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Flame

HRT 1.4

Recommended Posts

Flame

 

SFse, part 10

 

The last set of screenshots before I take a short break in the work on HRT 1.4 order to finish another project and then get some rest from mods. All those hundreds of damned textures make me feel tired.

 

user posted image user posted image

 

user posted image user posted image

 

... By the way.

 

I'm looking for someone with Mac or device with iOS. You will be required installed GTA Vice City and ability to endure bad English. Write to PM.

Edited by Flame1251

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Knight45

Look awesome, keep going ! smile.gif

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MrMateczko

Signs looks awesome. That's why you need to take a rest. It takes time to create something as awesome as HRT 1.4.

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tommzy2

any progress?

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Mateos
any progress?

He said few posts earlier he's taking a break from this mod for another project smile.gif

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gtasadude

Checking up on the mod again, keep it up biggrin.gif

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damiann69

Hi!

I've discovered HRT today and I'm really amazed by your work and whole effect which I can see in screenshots.

I think this mod may look well with PO 2010. It it possible to apply this mods without collisions?

Also, some ENB series mod can add some polish to your work.

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Gramps

PO2010 died the other day tounge2.gif

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damiann69

And what? It still looks fine.

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Flame

Guys, you may be wondering why there are no updates. Do not worry, I did not forget about HRT 1.4. Project, which I mentioned, is still not finished, but I hope finish it soon. In the coming days will be a small report with screenshots, then a little quiet period, and then I show you a new HRT 1.4 video.

 

P.S. Recently on Mod DB someone asked me about HRT version for mods which ported SA to the GTA 4 engine or using HRT textures in that mods, and I said that in that case HRT 1.4 will not be perceived as independent mod. HRT 1.4 just seemed to dig a deeper hole: it provide more quality graphics for another mod but lose own significance. In short, I wanted to emphasize that HRT 1.4 - is mod only for GTA San Andreas. Interesting improve the San Andreas graphics, and work only with this game.

 

 

Signs looks awesome. That's why you need to take a rest. It takes time to create something as awesome as HRT 1.4.

 

Hi!

I've discovered HRT today and I'm really amazed by your work and whole effect which I can see in screenshots.

I think this mod may look well with PO 2010. It it possible to apply this mods without collisions?

Also, some ENB series mod can add some polish to your work.

Thanks.

 

About PO: I do not know what will happen without new collisions; maybe I will do compatibility HRT 1.4 with Project Oblivion 2010 HQ.

Edited by Flame1251

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MrMateczko

Forget about the Project Oblivion 2010 HQ, Flame. There's a new, better vegetation mod without all the trouble. It was released while you were away. It's called Behind Space Of Realities 2013: Classic version. Check this topic out, later in it there's some bonus things, and a mipmap version. It's easier to install and more stable and just better than Project Oblivion 2010 HQ.

Can't wait for the video! As always, you're gonna use a song from in-game radio? biggrin.gif

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Flame

 

Forget about the Project Oblivion 2010 HQ, Flame. There's a new, better vegetation mod without all the trouble. It was released while you were away. It's called Behind Space Of Realities 2013: Classic version. Check this topic out, later in it there's some bonus things, and a mipmap version. It's easier to install and more stable and just better than Project Oblivion 2010 HQ.

Can't wait for the video! As always, you're gonna use a song from in-game radio? biggrin.gif

I know about Behind Space Of Realities, later I plan to play with this mod, screens looks cool. I wonder whether it work with HRT 1.4 or will be necessary (to me) to do something for compatibility. But PO2010HQ I also really like.

 

Yes, maybe song from in-game radio, maybe something another. smile.gif

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adoel488

do you mind if i ask your pc specification?i didn't mean anything, it just wondering whether my pc can handle it. Thanks smile.gif

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Flame

 

do you mind if i ask your pc specification?i didn't mean anything, it just wondering whether my pc can handle it. Thanks  smile.gif

My PC: Intel Core i3 2.93 Ghz, 4 (3.5 visible) Gb RAM, ASUS EAH5750 1 Gb. smile.gif

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damiann69

My previous post about PO2010 is far past smile.gif, now it's only BSOR Project. It is simply the best! I think HRT and BSOR it is good combination, mainly because of familiar graphic style.

BTW I have almost the same PC specification smile.gif (beside graphic card). (who cares? wink.gif )

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Flame

 

SFse, part 11

 

I decided to release new screenshots today. Maybe because I have a very good mood and I want productively work on the mod. smile.gif

 

Some textures (new texture for building and already showed parking texture, original resolution - 1024x1024 pixels)

 

user posted image user posted image

 

Some new in-game screenshots

 

user posted image user posted image

 

Texture of this house I plan to fully rework; in general, I always rework something that does not like and I do not know why I was decided to show THIS house:

 

user posted image user posted image

 

Bonus (again) - some new screenshots with previous sections of San Fierro:

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

Also I opened PayPal account, so, If you want, you can support my work. blush.gif

 

New screenshots soon.

 

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MrMateczko

Yay! Screenshots! I'm happy!

So where's CJ's garage and the video? Just asking colgate.gif

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Flame
Yay! Screenshots! I'm happy!

So where's CJ's garage and the video? Just asking colgate.gif

The video will be later, about the garage I did not forget. cookie.gif

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Kalvin

Great job man, the textures you're making look exactly like SA's, and I applaud you for that, sir.

 

Here's a cookie for your hard work smile.gifcookie.gificon14.gif

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Flame

 

SFse, part 12

 

user posted image user posted image

 

user posted image user posted image

 

Gates near the driving school.

 

user posted image

 

ManDog, thanks.

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Flame

 

SFse, part 13

 

Texture of one of building doors; containers in the docks.

 

user posted image

 

user posted image user posted image

 

Test of different anti-aliasing types

 

user posted image

 

Comment please. See, maybe original anti-aliasing better. Note than with other anti-aliasing types I must connect third-party software to the mod.

 

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frostbiT

If you going to use one of those custom antialiasing's, you should make it as "optional" stuff.

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Kalvin

Damn, the mod is looking amazing Flame.

It amazes me on how you're doing this!

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Flame

 

If you going to use one of those custom antialiasing's, you should make it as "optional" stuff.

Thanks. If custom anti-aliasing in general needed - in mod it will be as optional function, yes. smile.gif

 

You see, I began to think about post-processing. But for a long time screenshots will be as now - only new textures.

 

 

Damn, the mod is looking amazing Flame.

It amazes me on how you're doing this!

Thanks again, I am really glad that you like HRT. cookie.gif

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Gramps

How can you have SMAA + Standard Anti-Aliasing @ same time, my game always crashes confused.gif

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Marty McFly

@Flme: how do you use them? ENB effect.txt or injector or something different?

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Gramps

Looks like injector to me. InjectSMAA, InjectFXAA and SweetFX.

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gordoroth

GREAT!!! deserves cookies MR FLAME!!! i hate ugly srt3 barf8bd.gifbarf8bd.gifbarf8bd.gifbarf8bd.gifbarf8bd.gif ENJOY!!!! cookie.gif

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Flame

 

Looks like injector to me. InjectSMAA, InjectFXAA and SweetFX.

 

@Flme: how do you use them? ENB effect.txt or injector or something different?

Yes, guys, this are injectors. See comments on screenshots (right).

 

So, what do you think about them?

 

 

GREAT!!! deserves cookies MR FLAME!!! i hate ugly srt3  barf8bd.gif  barf8bd.gif  barf8bd.gif  barf8bd.gif  barf8bd.gif  ENJOY!!!!  cookie.gif

Thanks, glad you liked my mod. But in my opinion SRT3 is not ugly. smile.gif

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Alt

Test of different anti-aliasing types

 

*PICS*

 

For me the 3-rd (SMAA by mrhaandi) looks the best. And mix of standard AA & injector's is impossible tounge.gif See readme or enable some effects in SweetFX. You can clearly see that them doesn't work when you enable standard AA.

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