Ify24 1 Posted August 7, 2012 Read this topic if you want to know more about cleo files. This is a file in hex: 00 00 06 00 03 01 00 04 03 06 00 03 02 00 04 05 02 00 01 FE FF FF FF 2 hexadecimals are 1 byte. The offset is the position in bytes. The hex value "02 00" at the end means opcode 0002 (jump). The next 01 says that the next 4 bytes are an integer. FE FF FF FF is -2 in decimals (see previous post why it's a -). So we have start reading at the end of the second byte. 00 00 |!START HERE!| 06 00 03 01 00 04 03 06 00 03 02 00 04 05 02 00 01 FE FF FF FF As you can see there is nothing like a label name. It's just a number, and if you decompile the code you'll see this: 0000: NOP :NONAME_20006: [email protected] = 3 0006: [email protected] = 5 0002: jump @NONAME_2 As you can see the 2 returns. Sanny Builder converts it into a name to make it more readable. EDIT: About the compiler it's sort of finished, the for loop is buggy but I barely use it. So you can make a whole script using just hex? EDIT:Uh, I doubleposted Quote Share this post Link to post Share on other sites
Wesser 345 Posted August 7, 2012 Read: http://www.mediafire.com/?6j6prenz7v47tnh Although you're posting at GTAForums, link the article found on the community wiki here. It's a lie to say you didn't learn from there. Ify24, yep. Your code will be decompiled with Sanny's sintax yet. Quote Share this post Link to post Share on other sites
Ify24 1 Posted August 7, 2012 Read: http://www.mediafire.com/?6j6prenz7v47tnh Although you're posting at GTAForums, link the article found on the community wiki here. It's a lie to say you didn't learn from there. Ify24, yep. Your code will be decompiled with Sanny's sintax yet. Alright, thanks for http://www.gtamodding.com/index.php?title=..._%28Overview%29 link Quote Share this post Link to post Share on other sites