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[REL|SA] RoSA Project


dima001rus

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P.S. Area 69 coming soon.

It's a small release in-between a long time ..

+1

At the time when a piece of city SF is released, GTAV is released for PC.

 

The Desert mod has been released months ago, March 11th this year.

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I know that re-texturing isn't an easy job, but Flame seems to be doing a better/quicker job on HRT than your team is doing with Project RoSa?

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They are not competing. Flame is doing it's own job with his own techniques, and they are doing stuff with their own techniques. It's good to have a competition, not just (sub-par) SRt3.

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Flame's textures made ​​unprofessional. On some of the texture he just puts another.

What do you mean exactly by that?

You can't make a good retexture without changes to the DFF's.

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What do you mean exactly by that?

Example of his work. Logo, font.

user posted image

Another examle of his work.

user posted image

 

You can't make a good retexture without changes to the DFF's.

 

It will be.user posted image

P.s.

On flame's models prelight is awful.

Edited by dima001rus
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Not sure if these have been asked before but...

 

Are you using/planning to use mip-maps in your textures? What about when SA::Render comes out, will you make normal maps to all textures? And, there was this un-finished project in Vol-GTA by Alexey, "HQ San Andreas" or similar. Have you planned something similar for your mod?

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Not sure if these have been asked before but...

 

Are you using/planning to use mip-maps in your textures? What about when SA::Render comes out, will you make normal maps to all textures? And, there was this un-finished project in Vol-GTA by Alexey, "HQ San Andreas" or similar. Have you planned something similar for your mod?

Planing use mipmap. Normal map - maybe. "HQ San Andreas" - It is possible that Alexey will continue to do this mod.

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I'm dying for mipmaps. These days no one wants to make mipmaps and the results becomes very ugly in game.

By that I mean very pixelated and grainy textures.

 

But whatever the mod I'll download and install, it will be both.

Don't get me wrong but I like the idea dima001rus keeps the original font on those textures,

I like the game to be completely original without any changes to fonts and textures.

Just completely original but detailed.

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Flame's textures made ​​unprofessional.

Your manner of communication mostly says about differences in our levels of professionalism.

 

 

user posted image

Very old texture; seamless was fixed a million years ago. smile.gif And I do not need look for your old screenshots to poke your nose into them and make comparisons of specially selected textures (this just a villainy).

 

I'm not going to argue. Users will make their choice.

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Very old texture; seamless was fixed a million years ago.

I don`t know it when you have time to fix such a large number of textures.

 

And I do not need look for your old screenshots to poke your nose into them and make comparisons of specially selected textures (this just a villainy).

Our textures have always been of high quality

And I did not choose the textures. It was the first available.

 

Users will make their choice.

+1. I just trying to explain the differences in the speed of our work.

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Now BLITZ is cooming...

 

World Textures War is started...

 

 

rolleyes.gif

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  • 2 weeks later...
Now BLITZ is cooming...

 

World Textures War is started...

 

 

rolleyes.gif

biggrin.gifbiggrin.gifbiggrin.gifbiggrin.gifbiggrin.gifbiggrin.gif

 

Let us hope that both will release their texture mods like Blitz. Otherwise it doesnt make sense to start a mod war when they dont even finish the mod and let it rot in the GTA Community

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  • 1 month later...

i don't really understand the russian league, what a shame :/

 

Google Translate exists for a reason though. :p On that topic though, it's almost been a month since the last post. Maybe they're taking some time off?

Or the mod is truly dead .. ?

 

Edited by JF-Mir2
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