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HRT 1.4


Flame
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And mix of standard AA & injector's is impossible

Oh... blush.gif

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SRt3 isn't ugly, it's just too widely used, with no real competitor as of now...until HRT is released of course. smile.gif And competition in modding GTA SA is really important.

Not mentioning using way too off colors for certain places.

Well, I don't really see the difference in any of those anti-aliasing modes, I disable it anyways , so I can have dynamic grass with no lags.

Anyways, great job Flame, still waiting for CJ's garage. biggrin.gif

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SFse, part 14

 

Hey, guys. Of course, I understand everything... but but I'm tired of the f**ing textures, tired of I'm not getting any money! I hate this work. So, I leave this project. I handed over the development of mod to my good friend, he is big fan of Minecraft and mod goes to re-branding now.

 

Now it's - HRT 1.4: Minecraft Edition.

 

HD roads:

 

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CJ's garage:

 

user posted image user posted image

 

High quality new signs:

 

user posted image

 

New grass:

 

user posted image

 

Edited by Flame1251
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^someone doesn't get the joke.

 

Ontopic: FUCKING LOL.

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Minecraft looks nothing like that xD

But anyway, LOL.

 

April Fooooools

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Death2Drugs
Are you kidding me ? This is sh*t man!

It's April Fool's dude....

 

OT: LOL.

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I almost had a f*cking heart attack, before realizing the date of the post.

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I am glad that you appreciated the joke. tounge.gif

 

P.S. Three previously unreleased Minecraft Edition screenshots added to the gallery. New screenshots from real mod soon.

Edited by Flame1251
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SFse, part 14

Doherty Garage

 

Hey there. I want to show you Doherty Garage, CJ's first safehouse in San Fierro.

 

For first I must say that I little stepped back from the exact conformity. I know that garage is boring for many people, because one of most popular small texture mods - are the mods which replaces textures of this garage. And I decided that needed make bit new for it, and at the same time staying within original game style.

 

I used for this garage not only new textures in high resolution (1024x1024 and 2048x2048 pixels), but also made new texture mapping in 3ds Max for this object and fix some deficiencies of original texture mapping (for example, letter "x" from sign occurs more than once on the edges of the garage, where it should not be). I made new mapping not only for main building (workshop) but also for garage next to it.

 

 

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*

 

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And one very interesting thing - it's a dusty window through which you can see interior of workshop.

 

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Of course, it's fake interior, but I spent a lot of time (part of the day and whole evening!) to do this thing... I do not think I will do later this trick, but it looks very interesting. (By doing this I am been incredibly angry at the game; when I opened file with collisions, I realized that developers are often psyched when making the game.)

 

I hope that you will like this garage. smile.gif

 

New screenshots coming soon. Please, leave your comments.

Edited by Flame1251
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Well, I think it was originally thought to contrast with the building around, which are kept clean, and in the middle this old station left without nobody taking care of it and so looking abandoned with textures showing it; If you make your texture more "dirty", it would be perfect imho smile.gif

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Well, I think it was originally thought to contrast with the building around, which are kept clean, and in the middle this old station left without nobody taking care of it and so looking abandoned with textures showing it; If you make your texture more "dirty", it would be perfect imho smile.gif

Thanks for opinion. Yes, it could be more dirty... but I'm so tired of the garage and want leave it as is. If do not happen riots. smile.gif

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Well, we all know that keeping textures as close to the original is nearly impossible. But I don't mind the walls, I mind the "Xoomer" text, it's too clean, just a little bit more dirt, and it would be fine.

Also, it's not uncommon to see vulgar names in files, since III. It's funny biggrin.gif

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SFse, part 15

Doherty Garage

 

Okay, but question is - whether or not to do it more dirty. Of course, compared to the original it turned tidier, but I have not forgotten about the scratches, rust, etc.

 

 

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To be honest, I'm not quite happy with how much time I spend on each object, but that is no reason not to alter bad places.

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aStiffSausage

I'd say it needs just a bit more dirt, then it would be perfect! smile.gif

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SFse, part 16

Doherty Garage (more dirty variant)

 

I made more dirty variant of textures. Please, your opinions. smile.gif

 

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Also at the request member of Russian forum I made one of brick textures more dirty.

 

 

Edited by Flame1251
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Everything else looks neat  icon14.gif , textures are a bit 'tiled' though.

Texture are a bit "tiled" in the original game as well.

Well, now it looks better. Though still not like in the original game, but it's nearly impossible to make these texture in HD:

user posted imageuser posted image

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Everything else looks neat  icon14.gif , textures are a bit 'tiled' though.

Texture are a bit "tiled" in the original game as well.

Well, now it looks better. Though still not like in the original game, but it's nearly impossible to make these texture in HD:

user posted imageuser posted image

I tried to make sign texture like in original game, it lost seamless. By the way, in original game seamless of this texture is very bad.

 

Well, thanks to all, with the garage I finished. smile.gif Soon new screenshots.

 

What do you want to see first - fire-station or the construction site?

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+1 Fire Station; and maybe re-texture fire trucks too?

 

I know somewhere in this thread you said you were going to re-texture all the vehicles as well icon14.gif

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Thanks for your opinions, guys. icon14.gif

 

SFse, part 17

Fire Station

 

I spend a lot of time working on this object and made completely new texture mapping: now bricks near the windows and other bricks have same size (proportions). To avoid problems I used textures in 512x512 pixels resolution for bricks and windows (I said earlier that this section very sensitive) but with good mapping them looks like HD-textures. At the same time, I use texture for sign in 2048x1024 resolution and really HD textures for doors, roof and some other.

 

By the way, new fire station has two new materials (which there aren't in original model): red rusty metal and new texture for the end of downspouts

 

See on the second screen: in original game that fence does not has texture on the edge, in HRT 1.4 I fixed it.

 

user posted image user posted image user posted image

 

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P.S. Since some time textures on the screenshots of this section with MIP-maps.

 

P.P.S. Today and yesterday I posted on this forum some my other mods: Improved and open stadium (for GTA 3), Monument in honor of International Civil Aviation Day and Holiday Collection (for SA). I will be glad if you look on them.

 

 

 

+1 Fire Station; and maybe re-texture fire trucks too?

 

I know somewhere in this thread you said you were going to re-texture all the vehicles as well  icon14.gif

Yes, but firetrucks I will make later. cookie.gif

Edited by Flame1251
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Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

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Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

Thanks. I pull this mod (1.4 version) more then a year. colgate.gif

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aStiffSausage
Very nice, not gonna complain. Can't believe this will actually be released. Most re-textures goes dead within months.

Agree'd, looks real good! smile.gif

 

And the reason most re-textures die is the fact that they are actually new-comers to modding who think they can do something big with month of work put into a mod that actually needs lots of time and attention to keep the athmosphere and keep the textures look good.

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