Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

HRT 1.4


Flame
 Share

Recommended Posts

Signs looks awesome. That's why you need to take a rest. It takes time to create something as awesome as HRT 1.4.

Link to comment
Share on other sites

  • 3 weeks later...

Hi!

I've discovered HRT today and I'm really amazed by your work and whole effect which I can see in screenshots.

I think this mod may look well with PO 2010. It it possible to apply this mods without collisions?

Also, some ENB series mod can add some polish to your work.

Link to comment
Share on other sites

Guys, you may be wondering why there are no updates. Do not worry, I did not forget about HRT 1.4. Project, which I mentioned, is still not finished, but I hope finish it soon. In the coming days will be a small report with screenshots, then a little quiet period, and then I show you a new HRT 1.4 video.

 

P.S. Recently on Mod DB someone asked me about HRT version for mods which ported SA to the GTA 4 engine or using HRT textures in that mods, and I said that in that case HRT 1.4 will not be perceived as independent mod. HRT 1.4 just seemed to dig a deeper hole: it provide more quality graphics for another mod but lose own significance. In short, I wanted to emphasize that HRT 1.4 - is mod only for GTA San Andreas. Interesting improve the San Andreas graphics, and work only with this game.

 

 

Signs looks awesome. That's why you need to take a rest. It takes time to create something as awesome as HRT 1.4.

 

Hi!

I've discovered HRT today and I'm really amazed by your work and whole effect which I can see in screenshots.

I think this mod may look well with PO 2010. It it possible to apply this mods without collisions?

Also, some ENB series mod can add some polish to your work.

Thanks.

 

About PO: I do not know what will happen without new collisions; maybe I will do compatibility HRT 1.4 with Project Oblivion 2010 HQ.

Edited by Flame1251
Link to comment
Share on other sites

Forget about the Project Oblivion 2010 HQ, Flame. There's a new, better vegetation mod without all the trouble. It was released while you were away. It's called Behind Space Of Realities 2013: Classic version. Check this topic out, later in it there's some bonus things, and a mipmap version. It's easier to install and more stable and just better than Project Oblivion 2010 HQ.

Can't wait for the video! As always, you're gonna use a song from in-game radio? biggrin.gif

Link to comment
Share on other sites

 

Forget about the Project Oblivion 2010 HQ, Flame. There's a new, better vegetation mod without all the trouble. It was released while you were away. It's called Behind Space Of Realities 2013: Classic version. Check this topic out, later in it there's some bonus things, and a mipmap version. It's easier to install and more stable and just better than Project Oblivion 2010 HQ.

Can't wait for the video! As always, you're gonna use a song from in-game radio? biggrin.gif

I know about Behind Space Of Realities, later I plan to play with this mod, screens looks cool. I wonder whether it work with HRT 1.4 or will be necessary (to me) to do something for compatibility. But PO2010HQ I also really like.

 

Yes, maybe song from in-game radio, maybe something another. smile.gif

Link to comment
Share on other sites

do you mind if i ask your pc specification?i didn't mean anything, it just wondering whether my pc can handle it. Thanks smile.gif

Link to comment
Share on other sites

 

do you mind if i ask your pc specification?i didn't mean anything, it just wondering whether my pc can handle it. Thanks  smile.gif

My PC: Intel Core i3 2.93 Ghz, 4 (3.5 visible) Gb RAM, ASUS EAH5750 1 Gb. smile.gif

Link to comment
Share on other sites

My previous post about PO2010 is far past smile.gif, now it's only BSOR Project. It is simply the best! I think HRT and BSOR it is good combination, mainly because of familiar graphic style.

BTW I have almost the same PC specification smile.gif (beside graphic card). (who cares? wink.gif )

Link to comment
Share on other sites

 

SFse, part 11

 

I decided to release new screenshots today. Maybe because I have a very good mood and I want productively work on the mod. smile.gif

 

Some textures (new texture for building and already showed parking texture, original resolution - 1024x1024 pixels)

 

user posted image user posted image

 

Some new in-game screenshots

 

user posted image user posted image

 

Texture of this house I plan to fully rework; in general, I always rework something that does not like and I do not know why I was decided to show THIS house:

 

user posted image user posted image

 

Bonus (again) - some new screenshots with previous sections of San Fierro:

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

Also I opened PayPal account, so, If you want, you can support my work. blush.gif

 

New screenshots soon.

 

Link to comment
Share on other sites

Yay! Screenshots! I'm happy!

So where's CJ's garage and the video? Just asking colgate.gif

Link to comment
Share on other sites

Yay! Screenshots! I'm happy!

So where's CJ's garage and the video? Just asking colgate.gif

The video will be later, about the garage I did not forget. cookie.gif

Link to comment
Share on other sites

Great job man, the textures you're making look exactly like SA's, and I applaud you for that, sir.

 

Here's a cookie for your hard work smile.gifcookie.gificon14.gif

Link to comment
Share on other sites

 

SFse, part 12

 

user posted image user posted image

 

user posted image user posted image

 

Gates near the driving school.

 

user posted image

 

ManDog, thanks.

Link to comment
Share on other sites

 

SFse, part 13

 

Texture of one of building doors; containers in the docks.

 

user posted image

 

user posted image user posted image

 

Test of different anti-aliasing types

 

user posted image

 

Comment please. See, maybe original anti-aliasing better. Note than with other anti-aliasing types I must connect third-party software to the mod.

 

Link to comment
Share on other sites

If you going to use one of those custom antialiasing's, you should make it as "optional" stuff.

Link to comment
Share on other sites

Damn, the mod is looking amazing Flame.

It amazes me on how you're doing this!

Link to comment
Share on other sites

 

If you going to use one of those custom antialiasing's, you should make it as "optional" stuff.

Thanks. If custom anti-aliasing in general needed - in mod it will be as optional function, yes. smile.gif

 

You see, I began to think about post-processing. But for a long time screenshots will be as now - only new textures.

 

 

Damn, the mod is looking amazing Flame.

It amazes me on how you're doing this!

Thanks again, I am really glad that you like HRT. cookie.gif

Link to comment
Share on other sites

How can you have SMAA + Standard Anti-Aliasing @ same time, my game always crashes confused.gif

Link to comment
Share on other sites

Marty McFly

@Flme: how do you use them? ENB effect.txt or injector or something different?

Link to comment
Share on other sites

Looks like injector to me. InjectSMAA, InjectFXAA and SweetFX.

Link to comment
Share on other sites

 

Looks like injector to me. InjectSMAA, InjectFXAA and SweetFX.

 

@Flme: how do you use them? ENB effect.txt or injector or something different?

Yes, guys, this are injectors. See comments on screenshots (right).

 

So, what do you think about them?

 

 

GREAT!!! deserves cookies MR FLAME!!! i hate ugly srt3  barf8bd.gif  barf8bd.gif  barf8bd.gif  barf8bd.gif  barf8bd.gif  ENJOY!!!!  cookie.gif

Thanks, glad you liked my mod. But in my opinion SRT3 is not ugly. smile.gif

Link to comment
Share on other sites

Test of different anti-aliasing types

 

*PICS*

 

For me the 3-rd (SMAA by mrhaandi) looks the best. And mix of standard AA & injector's is impossible tounge.gif See readme or enable some effects in SweetFX. You can clearly see that them doesn't work when you enable standard AA.

Link to comment
Share on other sites

Very nice, SMAA's better. (imo) I don't know why, but what exactly do these guys have against SRT?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.