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Flame

HRT 1.4

Recommended Posts

headmetalbanger

I think this is great, keep it up! icon14.gif

 

EDIT: Last message for you, I don't read this , next time use PM.

Edited by headmetalbanger

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BLlTZ
I think this is great and better than sh*tty "SRT", keep it up! icon14.gif

Is not the first time when I notice that you debate on other threads about SRt3 so I just let you go, but this time you replayed just to post random thoughts about something that bothers you. Showing such hate towards other materials, fine I don't care, you aren't on the same level with the mod, I understand you poor fellow, but don't come here with propaganda and turn other threads here into SRt3 exclusive ones. I don't know what the f*ck SRt3 has done to you in order to affect and damage your little life so badly, more that I don't even know who the heck you are, I haven't seen a topic from you so even more that your new.

 

Keep it to your personal, I don't go like you to other threads just to show how in incompatible they are towards me. This forum is to be together and maybe appreciate the work that is done; NO ? you don't like something, I don't see the reason to post such garbage, so mind you own time correctly or else you want to end up with WWEFAN.

 

You can do this wherever you want, on clouds, buildings, rage on streets but not on forum because they aren't open and pay their bills just to accept kinds like you.

 

Just to a friendly reminder. You are just one guy on this entire earth, so why should I care ? I care that your throwing with turd on this forum and threads and not to me.

 

 

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vans123

hating the work of other people is the worst atitude you can take

before you come and do lame critics over so awesome work, be sure you have the same quality of work and skills like the one you are throwing trash on

 

if you dont like SRT, fine stay like that but theres no need or valid point in saying it to public on every texture thread you see

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Flame

Hey! Let's not fight, guys. smile.gif

 

I have a good news for those who wait HRT 1.4. We have taken another step to the release because work with LAwn section is finished!

 

Next target - LAw2, but we little digress from it in other reports.

 

 

LAwn. Part 16

Yet another Cluckin' Bell

 

user posted image

 

user posted image user posted image user posted image

 

user posted image user posted image

 

"Comb" on top of the building has a reflection.

 

Edited by Flame1251

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tommzy2

can't wait for this sexy re-texture smile.gif

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headmetalbanger

Looks amazing icon14.gificon14.gif

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Flame

 

Interiors: Sweet's House, Ryder's House, OG Loс's House, house of Denise, Jay's Dinner

 

Let distract from the city. This is new textures of some interiors.

 

All interiors you can see only in the cut-scenes (except house of Denise, which is not used in standard game - screenshot 1 - and Barbara's Police Station (I don't make screen) - also not used in original game, but I add enhanced textures to the mod); on second screen you can see textures of Jay's Dinner in the desert; third screenshot - OG Loс's House (shows only in one cut-scene), screenshots 4-5 - Ryder's House, screenshots 6-8 - Sweet's House.

 

Textures based on the textures from Hidden Interiors HQ, but have been heavy modified.

 

user posted image user posted image user posted image

 

user posted image user posted image user posted image

 

user posted image user posted image

 

By the way, anyone can support the development of mod and perhaps even accelerate its by making any donation (WebMoney: Z562386371104). I must say that I do not do mod for commercial gain (and it is impossible) but any donation would be the best stimulus to finish work faster.

Edited by Flame1251

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Rage Team_old

You should fix the UV mapping on table in dinner.

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Death2Drugs

Interiors look great. This will all be a good mod!

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Flame

 

Interior: Las Venturas City Planning Department

 

Textures of Las Venturas City Planning Department, based on textures from Hidden Interiors HQ (to get into this building can be only in one mission or with help of Hidden Interiors HQ mod).

 

user posted image user posted image user posted image

 

user posted image user posted image

 

 

 

Death2Drugs, thanks for support and your interest. wink.gif

 

Rage Team_old, of course, but given that the table shows literally seconds in the cut-scene, is not strictly necessary.

Edited by Flame1251

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headmetalbanger

Wow, very clean, awesome, I can't wait for this, I like HRT 1.3 but this better and better each update! icon14.gificon14.gif

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Flame

Vehicles: Barracks, Journey and Walton


In today development report I tell you about vehicles.

Some people would think that retexturing of vehicles - is useless venture because textures are not improve much a quality of cars, quite another thing - a new models. Someone would say that all of the already install a new cars and don't play with original cars... I partially agree with this allegations. But! Make new models, I do simply not able to. With the installation options I have not yet decided, but if there is version with manual installation, users can choose - install a new textures for cars or not. And even if the new textures will improve slightly quality of cars - why not?

At one time I redid some cars (Barracks, Journey, Marquis, Savanna, Walton) textures and release them as mini-mods. All that textures are included in HRT Pack 1.3: Enhanced Edition and released as separate pack.

For HRT 1.4 I partially use textures from that mods only for Barracks, Journey, Walton and Savanna (only some paint works). All other cars textures will be made from scratch.


Barracks

19d0d7214838078.jpg cbb2da214838167.jpg 133d4d214837905.jpg

b73171214838227.jpg ed93ac214838116.jpg

3f3596214837944.jpg aad2b7214837926.jpg

Journey

4a8bd4214838034.jpg 92abc7214837985.jpg

Walton

(Old picture not from HRT 1.4, but from old separate mod; captured in Spring Season 2.0).

0ffbf3214847728.jpg




P.S. Yesterday I post at GTAForums my another very-very cool mod - Endless Summer. Enjoy it. wink.gif Edited by flame1251

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Gramps

Already have those vehicles in my game from when they got released @ LibertyCity.ru ..

 

Do you think its possible to do for the water, what you did for the windows on the hospital? Make them reflective .. ?

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Flame

 

Vehicles: Marquis

 

Marquis, this sailboat, have a completely new texture, not as in my old mod.

 

user posted image user posted image user posted image

 

user posted image user posted image

 

 

 

I remind that anyone can support the development of mod and perhaps even accelerate its by making any donation (WebMoney: Z562386371104).

 

 

Already have those vehicles in my game from when they got released @ LibertyCity.ru ..

 

Do you think its possible to do for the water, what you did for the windows on the hospital? Make them reflective .. ?

Journey and Walton now the same as in old versions but Barracks is better. Camouflage is old, but wood, "fabric" textures are new. About reflections. Will have to explain a little. Some hospital windows have just a reflection painted on texture; facade has reflection of a different type, but the meaning is the same, reflections are not moves... But reflections on some other objects (like Cluckin' Bell building) are movable. Because the moving reflection normally displays only on convex objects. So, for water these methods not suitable. But... I'm just going to use ENBSeries. I'm going to make excellent settings for it. icon14.gif

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Gramps

Look forward to it !

 

Are you going to replace every vehicle texture in HD?

 

Your job just seems to get bigger and bigger ..

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Flame
Are you going to replace every vehicle texture in HD?

 

Your job just seems to get bigger and bigger ..

Yes, all vehicles. This mod - is terrible, giant work. It seems, you're the first user, who noticed this. Maybe that's why I'm trying to cheer up himself with the idea of ​​donations.

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Triple Penetration
Your job just seems to get bigger and bigger ..

You don't say. San Andreas is damn big for retextures. Good thing - textures are reused very often.

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nabnabnabn

looks greate icon14.gif

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Flame

 

Vehicles: Savanna

 

Ordinary color of body, car interior

 

Because Savanna based on 1963 Chevrolet Impala, I find Impala's interior and similar steering wheel and radiator grill.

 

user posted image user posted image

 

user posted image user posted image

 

Paint work 1 (similar to the original, but flames are new; this and second paint work from separately released in 2011 mod by me).

 

user posted image user posted image

 

Paint work 2

 

user posted image

 

Paint work 3

 

user posted image

 

 

 

nabnabnabn, thanks. smile.gif

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Death2Drugs

I like that you're retexturing the interiors, which were pretty bad looking with the original game. They look much better now!

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Flame

Hmm! I don't see "any updates?" and similar questions.... Anyway, mod still in the development. In addition to working on it, I have other things to do, but I will not give my heavy burden.

 

 

LAw2. Part 1

 

LAw2 - this a fairly large section of Los Santos, which continues other "beach" section - LAw.

 

user posted image

 

Here are two new comparative pictures.

 

user posted image user posted image

 

New textures made in high resolution 2048x2048 pixels.

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TheGodfather.

You are really an awesome texturer dude..I hope you finish the mod faster

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[WC]Cloud

when do you think are you finish this mod ?

More as 1-2 months ?

 

Your mods are very nice , thx for making and shareing =)

 

cookie.gifcookie.gif

 

/edit: will be this mod with sa-mp compitable ?

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Flame

 

LAw2. Part 2

 

Pavement on the way to the lighthouse. Original texture made in resolution 128x128 pixels, texture in HRT 1.4 - 2048x2048.

 

user posted image

 

LOD-texture for the railways (original variant of the texture I posted earlier).

 

user posted image

 

And, for a change, roof texture not similar to the original.

 

 

 

 

You are really an awesome texturer dude..I hope you finish the mod faster

Thanks. smile.gif

 

 

when do you think are you finish this mod ?

More as 1-2 months ?

 

Your mods are very nice , thx for making and shareing =)

 

cookie.gif  cookie.gif

 

/edit: will be this mod with sa-mp compitable ?

I'm trying to finish faster, but not always enough time and sometimes I even want distraction for other mods, but HRT is still constantly progressing.

 

I plan to do mod fully compatible with SA-MP. Thanks for cookies. tounge.gif

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Radz

I am going to replay Sanandreas with this mod, Modern Day cars & some shinny ENB Effects once this Mods finish, Hope it will be finished before GTA 5 Launch

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Flame

 

LAw2, part 3

 

Warning, it's a test versions of textures. I'm not quite sure of the textures, so I decided to ask you.

 

Pavement. Not ideal seamless, but in general, looks not bad. Do I need to enhance this texture?

 

user posted image user posted image user posted image

 

Wooden surface on the beach. Is it suitable?

 

user posted image

 

 

 

 

I am going to replay Sanandreas with this mod, Modern Day cars & some shinny ENB Effects once this Mods finish, Hope it will be finished before GTA 5 Launch

Thanks for comment. Mod 100% will be released before release GTA V. smile.gif

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Stryfaar

Looks great, you could try and make the textures to not look 'tiled'. icon14.gif

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Death2Drugs

Looks awesome, keep it up!

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Flame

 

LAw2, part 4

 

So, I did another version of the texture of wooden walkway along the shops.

 

I propose you select one of two.

 

user posted image

 

user posted image user posted image

 

Enhanced texture of pavement near the lighthouse. More seamless now.

 

user posted image user posted image user posted image

 

 

JF-Mir2, Death2Drugs, thanks for comments. smile.gif

Edited by Flame1251

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vans123

looks way better

 

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