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Flame

HRT 1.4

Recommended Posts

Flame

 

SFe, part 4

 

 

user posted image user posted image

 

user posted image user posted image

 

user posted image

 

See these images on Mod DB

 

 

Before gramps beats me up to it .. tounge.gifMaybe this'll help.

Yes, this will be help, good work. smile.gif Later I will try to generate MIP-maps with 11 level for roads.

 

But is has a sense generate MIP-maps with levels from this table for already "mipmapped" textures?

 

 

What size is the texture, and what level did you give it?

1024х1024, 9.

 

 

i just tested 1.3 and i loved it, and i want to help you guys with something.

i noticed that some of the dynamic objects still has the original textures. You can get HD versions of all the dynamic object textures from Manhunt, since both games are using the same dynamic objects thanks to R*'s laziness.

I plan to replace textures of dynamic objects. I do not have Manhunt game (and I do not want download or buy it, I just do not like game, I hate violence like in this game), but I have a lot of textures from GTA IV (I not often use them for location, but some of them may be useful for dynamic objects).

 

 

All the objects that are not in any Map Editor, but appears in game, such as cranes.

By the way, one Russian user said me texture of that crane. smile.gif

Edited by Flame1251

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MrMateczko

-ignore, see below-

Edited by MrMateczko

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Flame

Oh! I am posted the old screenshots from first SFe report! Roads are the same, MrMateczko, soon I will fix them. smile.gif

Now post was edited.

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MrMateczko

Oh, now this makes sense. smile.gif I hope we'll see by the end of 2013 the HRT 1.4 and SA::Render.

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Stryfaar
But is has a sense generate MIP-maps with levels from this table for already "mipmapped" textures?

 

 

What do you mean? The table I gave you, are the 'max' mipmap levels for certain resolution, different resolution of textures would mean different mipmap levels. Also, for example, 512x256 would require Level 10 mipmaps, 1024x512 would require Level 11, always the highest number .. yada yada yada.

 

Great job and nice screenshots! Everything on your game just looks so smooth. inlove.gif

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Flame

 

Official HRT 1.4 twitter was opened

 

user posted image

 

 

 

What do you mean? The table I gave you, are the 'max' mipmap levels for certain resolution, different resolution of textures would mean different mipmap levels.

I mean that if I use 9 levels for 1024x1024 texture, must I change levels to 11? Now I use for all textures level 9.

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Stryfaar
What do you mean? The table I gave you, are the 'max' mipmap levels for certain resolution, different resolution of textures would mean different mipmap levels.

I mean that if I use 9 levels for 1024x1024 texture, must I change levels to 11? Now I use for all textures level 9.

Yes, everything. You should apply mipmaps to every texture. tounge.gif If you set everything at Level 9, textures under 256x256 won't get mipmaps. tounge.gif

 

Pretty good work on the textures too! And will def. follow HRT 1.4's Twitter. cookie.gif

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Flame

 

What do you mean? The table I gave you, are the 'max' mipmap levels for certain resolution, different resolution of textures would mean different mipmap levels.

I mean that if I use 9 levels for 1024x1024 texture, must I change levels to 11? Now I use for all textures level 9.

Yes, everything. You should apply mipmaps to every texture. tounge.gif If you set everything at Level 9, textures under 256x256 won't get mipmaps. tounge.gif

 

Pretty good work on the textures too! And will def. follow HRT 1.4's Twitter. cookie.gif

So, is be better if I set levels from your table? I mean - will be better if I set level 12 for 2048x2048, set level 9 for 256x256, set level 7 for 64x64, not level 9 for all resolutions, yes? (Oh, this difficulties of translation; difficult to express my thoughts).

 

Thanks for following. icon14.gif

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Stryfaar

Yup. Not a problem. Looking forward for more updates! biggrin.gif

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Flame

 

Yup. Not a problem. Looking forward for more updates! biggrin.gif

Hence, it is necessary to change MIP-map levels later. A little sad. So many textures. smile.gif

Edited by Flame1251

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stockwiz

It's been a while since I replayed San Andreas.. last activity here was Tuesday, Jan 22 2008, 22:07... what a treat to want to start another play-through and have this mod at my disposal? Looks beautiful! Can't wait for a release so I can get playing!

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Flame
It's been a while since I replayed San Andreas.. last activity here was Tuesday, Jan 22 2008, 22:07... what a treat to want to start another play-through and have this mod at my disposal? Looks beautiful! Can't wait for a release so I can get playing!

Nice to hear, thanks. Wait for mod. icon14.gif

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Flame

 

A long time ago I have shown some new textures for vehicles - Barracks, Journey, Walton, Marquis and Savanna. Now I want to show you new vehicle from HRT 1.4.

 

Vehicles: Ambulance

 

Texture of signs: 128х64 pixels resolution in original game and 2048x1024 pixels in HRT 1.4.

 

user posted image

 

Original textures versus new.

 

user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

Note: dirt on cars was hidden (later I will make new dirt texture).

 

See these images on Mod DB

 

By the way, in HRT 1.4 all cars are have MIP-maps. icon14.gif

 

Edited by Flame1251

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MrMateczko

Font should be more bold. Otherwise it's perfect.

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Flame

 

Font should be more bold. Otherwise it's perfect.

Thanks. Yes, maybe. But I do not venture to change, I had to deal with adjustment of symbols for correct displaying on model (for example, because one of the digits was more bold, on car was displayed a black dot). smile.gif

 

 

Сan someone help me with detection of this signs? I clearly see only Flower Power, The Uphill Gardener, Garden Center, Discount Furniture.

 

user posted image

Edited by Flame1251

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Death2Drugs

I'll help you:

1st One:

FLOWER POWER

ENERGY CO.

SAN FIERRO

 

2nd one:

The Uphill Gardner

Garden Center

866 Gangen St. Open 7 Days A Week

427-506

 

Discount FURNITURE

Turning Trash Into HOMES

 

Rough deciphering, really.

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Flame

 

I'll help you:

1st One:

FLOWER POWER

ENERGY CO.

SAN FIERRO

 

2nd one:

The Uphill Gardner

Garden Center

866 Gangen St. Open 7 Days A Week

427-506

 

Discount FURNITURE

Turning Trash Into HOMES

 

Rough deciphering, really.

Thanks for help. icon14.gifcookie.gif

 

Yet again I realize that Rockstar have a source textures in high resolution, from which were made low resolution blurry textures for game. Interesting to imagine that they can, in theory, pull these textures from a dusty closet and make own HD-remake or... give them to me.

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bathhdenn772

They are amazing bro! amazing work you got there! icon14.gif

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Flame

 

SFe, part 6

Roads and pavements

 

Road texture were improved: now they are more seamless and better displaying with more numbers of MIP-maps levels (thanks to JF-Mir2 for advice). Have been made new (more realistic) tram rails.

 

user posted image user posted image

 

user posted image user posted image

 

user posted image

 

user posted image

 

See these images on Mod DB

 

By the way, yesterday have opened HRT 1.4 group on Steam Community.

 

bathhdenn772, glad that you like my work.

 

 

Edited by Flame1251

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vans123

amazing quality. Just hope this gets finished and we expect to have it released instead of dead

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Death2Drugs

Such great progress. smile.gif

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Kilen9999

Just awesome.

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nkjellman
I'll help you:

1st One:

FLOWER POWER

ENERGY CO.

SAN FIERRO

 

2nd one:

The Uphill Gardner

Garden Center

866 Gangen St. Open 7 Days A Week

427-506

 

Discount FURNITURE

Turning Trash Into HOMES

 

Rough deciphering, really.

Thanks for help. icon14.gifcookie.gif

 

Yet again I realize that Rockstar have a source textures in high resolution, from which were made low resolution blurry textures for game. Interesting to imagine that they can, in theory, pull these textures from a dusty closet and make own HD-remake or... give them to me.

Rockstar should release their HD textures as a DLC on Steam or something.

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Stryfaar

Such nice screenshots! Very nice work on the textures, too. smile.gif

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disrot

beauty as always icon14.gifcookie.gifcookie.gif

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Stryfaar

Beautiful. inlove.gif

 

I notice something like, a 'hole' though. Have a look at this screen, at the bottom-left of the lamppost. tounge.gif Though, it's probably a R* bug.

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Flame

 

Beautiful. inlove.gif

 

I notice something like, a 'hole' though. Have a look at this screen, at the bottom-left of the lamppost. tounge.gif Though, it's probably a R* bug.

Thanks.

 

About "hole"... Unfortunately in the game a million of such places, but they are visible only from a certain angle. I think it's because of the methods of location creating (exporting to the game from 3ds Max). That what can and need to be corrected - I correct. icon14.gif

Edited by Flame1251

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tommzy2

looking sharp, nice work

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