Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

[Q] Improved Vehicle Lights Mod


Tado Hamann
 Share

Recommended Posts

Hello!

Can anyone tell me how to map ImVehLM for my cars? I have dummies set, ingame working, but I want map indicators a reserve lights with blinking texture. Thanks.

Link to comment
Share on other sites

Thank you, bud I don't know speak Russian. I know mapping, but how it knows what is reserve light and indicator if I follow tutorial by DK22Pac.

Link to comment
Share on other sites

aStiffSausage
Thank you, bud I don't know speak Russian. I know mapping, but how it knows what is reserve light and indicator if I follow tutorial by DK22Pac.

It's the RGB-coloring you use for those lights. Try a car which is made for ImVehLights mod but don't use the script and you'll notice the lights are mostly blue/orange.

Link to comment
Share on other sites

yay, select: for example : rear_taillight, create material with name "vehiclelights" and select a orange color of it?

Link to comment
Share on other sites

ZModeler 2.2.6 (992), please let me contact you through email. PM me.

Link to comment
Share on other sites

Afterburningwheels

Ok, Zmodeler2 is the right program.

 

You need to apply these:

 

SCRIPT NAME / MATERIAL COLOR / DUMMY NAME

FOG LEFT #FFAE00 foglight_l

FOG RIGHT #00FFC7 foglight_r

REV LEFT #FFAD00 reversinglight_l

REV RIGHT #00FFC6 reversinglight_r

BREAK LEFT #B8FF00 breaklight_l

BREAK RIGHT #FF3B00 breaklight_r

TURN LEFT FRONT #B7FF00 indicator_lf

TURN LEFT MIDDLE #B6FF00 indicator_lm

TURN LEFT REAR #B5FF00 indicator_lr

TURN RIGHT FRONT #FF3A00 indicator_rf

TURN RIGHT MIDDLE #FF3900 indicator_rm

TURN RIGHT REAR #FF3800 indicator_rr

 

http://vol-gta.com/forum/46-1719-186186-16-1330804058

 

You need to have Photoshop to know which RGB numbers they have and apply them in your new created material in Zmodeler2.

Edited by Afterburningwheels
Link to comment
Share on other sites

Ok thanks, now let me tell you, how I understand it.

 

Select indicator polygons, create new material, load "vehiclelights" texture, and use color #B7FF00 ? It will works ?

Link to comment
Share on other sites

Afterburningwheels

Yes, you need to apply which you want they act like indicator_left, then use

the color which is the left indicator.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.