Flame Posted August 27, 2012 Author Share Posted August 27, 2012 LAw. Part 9 Link to comment Share on other sites More sharing options...
CCPD Posted August 27, 2012 Share Posted August 27, 2012 Looks very good. How far is it from completion? Will you edit all environment textures, including trees and leafs? Link to comment Share on other sites More sharing options...
Flame Posted August 29, 2012 Author Share Posted August 29, 2012 (edited) Looks very good. How far is it from completion? Will you edit all environment textures, including trees and leafs? Difficult to say when the mod will be ready. Now I almost finished work with Los Santos. And still remain: San Fierro, Las Venturas, countryside and desert region... Also all interiors. But the following cities not so technically hard (number of sections far below). I plan to replace the texture of the all trees. But so far, I only recycle plants like agaves and bushes (because they are in TXD-files with textures of the streets and buildings). LAw. Part 10 Edited August 29, 2012 by Flame1251 Link to comment Share on other sites More sharing options...
GTAEngineTeam Posted August 29, 2012 Share Posted August 29, 2012 The Textures are HD..can you tell me which IMG Tool you using.. sometimes when you putt HD Textures in txd file--yoi have some bugs in game...lol Link to comment Share on other sites More sharing options...
erorcun Posted August 29, 2012 Share Posted August 29, 2012 Shame, there isn't bump maps support in SA. Link to comment Share on other sites More sharing options...
Flame Posted August 30, 2012 Author Share Posted August 30, 2012 (edited) Shame, there isn't bump maps support in SA. Yes, SA not support bump-mapping, but support a kind of optimization named MIP-mapping. Think you made a mistake in terms. The Textures are HD..can you tell me which IMG Tool you using.. sometimes when you putt HD Textures in txd file--yoi have some bugs in game...lol I use Alci's IMG Editor for adding\replacing files in IMG-files. And... I thought, and I decided that I use the textures that you found (three original textures from GTA SA). They are useful to me. Thank you again. Edited August 30, 2012 by Flame1251 Link to comment Share on other sites More sharing options...
Flame Posted September 1, 2012 Author Share Posted September 1, 2012 LAw. Part 11 Link to comment Share on other sites More sharing options...
t0grul Posted September 2, 2012 Share Posted September 2, 2012 It's amazing that you're keeping original style. Good luck mate Link to comment Share on other sites More sharing options...
Flame Posted September 2, 2012 Author Share Posted September 2, 2012 LAw. Part 12 The last set of screenshots from section LAw, Los Santos. Next section (on which I working already) - LAwn. It's amazing that you're keeping original style. Good luck mate Thank you. Link to comment Share on other sites More sharing options...
Flame Posted September 3, 2012 Author Share Posted September 3, 2012 I have one technical problem, maybe someone can help me - please, see this thread. Link to comment Share on other sites More sharing options...
Flame Posted September 5, 2012 Author Share Posted September 5, 2012 (edited) I working on next section of Los Santos - LAwn. It includes not only ordinary buildings, but some interesting places like Jim's Sticky Ring (cafe with donuts, which likes Tenpenny and Pulaski), hospital, cemetery etc. LAwn. Part 1:Jim's Sticky Ring It's time to present one of the features of mod: besides replacement of textures, some models also will be improved. This is the first mod devoted to improving graphics in GTA San Andreas with this feature. For first, I was a little improved building of the cafe - donut is round now, also added reflection. The same screenshots at imgbox Unfortunately, I could not figure out how to combine correct reflection and prelight, because of this I don't use prelight for this model (but at night the building still looks not bad), if someone can help me, see this thread. Edited September 6, 2012 by Flame1251 Link to comment Share on other sites More sharing options...
BLlTZ Posted September 5, 2012 Share Posted September 5, 2012 Uh, why should you spend so much time on 3D reflection when you can use Photoshop to make reflection to donut texture, chrome, metal effects; works day and night. At least for me it works all the time. Link to comment Share on other sites More sharing options...
Flame Posted September 5, 2012 Author Share Posted September 5, 2012 Uh, why should you spend so much time on 3D reflection when you can use Photoshop to make reflection to donut texture Yes, I often do that. But when the reflection is "drawn" on the texture, it does not change depending on the player's location. Reflection on the model looks more beautiful, it was interesting to use it. Link to comment Share on other sites More sharing options...
Triple Penetration Posted September 5, 2012 Share Posted September 5, 2012 Haha, I like the donut shop now. Good job. Tho the hole ain't as wide as yo momma's. Link to comment Share on other sites More sharing options...
Flame Posted September 5, 2012 Author Share Posted September 5, 2012 Tho the hole ain't as wide as yo momma's ??? Link to comment Share on other sites More sharing options...
Death2Drugs Posted September 6, 2012 Share Posted September 6, 2012 Tho the hole ain't as wide as yo momma's ??? Just another stupid "your mom" joke. Personally I don't find them funny. On Topic: I'm glad you're doing mesh-smoothing! Are you planning to do the hills and perhaps the desert formations? They look ugly as hell. Link to comment Share on other sites More sharing options...
Flame Posted September 6, 2012 Author Share Posted September 6, 2012 Tho the hole ain't as wide as yo momma's ??? Just another stupid "your mom" joke. Personally I don't find them funny. On Topic: I'm glad you're doing mesh-smoothing! Are you planning to do the hills and perhaps the desert formations? They look ugly as hell. Clear. In Eastern European countries such jokes are seen as a very personal and very literally, and can even serve as a reason for conflict. But back to the modification. Yes, I plan do this for some hills in the desert. I think it would look cool. But I hardly do it for the similar areas in the cities (Los Santos hills for example). Link to comment Share on other sites More sharing options...
Flame Posted September 8, 2012 Author Share Posted September 8, 2012 Managed to make it so that donut now looks not so bright at night. Thanks to Mark01 for his help. Tomorrow I will post a new screenshots. Link to comment Share on other sites More sharing options...
Flame Posted September 9, 2012 Author Share Posted September 9, 2012 LAwn. Part 2:All Saints General Hospital Today I post new screenshots of HRT which shows All Saints General Hospital, Los Santos. I continue to not only change the texture, but also to work with models. When I put the new textures, I was surprised that they do not look the way I thought. I did not like very small windows of a standard hospital. Therefore texture imposed by me completely from scratch, also added a reflection on the glass (reflection is "painted" on some textures, but also made some other way on large front windows). (On this screenshot from 3ds Max reflection more visible). Also have to say that I finally began to eviscerate GTA IV resources and took out some textures from they. I found, as many have said, some textures from the old GTA games, but in a better quality (although I thought that there will be a lot more). Some other textures also useful. For example, windows of this hospital were made based on windows from GTA IV. But the textures from GTA IV will be a little bit and they will look different because the familiar textures should not throw you in the eye. Link to comment Share on other sites More sharing options...
Death2Drugs Posted September 9, 2012 Share Posted September 9, 2012 Today I post new screenshots of HRT which shows All Saints General Hospital, Los Santos. I continue to not only change the texture, but also to work with models. When I put the new textures, I was surprised that they do not look the way I thought. I did not like very small windows of a standard hospital. Therefore texture imposed by me completely from scratch, also added a reflection on the glass (reflection is "painted" on some textures, but also made some other way on large front windows). (On this screenshot from 3ds Max reflection more visible). Also have to say that I finally began to eviscerate GTA IV resources and took out some textures from they. I found, as many have said, some textures from the old GTA games, but in a better quality (although I thought that there will be a lot more). Some other textures also useful. For example, windows of this hospital were made based on windows from GTA IV. But the textures from GTA IV will be a little bit and they will look different because the familiar textures should not throw you in the eye. I see you're using GTA IV textures. That's good. I've noticed that there are a lot of similar textures in IV, if not they're the exact same textures that date back possibly as early as 1999! Good idea! I noticed IV used a lot of SA and III textures, but in their original, HD form. Link to comment Share on other sites More sharing options...
Dragonji Posted September 10, 2012 Share Posted September 10, 2012 Any ETA? Link to comment Share on other sites More sharing options...
Flame Posted September 10, 2012 Author Share Posted September 10, 2012 That's good. I've noticed that there are a lot of similar textures in IV, if not they're the exact same textures that date back possibly as early as 1999! Good idea! I noticed IV used a lot of SA and III textures, but in their original, HD form. Something tells me that Rockstar will still be using some old textures. And, if think, all textures of the San Andreas are in the their "storages" in excellent original quality... And I spend so much time to their re-create. Sad thoughts. Any ETA? Estimated time of arrival? No, not yet. New screenshots. LAwn. Part 3:All Saints General Hospital In these screenshots better view new texture mapping - windows no longer such small and hospital looks much more realistic. Model prelight also made. Link to comment Share on other sites More sharing options...
Flame Posted September 14, 2012 Author Share Posted September 14, 2012 LAwn. Part 4:Film Studio New screenshots, guys. Link to comment Share on other sites More sharing options...
Death2Drugs Posted September 14, 2012 Share Posted September 14, 2012 Awesome! Link to comment Share on other sites More sharing options...
Flame Posted September 15, 2012 Author Share Posted September 15, 2012 LAwn. Part 5:Film Studio Death2Drugs, thanks again. Link to comment Share on other sites More sharing options...
Gramps Posted September 15, 2012 Share Posted September 15, 2012 Hospital and Film Studio look great; keep it up Link to comment Share on other sites More sharing options...
Flame Posted September 16, 2012 Author Share Posted September 16, 2012 LAwn. Part 6 A few screenshots of quite ordinary places. On screenshots 2 and 3 you can see original tile texture, but "replicated" - more smaller and proportionate. Comparative screenshot below this text shows standard texture from SA and the same texture, but from GTA IV, in better quality. methodunderg, thanks. Link to comment Share on other sites More sharing options...
Flame Posted September 17, 2012 Author Share Posted September 17, 2012 LAwn. Part 7 Textures from comparative screens 1 and 2 based on textures from GTA IV. Link to comment Share on other sites More sharing options...
elMarcoPL Posted September 17, 2012 Share Posted September 17, 2012 It should be official DLC. Great job! Link to comment Share on other sites More sharing options...
Death2Drugs Posted September 17, 2012 Share Posted September 17, 2012 This mod only gets better every day! Link to comment Share on other sites More sharing options...
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