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LINK/2012

III\VC SCMLog

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LINK/2012

III\VC SCMLOG

by LINK/2012 (http://www.link2012world.blogspot.com/)

 

THIS IS DEPRECATED, CHECK OUT SCRLog

 

 

 

---------> Description

 

III\VC SCMLog is a ASI plugin based on SCMLog for San Andreas (http://cleo.sannybuilder.com/).

 

Using this plugin you are able to see a log of all opcodes executed,

including the params send by the opcode and the returned values.

 

It creates a file scmlog.log at the game folder, the log is updated everytime, on each opcode, param get...

Comes with a breakpoint opcode that freezes the game, also comes with a config file (SCMLOG.ini).

 

--> read more in the readme

 

I was doing some work around III\VC and they don't have a SCMLog, that's bad for me! So I created one...

also comes with the source code!

 

Download: http://www.mediafire.com/?dccdnzqbax6ldd6

A screen?: http://i.imgur.com/R0oWR.jpg

Edited by Link2012

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fabio3

Congratulations for a job well done.

It helped me a lot.

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MW_29

Useful, but it lags game a bit, especially when using ENB, maybe that's reason cuz i haven't tried without ENB, however running ENB on my Vice doesn't cause any lags if you'd ask about it tounge.gif ...But i suspect that could be matter of this limit of lines/opcodes stored into log, right now i ve got sth like 6k

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mfisto

It's ok but Vice version work only 1.0 and both version are bugly. Some boom or gub is exist.

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LINK/2012
It's ok but Vice version work only 1.0 and both version are bugly. Some boom or gub is exist.

Explain better, I couldn't understand you, probably I just understood the part "Works only on VC 1.0"

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mfisto

Well, I will explain better. GTA 3 version works fine. Version works with Vice City crash. Game crashes occur over time. And as for version 1.1 scmlog Vice does not work, what I mean: numbers of opcodes are shown in the log is not true.

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LINK/2012

 

And as for version 1.1 scmlog Vice does not

You mean, on Vice City version 1.1 the scmlog don't work?

 

 

what I mean: numbers of opcodes are shown in the log is not true.

Can you please show a example?

 

 

Game crashes occur over time

Hm, Dunno, on my tests there's no crash, if you could send me the crash report smile.gif

 

 

Also, for CLEO Scripts the script offset is wrong (not really my fault, but the way that CRunningScript is implemented on III\VC) and some opcodes hooked by CLEO can't get params (e.g. jump and gosub...)

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sharpie_eastern

For some reason this crashes my game when I use this opcode. I'm using GTA: LC BTW

0352: set_actor $PLAYER_ACTOR skin_to 'PLR' <-this jump @SCM_1:SCM_1038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR 

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Silent

For some reason this crashes my game when I use this opcode. I'm using GTA: LC BTW

 

 

THIS IS DEPRECATED, CHECK OUT SCRLog

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sharpie_eastern

Got that. But for some reason SCRlog will crash my game and the only way to make it not crash is to install SCMlog

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