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Flame

HRT 1.4

Recommended Posts

MrMateczko

Very nice work!
You said on your site that you'll use ENBSeries, I recommend talking with Marty McFly about it, he's the master of it.
Also just a minor thing, but could you change CJ's hair in the screenshots? I don't like it :)

Edited by MrMateczko

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Flame

LAn, №16:
LAn: Different buildings


Were released fresh HRT 1.4 screenshots with different building and places in Los Santos (LAn section).

 

0_1a9c71_a88a8e4f_M.jpg 0_1a9c66_a768e6ae_M.jpg 0_1a9c67_ac32e2dd_M.jpg

0_1a9c68_ec4d4ed8_M.jpg 0_1a9c69_a806a61a_M.jpg 0_1a9c6a_52bfcffc_M.jpg

0_1a9c6b_9b91df4c_M.jpg 0_1a9c6c_bbb17858_M.jpg 0_1a9c6d_5c0b791f_M.jpg

0_1a9c6f_9b30bd7a_M.jpg 0_1a9c70_8cd3ccbb_M.jpg 0_1a9c72_6e3e100d_M.jpg

0_1a9c73_69e80fd0_M.jpg 0_1a9c74_e04adb90_M.jpg 0_1a9c6e_5a571204_M.jpg

You can see these screenshots also on Mod DB


Read news about this on hrt-mod.com:
LAn: Different buildings


MrMateczko, thanks as always. Yes, I'll change his hair later (in another time, because I am usually not play game, only test the mod), and clothes too (it's time to deliver them to the laundry). Yes, I can contact with Marty McFly later, because I am not very good in all these shaders. Anyway, settings for HRT must be very mild, not as for "screenmakers", because some people do not like ENB like we. I must be careful with style of graphics. Be better if with ENB will be added just few effects.

What do you think about ENB for the mod, guys?

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John McFlay

As always greet work, and my opinion is do not use any ENB series ! the originality of the game is better then anything. :^:

 

waiting for more news. thank you for you're hard work. :^:

Edited by John McFlay

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Flame

Thank you, John McFlay. Anyway, ENB will be optional. I've used it in all my mods, sometimes I've tried to create own mod's atmosphere with ENB (like in Endless Summer), but in HRT original style is important as never.

Edited by Flame

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Edgrd

What do you think about ENB for the mod, guys?

ENB is nice , but somehow i prefer to use SkyGFX rather than using ENB , skyGFX is more performance friendly , and fits SA Better than ENB IMO.

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mh_design

What have you finished, just San Fiero?

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AtikiN

Why, the "Discharger. Evacuator: Part 3" poster not enhanced?

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Flame

Why, the "Discharger. Evacuator: Part 3" poster not enhanced?

It is not fully remade, but improved (as some textures) with method of resolution increasing (with help of special plugin for Photoshop). In the mod there aren't not improved textures.

 

What have you finished, just San Fiero?

Be better if I show you. :)Development progress map.

Edited by Flame

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SeBBy.

 

Why, the "Discharger. Evacuator: Part 3" poster not enhanced?

It is not fully remade, but improved (as some textures) with method of resolution increasing (with help of special plugin for Photoshop). In the mod there aren't not improved textures.

 

What have you finished, just San Fiero?

Be better if I show you. :)Development progress map.

 

 

so you're not going to make countryE ?

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Flame

John McFlay, thank you for your attention, but in this case this is not a bug, this just how mapped texture in the model in original game. I left this building, because new windows textures ideally match to night variants of windows. If I started to move that texture, I can spend a lot of time on this. Such things you can see very often in the games. In GTA San Andreas inaccurate mapping everywhere, hundreds place were fixed.

 

https://fotki.yandex.ru/next/users/flame1251/album/483883/view/1743983- on this screen mapping also was improved after screenshot was captured.

 

SeBBy, I forgot about this section, it will be added to the map, thanks. :)

Edited by Flame

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FMHn

hallo flame, nice progress work as always.

 

i see your latest image had a mip-mapping right? i really love it

but, let me ask you a few questions, please?

 

1. Which texture do you use? the new one texture ( i mean scratched textures or got on free library image or something else ) or enlarge the original texture and make it to the better way?

2. What tools do you use to make that texture?

3. how you fix the inaccurate mapping?

4. also, can you fix some remap/mapping/inaccurate bug like this picture, this is annoy me and this is not the one of bug too :/

 

18193757264_1de39fd590.jpg

gta_sa 2015-06-15 06-32-19-38


sorry sir to much answer :)

 

when i saw your screenshot, your textures reall fits well on GTA SA, ah this is awesome sir! :inlove::inlove:

thanks in advance.

Edited by FMHn

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hammmerman

This is just great.But it looks very clean and there should be some dirt and off the wall :santa:

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Mateos

You don't need to report 1.3 issues, they're fixed already since he's redone most of it :)

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Flame

LAn, №17:
LAn: Different buildings


Few new HRT 1.4 screenshots from LAn section of Los Santos (see the map for details). As always, were retextured not only the buildings, but and minor objects.

Also I must add that in my plans to retexture all props – little general objects like benches, street laps and so on.

0_1aa45d_11a0ca0b_M.jpg 0_1aa46a_7b506a00_M.jpg 0_1aa492_3a3ab362_M.jpg


0_1aa4a6_bf194bf7_M.jpg 0_1aa4b4_1943f7d4_M.jpg 0_1aa4ea_9a48de50_M.jpg

0_1aa506_5d161587_M.jpg 0_1aa51c_63440498_M.jpg 0_1aa52e_adce7c51_M.jpg

0_1aa545_153f1928_M.jpg 0_1aa556_8e0a2275_M.jpg 0_1aa5c7_23b61533_M.jpg

0_1aa5c8_dab53391_L.jpg

You can see these screenshots also on Mod DB


Read news about this on hrt-mod.com:
Different buildings

 

FMHn, hello and again thanks for your words and support. I said that support is very important for me and this is honest truth. What about your questions.

1. I use for the mod, as a rule, textures that created fully from scratch; plus I like to do textures manually from my photos, but very often I use textures from free libraries; also in mod are used original textures that were improved in few ways - or edited in Photoshop and blended with details textures, or improved with plugin (I started to use this method not so far ago) for increasing resolution (but this is little part of the textures in comparison with fully new ones).

2. The same old well-known tools for GTA like TXD Workshop and G-TXD; Photoshop CS6 for editing, sometimes Texture Maker to make seamless textures (this tool has a few ways to make seamless texture from non-seamless one).

3. I fix bad texture mapping on the models in 3ds Max 2011. I search original model with using of Med, then extract it, import to 3ds Max (I prefer DFF plugins by Seggaeman), then fix mapping or improve the model, export. :)

4. I think, I'll fix this place later when will work with this place.

Why do you call me sir? :cool:

hammmerman, thanks! Textures look "cleaner" just because they are in high resolution now, blurry textures really look "dirty", but I add details like dirt or scratches where I consider that this is necessary.

Mateos, moreover - mod is not based on 1.3.

Edited by Flame

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mh_design

I asked you what have you done, because you're planing to release this mod this year, you still have to do countryside, desert and Las Venturas....

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Flame

LAn, №18:
LAn: Some buildings in Los Santos


0_1ab2ec_7aa2ce89_M.jpg 0_1ab2ed_a67ddb8e_M.jpg 0_1ab2ee_bca3a7d1_M.jpg

0_1ab2ef_7e754878_M.jpg 0_1ab2f0_96ea1635_M.jpg 0_1ab2f3_efcc0e40_M.jpg

0_1ab2f1_39bab82d_L.jpg

You can see these screenshots also on Mod DB

Read news about this on hrt-mod.com:
Some buildings in Los Santos


I asked you what have you done, because you're planing to release this mod this year, you still have to do countryside, desert and Las Venturas....

Yes, I know. If I cannot, mod will be delayed again. In addition to the mod, I have a lot of other worries... Edited by Flame

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John McFlay

Wow ! awesome work :) please post some retextured vehicles screenshots in the future, thanks. :)

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IlyaKostygov

Looks great! Awesome work.

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Dingleman

Been tracking this mod on and off for the last couple of years. It's really starting to show to be something that has had a lot of dedication, effort and love put into it. That's not something you get in this era of modding.

IMHO this should be winning countless awards. I'm definitely getting this once next release is available.

 

Great work Flame.

1296931_orig.jpg

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Miller786

Wow ! awesome work :) please post some retextured vehicles screenshots in the future, thanks. :)

I'd love to see more of those too, theres a truck a few pages back i think

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Flame

Hello, Dingleman. That's great that you noticed this, I've really put much effort and forces to this mod and (completely serious) it is very pleasant to get message like yours. I hope that you all really will like this mod.

 

Miller786, vehicles will be later; I am not forgot about them. :)

 

Thanks all for comments!

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lolmamalol

 

LAn, №19:

Streets and districts

 

Were released new screenshots with different places and buildings at this part of Los Santos.

 

0_1ad402_5f589d68_M.jpg 0_1ad403_ba03607c_M.jpg

 

0_1ad405_75d64454_M.jpg 0_1ad406_76fc33fc_M.jpg

 

0_1ad407_fa3fdc81_M.jpg 0_1ad408_4d69726f_M.jpg

 

0_1ad409_e67ce4c7_M.jpg 0_1ad40a_1074a0da_M.jpg

 

0_1ad403_ba03607c_M.jpg 0_1ad404_b23b0509_M.jpg

 

You can see these screenshots also on Mod DB

 

Read news about this on hrt-mod.com:

Streets and districts

 

See also:

Development progress map is updated

 

 

Great work as always! Can you estimate about when will you completely finish the mod? Like 2016? Before that?

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Flame
Great work as always! Can you estimate about when will you completely finish the mod? Like 2016? Before that?

Thanks! It looks like mod will not released in time... But I'll try to release something this year. If it will be yet another delaying - do you will wait? I think, for all this is unpleasant.

Edited by Flame

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undertaker fan

I will wait for this even if it takes too much time.

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Edgrd

 

Great work as always! Can you estimate about when will you completely finish the mod? Like 2016? Before that?

Thanks! It looks like mod will not released in time... But I'll try to release this year something. If will be yet another delaying - do you will wait? I think, for all this is unpleasantly.

 

for a mod like this , who won't wait ?

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zmudziak32

As long as you work on it, community will wait for full release.

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Flame

Thank you, friends, for this real support. This is really what I need now.

 

Tomorrow will be new screenshots.

Edited by Flame

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Marty McFly

Very nice work!

You said on your site that you'll use ENBSeries, I recommend talking with Marty McFly about it, he's the master of it.

Also just a minor thing, but could you change CJ's hair in the screenshots? I don't like it :)

 

Thank you very much for your kind words of apprechiation but I don't recommend ENB for a mod like this.

 

Every ENB version for GTASA is flawed. You have the choice between 0.248 (new generation) and 0.076 or prior (old generation). New generation is aimed for complex postprocessing and it has numerous issues on AMD, Windows 8 and up so it's not useful for a mod like this. Old generation draws objects twice to support the ingame Anti Aliasing so it's very slow, even with almost no effects enabled. Way to increase performance to almost 0 fps hit is using Multi Render Targets Rendering option which renders ingame AA unuseable. Using it will result in common invisible objects bug. Of course I can try something simple without MRT but it will have a considerate fps hit which is in my opinion against what this mod here is about.

 

Of course I can inject simple shaders by exploiting the colormod shader (or if an ASI coder could assist, he could create a small shader injector). Colormod uses Shader Model 2 so it's limited. Shader API by DK22Pac is also not a way to go as it suffers from extreme bugs and lags. SA::Render also not.

 

What's an option is to use the old pre-ReShade FXAA injectors, no one says the have to apply AA instead of other effects.

Edited by Marty McFly

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