aStiffSausage Posted August 13, 2012 Share Posted August 13, 2012 Very nice, but do they have mipmaps? It seems too pixelly in the distance which suggests a lack of mipmaps. I have not decided at this moment about using MIP-maps. Previously, I wrote: "Advantage is that the high definition textures no longer blinking in the distance. The disadvantages are: size of the mod will bigger, work on the textures take a bit more time, increase of FPS will be small." Most likely I will use them. By the way, did you say that mip-mapping decreases FPS? I thought it increased it! Small increase in FPS. Link to comment Share on other sites More sharing options...
headmetalbanger Posted August 14, 2012 Share Posted August 14, 2012 Good project, better than 1.3 version Link to comment Share on other sites More sharing options...
Gramps Posted August 14, 2012 Share Posted August 14, 2012 How do adjust the thickness of power-lines? I like (almost love) them on Gostown Paradise; though they are slightly to thick, but original SA ones are slightly too thin. In the middle of the two would be almost perfect Link to comment Share on other sites More sharing options...
Flame Posted August 14, 2012 Author Share Posted August 14, 2012 LAw. Part 1 I switched to the new section, LAw. Screenshots with this section from editor: Now turn to the comparison screenshots. The beach. On first screen you can see stall with the glasses. In the original game, it's very blurred texture, whereas (often I forgetting that it is not necessary to do every little thing) in the HRT 1.4 whole stall is visible in all details. (Here is the separate screen with the glasses). Second screen - sand and pier. Sand texture based on sand texture, which I used in HRT Pack 1.3 and Endless Summer (but in all these mods texture looks little different). By the way, this texture is made based on my photo too. On this sand I was standing in real life. For HRT 1.4 I closer this texture to the original, but specially left more than juicy colors. In this screenshot you can see "junction" between the two sections - with new, and with old textures. P.S. Interesting, by what percentage do you understand what I'm writing? How do adjust the thickness of power-lines? Sorry, but what is power-lines? Good project, better than 1.3 version Thanks! Size-problem of gta3.img is easy to bypass, you can add one more .img-file by changing gta.dat, and even more if you are using fastman92's IMG Limit Adjuster. If size of mod is less than 2GB, then just name it gta3.img and make users rename their original gta3.img and make it load with gta.dat. Thanks for the tip. I should be able to bypass the limits on size but if that, will have to ask for help. Ok, and if you need another extra 2GB then add another entry in gta.dat before original gta3.img. Thanks for the tip, I heard about the adding new IMG archives, but never not tried to do it. Link to comment Share on other sites More sharing options...
aStiffSausage Posted August 14, 2012 Share Posted August 14, 2012 Your english is good, and so are the textures. And I think methodunderg means those electric wires next to streets. Link to comment Share on other sites More sharing options...
Flame Posted August 14, 2012 Author Share Posted August 14, 2012 Your english is good, and so are the textures. And I think methodunderg means those electric wires next to streets. I think you exaggerate my abilities, but I'm glad. About the wires. So far I've almost not engaged textures of wires in the streets. Mainly I a bit improved them. Previously the wire is not conspicuous. But in the next section will be visible wires on the pier, I'll try to make them beautiful. Link to comment Share on other sites More sharing options...
Flame Posted August 15, 2012 Author Share Posted August 15, 2012 LAw. Part 2 Link to comment Share on other sites More sharing options...
Afterburningwheels Posted August 15, 2012 Share Posted August 15, 2012 This mod is getting much better each time! Much better than the sh*tty crap SRT! You retexture the desert too? Link to comment Share on other sites More sharing options...
Garju67 Posted August 15, 2012 Share Posted August 15, 2012 Amazing !! Link to comment Share on other sites More sharing options...
Flame Posted August 16, 2012 Author Share Posted August 16, 2012 LAw. Part 3 Afterburningwheels and Garju67, thanks, guys. Link to comment Share on other sites More sharing options...
GTAEngineTeam Posted August 16, 2012 Share Posted August 16, 2012 (edited) Hii Flame..lol We also making GTA SA MRT-Map Re Textured..but we do not use the same textures..so we have some original HD SAN Andreas Textures-find on net...on the very old site...for some graphics... 80 broken link....we have lucky you can use them...enoy--good luck We found some of it in SA...to belive____SA MAP Use 40 % of those textures... SA I send you a pm-Link of hq... Edited August 16, 2012 by GTAEngineTeam Link to comment Share on other sites More sharing options...
Flame Posted August 16, 2012 Author Share Posted August 16, 2012 (edited) GTAEngineTeam, hi! Amazing, you have found the original textures used developers themselves. It's very cool. The temptation is great to use them, but I refused. But thanks for the help, if that - I will write to you. Could you leave the links to textures, but remove the images (they can be useful to someone)? Since want to in this thread were just pics of my mod. You retexture the desert too? Oh, I forgot answer to this. But it be interested and for other people: i will retexture all location. Edited August 16, 2012 by Flame1251 Link to comment Share on other sites More sharing options...
headmetalbanger Posted August 17, 2012 Share Posted August 17, 2012 You have a date for beta release? Link to comment Share on other sites More sharing options...
Flame Posted August 17, 2012 Author Share Posted August 17, 2012 You have a date for beta release? I'm sorry, but I can't say anything about the release date (Gabe Newell's style). Link to comment Share on other sites More sharing options...
Kalvin Posted August 17, 2012 Share Posted August 17, 2012 SA I send you a pm-Link of hq... Isn't the 2nd one a real life picture? Shine o' Vice | Vice City BETA Edition | Grand Theft Auto 3D Link to comment Share on other sites More sharing options...
Death2Drugs Posted August 17, 2012 Share Posted August 17, 2012 SA I send you a pm-Link of hq... Isn't the 2nd one a real life picture? Actually all of them are. The other 2 were degraded in quality (probably because of crappy rendering at the time). I also noticed that the GTA III Xbox version had the same textures as in the PC version but in a higher resolution and more crisp and clear. GTA IV itself used a lot of GTA III textures that were in their original quality before degraded due to crappy rendering. Expect GTA V to have a lot of SA textures, just in high quality. Link to comment Share on other sites More sharing options...
GTAEngineTeam Posted August 18, 2012 Share Posted August 18, 2012 Expect GTA V to have a lot of SA textures, just in high quality. ___________________________________________________ 8 years later .. they will all use the old materials Do not be ridiculous Link to comment Share on other sites More sharing options...
-DP- Posted August 18, 2012 Share Posted August 18, 2012 Yes, GTA IV also used alot of III textures but in much higher resolution Link to comment Share on other sites More sharing options...
Flame Posted August 18, 2012 Author Share Posted August 18, 2012 LAw. Part 4 Link to comment Share on other sites More sharing options...
Flame Posted August 19, 2012 Author Share Posted August 19, 2012 LAw. Part 5 New screenshots of HRT 1.4: bay and beach (again). Link to comment Share on other sites More sharing options...
Death2Drugs Posted August 20, 2012 Share Posted August 20, 2012 Mod keeps looking better, better, and better. Link to comment Share on other sites More sharing options...
Afterburningwheels Posted August 20, 2012 Share Posted August 20, 2012 Flame, if you will release this mod with LQ installation, in which resolution will they be? Link to comment Share on other sites More sharing options...
Flame Posted August 20, 2012 Author Share Posted August 20, 2012 Previous sections (LAn, LAn2, LAs, LAs2, LAe, LAe2, LAw) have been enhanced; mipmaps added Well, I finally added mipmaps to the all previous section (also i added mipmaps to a dam from the desert). The decision did not come immediately. Mipmaps have its pluses and minuses. On the one hand, with mipmaps lost flickering textures in the distance, on the other - the FPS increase is not as big as I expected (previously I test it: I added mipmaps to a small area, and compared FPS with using Fraps, the difference was just a couple of frames), but maybe someone because of this mod will work better. Also, I redid some textures from all this sections. First screen you can compare with this old screenshot. Flame, if you will release this mod with LQ installation, in which resolution will they be? I don't know. I have some thoughts, but don't know, necessary to do "lite" version or not. Link to comment Share on other sites More sharing options...
Garju67 Posted August 20, 2012 Share Posted August 20, 2012 Each time you post new pics, it became more better ! Nice job and as i said earlier, best SA retexturing mod. Can't wait to try it on IV:SA. Link to comment Share on other sites More sharing options...
Afterburningwheels Posted August 20, 2012 Share Posted August 20, 2012 Nice screens! It would be a good idea to release a lite version too. You see, some ffects mods makes GTA: SA lag very much and need to play GTA: SA on lower resolution to make the lag dissapear. Smokes and fire are a problem too. But also for low end PC's, not everyone can run GTA: SA with high resolutions textures mods. High resolution textures will blink a lot in the distance. Link to comment Share on other sites More sharing options...
Flame Posted August 20, 2012 Author Share Posted August 20, 2012 Each time you post new pics, it became more better ! Nice job and as i said earlier, best SA retexturing mod. Can't wait to try it on IV:SA. Thanks. By the way, I wrote about HRT 1.4 textures in IV:SA and similar projects. Nice screens! It would be a good idea to release a lite version too. You see, some ffects mods makes GTA: SA lag very much and need to play GTA: SA on lower resolution to make the lag dissapear. Smokes and fire are a problem too. But also for low end PC's, not everyone can run GTA: SA with high resolutions textures mods. High resolution textures will blink a lot in the distance. I hope that the problem of blinking textures will be completely eliminated by mipmaps and anisotropic filtering, which will be activated in ENBSeries. About fires and smokes: I may be made special menu to change effects like menu in my Winter Vacation 2.0, Autumn Sunshine, Endless Summer and Spring Season. But the idea is to make a version with lower resolution textures attractive. More info can be said after the release. Link to comment Share on other sites More sharing options...
Flame Posted August 22, 2012 Author Share Posted August 22, 2012 LAw. Part 6 Link to comment Share on other sites More sharing options...
Flame Posted August 23, 2012 Author Share Posted August 23, 2012 LAw. Part 7 Link to comment Share on other sites More sharing options...
Flame Posted August 26, 2012 Author Share Posted August 26, 2012 LAw. Part 8 Link to comment Share on other sites More sharing options...
zmudziak32 Posted August 26, 2012 Share Posted August 26, 2012 Looking good, keep working on textures. Link to comment Share on other sites More sharing options...
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