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Flame

HRT 1.4

Recommended Posts

Gramps

I don't want dirty dirty .. just not clean like they have just been paved ..

 

Maybe a few cracks here and there, an oil drop or two .. Something to give it more character?

 

Maybe some drainage grates on the road? Something like this ..

user posted image

 

These are only suggestions btw .. if you don't like my ideas, then ignore them. No harm done.

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SnowySA
Is it just me, or do the roads look too clean?

Why, why are you, guys, want a dirty textures? wow.gif I think that this texture not dirty and not clean, this texture is a full re-creating of original texture.

 

New screenshots soon. icon14.gif

Because we are dirty people who loves dirty things tounge.gif

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Flame

SFs, part 8
Work on the section almost finished*. 2012 almost over.


* It waiting for the polishing.

This is last screenshots pack in this year.

587a8c229278182.jpg

63d98f229278214.jpg db6de9229278467.jpg

e632a3229278257.jpg 9ba4e5229278299.jpg

109216229278329.jpg 44236d229278364.jpg

5dcc20229278386.jpg e915f2229278414.jpg

6da5c8229278437.jpg da8755229278452.jpg

This year I did a lot, I have made ​​much progress in the HRT 1.4, I made many other mods, but next year I will "optimize" my work and will not make small modifications, including "pieces" of HRT 1.4 (at the time it was a great experience, but now it just a distraction from the main work). Now I feels weary, and (let no one think me greedy), I regret that I do not get money from this work. So before I get back the mod, I want to relax. See you.

Edited by flame1251

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MrMateczko

In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic".

 

Other than that, really sweet.

 

EDIT: I just got the best idea!

When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname.

Edited by MrMateczko

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Flame
In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic".

 

Other than that, really sweet.

 

EDIT: I just got the best idea!

When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname.

Oh, yes, I forgot "in"... dontgetit.gif Well, I fix it later, this texture saved in PSD.

 

Good idea about easter egg. Maybe I'll write something another there.

 

After my little vacation I'll post a new screenshots. Thanks all for waiting.

 

 

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HPro
In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic".

 

Other than that, really sweet.

 

EDIT: I just got the best idea!

When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname.

Oh, yes, I forgot "in"... dontgetit.gif Well, I fix it later, this texture saved in PSD.

 

Good idea about easter egg. Maybe I'll write something another there.

 

After my little vacation I'll post a new screenshots. Thanks all for waiting.

Write: HP is Da King biggrin.gif

 

Flame, i like your work continue like dat dude

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CCPD

Hopefully not too long of a vacation. I MUST have this mod. mercie_blink.gif

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Flame

 

SFs, part 9

 

Some time ago I back to the work on the mod after my little vacation; from this year I started working on other manner and now I'm totally focused only on HRT 1.4, it release later in this year. Still a lot of work waiting for me.

 

Now I finishing SFs section of San-Fierro, it needs in some polishing. I glad to show you new pack of screenshots.

 

Ammu-Nation sign have been reworked.

 

user posted image

 

Тonnel near the cathedral

 

user posted image user posted image

 

user posted image user posted image

 

Golf club.

 

user posted image user posted image

 

user posted image user posted image

 

user posted image

 

And (again) two new screens with the cathedral.

 

user posted image user posted image

 

Don't forget that screenshots not show final quality of the mod.

 

Hope you will like them.

 

Edited by Flame1251

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MrMateczko

Welcome back. Nice screenshots, keep it up!

Also you should make your signature a little bit smaller, as you might have it disabled.

Edited by MrMateczko

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Flame
Welcome back. Nice screenshots, keep it up!

Also you should make your signature a little bit smaller, as you might have it disabled.

Thanks. I made signature smaller. Is it better now? (So hard to remove something.) colgate.gif

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TheGodfather.

The new textures are real great ..Well done... icon14.gif

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Flame

SFs, part 10

Little Sunday screenshots pack. You can see: Ammu-Nation shop (sign texture has been redesigned), Burger Shot building and parking near it, USA flag on the hotel and some other buildings.

0_cbf81_81f348f8_M.jpg 0_cbf8a_537e532b_M.jpg

0_cbf86_16857c72_M.jpg 0_cbf87_7aa4ff16_M.jpg

0_cbf89_738390b8_M.jpg

Links to all mini-mods, "pieces" with textures from HRT 1.4

Mini-mods or "pieces" with selected textures from base mod at the time (when I did versions of HRT Pack) are were a good experience, but now, when I making HRT 1.4, this idea takes time away and no longer promotes the development (downloads are not the best, and the assembly and testing are spending the time), so I refused from idea release mini-mods (parts of HRT 1.4) to optimize my work.

[Note that all "pieces" are not actual parts of HRT 1.4, because HRT constantly refined and all these places were updated and remade in HRT, in final version they will be look better.]

See below links to all released mini-mods.

Los Santos International Airport

Verdant Bluffs

Unity Station

County General Hospital

Jefferson Motel

Glen Park

Sherman Dam

All Saints General Hospital

Film studio

[December 2013 - all links were updated.]

***

Also, because old image hosting 10pix was dead, I have re-upload some old screenshots to the gallery on Yandex.


arijitsen, thank you. smile.gif Edited by flame1251

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MrMateczko

Jefferson Motel link goes to County General Hospital link, and All Saints General Hospital link doesn't work. Can you fix that?

Anyways, great screenshots, as usual.

Edited by MrMateczko

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Flame

 

Jefferson Motel link goes to County General Hospital link, and All Saints General Hospital link doesn't work. Can you fix that?

Anyways, great screenshots, as usual.

Yes, I fixed them, try now. Thanks. smile.gif

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Flame

 

SFs, part 11

 

I decided to offer you a choice between two textures of grass on golf club.

 

First variant you already seen, grass like in original game but "circle" on the grass not allocated.

 

user posted image

 

Second variant with "circle", but not very seems to the original game.

 

user posted image

 

On third screnshot you can see original textures.

 

user posted image

 

*

 

Yet another screenshot with golf club.

 

user posted image

 

 

Edited by Flame1251

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MrMateczko

First variant is way better.

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Death2Drugs

First variant.

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Flame

 

SFs, part 12

Completed work on the section

 

Actually the main work on this part of the city (technically all cities in GTA San Andreas are divided on sections) was completed (seemed to have been completed, but it was misleading) in the end of 2012, but only now I can move to the next section of the city, because when I worked with «SFs» on my way appeared many technical difficulties (San Fierro is the most sensitive city in the game, all violations of the limits are immediately affects) which, however, were successfully resolved.

 

So, I present to you last screenshots pack with SFs.

 

Streets of San Fierro

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

This dome has a moving reflection:

 

user posted image user posted image

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Flame

 

Mountain and broadcast station

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image user posted image

 

user posted image

 

Mountain: comparative pictures

 

user posted image user posted image

 

Fixed texture mapping:

 

user posted image user posted image

 

Original prelight is saved!

 

Some statics: my folder with textures in BMP format weighs 0,98 GB and has 398 files; folder with game files (in TXD (container for textures) and DFF (models) formats) weighs 441 Mb.

 

***

 

Bonus smile.gif:

 

Deleted from mod variant of satellite antenna with moving reflections (because real satellite antennas are not have reflections).

 

user posted image user posted image

 

 

 

And thanks to all for your opinions about grass on the golf club, we selected a first variant.

 

Meanwhile I moved on to the next part of San Fierro.

 

 

Edited by Flame1251

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aStiffSausage

Looks sweet, but just a quick question.

 

I think you know both mods, San Andreas HQ and SA:Render. SA:Render allows the usage of bump maps, so will you make HRT 1.4 compatible with it?

And, San Andreas HQ is a mod which smoothens the whole map, but it'll pretty much replace most of the fixes you've made. Can you do some co-operation with the author of SA:HQ and make those map-fixes on smoothened models?

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Flame

 

Looks sweet, but just a quick question.

 

I think you know both mods, San Andreas HQ and SA:Render. SA:Render allows the usage of bump maps, so will you make HRT 1.4 compatible with it?

And, San Andreas HQ is a mod which smoothens the whole map, but it'll pretty much replace most of the fixes you've made. Can you do some co-operation with the author of SA:HQ and make those map-fixes on smoothened models?

Thanks for your comment.

 

I only now read about these mods, compatibility with these mods not included in the my plans. I do not want to get involved in a new "intrigues", I would like to bring work to the end on a high level. Please understand correctly, that if I will try to make HRT 1.4 compatible with many other mods, and not even my mods, and even not released as final version mods, it will only delay the development of my HRT 1.4.

 

UPD. Reading the topic with SA HQ, I realized that the mod is engaged guy from the gang of creators Rosa mod; these boorish guys with high self-esteem just hate me and my work, and revile the authors of any similar mods (SRT, for example) - that's funny, especially considering that the guys came to these ideas after me and nothing new they can not offer. So here it is, in principle, our mods can not be compatible. smile.gif

 

 

I wait for your comments about screenshots; your opinions and support are important for me.

Edited by Flame1251

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MrMateczko

Having him replace the texture on the original game engine, will make more stability, having some new stuff in the game's engine may cause trouble. So you shouldn't bother with other mods, and focus on you job.

 

Because it's bloody awesome, specially the corrected models. smile.gif

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Death2Drugs

This is all awesome indeed. Keep up the great work!

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HPro

Don't worry Flame, we still support your awesome work biggrin.gif

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Flame

MrMateczko, Death2Drugs, HPro, thanks for your posts!

 

Some interesting info. I calculated current size of files (TXD and DFF), created for mod. Them weight... 3246 Mb. smile.gif

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MrMateczko

3GB? Final weight will be 12GB then I think. It'll be almost as big as GTA IV! It's time to use the IMG Limit Adjuster and IMG Organizer v4.

One question: How will this mod be distributed when it's finished:

*Just TXD and DFF files that user will have to put into files themselves? (Like in SRT3 v1.7)

*Precompiled gta3.img file that is copied to game's directory.

*TXD and DFF files automatically put into gta3.img and then automatically rebuilding the archive? (Like in your mini-mods)

Edited by MrMateczko

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Flame
3GB? Final weight will be 12GB then I think. It'll be almost as big as GTA IV! It's time to use the IMG Limit Adjuster and IMG Organizer v4.

One question: How will this mod be distributed when it's finished:

*Just TXD and DFF files that user will have to put into files themselves? (Like in SRT3 v1.7)

*Precompiled gta3.img file that is copied to game's directory.

*TXD and DFF files automatically put into gta3.img and then automatically rebuilding the archive? (Like in your mini-mods)

Yes, but I will try IMG Limit Adjuster and IMG Organizer v4 later, when all sections will be finished.

 

Sorry but I do not can say now about variants distribution. This is one of the difficult issues that have to be solved. But I'll try to decide the best way for users.

 

By the way, do you think, which option would be more convenient? smile.gif

 

 

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MrMateczko

I don't know. Each way has it's pros and cons.

And one more question, I don't know if someone asked you this before: LOD for trees will be implemented? Original game don't have them for certain trees making flying Hydra in the forest area very risky.

Edited by MrMateczko

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Flame

 

I don't know. Each way has it's pros and cons.

And one more question, I don't know if someone asked you this before: LOD for trees will be implemented? Original game don't have them for certain trees making flying Hydra in the forest area very risky.

Original trees LODs very low quality and on far distance trees looks very bad. Yes, I'll replace and LODs too, not only textures.

 

Soon I'm going to calculate percent of readiness mod. Decided after user's question on the Russian forum. I really hard to say how much it ready now. Funny that different users say different answers on my question about readiness; someone says "30%", someone - "50%".

 

Guys, what do you think about this?

Edited by Flame1251

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