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[REL|SA] RoSA Project


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What do you mean exactly by that?

Example of his work. Logo, font.

user posted image

Another examle of his work.

user posted image

 

You can't make a good retexture without changes to the DFF's.

 

It will be.user posted image

P.s.

On flame's models prelight is awful.

Edited by dima001rus
aStiffSausage

Not sure if these have been asked before but...

 

Are you using/planning to use mip-maps in your textures? What about when SA::Render comes out, will you make normal maps to all textures? And, there was this un-finished project in Vol-GTA by Alexey, "HQ San Andreas" or similar. Have you planned something similar for your mod?

Not sure if these have been asked before but...

 

Are you using/planning to use mip-maps in your textures? What about when SA::Render comes out, will you make normal maps to all textures? And, there was this un-finished project in Vol-GTA by Alexey, "HQ San Andreas" or similar. Have you planned something similar for your mod?

Planing use mipmap. Normal map - maybe. "HQ San Andreas" - It is possible that Alexey will continue to do this mod.

I'm dying for mipmaps. These days no one wants to make mipmaps and the results becomes very ugly in game.

By that I mean very pixelated and grainy textures.

 

But whatever the mod I'll download and install, it will be both.

Don't get me wrong but I like the idea dima001rus keeps the original font on those textures,

I like the game to be completely original without any changes to fonts and textures.

Just completely original but detailed.

 

Flame's textures made ​​unprofessional.

Your manner of communication mostly says about differences in our levels of professionalism.

 

 

user posted image

Very old texture; seamless was fixed a million years ago. smile.gif And I do not need look for your old screenshots to poke your nose into them and make comparisons of specially selected textures (this just a villainy).

 

I'm not going to argue. Users will make their choice.

 

Very old texture; seamless was fixed a million years ago.

I don`t know it when you have time to fix such a large number of textures.

 

And I do not need look for your old screenshots to poke your nose into them and make comparisons of specially selected textures (this just a villainy).

Our textures have always been of high quality

And I did not choose the textures. It was the first available.

 

Users will make their choice.

+1. I just trying to explain the differences in the speed of our work.

  • 2 weeks later...
  • 1 month later...

i don't really understand the russian league, what a shame :/

 

Google Translate exists for a reason though. :p On that topic though, it's almost been a month since the last post. Maybe they're taking some time off?

Or the mod is truly dead .. ?

 

Edited by JF-Mir2
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