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Mistakes and plot holes in IV


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t3h PeNgU1N oF d00m

One that I noticed was after the Broker safehouse and Cab Depot are burned down. Roman later calls you and tells you that the authorities found the cause of the Cab Depot fire to be from an electrical fire, and not arson. Wouldn't having two properties burn down that belong to the same person be seen as more suspicious?

 

Also, anybody notice any other mistakes?

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One that I noticed was after the Broker safehouse and Cab Depot are burned down. Roman later calls you and tells you that the authorities found the cause of the Cab Depot fire to be from an electrical fire, and not arson.

Bribery? Blackmailing? Dimitri could have some influences in it.

The_Anti-tragedy
One that I noticed was after the Broker safehouse and Cab Depot are burned down. Roman later calls you and tells you that the authorities found the cause of the Cab Depot fire to be from an electrical fire, and not arson. Wouldn't having two properties burn down that belong to the same person be seen as more suspicious?

 

Also, anybody notice any other mistakes?

The insurance company guys thought it was an electrical fire. It was arson. Dimitri & Bulgarin threw molotov cocktails in the apartment and cab depot.

t3h PeNgU1N oF d00m
One that I noticed was after the Broker safehouse and Cab Depot are burned down. Roman later calls you and tells you that the authorities found the cause of the Cab Depot fire to be from an electrical fire, and not arson. Wouldn't having two properties burn down that belong to the same person be seen as more suspicious?

 

Also, anybody notice any other mistakes?

The insurance company guys thought it was an electrical fire. It was arson. Dimitri & Bulgarin threw molotov cocktails in the apartment and cab depot.

I know. But I just don't think that two building fires belonging to the same guy would not be passed off as arson or suspicious.

Official General
One that I noticed was after the Broker safehouse and Cab Depot are burned down. Roman later calls you and tells you that the authorities found the cause of the Cab Depot fire to be from an electrical fire, and not arson. Wouldn't having two properties burn down that belong to the same person be seen as more suspicious?

 

Also, anybody notice any other mistakes?

The insurance company guys thought it was an electrical fire. It was arson. Dimitri & Bulgarin threw molotov cocktails in the apartment and cab depot.

I know. But I just don't think that two building fires belonging to the same guy would not be passed off as arson or suspicious.

@ cody

 

Lol it's a good 4 years too late to be speculating on stuff like that in GTA IV now don't you think ?

Roman may have rent the apartment , it would have been more difficult then for the chickens to do the correlation . a thing that for me sounded a bit strange it's that none of the hospitals seems to have an heliport

few hospitals in nyc do because of the density of skyscrapers, especially in manhattan. what they usually do is fly to the nearest public heliport and have an ambulance waiting there.

 

Roman may have rent the apartment  , it would have been more difficult then for the chickens to do the correlation . a thing that for me sounded a bit strange it's that none of the hospitals seems to have an heliport

few hospitals in nyc do because of the density of skyscrapers, especially in manhattan. what they usually do is fly to the nearest public heliport and have an ambulance waiting there.

nice . it sounded curious to me , cause i know that in some cases paramedic helos can even land in huge cities streets . when the patient trauma needs such operation

Edited by jpm1
enjoithepain

Idk if these count but here it goes. In the second mission "it's your call". Roman goes in the hardware store and has to escape through the back. There is no back door.

 

Also, correct me if I'm wrong, but in Jamaican Heat there are 3 Rastas that arrive to the meeting. When you walk back to your car, it shows an empty Virgo parked in the street(a 2 door car). So how did the 3rd one get there?...

I've always wondered if Bulgarin being listed as "deceased" on the LCPD database was a mistake on R*'s part or if it was intentional.

The_Anti-tragedy

 

When Elizabeta actually goes to jail is a big one. In TLAD, she would've been in jail during her missions according to IV, as she gets arrested before she meets Johnny.

She should be in jail in IV while her later missions in TLaD are available. She shouldn't be in prison by Buyer's Market as she still gives Niko some missions. I thought that Elizabeta's two latter missions crossover with Elizabeta's three missions for Johnny later in TLaD, but the bridge to Alderney should be opened so I thought do Packie's missions before Elizabeta's latters. But Elizabeta's last missions unlock Packie's missions so there's a whole 'nother plot hole right there.

 

 

I've always wondered if Bulgarin being listed as "deceased" on the LCPD database was a mistake on R*'s part or if it was intentional.

 

I think Bulgarin was in hiding or something and last time the police may have seen him they assumed he was dead, probably.

How about how every single character in the game thinks Niko is some kind of unstoppable god who can easily engage entire building's worth of armed gunmen alone with a pistol?

 

The only reason he can do this is he's the only person in the entire city with a gun with an IQ above 26.

  • 2 weeks later...
austinkopeck

How about all the bridges being open in The Lost and Damned when "Clean and Serene" occurs around the same time as "Shadow" and "Final Destination", although Algonquin is unlocked after "The Puerto Rican Connection" and Alderney is unlocked after "Three Leaf Clover" in GTA IV.

I can think of a few caused by putting off certain mission strands for a very long time. It is obvious that the game assumes the player has completed these certain missions by certain points in the game.

 

If Niko calls Roman after "I'll Take Her" (Gracie's kidnapping), he will ask him what it is like to be kidnapped, obviously referring to the mission "Hostile Negotiation". The dialogue remains the same even if "Hostile Negotiation" hasn't been completed yet.

 

While Niko is working for the Pegorino's, he receives an e-mail from the ULP contact telling him that the fools he is working for in Alderney are scum. This e-mail is received even if Niko hasn't started on the ULP strand yet and thus hasn't met the contact. He will also reply to the e-mail as if he's met him.

 

During "Catch the Wave", Phil mentions how Niko was helping the Irish cause trouble between the Ancelotti's and Albanians a while back. Despite this, it is possible that Niko hasn't done either of Gerry's first two missions yet, and the dialogue again remains the same.

How about all the bridges being open in The Lost and Damned when "Clean and Serene" occurs around the same time as "Shadow" and "Final Destination", although Algonquin is unlocked after "The Puerto Rican Connection" and Alderney is unlocked after "Three Leaf Clover" in GTA IV.

TLaD and TBoGT are only DLCs and not full games. They each are roughly 20 missions each, which pretty much forces Rockstar to leave the entire city open from the very beginning. GTA IV is a regular full game, with new islands opening up as you progress through the story.

After "That special someone" and I Let Darko live I got a text during the deal/revenge choice from roman saying "Killing Darko didn't solve anything" despite not having killed him. possibly a one of bug but i found it curious.

 

@ elizebeta/EFLC - i look at it as an "alternate" storyline - almost as though each of the 3 storylines take place in alternate timelines. I know it's a cop out, and i'm just ignoring it, but i hadn't actually noticed the elzibeta thing before.

 

 

@Miamivicecity - bulgarin's a big fish. I suspect that Michelle/Karen's assignment on Niko was connected to him. I think bulgarin either staged his death or was believed to be dead, so he could use alternate identities to enter the country easier.

 

I hope V has better chronology structure. GTA IV, RDR - both games suffer from the problem that if you don't do missions in a very specific order, the conversations often make little or no sense. That should be addressed i think, with alternate conversations/cutscenes for missions.

The_Anti-tragedy

I have a theory regarding the bridges being open in TLaD. This may contain spoilers but I'm pretty sure most of us have done the DLC's.

Clean and Serene

Final Destination

Angels in America

No Love Lost

Rigged to Blow

It's War

Search and Delete

The Master and the Molotov

Russian Revolution

Roman's Sorrow

Action/Reaction

Easy as Can Be

Escuela of the Streets

Street Sweeper

Luck of the Irish

*Algonquin is open as you need to get to

Bohan from Algonquin to start Buyer's Market*

Buyer's Market

Blow Your Cover

Out of the Closet...

Puerto Rican Connection

Call and Collect

The Snow Storm

Have a Heart

Liberty City Choppers

Deconstruction For Beginners

Final Interview...

Harboring a Grudge

Bad Cop Drop

Waste Not Want Knots

...Final Interview

Three Leaf Clover

*Alderney open so Johnny can go to Stubbs' missions in Algonquin*

Politics

Photo Shoot

Ruff Rider

Coming Down

Undress to Kill

The Holland Play

Off Route

A Long Way to Fall

This Sh*t's Cursed

Actions Speak Louder Than Words

Hit the Pipe

I Need Your Clothes, Your Boots, and Your Motorcycle

End of Chapter

Wrong is Right

Bad Standing

Heavy Toll

Portrait of a Killer

Marta Full of Grace

Dust Off

Shifting Weight

Paper Trail

Diamonds in the Rough

Taking in the Trash

Meltdown

Roman's Holiday

Smackdown

Babysitting

Museum Piece

Collector's Item

Tunnel of Death

Hostile Negotiation

Was it Worth It?

Weekend at Florian's

Get Lost

Late Checkout

That should seal it. But I can't explain how the Hickey Bridge would be open before Algonquin is unlocked in IV so that's all I can think of. I would've put Niko doing Elizabeta's last two missions while Johnny's doing Elizabeta's three because of her paranoia in the cutscenes but Packie's missions are unlocked by "Have a Heart" and Packie's mission unlocks Alderney.

Then how in your opinion Johnny got to Algonquin in "It's War" if bridge to Algonquin is closed? Bridges are not closed in add-ons because both Klebitz and Lopez have US citizenship. Can you imagine closing all bridges in NYC because of terrorist threat? Let's say this road blocks are something like control points. Niko doesn't have any papers stating that he has right to be there, so he can't cross them. Johnny and Luis were born in US, so they can drive freely around the city. I know that you may say, that R* should leave them for Johhny and Luis, so you need to stop and show your ID to drive further, but I believe that people will be ranting that they can't drive thru this sh*t (like it happened with booths on East Borough Bridge).

I liked the toll booths. Was a nice touch imo

  • 11 years later...
Kushagr Jaiswal

In TLaD, after killing/sparing Brian in Bad Standing, Johnny gets a call from Ashley asking him to meet her & Ray Boccino at Drusilla's for Diamonds in the Rough.

 

Also, a few in-game hours later, Johnny gets a text from Ashley asking him to meet her at her place for Roman's Holiday.

 

At first glance, this seems like a plot hole.

But, this can be explained as follows -

 

Ashley had been spending a lot of time with Ray, and used to visit him every day.

 

As Johnny didn't like Ray, so he didn't go to see him immediately after getting the call from Ashley, thinking that he would go to see him later when he felt like it.

 

Now, after a few hours, Ashley left Drusilla's and went to her apartment, where Dimitri's goons were waiting for her.

 

So, she texted Johnny to come to her place quickly.

 

Now, after kidnapping Roman, when Johnny finally went to see Ray, he saw Ashley again, as she used to visit Ray every day.

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