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[IV-EFLC][WIP] GTA: Vice City HD


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RAGE Modding Studio

 

user posted image

 

 

This mod takes you back to '86 with a completely renewed Vice City on Rockstar Advanced Game Engine for GTAIV & EFLC. High Quality models and textures are the main aim for this mod.

 

This project uses Vice City Rage by Rage Team as a base to work upon.

 

We are looking for motivated modders:

- SCO Coders

 

- Modellers:

Vehicles, Peds, & Buildings.

 

- Texture Artist

 

VCHD development team:

 

- Modelling

Bzdun

Blaster_nl

Terreur69

Solom

Death Cab

ManDog\ChasedMDee

 

- Textures

Gazanfar

T777

DeMaxmeister

 

- Characters

King Shady

 

- Coding

Frank.S

Yurban

 

- Fonts and tools

Flitskikker

 

- Sound

cornflakes4u

 

 

Thanks to:

 

bammargera/RAWTalent: Project founder

Revolution Team - Vice City 2

microsnakey: Texture Artist

johnathon956: VC Anim /Audio Converter/ HD Cars

MinnieMan121249: Weapon Modeler

quechus13: Textures

_F_: HD Pedestrians

gtadedan: Character textures

OnePiece: HD Cars/HUD Icons

Vakooja - Tommy textures

Frank.S - Basic SCO Script

Rage Team - VCR (RussianCJ, Deaglos, Quantum, legiz, Grimones, Den89)

 

Progress:

 

- Map:

Docks - Done by 'Rev Team'

Airport(n) - Done by 'Rev Team'

Little Havana - WIP by 'Rev Team'

Oceandrv - WIP by 'VCHD'

Oceandn - WIP by 'VCHD'

 

- Vehicles:

BF Injection

Hunter

Deluxo

Cabby

Moonbeam

Sabre Turbo

List is incomplete!

 

- Weapons:

Soon.

 

- Characters & Peds:

Tommy Vercetti - WIP

 

 

Screenshots:

 

user posted image

 

user posted image

 

user posted image

 

 

Progress map:

 

user posted image

Edited by RAGE Modding Studio
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Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base wink.gif Looking forward to the progress!

Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base wink.gif Looking forward to the progress!

Remodeled, and exactly the same, the idea is to make it as close as possible but with the added detail that the modern RAGE can handle. So no extra map pieces, and if for whatever reason they are added, it will be a separate addon.

Nice! A couple of questions; will the cars also be remodelled or will you use the cars of the GTA VC Xbox version? And will the layout of the map be the same or do you guys plan to make Vice City bigger? A bigger Fort Baxter for example would be great, to make it an actual Air Force Base wink.gif Looking forward to the progress!

Remodeled, and exactly the same, the idea is to make it as close as possible but with the added detail that the modern RAGE can handle. So no extra map pieces, and if for whatever reason they are added, it will be a separate addon.

Thanks Bam for the reply wink.gif Still great, VC is still my favourite GTA and it's nice to see it in HD with the same feeling!

Is the [map] scale the same as all other III-RAGE map ports? (bigger)

I explained two times before, I believe you were on of the times. the scale is good. It's bascially old game design that the proportions are not right. If we would scale it down, other things would be too small, it's somewhat 'balanced now'.

Yes, things that are small, like trash cans, mail boxes, ect would be off. Also all the cords would have to be redone.

 

However if you don't change the model scale, and leave it alone, then once you have things like cars, weapons, character, they are also off scale vs the normal game. So the model scale on everything is bigger, and it looks normal.

 

 

PS: I think GTA IV needs some sort of depth perception hack to increase the depth perception. There are a few reasons why this would be a nice thing for GTA IV.

1. On III to IV TC's, the camera won't seem closer to everything than normal. Everything is bigger, so the camera will just look closer. However this would fix it.

2. I noticed if you go in the cinematic camera, the depth perception changes. So when your flying in a helicopter, you can see some crazy ass z-fighting on shallow shore lines. Don't belive me, fly a heli above Happiness Island or Fire Fly Island. You will see what I'm talking about. However when I go in the cinematic camera, the depth perception change causes the z-fighting to not be there, and the coast lines look like their supposed to.

3. The Xbox 360 and PS3 versions have slightly better depth perception than the PC version does. This may be the reason why they don't have the z-fighting issue when your flying above the city.

  • 2 weeks later...
  • 2 weeks later...

Solom, that 3d model looks great, keep up the good work. icon14.gif Are you going to add any more detail to the building? Like glue etc. That would increase it's quality to match IV's

Blaster, does the team want some basic sco script(s)? You'know the deal: re-spawns, start point, set certain clothing to spawn at game start, the usual. tounge.gif

Edited by Frank.s
Solom, that 3d model looks great, keep up the good work. icon14.gif Are you going to add any more detail to the building? Like glue etc. That would increase it's quality to match IV's

 

Thanks all for comments. So I finished this model, and then I need to make a door texture. It will tomorrow.

 

Well sounds nice.

 

I can't wait to see what the mall will look like remodeled. For stores that you couldn't go in for the original game, will we be able to go in them?

 

Edit: In the BF Injection pic, it looks like Tommy is sniffing his arm pit. lol

Oh boy, great to see more activity on this topic!

 

Blaster, amazing pictures, Vice City is looking great on RAGE (such a shame that the torrent of VCR isn't working anymore, i didn't have the chance to play it yet, so i'll wait for this, my favorite game being remade in HD, it's a dream come true and a must-have mod of a Vice City fan [iMO]).

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