Nabx3n 4 Posted August 6, 2012 Share Posted August 6, 2012 (edited) LOW POLY IV VEHICLES FOR GTA SAN ANDREAS THE VEHICLES IN THIS TOPIC ARE NOT ACTUALLY CONVERTED FROM GTA IV!THESE VEHICLES WERE MADE FROM SCRATCH IN ORDER TO MAKE THEM LOOK LIKE THE ONES IN GTA IV! List of Gta IV Vehicles (including TBOGT, TLAD):Cars:AdmiralAirTugAmbulanceBansheeBensonBiffBlista CompactBobcatBoxvilleBuccaneerBurritoBusCabbyCavalcadeCavalcade FXTChavosCognoscentiCometContenderCoquetteCruiserDF8-90DilettanteDukesEmperorEmperor (Rusty)EnforcerEsperantoFactionFeltzerFerociFeroci VIPFIB BuffaloFiretruckFlatbedFlyUS FerociFlyUS PerennialForkliftFortuneFutoFuto GTGang BurritoHabaneroHakumaiHuntleyInfernusIngotIntruderLandstalkerLaundromatLokusMananaMarbelleMeritMinivanMoonbeamMr. TastyMuleNOOSE CruiserNOOSE PatriotOraclePackerPatriotPerennialPeyotePhantomPinnaclePMP 600Police CruiserPolice PatrolPolice StockadePonyPremierPresidentePrimoPrison BusRancherReblaReginaRhapsodyRipleyRoman's TaxiRomeroRuinerSabreSabre (Rusty)Sabre GTSchafterSecuricarSentinelSentinel XSSlamvanSolairSpeedoStallionSteedStratumStretchSultanSultan RSSuper GTTaxiTaxi (Merit)Tow TruckTrashmasterTurismoUranusVigeroVigero (Rusty)VincentVirgoVoodooWashingtonWillardYankeeAPCBuffaloBullet GTCaddyF620Police CruiserPolice StingerSchafterSerranoStretch ESuper DiamondSuper Drop DiamondTampaBikes:NRG 900RRAngel Akuma HakuchouBobberFaggioFreewayHellfuryNRG 900FPCJ 600Police WintergreenSanchezZombieBati 800Bati CustomDaemonDiabolusDouble THakuchou CustomHexerInnovationLycanNightbladeRevenantWayfarerWintergreenWolfsbaneAircraftsAnnihilatorHelitours MaverickMaverickPolice MaverickBuzzardSkyliftSwiftBoats:DinghyJetmaxMarquisPolice PredatorReeferSqualoTropicTugBladeFloaterSmugglerGREEN: Done and releasedBLUE: The next vehicle for the releaseYELLOW: Work in progressRED: canceled 31/173 Some screenshots: You'll be able to find them hereIf any of you noticed a problem with one of the vehicles released please report in this topic, I'll try and fix it asap.Have fun Edited October 10, 2013 by nabnabnabn 3 Link to post Share on other sites
l911 112 Posted August 6, 2012 Share Posted August 6, 2012 soo you convert GTA IV cars too low poly ? Look interesting! Link to post Share on other sites
Silent 15,835 Posted August 6, 2012 Share Posted August 6, 2012 Xbox wouldn't support Dff files that are higher than 1Mb It really doesn't? Link to post Share on other sites
Nabx3n 4 Posted August 6, 2012 Author Share Posted August 6, 2012 soo you convert GTA IV cars too low poly ?Look interesting! Yep More likely making a whole new chassis that looks similiar to the Gta IV's Vehicle, wich will be much more lowpoly than the original one, and also it includes Original Gta sa parts (interios/engine/wheel...etc) the thing is that I used maddriver's and automan's logos that they got from Gta IV, still need to know if it's ok to release the mods So far I have made more than 20 Vehicles Link to post Share on other sites
Nabx3n 4 Posted August 6, 2012 Author Share Posted August 6, 2012 Xbox wouldn't support Dff files that are higher than 1Mb It really doesn't? Sadly, yep Many things that Xbox wouldn't support, even high quality Txds the thing that I mean about support is that the game would run with crashes over and over, including lags best resolution for the images in Txd files MUST be lower than 256x256 else you'd face some lags and those "blurry" texture moments and also the lower it is the better perfomence and offcourse, worse quality about the dff, sure you could put a car that is up to 2Mbs BUT you shouldn't let it spawn anywhere, and make it really rare, and everytime you want to use that car. make sure you remove cars from traffic so Xbox's RAM would find space to support your car kinda sucks to play like that so that's why I started on this project sorry for the double post Link to post Share on other sites
Death2Drugs 56 Posted August 7, 2012 Share Posted August 7, 2012 Nice! I don't think using higher definition textures would hurt! Link to post Share on other sites
Nabx3n 4 Posted August 8, 2012 Author Share Posted August 8, 2012 Nice! I don't think using higher definition textures would hurt! Not with Xbox after all you could use higher textures on your own alright, started on making low poly wheels, so far I made 2 and I'll use these wheels on the vehicles I make, but you can edit it if you want but don't release without my permission! here are some pics of a wheel I made: ingame pictures will be posted soon Link to post Share on other sites
Nabx3n 4 Posted August 8, 2012 Author Share Posted August 8, 2012 Infernus released! check the first topic. next project: dod somon sey soltin rs? yeah, I forgot to put the texture in the txd file for the tires Link to post Share on other sites
Convetors 28 Posted August 8, 2012 Share Posted August 8, 2012 Holy Shi thats Great ! im pretty Proud nice start Moroccan Friend Oh sh*t ! you are a Great 3D mod Creator and mod and I defintly Need you on gta Morocco project -GTASA- So we gonna creat new map Link to post Share on other sites
Silent 15,835 Posted August 8, 2012 Share Posted August 8, 2012 I like it. Looks quite believeable to be "How IV would look if it was done by Rockstar back in 2004". Link to post Share on other sites
Nabx3n 4 Posted August 8, 2012 Author Share Posted August 8, 2012 (edited) Thanks guys Update for sultan RS: Changed the wheels, added mirror, handbrake and gear handle in the interior and moved the exhaust from its old position. pictures from Zmodeler: SH*TTY ENGINE! I KNOW! I'll try and make a lowpoly engine for the vehicles anyways this car has 3colors as you can see in the pictures, prim: yellow, sec: red, 3rd: aqua blue. @convertors Sure man I could try and do some 3D modeling but I only use Zmodeler so far I'm not sure if it's possible to make a map and objects with it Edited August 8, 2012 by nabnabnabn Link to post Share on other sites
Death2Drugs 56 Posted August 9, 2012 Share Posted August 9, 2012 Mod looks great. It's good. I've been trying to find some good, detailed car mods that aren't excessively high-poly. Link to post Share on other sites
Nabx3n 4 Posted August 10, 2012 Author Share Posted August 10, 2012 (edited) Thanks man updates! added "better" sh*tty gauges, new engine (I'm not good with engine even irl ),edited the wheel (added a darkish surface behind it to hide the "floating" stick) and added pedals pictures: alright I think the model is almost done, all I need to do now is make a better chassis_vlo and edit the shadow and it's done tho would Sultan RS need ANY kind of tuning part? for example roof or bonnet or something like that, do you think it does? I'm sure you noticed how my ingame pictures have the cars with "low" reflection, the reason is that I have a modded vehicle.txd but I'll make sure to include the textures user from it, lol I'm so bad at releasing mods Notice: sorry guys I noticed I did a mistake before about the infernus, it misses the front logo so I'll put one on it and also I'll upgrade its chassis (new engine/interior/wheel) and release it with the Sultan Rs and also about Infernus, I forgot to include it in the readme but it has tuning part, wich is spoiler, so sorry guys add spoilers in the infernus line in carmods.dat file! Edited August 10, 2012 by nabnabnabn Link to post Share on other sites
Afterburningwheels 0 Posted August 10, 2012 Share Posted August 10, 2012 It's cool to see low-poly vehicles in GTA compared to these half million poly monsters carmods this generation. There is a way to make the reverselights and indicators works but then you'll need cleo4 and DK22Pac his plugin. But darn, the Sultan RS looks sh*tty, in a positive way Link to post Share on other sites
Nabx3n 4 Posted August 11, 2012 Author Share Posted August 11, 2012 Lol glad you find it sh*tty so now the Sultan RS is released and this time I added the reflection textures in the .txd because I thought maybe some people wouldnt like reflections or would use diffrent ones. The sultan rs has been released and you can find it here! The handling is not included atm but once I'm done with making almost all the Gta IV vehicles as low poly then I'll head for another project wich is IV handling. BUT it doesn't mean I wont make any handling atm so at time check this link for any updates of my mods hope you guys have fun here's some screenshots from PC: So now I'll work on updating the infernus then I'll let you guys know what the next vehicle I'll work on! Link to post Share on other sites
Junior_Djjr 2,891 Posted August 11, 2012 Share Posted August 11, 2012 wow i love these things tips: infernus handling is almost uncontrollable improve the reflections on the windows, in infernus is very bright and sultan is blue windows and head/taillights why low-resolution textures? use higher quality textures, textures are lights and greatly improve the car! Link to post Share on other sites
Timske 12 Posted August 11, 2012 Share Posted August 11, 2012 Hey, you got some cool screenshots! Maybe add some aggresive spikes on the back of the roof, just slight bigger then this: Link to post Share on other sites
Nabx3n 4 Posted August 11, 2012 Author Share Posted August 11, 2012 (edited) Glad you do well about the tips, sorry about that handling, I just kinda don't have really much time for editing the handling cause it takes time for me but I'll infrom any updates about it here and about reflections I'll work on it and the low resolution is to evoid lags, cause the higher resolution the more lags would come but in that case, I'll make 2Txds from now one, HQtxd and LQtxd so people would choose what they want ALRIGHT infernus...HERE I COME! @Timske lol thanks man but its bad Quality cause my pc has only 64mb on graphics xD sure man I can add that as an extra Edited August 12, 2012 by nabnabnabn Link to post Share on other sites
Silent 15,835 Posted August 12, 2012 Share Posted August 12, 2012 Blends with in game cars almost perfectly. I like it. Link to post Share on other sites
Death2Drugs 56 Posted August 12, 2012 Share Posted August 12, 2012 Damm. I hope you get to make all the vehicles! Link to post Share on other sites
Nabx3n 4 Posted August 12, 2012 Author Share Posted August 12, 2012 (edited) I'm glad you guys like it like I said before, I managed to make more than 20 vehicles, I didn't release others because they all need upgrades and editings like these. so yes I'm planning to make most of the Gta IV vehicles Update? update alright, update for Sultan RS: aggressive spikes added as Extra. picture from Zmodeler: now updates for infernus: - added logo on bonnet - new interior - "better" engine - grills (now you can see the engine from outside) - edited exhausts - added roof scoop as extra - now it has 2 changeable colors (second one is under the doors) - changed rims - chaned reflections (low lighting) - edited collision pictures: - Ingame: they're not released yet but they will be very soon Edited August 13, 2012 by nabnabnabn Link to post Share on other sites
DK22Pac 2,529 Posted August 13, 2012 Share Posted August 13, 2012 Try to redraw IV's LC licenseplate with SA style. Link to post Share on other sites
Nabx3n 4 Posted August 14, 2012 Author Share Posted August 14, 2012 Working on it guys should I add the vehiclegrunge texture? (dirt) tell me what you think Link to post Share on other sites
Prometheus 290 Posted August 14, 2012 Share Posted August 14, 2012 Working on it guys should I add the vehiclegrunge texture? (dirt) tell me what you think Sure, to make look exactly like SA vehicles. Also you could use the SA wheels, those ones aren't really fitting in. Link to post Share on other sites
Nabx3n 4 Posted August 14, 2012 Author Share Posted August 14, 2012 Alright as you guys requested, the models now have: - SA style licenseplate. - SA dirt. (not sure if it's working correctly) - SA style wheels. and also I added the "scratch" textures on the damaged parts, I think it's better that way so right now the problem I'm having is that the "dirt" skin seems like it's not really working for ALL of the vehicles in Gta sa (tested on PC) I tried many ways to see if the dirt would go away if I drive on water but nothing happens After all I released them and please report if the dirt is really working and if there is some serious problems with them So I can go for the next car Pictures: Download: LINK Link to post Share on other sites
CHILLI 22 Posted August 14, 2012 Share Posted August 14, 2012 The car dirt cant be affected on PC from my experience. I've never seen it change in my game, ever. It should work on PS2 (and I assume Xbox aswell) though. (if it does in v1.2 or w/e then feel free to correct me) Link to post Share on other sites
Nabx3n 4 Posted August 14, 2012 Author Share Posted August 14, 2012 thanks a lot man that's all what I needed to know, I think these 2 are completly done now unless there is something else. alright then, from now on I may take long to post a vehicle but I'll only post it once I make sure it's "perfectly" ready and compatible with the game. the next project will be Washington Link to post Share on other sites
Afterburningwheels 0 Posted August 14, 2012 Share Posted August 14, 2012 Wait a second...goes the dirt go away in the Playstation2 version of GTA: SA? Link to post Share on other sites
riquenunes 51 Posted August 14, 2012 Share Posted August 14, 2012 I think they look a lot like SA cars now. Great job! Link to post Share on other sites
Nabx3n 4 Posted August 14, 2012 Author Share Posted August 14, 2012 @Afterburningwheels Yep and also on Xbox @H3NR1QU3 Thanks man, I'm doing my best to make them seem like that but they sure are a pain in the a** here's the Washington: yeah, there is a lot of fixs that I should do in this one (well almost all of the vehicles ) but I'll let you guys know when I release each vehicle Link to post Share on other sites