Flame Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) Question for you, mates. As you know, some time ago I decided to use some textures from GTA IV, V and re-released on Android LCS. These games have also some common textures with SA, but in better quality (for SA they were reduced in that times). The textures are used not in the initial view; as the other textures, they were matched to colors and contrast of original textures to be similar to the original ones, so they don't look like "textures from V", for example. Also part of textures from other GTA games is small. But I care about "legal" question. How do you think, should I use in further these textures, or would it be better to replace them by my textures\textures from open libraries (it takes time again)? Edited November 4, 2017 by Flame Link to comment Share on other sites More sharing options...
4Arty Posted November 4, 2017 Share Posted November 4, 2017 Well, modding dies. I think you haven't got enoght time for longest way. .M.S and Flame 2 Link to comment Share on other sites More sharing options...
Flame Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) Who knows, maybe. But I don't think that the modding dies. Such series as GTA will always has a lot of fans, including fans of old games, and it will be always interesting to research games materials, change something... But for me, if be honest, modding is not so interesting, like earlier. Edited November 4, 2017 by Flame .M.S and IlyaKostygov 2 Link to comment Share on other sites More sharing options...
LaDiDa Posted November 4, 2017 Share Posted November 4, 2017 If these textures are non-downscaled textures that are in the game as you say they are, sure, why not use them (doesn't surprise me that they re-use assets). You also mentioned you made the colors match with the rest so that's just a job very well done then. Flame 1 Link to comment Share on other sites More sharing options...
Flame Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) If these textures are non-downscaled textures that are in the game as you say they are, sure, why not use them (doesn't surprise me that they re-use assets). You also mentioned you made the colors match with the rest so that's just a job very well done then.I also think so, but I use also not only non-downscaled textures, but some ones that it is difficult to made or find, for example the shops facades. Edited November 4, 2017 by Flame Link to comment Share on other sites More sharing options...
LaDiDa Posted November 4, 2017 Share Posted November 4, 2017 If these textures are non-downscaled textures that are in the game as you say they are, sure, why not use them (doesn't surprise me that they re-use assets). You also mentioned you made the colors match with the rest so that's just a job very well done then. I also think so, but I use also not only non-downscaled textures, but some ones that it is difficult to made or find, for example the shops facades. In that case just do what you think looks best (or provide some screenshots with comparisons and ask for opinions? Not everything has to exactly match vanilla, at least not for me. Some vanilla stuff are also R* mess-ups so in that case changing them could only make it better). .M.S and Flame 2 Link to comment Share on other sites More sharing options...
.M.S Posted November 4, 2017 Share Posted November 4, 2017 Flame, would not you rather call someone to help you with the project? because with more people in the project, you could finish the mod in a shorter time. Flame and Vills SkyTerror 2 Link to comment Share on other sites More sharing options...
Flame Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) Back to LAn section (continue): Different places This is a continue of previous report. As I wrote, despite the started work with the third part of the Los Santos (LAs), previous parts (LAn and LAn2) were highly updated from previous stages of work. Because of this I offer you to back for some time on this part, and then we move on the LAs.Here a lot of screenshots with remapped buildings, including minor parts like the metal stairs, roads... From the other time resolution of some textures was raised, because now I use not reduced (because of optimization), but full-size textures (thanks to plugins), how they were done initially. Pay attention also to the new textures of sidewalks. Read full news on hrt-mod.com:Back to LAn section (continue): Different placesSee the images also on Mod DB Flame, would not you rather call someone to help you with the project? because with more people in the project, you could finish the mod in a shorter time.Doing the mods in team is a really good idea, but I want finish this mod in the same way as it was started. Edited November 4, 2017 by Flame IlyaKostygov, -Anti-, Darkdrium and 6 others 9 Link to comment Share on other sites More sharing options...
Flame Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) Also for me is important your opinion about one question: Thoughts about improved HRT Pack 1.3 and the new poll. Now I started the new poll and it is connected with possible version of old HRT Pack 1.3. For a lot time I think periodically about improving of this old version. This mod, that was released in 2010, is still very interesting for people and it has 66863 (for today) downloads (version with autoinstaller). For me this mod seems a very simple now, because it was my first global modification for San Andreas, and I see a lot of shortcomings: the textures were made in very naive way, sometimes very bright colors etc. Also it has not MIP mapping feature (in that times it was not popular feature). So it will be interesting to improve the old version. Not generally improve, of course, not remake all the mod (because for this I do HRT 1.4; HRT 1.4 is made full from scratch and does not share any files from 2010 mod), but fix some shortcomings and add MIP maps. At the same time it's different question, whether to return to previous works, or leave them, just perceive it as something that is already done and just go ahead, to the next projects. Anyway, now I'm not doing anything, but I'm just thinking. Edited November 4, 2017 by Flame Link to comment Share on other sites More sharing options...
LaDiDa Posted November 4, 2017 Share Posted November 4, 2017 Those are some awesome improvements over the old (HRT) textures I must say! Can't find the mentioned poll, but maybe do enhanced versions of your older mods after this project (I mean if that is something you like doing by all means do it!)? Flame 1 Link to comment Share on other sites More sharing options...
Flame Posted November 4, 2017 Author Share Posted November 4, 2017 (edited) LaDiDa, oh, the poll is in the right part of the site. I must raise it higher. Unfortunate it's impossible to put it into the body of material. but maybe do enhanced versions of your older mods after this project Maybe. In the same time this (possible) one can be like a such kind of "warm-up" ("opening act").BTW, all my previous global modifications already were improved (I mean the mods about different seasons), except the winter mod, because I lost all the materials in that times and there is no desire to finish it's improved version. Edited November 6, 2017 by Flame Link to comment Share on other sites More sharing options...
Amadeo1234 Posted December 14, 2017 Share Posted December 14, 2017 Good job, Flame! Well done. Flame 1 Link to comment Share on other sites More sharing options...
Flame Posted December 23, 2017 Author Share Posted December 23, 2017 (edited) Back to LAn: Only few fixed places I again apologize for so long delays between development reports. As you remember, the third (conditionally speaking) section of Los Angeles, LAs, is in the development now. At the same time, the first and second ones (LAn and LAn2) were highly improved. In this report you'll see some changes, connected with models on the LAn section.On the first three images a typical mistake of the game's models: incorrect texture mapping. It's not difficult and not long to fix one such model; but if you have hundreds of such models it is a quite another matter. The fourth image prelight error (lightning parameters) fixed. On the fifth and sixth images is a «hole» in the model. These holes also were fixed. And finally, on the seventh and eighth images you can see the part of the object that does not have palpability, so player can fall through it. Was fixed too. About the terms of release. I want to say that I decided not to say an exact or even approximate mod's release date. Excuse me if this upsets you, but this would be better than to say new terms each time and not to keep promises then.Also I want to express gratitude to people who find mistakes and misprints in the mod (and on the site) and send me messages about them. ... And the time of approaching winter holidays starts! I wish everyone to have a good time, to choose great gifts for your close people and to enjoy this wonderful atmosphere of soon Christmas and New Year!Read full news on hrt-mod.com: Back to LAn: Only few fixed placesSee the images also on Mod DB GTANet Annual Awards 2017: The Best Texture Mod And a very big reason for joy. According to GTANet Annual Awards 2017, the mod was chosen as the best texture mod. Thanks to all people who have voted for the mod! And I hope that you will not be disappointed with the choice. Edited December 23, 2017 by Flame LaDiDa, DEALUX, Darkdrium and 13 others 16 Link to comment Share on other sites More sharing options...
LaDiDa Posted December 23, 2017 Share Posted December 23, 2017 Congrats on best texture mod (although that's kinda missleading with all these model fixes)! Flame 1 Link to comment Share on other sites More sharing options...
Flame Posted December 23, 2017 Author Share Posted December 23, 2017 Thank you, LaDiDa! And thanks to all! ClaudeSpeed1911 1 Link to comment Share on other sites More sharing options...
Stellasin Posted December 24, 2017 Share Posted December 24, 2017 Congrats mate you're doin an awesome job! Flame 1 Link to comment Share on other sites More sharing options...
Aaronre99 Posted December 29, 2017 Share Posted December 29, 2017 Will be any "modding present" for the new year by flame? Flame 1 Link to comment Share on other sites More sharing options...
Flame Posted December 31, 2017 Author Share Posted December 31, 2017 I hope will be a lot of interesting presents in 2018! Happy New Year, mates. LaDiDa, Aaronre99 and katienator 3 Link to comment Share on other sites More sharing options...
LaDiDa Posted December 31, 2017 Share Posted December 31, 2017 Happy new year!!! damiann69, Flame and Aaronre99 3 Link to comment Share on other sites More sharing options...
BLlTZ Posted January 17, 2018 Share Posted January 17, 2018 I'm very proud of you. This long term topic and project shows true dedication, that for others could had drag and sink them in sand because of the tremendous implication of working hours taken from their personal life, but you didn't give up and the project didn't beat you. Ezekiel, Marty McFly, damiann69 and 4 others 7 Link to comment Share on other sites More sharing options...
Flame Posted January 18, 2018 Author Share Posted January 18, 2018 Thank you BLITZ, you understand me. I also have great respect you personally and your project, that in some aspects, including quality, is great example for me. The Implex 1 Link to comment Share on other sites More sharing options...
Reameb Posted January 19, 2018 Share Posted January 19, 2018 Looks very good! Gonna wait for this one! Very nice work :^) Flame 1 Link to comment Share on other sites More sharing options...
Marty McFly Posted January 23, 2018 Share Posted January 23, 2018 So hoping this'll get released at some point. LaDiDa, Lennie., Ruvix and 5 others 8 Link to comment Share on other sites More sharing options...
YOEL_44 Posted February 2, 2018 Share Posted February 2, 2018 Just a little cuestion, is the Development progress map up to date? Link to comment Share on other sites More sharing options...
Flame Posted February 6, 2018 Author Share Posted February 6, 2018 Yes, I update this Map from time to time, but I haven't not updated it for a long time. Link to comment Share on other sites More sharing options...
4Arty Posted March 19, 2018 Share Posted March 19, 2018 Flame, are you still in business? Flame and Derrick Keno 2 Link to comment Share on other sites More sharing options...
Flame Posted March 24, 2018 Author Share Posted March 24, 2018 (edited) Hey 4Arty. Yes, I am still in business, and mod's bright times are ahead. Edited March 24, 2018 by Flame 4Arty, WarButler, LaDiDa and 1 other 4 Link to comment Share on other sites More sharing options...
MysticBlast3r26 Posted March 25, 2018 Share Posted March 25, 2018 Flame, does this mod require previous version like HRT 1.3 ?? and can you give me the latest link of the mod?another thing i wanna know that is this mod complete and re-textures the whole map? Link to comment Share on other sites More sharing options...
Flame Posted March 25, 2018 Author Share Posted March 25, 2018 (edited) Hey MysticBlast3r26. This mod does not require installation of any previous mod. Just because it's completely new mod, not new version of HRT Pack 1.3. The mod was considered like a new version of previous mod at the beginning, but now this is fully new project and it haven't any shared files with old mod. And yes, in this mod will be retextured the whole game map, and also all the interiors. And link... It's not released yet. Edited March 25, 2018 by Flame kkjj and Derrick Keno 2 Link to comment Share on other sites More sharing options...
MysticBlast3r26 Posted March 26, 2018 Share Posted March 26, 2018 Flame, now i seewaiting for the release ​ ​ would be cool if you also retexture CJ as well! Flame 1 Link to comment Share on other sites More sharing options...
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