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[REL|VC] Vice Cry 1.8


Kov
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3g9kir0r818g3cvfg.jpg

How to change Draw Distance multiplier?
- open "override.txt" (in GTA Vice City folder):
drawdist 3.00 <- Multiplier
loddist 450 <- DD for LOD objects

How to remove 3D grass?
- open gta_vc.dat (file in: ...GTA Vice City/data), scroll down and delete everything below "# Grass system"

How to disable/enable TRAILS?
- you can change it in the game options dialog

 

Vice Cry 1.8:

69560.png

gta-vc_2014-05-12_01-49-08-98.avi_snapshgta-vc_2014-05-12_01-50-28-04.avi_snapshgta-vc_2014-04-16_01-10-13-04.jpgGTA-vc_2014-03-15_18-07-16-67.jpg

GTA-vc_2014-03-15_18-18-49-83.jpgGTA-vc_2014-03-15_18-05-58-51.jpgvB1.jpggta-vc_2013-03-04_20-05-20-84.jpg

 

Vice Cry HOTFIX:
69983.png

 

Vice Cry - Winter Edition:

78374.png

GTA-vc_2014-12-22_09-15-59-69.avi_snapshGTA-vc_2014-12-22_09-20-10-22.pnggta-vc_2014-12-08_16-39-18-96.pnggta-vc_2014-12-08_16-31-53-07.png

Edited by Kov
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Death2Drugs

Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

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Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

Not in VC, I think.

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XEPOMAHT007
Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

Models peds in and out cutscenes for GTA VC PC and XBOX are fully identical.

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Death2Drugs
Are you using XBOX peds? I heard they look much better (i.e. separate fingers, more human looking, etc).

Models peds in and out cutscenes for GTA VC PC and XBOX are fully identical.

Oh. I thought that Rockstar gave the special treatment for the XBOX version like they did with III.

 

You're going to make completely new peds? I hope you try to make them look as similar as possible to the original ones to keep the original vibe of the game.

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You're going to make completely new peds? I hope you try to make them look as similar as possible to the original ones to keep the original vibe of the game.

 

That's our mod purpose - try to preserve the original style of the city.

Same with peds - we'll remake some of them and we'll try to keep their original appearance.

 

BTW - when we'll get to that stage with peds, we'll need help with rigging. smile.gif

 

 

But at the moment we're focused on static models. I'll show you a comparison next time (org. Vice City models vs Vice Cry models).

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Death2Drugs
You're going to make completely new peds? I hope you try to make them look as similar as possible to the original ones to keep the original vibe of the game.

 

That's our mod purpose - try to preserve the original style of the city.

Same with peds - we'll remake some of them and we'll try to keep their original appearance.

 

BTW - when we'll get to that stage with peds, we'll need help with rigging. smile.gif

 

 

But at the moment we're focused on static models. I'll show you a comparison next time (org. Vice City models vs Vice Cry models).

That's good! I can't wait to see all the peds with separate fingers and actually look like proper humans!

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  • 1 month later...
Victor_Knight

I have a problem with your mod. The roads have terrible glows. Can I fix it somehow?

user posted imageuser posted image

 

So... You guys making a great work. and I hope you'll release something like DLC for Vice Cry with dark road textures like in SRT3, which looks much better than current "white" roads.

 

Edited by Victor_Knight
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universetwisters

father director? Does that mean head of the mod or something

Squishmallows helped reaffirm my belief in God

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I have a problem with your mod. The roads have terrible glows. Can I fix it somehow?

user posted imageuser posted image

 

So... You guys making a great work. and I hope you'll release something like DLC for Vice Cry with dark road textures like in SRT3, which looks much better than current "white" roads.

As far as I'm concerned VC roads were always like that.

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just curious if there is a release of 1.8 coming out soon. you haven't said on any of your pages(that I have noticed) and i can't get 1.7 to work, just thought I could wait for 1.8 and try it instead.

thank you for any information provided.

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  • 3 weeks later...
  • 1 month later...

It's been a long time...

 

Sorry for this big lack of info. I'm very lazy :F

 

 

So we were focused on the docks. Really small part of the whole city. After... let's say... a month of work, we have something like this:

 

user posted image user posted image user posted image user posted image

 

 

Docks are completed (in our opinion).

 

Now we're changing the airport area:

 

user posted image user posted image user posted image user posted image

 

 

 

Thanks to our friend xXaerooff2Xx who brought us planes models from GTA IV! (props mate cookie.gif)

 

user posted image user posted image

 

 

If someone is interested:

There will be the "Insane Veg-Edition" of Vice Cry - a special version of the mod with horribly big amount of vegetation. Example:

user posted image

 

I'm gonna plant everywhere... until my PC dies... tounge.gif

 

 

I'll try to provide more update/info/screens/anything here.

 

 

Answer Time

 

@Victor_Knight - as H3NR1QU3 said

@universetwisters - yep

@wahgah - not so soon, as you probably guessed.

@Crystallas - thank you alien.gif

@spartaque12 - thanks and... you know - we are implementing our own lod system

 

Cheers

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So we install this in vice city? Or which game? And looking forward this, looking rather nice. also if you need any help with GFX I can TRY

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So we install this in vice city? Or which game? And looking forward this, looking rather nice. also if you need any help with GFX I can TRY

Yep, it's for Vice City (I see it wasn't precised).

Also we have enough 'volunteers' :F but I'll remeber you.

 

 

 

I'm going to finish the airport area soon. Original VC poly structures scares me...

 

BTW - What do we have after 2.5 yers of development?

Little comparison: ORG Vice city vs Vice Cry (1.8):

 

user posted image

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  • 3 weeks later...

So is isn't released yet huh? No release date either?

 

I just installed VC and am pretty disappointed. The game starts up and loads fine, but as soon as I install Vice Cry 1.7 I get the infamous "Unhandled Exception" error every time I try to start a new game... sad.gif

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@d3jan - Thank you, here you have more:

user posted image user posted image

 

@Idiotekque - I don't want to promise anything - we will give the release date... in the future devil.gif If you have problems with v 1.7 just check out ModDB:

http://www.moddb.com/mods/vice-cry

 

There's some available info about problems and patches also.

 

 

Info for curious:

We have a small... let's say... stagnation (studies are boring but important).

We do what we can.

Update soon.

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Thanks for the quick reply. I actually dug around more today and found the 1.7.1 patch. For some reason the ModDB page I was on only had the 1.7.2 patch!

 

It seems to be working great now. turn.gif

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