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Flame

HRT 1.4

Recommended Posts

Kalvin

I prefer the 2nd one to the 1st, use them.

Great job, man! cookie.gif

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Death2Drugs
I prefer the 2nd one to the 1st, use them.

Great job, man! cookie.gif

Same thing here. Much more seamless!

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Flame

Okay, guys. In mod will be second variant of the texture. Thanks for your opinion. icon14.gif New screenshots tomorrow.

 

 

cookie.gif

tounge2.gif

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Flame

 

LAw2, part 5

 

Santa Maria pier sign

 

user posted image user posted image

 

user posted image

 

Stone surface on the side area with lighthouse.

 

user posted image

 

Tomorrow will be new pics. wink.gif

 

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Death2Drugs

Looks great as usual, keep up the good work! smile.gif

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Flame

 

LAw2, part 6

 

Hill

 

user posted image user posted image user posted image

 

Afternoon and evening.

 

user posted image user posted image

 

Stones, grass and plants on the hill.

 

user posted image

 

New texture vs old.

 

user posted image

 

Also film studio textures are released as separete mini-mod; 13 Mb; English readme included).

 

Edited by Flame1251

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SnowySA

Nice!!

A question, how did you added mipmaps? Or are the mipmaps possible?

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Flame
Nice!!

A question, how did you added mipmaps? Or are the mipmaps possible?

Mipmaps are possible, I add mipmaps in G-TXD.

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d3jan

 

user posted image

the textures are great biggrin.gif nice progress, but that bush looks awful, no disrespect bored.gif

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SnowySA
user posted image

the textures are great biggrin.gif nice progress, but that bush looks awful, no disrespect bored.gif

Blame Rockstar Games for these ugly bushes.

They are just 4 polygones with a texture with alpha.

 

@Flame,

Can you help me more with the mipmaps, please?

On which textures do you recommend me to add mipmaps?

And what number of mipmaps do you recommend me?

 

Filesize doesn't concern me. We live in 2013 in a few weeks and there is more HDD space available out there.

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Apu889

HD textures with orignal SA taste? looks great icon14.gif

and how big filesize when its finished?

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Flame

 

LAw2, part 7

 

Window one of the buildings on the pier. The shape is not quite the same, but quality better in a hundred times.

 

user posted image

 

Parking near the beach. Arrows I yet did not do. (Screenshots with old textures and with new textures are captured at different times of day).

 

user posted image

 

And few other screenshots.

 

user posted image user posted image user posted image

 

Thank you all for your support and comments. I remind you that everyone also can support work by making any donate.

WebMoney: Z562386371104, E376985203769, R282393993318, U634164665477.

Names or nicknames of people, who supported development, will be listed at first thread page.

 

 

 

HD textures with orignal SA taste? looks great  icon14.gif

and how big filesize when its finished?

Thanks! It is too early to say about HRT 1.4 distributive size, but, for example, only textures from previous section (LAwn) are weighed 350 Mb.

 

 

Can you help me more with the mipmaps, please?

On which textures do you recommend me to add mipmaps?

And what number of mipmaps do you recommend me?

I use 7 mipmaps - the optimum amount, but you must point 8 levels in G-TXD (main texture is considered as the zero). In general, I think that mipmaps not required only for small textures (less then 256x256 pixels), textures more than 512x512 pixels need them most. I hope my help was useful. If anything, you may ask me in PM. smile.gif

Edited by Flame1251

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Flame

 

LAw2, part 8

 

Door under the pier (if I correctly call it).

 

user posted image

 

Lighthouse.

 

user posted image user posted image

 

Grass and plants in some places.

 

user posted image user posted image

 

And:

 

I make new texture for stone pavement on LAw section.

 

user posted image user posted image user posted image

 

 

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Death2Drugs

Looks amazing as usual! I like the new pavement texture for the stone pavement.

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MrMateczko

SA community will be glad, if you complete this mod. Great job, and keep it up!

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aStiffSausage

@MrMateczko

 

What do you mean with "if"? notify.gif

 

 

 

@Flame1251

 

Great job so far! Keep that up and this will be the best re-texture for SA so far! smile.gif

Btw, if I understood right, this also has mipmaps?

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MrMateczko
@MrMateczko

 

What do you mean with "if"? notify.gif

What if he doesn't finish the mod?

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Flame

 

LAw2, part 9

 

In this report you can see and new places, and new screenshots with places which I already showed you earlier. One of buildings, the hill, "Sprunk" advertisement, park, detail texture of one of the roofs, lighthouse and other.

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

 

 

 

SA community will be glad, if you complete this mod. Great job, and keep it up!

 

Great job so far! Keep that up and this will be the best re-texture for SA so far! smile.gif

Btw, if I understood right, this also has mipmaps?

Thank you, guys! Such comments are very pleasing for me.

 

 

What do you mean with "if"? notify.gif

I think that more correct word - "when", because I exactly will finish this project. cool.gif

 

About mipmaps. Yes, I use mipmaps maybe for almost all textures (and especially for HD textures).

 

At one time I thought is it necessary or not... Metering of FPS did not show much difference, but... I think that if I do not used mipmaps, I had to constantly deal with crashes. So, this is good think. In addition, this optimization eliminates the blinking of HD textures.

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MrMateczko

 

In addition, this optimization eliminates the blinking of HD textures.

Now this is awesome. I do have modded SA right now, and it looks fabulous, but the textures blinks confused.gif.

Also, will this mod require memory512.cs CLEO script or not?

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TheGodfather.

Great job..Friend..Waiting for final release..

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Death2Drugs

Great screenshots, really nice to see progress is going smooth.

 

Is the particle system being re-made?

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Flame

 

LAw2, part 10.

CJ's house on the Santa-Maria beach

 

user posted image

 

user posted image user posted image

 

user posted image user posted image

 

And two other screenshots.

 

user posted image user posted image

 

 

Thanks again for your comments. icon14.gif

 

 

Also, will this mod require memory512.cs CLEO script or not?

I run my work version of the mod with memory512.cs. SA Stream Fix inferior to this script. Maybe HRT 1.4 will be supplied with memory512.cs.

 

 

Is the particle system being re-made?

Yes, particle system definitely will be the new, but it's hard to say anything for sure. But I know that everything will look cool.

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MrMateczko

Is vehicle.txd also gonna be new, with like 2048x2048 textures?

Anyways, nice job, as always, keep it up! CJ will be proud of you. biggrin.gif

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Gramps

Nice work there Flame! Looking really good icon14.gif

 

I've tried those 'mini-mods' that you have released so far relating to this mod .. the Film Studio, and the Hospital in LS. Looks very very good ingame icon14.gif

 

Just a quesiton, are you going to release further mini-mods for this? For example, when you finish retexturing all of LAw2, will you release it?

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TheD94

Looks very good man. It's going to be better than SRT3 in my opinion because you keep the orginal "San Andreas world colors", if you know what I mean. icon14.gif

 

What about vegetation like palms, trees, bushes, grass, flowers, etc...? Any plans for that?

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HPro

Really good man.

 

Send me a message when u've released it with All San Andreas retexturing Finished.

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Flame

Thanks for comments again. wink.gif

 

 

Is vehicle.txd also gonna be new, with like 2048x2048 textures?

Anyways, nice job, as always, keep it up! CJ will be proud of you. biggrin.gif

Yes, textures for vehicle.txd I also plan to replace. Maybe not all textures in this file will be in 2048x2048 pixels, but them will be look good.

 

 

Just a quesiton, are you going to release further mini-mods for this? For example, when you finish retexturing all of LAw2, will you release it?

Yes, I plan to release some mini-mods, but do not think that is worth to release separate releases of the cities or sections. Old versions of HRT (HRT Pack) are released in this style: at first - version with only one city, then - version with new city (and previous city is included) etc. Some users were muddled.

 

 

What about vegetation like palms, trees, bushes, grass, flowers, etc...? Any plans for that?

Flowers - sometimes improves, when there are in the file with the building. Completely change not think; everything are looks tolerable.

Shrubs - full replacing. So far I replace bushes, found in the files of the buildings. At the previous screens you can see some of them, also agave and mini-palms.

Grass. Grass textures are fully new, but about 3D (sprite) grass (almost invisible in original SA) I have not decided.

Trees will be completely replaced. Not the models, but only the textures. This provides stability, in contrast to the incorporation of third-party trees mods.

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HPro

I advise you to give the download only when you've finish all the work.

 

Can you please tell me why my SA:MP is crashing when i edit my gta_int.img?

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Flame

 

LAw2, part 11.

Santa Maria beach

 

user posted image user posted image user posted image

 

user posted image user posted image user posted image

 

user posted image user posted image

 

user posted image

 

I remind you that everyone also can support work by making any donate.

WebMoney: Z562386371104, E376985203769, R282393993318, U634164665477.

Names or nicknames of people, who supported development, will be listed at first thread page.

 

Also visit HRT 1.4 page on Mod DB.

 

 

 

 

I advise you to give the download only when you've finish all the work.

 

Can you please tell me why my SA:MP is crashing when i edit my gta_int.img?

I do not know what caused crash. If SA-MP correctly works when you use the original gta_int.img, try add new files gradually and run game after each file.

Edited by Flame1251

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