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Flame

HRT 1.4

Recommended Posts

Silent
Maybe I mis-interpreted then .. Might give this a try when HRT 1.4 is out.

I'm using them since ages, definitely a must-have icon14.gif

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Semih95

Do you will retexture the wepaons flame ?

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Mateos

He said no smile.gif

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Flame

 

 

New screenshots

on Monday.

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Fantomax

hope the screenies will be nice. Umm blush.gif could you tell me the progress in percent?

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MrMateczko

Can't wait!

Is it also really hot in Ukraine? We have 35 degrees Celsius in Poland!

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Flame

 

SFe, part 1

Start of work on section

 

Work on the next section of San Fierro city, that technically named «SFe», in progress. As another sections on witch divided San Fierro, this section is very large.

 

user posted image

 

 

...

 

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

 

user posted image user posted image

 

See these screenshots on Mod DB.

 

Let me remind that Los Santos already finished, also finished some interiors and some vehicles; need to finish San Fierro, Las Venturas, desert and countryside...

 

 

could you tell me the progress in percent?

It is difficult to calculate; I think that I made ​​more than a half of all work - that's for sure, read also my old post about development progress.

 

 

Is it also really hot in Ukraine? We have 35 degrees Celsius in Poland!

It was very hot, in the sun more than forty; but last week the temperature has dropped, almost like early autumn - but at last days is hot again, today 24 Celsius (not on the sun).

Edited by Flame1251

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Semih95

some very nice textures icon14.gif

 

Do you will replace the textures of the vegetation flame ?

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Flame
Do you will replace the textures of the vegetation flame ?

I'm not sure, but I think, yes. Some vegetation textures already made.

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Nanda_

This looks very impressive! Will HRT 1.4 include altering the game's data files from the data folder?

 

Personally, I prefer texture mods that does not require altering the game's data files (since I mostly play San Andreas on multiplayer).

 

Anyways, excellent work icon14.gif

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nandayo

Oh my god, can't wait for it, dude, keep up the good work inlove.gif

 

But indeed, what a pity if it make impossible the use of multiplayer mods like SA-MP...

Edited by nandayo

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Marty McFly

Why isn't samp supported?? ide file modifications or what?

Edited by Marty McFly

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Musi

BSOR modifies .ide files and still works on SA:MP though.

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Flame

 

This looks very impressive! Will HRT 1.4 include altering the game's data files from the data folder?

 

Personally, I prefer texture mods that does not require altering the game's data files (since I mostly play San Andreas on multiplayer).

 

Anyways, excellent work  icon14.gif

Thanks.

 

At now only two files in data folder have been modified (one ide-file and one .ipl), for window in Doherty Garage with fake interior. I try not to touch any files from data folder and manipulate only with .txd, .dff and .col; if there are any problems - is solvable. I aspire to stability of mod, because this I try include as few as possible third-party mods.

 

nandayo, thanks. smile.gif

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Musi

Vanilla textures until this comes up. It will be good.

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MrMateczko

The roads and their curves are not completely seamless in these screenshots. I hope it'll be fixed?

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Flame
The roads and their curves are not completely seamless in these screenshots. I hope it'll be fixed?

Yes, on screens now you can see some roughness, but I will be fix them, section will be look beautiful.

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Flame

 

SFe, part 3

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

user posted image

 

See these images on Mod DB

 

Except seamless from road textures, will be improved texture of tram rails.

 

There is one thing that makes me doubt. This are a MIP-maps for roads. At long distance them creates a kind of flickering... Interesting how to fix it.

Edited by Flame1251

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Stryfaar

.. Flickering of roads at long distance? Mind showing us a video, or photo of this?

 

Latest screens look great by the way! Really loving the work done. inlove.gif

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Flame

 

.. Flickering of roads at long distance? Mind showing us a video, or photo of this?

 

Latest screens look great by the way! Really loving the work done. inlove.gif

Thanks as always for your support.

 

user posted image

 

Flickering you can only if you above the roads and on far distance. Occurs only when the texture changes to one of MIP-map textures.

 

 

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aStiffSausage

I find such "bug" as a really small problem, or to be honest, not even as a problem. Having mip-maps will help especially up close to textures, which always flickers and looks bad with other global retextures. Keep it up! smile.gif

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Gramps

What size is the texture, and what level did you give it?

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Stryfaar

Before gramps beats me up to it .. tounge.gifMaybe this'll help.

 

 

Mipmap Level Texture Resolution
Level 12 2048x2048
Level 11 1024x1024
Level 10 512x512
Level 9 256x256
Level 8 128x128
Level 7 64x64
Level 6 32x32

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Mateos
Not really. GTA3 and Vice City had mipmaps too.

 

 

Mipmap Level Texture Resolution
Level 12 2048x2048
Level 11 1024x1024
Level 10 512x512
Level 9 256x256
Level 8 128x128
Level 7 64x64
Level 6 32x32

Seems you already posted that few paged ago tounge.gif

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OmeXr

i just tested 1.3 and i loved it, and i want to help you guys with something.

 

i noticed that some of the dynamic objects still has the original textures. You can get HD versions of all the dynamic object textures from Manhunt, since both games are using the same dynamic objects thanks to R*'s laziness.

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Stryfaar

 

@Mateos - Yeah, I did. But I dunno if Flame saw it. tounge2.gif

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TJGM
i just tested 1.3 and i loved it, and i want to help you guys with something.

 

i noticed that some of the dynamic objects still has the original textures. You can get HD versions of all the dynamic object textures from Manhunt, since both games are using the same dynamic objects thanks to R*'s laziness.

What's considered a dynamic object in San Andreas? Because I can't think of any right now.. confused.gif

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Chilean Dawg
i just tested 1.3 and i loved it, and i want to help you guys with something.

 

i noticed that some of the dynamic objects still has the original textures. You can get HD versions of all the dynamic object textures from Manhunt, since both games are using the same dynamic objects thanks to R*'s laziness.

What's considered a dynamic object in San Andreas? Because I can't think of any right now.. confused.gif

Fire hydrants? Lamp posts? Things like that I believe.

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MrMateczko

All the objects that are not in any Map Editor, but appears in game, such as cranes.

Or, more precisely, all the objects defined in dynamic.ide and dynamic2.ide

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