Fix...


joe-1995
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Hello,

Im new and im Canadian french sorry for the faults blush.gif

 

i have modded Gta San andreas with a lot of mod like .. SRT 3 1.7,Project Oblivion 2010,Icenhancer 2.0,real crip and other minor mods

and when i jump from a building or plane the game flashing intensive and crash after deploy the parachute... suicidal.gif i know it's not the parachute

because when im in another place like the country the game is normal....

 

Please Help me ... confused.gif

 

A video to show you mores about my problem : Youtube

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Perhaps this might help you:

 

Linky

 

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

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it doesn't work...i have uninstall (Include CCLEANER) and patching the game to 1.01 ... with cleo and asi script nothing works anymore... tommorow i will try another way sleepy.giffacedesk.gif

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Perhaps this might help you:

 

Linky

 

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

It's not like you think.

This is limit how much of memory may be used by gta_sa.exe to load textures.

However in practice it will never be used because of other GTA SA limitations.

 

For gta_sa.exe 1.01 use this stream limit adjuster: http://www.gtagarage.com/mods/show.php?id=16398

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Perhaps this might help you:

 

Linky

 

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

It's not like you think.

This is limit how much of memory may be used by gta_sa.exe to load textures.

However in practice it will never be used because of other GTA SA limitations.

 

For gta_sa.exe 1.01 use this stream limit adjuster: http://www.gtagarage.com/mods/show.php?id=16398

Okay thanks i will try this biggrin.gif

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Perhaps this might help you:

 

Linky

 

This is a CLEO 4 Memory Fix. This uses 2GB RAM. However, before you use it, know how much RAM you have. If you have enough and it works, go crazy.

It's not like you think.

This is limit how much of memory may be used by gta_sa.exe to load textures.

However in practice it will never be used because of other GTA SA limitations.

 

For gta_sa.exe 1.01 use this stream limit adjuster: http://www.gtagarage.com/mods/show.php?id=16398

Okay thanks i will try this biggrin.gif

Finaly it's work only when the game is clean but after i put SRT 1.7+ oblivion HQ 2010 with IMG manager the buildings,the roads,the trees,etc

disappear and reappear .... and if i change the crack the game crash... with an another MEMORY FIX the game make the same probleme at the beginning.....Please i need help i will trow my computer trough the windows!!!

facedesk.gif

Edited by joe-1995
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Okay now.. i have found the problem it's the draw distance when i put it to ''ZERO'' the game is ok ...but it's realy ugly ...i search on google and nobody have de the same problem i think.... i want to put the draw distance to the top with the mod ''10X'' ...... rah.gif

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Are you using a modified timecyc.dat? The main draw distance values in timecyc are sometimes set far too high in many mods, which causes the flashing textures problem (especially when looking down at certain angles).

 

If you open timecyc.dat, there should be a "FarClp" value. The original game values for this range from 400 to around 1000 for sunny weather in cities. A good value to use for this would be 1200 to 1500, anything higher and flashing textures will occur (especially in Los Santos).

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