Flame 1,640 Posted April 3, 2015 Author Share Posted April 3, 2015 (edited) I am respectful to everyone who wrote posts above. But I consider inappropriate to put on the avatar symbol that was on uniform of people, who killed Russian, Ukrainian, Polish, European people, Jews. Iron Cross was established in Germany in 1813; then was used as the order under the Nazi regime. And let's not talking about such things in mod's thread. Thanks. Edited April 4, 2015 by Flame Link to post Share on other sites
Flame 1,640 Posted April 4, 2015 Author Share Posted April 4, 2015 SFe, №55:Different buildings Last screenshots of this section You can see these screenshots also on Mod DBRead news about this on hrt-mod.com: SFe: Buildings; last screenshots of this section 12 Link to post Share on other sites
MrMateczko 3,325 Posted April 4, 2015 Share Posted April 4, 2015 Great work as always! One of the textures in the last screenshot is darker than the rest of them, wrong prelight? Can't wait for those interesting news you mentioned on your site 1 Link to post Share on other sites
Flame 1,640 Posted April 4, 2015 Author Share Posted April 4, 2015 (edited) Thanks, MrMateczko! Yes, it looks like wrong prelight of original model. I noticed this thanks to you. Later I'll fix it. But now is time for other things. Edited April 4, 2015 by Flame 1 Link to post Share on other sites
_RJSingh_ 274 Posted April 4, 2015 Share Posted April 4, 2015 @Flame i'm a big fan of this,can you tell me which models you fix/imporve? so that my fixes won't overlap yours one. 1 Link to post Share on other sites
david 07 1 Posted April 4, 2015 Share Posted April 4, 2015 (edited) You can use Normal Mapping textures in GTA SA? If so, you want to use? Edited April 4, 2015 by david 07 1 Link to post Share on other sites
Flame 1,640 Posted April 4, 2015 Author Share Posted April 4, 2015 (edited) @Flame i'm a big fan of this,can you tell me which models you fix/imporve? so that my fixes won't overlap yours one. Yes, later I can send files list in PM, but if you want fix some models manually and include to your mod - do this boldly. I think, too early speak about compatibility with HRT and because of this I do not want corrupt some your plans. A lot of fixed models in HRT have new textures (new materials), in the same time your mod is good and for original game (without new TXDs). You can use Normal Mapping textures in GTA SA? If so, you want to use? I've always wanted this. A method that allows using of normal maps now is (this is my opinion) difficult and I did not understand it. If in future will be some other ways for using of normal mapping in GTA SA, I am ready to think about this again. Anyway, just crisp textures are look good even without normal maps. (But and here we have problems with internal limits of the game, sometimes I must optimize textures to avoid game crashes). Edited April 4, 2015 by Flame Link to post Share on other sites
_RJSingh_ 274 Posted April 5, 2015 Share Posted April 5, 2015 (edited) @Flame i'm a big fan of this,can you tell me which models you fix/imporve? so that my fixes won't overlap yours one. Yes, later I can send files list in PM, but if you want fix some models manually and include to your mod - do this boldly. I think, too early speak about compatibility with HRT and because of this I do not want corrupt some your plans. A lot of fixed models in HRT have new textures (new materials), in the same time your mod is good and for original game (without new TXDs). Yeah,send me the list of models which you fixed to avoid me to working hard on those because i not only fix these models(like aftburner did) but also improve them which take much time,so that's why send me that list so after the launch of HRT 1.4, i'll do them then. and also can you fix some stretch texture bugs on models: Stretch and buggy textures : Edited April 5, 2015 by RJSanModder 5 Link to post Share on other sites
Concavax 63 Posted April 5, 2015 Share Posted April 5, 2015 Another one. 4 Link to post Share on other sites
Flame 1,640 Posted April 5, 2015 Author Share Posted April 5, 2015 (edited) RJSanModder, I will try to fix these places later, if you not fix them before me. Now I have enough work. I've fixed this prelight of this building (without screenshots). Edited April 5, 2015 by Flame 1 Link to post Share on other sites
_RJSingh_ 274 Posted April 5, 2015 Share Posted April 5, 2015 RJSanModder, I will try to fix these places later, if you not fix them before me. Now I have enough work. I've fixed this prelight of this building (without screenshots). i haven't somehow fix any of these models yet and also there are many of these type of bugs i reported on this thread: http://gtaforums.com/topic/739169-wipsa-gta-san-andreas-map-fixes/?p=1066853151 but no one yet fixed them. 1 Link to post Share on other sites
Flame 1,640 Posted April 5, 2015 Author Share Posted April 5, 2015 (edited) SFe section: work is finished. Back in Los SantosI am pleased to report that work with SFe section, the penultimate section, on which divided San Fierro city, is finished.Development of the mod is moved to another level. Released new video.Details on HRT 1.4 site Was opened page with development progress map. Edited April 5, 2015 by Flame 13 Link to post Share on other sites
MrMateczko 3,325 Posted April 5, 2015 Share Posted April 5, 2015 That's a very good decision! Since 2011 a LOT has changed in GTA modding, and just making new textures isn't enough. Maybe you'll spot more models that needs to be corrected in LS! Oh, and the map is also a nice feature. 1 Link to post Share on other sites
Claude_Lib 3,592 Posted April 5, 2015 Share Posted April 5, 2015 Damn, it really needs mipmaps. Link to post Share on other sites
Flame 1,640 Posted April 5, 2015 Author Share Posted April 5, 2015 (edited) MIP-maps already added even on 2011 textures. There is another situation: now I can make all these textures better. And because of this I want redone them. But why I repeat things about I already said in the news... MrMateczko, textures will be made on the another level of quality, models will be corrected too. It turns out that old screenshots (for example, from this gallery) are fully outdated, because ALL the textures will be better. Edited April 6, 2015 by Flame 2 Link to post Share on other sites
Miller786 35 Posted April 6, 2015 Share Posted April 6, 2015 Looks nice, good luck and keep up the good work 1 Link to post Share on other sites
The_GTA 560 Posted April 6, 2015 Share Posted April 6, 2015 MIP-maps already added even on 2011 textures. There is another situation: now I can make all these textures better. And because of this I want redone them. But why I repeat things about I already said in the news... Nice work, Flame! I want to note ya that even if you generate mipmaps using some community tools they may not be enabled for rendering (hint: filtering modes). When HRT has reached a final stage I offer to debug the texture files for you, so they will be optimal quality for everybody. 3 Link to post Share on other sites
Flame 1,640 Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) The_GTA, do you mean that mip-mapping filtration must be enabled in game options? Sorry if I did not understand. Edited April 6, 2015 by Flame Link to post Share on other sites
The_GTA 560 Posted April 6, 2015 Share Posted April 6, 2015 (edited) The_GTA, do you mean that mip-mapping filtration must be enabled in game options? Sorry if I did not understand. Textures have a filterMode variable stored inside of them that decides what pixels to use from which mipmap levels. You can look it up at: http://www.gtamodding.com/wiki/Texture_Native_Struct Old tools ignore that variable. EDIT: to clarify, G-TXD likes to set the filtering mode to FILTER_NEAREST, while it should be FILTER_MIP_LINEAR instead. Edited April 6, 2015 by The_GTA 2 Link to post Share on other sites
Flame 1,640 Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) I am satisfied with current result with G-TXD. Maybe this is not best variant, but for me - all is normal. I do not like some modern textures tools (for me they are uncomfortable). Maybe later I'll think about this. Edited April 6, 2015 by Flame 1 Link to post Share on other sites
MrMateczko 3,325 Posted April 7, 2015 Share Posted April 7, 2015 The_GTA can simply improve the textures you will make. That way everyone will be satisfied.It doesn't have to be only you who can make this mod even better, remember how damiann69 did the Railroad sign for you in SF? The only thing that probably makes the new tools uncomfortable is that they are commandline based, but don't worry, one good look at the readme and it's easy. 2 Link to post Share on other sites
Flame 1,640 Posted April 7, 2015 Author Share Posted April 7, 2015 (edited) I want concentrate on the work now, I can do the mod faster using my favourite old good tools. I am very grateful when someone offers help me. If we can improve mip-maps with these tools - I will look at this later, or maybe I'll ask The_GTA help me with this. Edited April 8, 2015 by Flame 2 Link to post Share on other sites
Reyks 2,101 Posted April 8, 2015 Share Posted April 8, 2015 Not sure if this was suggested before, but I think you should also team up with @YOEL_44 to use his original vegetation textures and map textures fix(ofc in higher resolution), they would look perfect with this mod. 1 Link to post Share on other sites
Flame 1,640 Posted April 8, 2015 Author Share Posted April 8, 2015 (edited) I know about YOEL's work, these are very good things. I think, I can use some vegetation textures from its mod. By the way, for palms and some bushes and flowers I already have my analogues. About map fixes hard to say now, because I fix models in my mod and have fixed a lot of objects; a lot of models are fixed by YOEL_44 and by RJSanModder in his mod; we must think how to combine all these. (About PS2 things also is needed to think, maybe be better if HRT 1.4 will follow PC-version). About new textures tools; when MrMateczko and The_GTA asked me, I did not very well understood about what tools they talked, but later I opened thread with TxdGen by The_GTA and I think that this is very good and useful tool. I want resort to this, but later. Edited April 8, 2015 by Flame 1 Link to post Share on other sites
Silent 15,835 Posted April 8, 2015 Share Posted April 8, 2015 TXD Workshop produces broken TXDs. And you don't want to produce broken TXDs, right? And I bet G-TXD ones aren't too good too. Lacking precious DXT5, too. 2 Link to post Share on other sites
Flame 1,640 Posted April 8, 2015 Author Share Posted April 8, 2015 (edited) These tools are not prevent me make good mod. And lets close this theme about tools. Do not point out at my "mistakes" all the time. Edited April 8, 2015 by Flame Link to post Share on other sites
_RJSingh_ 274 Posted April 9, 2015 Share Posted April 9, 2015 (edited) I know about YOEL's work, these are very good things. I think, I can use some vegetation textures from its mod. By the way, for palms and some bushes and flowers I already have my analogues. About map fixes hard to say now, because I fix models in my mod and have fixed a lot of objects; a lot of models are fixed by YOEL_44 and by RJSanModder in his mod; we must think how to combine all these. (About PS2 things also is needed to think, maybe be better if HRT 1.4 will follow PC-version). About new textures tools; when MrMateczko and The_GTA asked me, I did not very well understood about what tools they talked, but later I opened thread with TxdGen by The_GTA and I think that this is very good and useful tool. I want resort to this, but later. YOEL fix textures not models.so you can easily include them in Hrt 1.4 and with HQ. Edited April 9, 2015 by RJSanModder 1 Link to post Share on other sites
Flame 1,640 Posted April 13, 2015 Author Share Posted April 13, 2015 Development progress map is updated As I said before, sometimes I will just update percentage on the development progress map that was opened recently (and not always this action will be with screenshots or images, sometimes I can write just quick note, like this one). Well, to check new status of the mod, open map page. 3 Link to post Share on other sites
Flame 1,640 Posted April 14, 2015 Author Share Posted April 14, 2015 New slideshow video is released. Best screenshots: 2011-2014 Was released new slideshow video with the best screenshots for all time (from 2011 to 2014) with different places and cities.Details on HRT 1.4 site 7 Link to post Share on other sites
MrMateczko 3,325 Posted April 15, 2015 Share Posted April 15, 2015 I always liked the music you choose for the videos Also, I don't know if this is a bug, but I always hated the black spot under the roof of the Johnson's house: 5 Link to post Share on other sites