nkjellman Posted April 16, 2014 Share Posted April 16, 2014 This looks neat. Hopefully one day someone may find a way to get dynamic lighting on the Vice City engine. That would mean, dynamic shaders, spec maps, normal maps, etc... then it will be a nice HD remake with a little extra. It could have a Rage version, but it wouldn't play like Vice City. BOT.EXE 1 Link to comment Share on other sites More sharing options...
ok? Posted April 21, 2014 Share Posted April 21, 2014 Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ... ThirteenAG 1 Link to comment Share on other sites More sharing options...
Tadzik Posted April 21, 2014 Share Posted April 21, 2014 Yeah, manual installation package will be great Link to comment Share on other sites More sharing options...
Kov Posted April 21, 2014 Author Share Posted April 21, 2014 (edited) Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ... Yeah, manual installation package will be great Since v1.7 we are not creating manual installation because everyone was complaining about it. Now someone wants manual again... Vice Cry 1.8 only with full auto installer. Edited April 21, 2014 by Kov Link to comment Share on other sites More sharing options...
Tranquil_Suit Posted April 21, 2014 Share Posted April 21, 2014 (edited) As long I can combine your mod with others, I'm happy either way. Edited April 21, 2014 by Tranquil_Suit Link to comment Share on other sites More sharing options...
ok? Posted April 22, 2014 Share Posted April 22, 2014 Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ... Yeah, manual installation package will be great Since v1.7 we are not creating manual installation because everyone was complaining about it. Now someone wants manual again... Vice Cry 1.8 only with full auto installer. Too bad...Maybe you do, and automatic and manual installation? And everyone will be happy Link to comment Share on other sites More sharing options...
Tadzik Posted April 22, 2014 Share Posted April 22, 2014 Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ... Yeah, manual installation package will be great Since v1.7 we are not creating manual installation because everyone was complaining about it. Now someone wants manual again... Vice Cry 1.8 only with full auto installer. Why not create auto and manual installation packages? Link to comment Share on other sites More sharing options...
Kov Posted April 22, 2014 Author Share Posted April 22, 2014 Why not create auto and manual installation packages? At this point it's almost impossible to do. We were mixing files in archive to be harder to find for resource stealers and so. Link to comment Share on other sites More sharing options...
zmudziak32 Posted April 22, 2014 Share Posted April 22, 2014 You forget about IMG Organiser that split gta3.img to small IMG archives. Link to comment Share on other sites More sharing options...
ok? Posted April 25, 2014 Share Posted April 25, 2014 Oh my god!...Again install a clean game...Then "Vice Cry"...Then all the traffic that now and so replaced...And much more... Link to comment Share on other sites More sharing options...
bst81 Posted April 25, 2014 Share Posted April 25, 2014 this so awesome! great job for the team Link to comment Share on other sites More sharing options...
Kov Posted April 26, 2014 Author Share Posted April 26, 2014 (edited) Dave's newest creation: http://www.moddb.com/mods/vice-cry/videos/vice-cry-18-trailer Edited April 26, 2014 by Kov CharlesVercetti, TJGM, Jago and 1 other 4 Link to comment Share on other sites More sharing options...
Keith Ward Posted April 26, 2014 Share Posted April 26, 2014 That was really cool! Nice work Link to comment Share on other sites More sharing options...
TJGM Posted April 26, 2014 Share Posted April 26, 2014 Trailers was great! Map is looking awesome, can't wait for the release! Link to comment Share on other sites More sharing options...
nkjellman Posted April 26, 2014 Share Posted April 26, 2014 I can't wait for this. This looks great on the VC engine, I wonder what it would look like on the Rage engine. By the way, how did you get the reflections on the rain drops like on the Xbox? Is that from a new plug in for this mod, or is there another plug in out there that does it? Link to comment Share on other sites More sharing options...
Silent Posted April 26, 2014 Share Posted April 26, 2014 By the way, how did you get the reflections on the rain drops like on the Xbox? Is that from a new plug in for this mod, or is there another plug in out there that does it? Trails do it. Link to comment Share on other sites More sharing options...
nkjellman Posted April 27, 2014 Share Posted April 27, 2014 By the way, how did you get the reflections on the rain drops like on the Xbox? Is that from a new plug in for this mod, or is there another plug in out there that does it? Trails do it. On the Xbox they have reflections with out trails. Link to comment Share on other sites More sharing options...
Rocket350 Posted April 27, 2014 Share Posted April 27, 2014 Great mod! Link to comment Share on other sites More sharing options...
Keith Ward Posted May 9, 2014 Share Posted May 9, 2014 Since you've been unhappy with the quality of Ocean Drive, have you though about maybe doing a collab with that guy in the forums (Kalvin) who's working on new models for it? Might work out well Link to comment Share on other sites More sharing options...
Kov Posted May 9, 2014 Author Share Posted May 9, 2014 Good point... But even if we cooperate, new Ocean Drive would appear only in patch. Bugfixing takes almost my whole free time and my exams are coming too... This would take obviously too much time for now Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 9, 2014 Share Posted May 9, 2014 (edited) If i may: Edited May 9, 2014 by ThirteenAG TJGM, Jago, CharlesVercetti and 2 others 5 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
TJGM Posted May 10, 2014 Share Posted May 10, 2014 Testing out mipmaps with DK's tool/plugin, looks great! I hope you guys have time to mipmap a lot of your textures you've worked on. Link to comment Share on other sites More sharing options...
Kov Posted May 10, 2014 Author Share Posted May 10, 2014 @TJGM - We will see. Now I'm trying to make it work with v1.8 (no effect after first attempt). BTW - this LOD palms shouldn't load at this distance - how did you get this effect? Link to comment Share on other sites More sharing options...
TJGM Posted May 10, 2014 Share Posted May 10, 2014 @TJGM - We will see. Now I'm trying to make it work with v1.8 (no effect after first attempt). BTW - this LOD palms shouldn't load at this distance - how did you get this effect? Increased draw distance using Project 2dfx. Link to comment Share on other sites More sharing options...
ThirteenAG Posted May 10, 2014 Share Posted May 10, 2014 (edited) Can't confirm, but for me it doesn't look good: In addition to that, i have almost every vegetation alpha-bugged. Edited May 10, 2014 by ThirteenAG Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Kov Posted May 10, 2014 Author Share Posted May 10, 2014 Let's say it works. But we're not sure if the final visual effect satisfy us. Dilemma... Link to comment Share on other sites More sharing options...
Tadzik Posted May 10, 2014 Share Posted May 10, 2014 Let's say it works. But we're not sure if the final visual effect satisfy us. Dilemma... Make it optional, so users can decide to use it or not. Link to comment Share on other sites More sharing options...
TJGM Posted May 10, 2014 Share Posted May 10, 2014 Let's say it works. But we're not sure if the final visual effect satisfy us. Dilemma... Make it optional, so users can decide to use it or not. If people don't like mipmaps, they can just remove DK's plugin so mipmaps don't work. If you ask me, the mipmaps look MUCH better, looks a lot cleaner and nicer. Kalvin and Tadzik 2 Link to comment Share on other sites More sharing options...
Kov Posted May 12, 2014 Author Share Posted May 12, 2014 If people don't like mipmaps, they can just remove DK's plugin so mipmaps don't work. If you ask me, the mipmaps look MUCH better, looks a lot cleaner and nicer. Vice Cry is a graphic-veg mod. Vegetation is everywhere. Vice City - as everyone knows - has the famous "alpha-bug" problem. This plugin expose this bug like x100. Believe me, environment looks like from hell. Also, we don't have enough time to rebuild our textures. Maybe we'll do it in the future, but surely not now Screens for peace <3 alex8ball, Jago, Usman55 and 5 others 8 Link to comment Share on other sites More sharing options...
TJGM Posted May 12, 2014 Share Posted May 12, 2014 Actually, apparently the reason the alpha problems look worst when the vegetation is mipmapped is because Vice City is a directx 8 game and it handles mipmapping differently. I'm not sure if he's working on a fix for it or not. Also, I understand that mipmapping will take a long time, so I have no problem if its not mipmapped, but for future versions, if DK fixes the bug it'll be great to see it done for this mod. Awesome screenshots by the way! Link to comment Share on other sites More sharing options...
Recommended Posts