SnowySA Posted December 30, 2012 Share Posted December 30, 2012 Is it just me, or do the roads look too clean? Why, why are you, guys, want a dirty textures? I think that this texture not dirty and not clean, this texture is a full re-creating of original texture. New screenshots soon. Because we are dirty people who loves dirty things Link to comment Share on other sites More sharing options...
Flame Posted December 31, 2012 Author Share Posted December 31, 2012 (edited) SFs, part 8 Work on the section almost finished*. 2012 almost over. * It waiting for the polishing. This is last screenshots pack in this year. This year I did a lot, I have made much progress in the HRT 1.4, I made many other mods, but next year I will "optimize" my work and will not make small modifications, including "pieces" of HRT 1.4 (at the time it was a great experience, but now it just a distraction from the main work). Now I feels weary, and (let no one think me greedy), I regret that I do not get money from this work. So before I get back the mod, I want to relax. See you. Edited September 30, 2014 by flame1251 Link to comment Share on other sites More sharing options...
MrMateczko Posted December 31, 2012 Share Posted December 31, 2012 (edited) In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic". Other than that, really sweet. EDIT: I just got the best idea! When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname. Edited December 31, 2012 by MrMateczko Link to comment Share on other sites More sharing options...
Flame Posted December 31, 2012 Author Share Posted December 31, 2012 In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic". Other than that, really sweet. EDIT: I just got the best idea! When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname. Oh, yes, I forgot "in"... Well, I fix it later, this texture saved in PSD. Good idea about easter egg. Maybe I'll write something another there. After my little vacation I'll post a new screenshots. Thanks all for waiting. Link to comment Share on other sites More sharing options...
HPro Posted December 31, 2012 Share Posted December 31, 2012 In the Ammu-Nation picture, you forgot the "IN" between "choice" and "domestic". Other than that, really sweet. EDIT: I just got the best idea! When you'll remake the facts of Gant Bridge (the easter egg showing how much polygons it has, how much disk space it takes), you should change it to show your data, and maybe a smiley face, and your nickname. Oh, yes, I forgot "in"... Well, I fix it later, this texture saved in PSD. Good idea about easter egg. Maybe I'll write something another there. After my little vacation I'll post a new screenshots. Thanks all for waiting. Write: HP is Da King Flame, i like your work continue like dat dude Link to comment Share on other sites More sharing options...
CCPD Posted January 1, 2013 Share Posted January 1, 2013 Hopefully not too long of a vacation. I MUST have this mod. Link to comment Share on other sites More sharing options...
Flame Posted January 19, 2013 Author Share Posted January 19, 2013 (edited) SFs, part 9 Some time ago I back to the work on the mod after my little vacation; from this year I started working on other manner and now I'm totally focused only on HRT 1.4, it release later in this year. Still a lot of work waiting for me. Now I finishing SFs section of San-Fierro, it needs in some polishing. I glad to show you new pack of screenshots. Ammu-Nation sign have been reworked. Тonnel near the cathedral Golf club. And (again) two new screens with the cathedral. Don't forget that screenshots not show final quality of the mod. Hope you will like them. Edited January 19, 2013 by Flame1251 Link to comment Share on other sites More sharing options...
MrMateczko Posted January 19, 2013 Share Posted January 19, 2013 (edited) Welcome back. Nice screenshots, keep it up! Also you should make your signature a little bit smaller, as you might have it disabled. Edited January 19, 2013 by MrMateczko Link to comment Share on other sites More sharing options...
Flame Posted January 19, 2013 Author Share Posted January 19, 2013 Welcome back. Nice screenshots, keep it up!Also you should make your signature a little bit smaller, as you might have it disabled. Thanks. I made signature smaller. Is it better now? (So hard to remove something.) Link to comment Share on other sites More sharing options...
TheGodfather. Posted January 19, 2013 Share Posted January 19, 2013 The new textures are real great ..Well done... Link to comment Share on other sites More sharing options...
Flame Posted January 20, 2013 Author Share Posted January 20, 2013 (edited) SFs, part 10Little Sunday screenshots pack. You can see: Ammu-Nation shop (sign texture has been redesigned), Burger Shot building and parking near it, USA flag on the hotel and some other buildings. Links to all mini-mods, "pieces" with textures from HRT 1.4Mini-mods or "pieces" with selected textures from base mod at the time (when I did versions of HRT Pack) are were a good experience, but now, when I making HRT 1.4, this idea takes time away and no longer promotes the development (downloads are not the best, and the assembly and testing are spending the time), so I refused from idea release mini-mods (parts of HRT 1.4) to optimize my work.[Note that all "pieces" are not actual parts of HRT 1.4, because HRT constantly refined and all these places were updated and remade in HRT, in final version they will be look better.]See below links to all released mini-mods.Los Santos International AirportVerdant BluffsUnity StationCounty General HospitalJefferson MotelGlen ParkSherman DamAll Saints General HospitalFilm studio[December 2013 - all links were updated.]***Also, because old image hosting 10pix was dead, I have re-upload some old screenshots to the gallery on Yandex. arijitsen, thank you. Edited July 3, 2014 by flame1251 Link to comment Share on other sites More sharing options...
MrMateczko Posted January 20, 2013 Share Posted January 20, 2013 (edited) Jefferson Motel link goes to County General Hospital link, and All Saints General Hospital link doesn't work. Can you fix that? Anyways, great screenshots, as usual. Edited January 20, 2013 by MrMateczko Link to comment Share on other sites More sharing options...
Flame Posted January 20, 2013 Author Share Posted January 20, 2013 Jefferson Motel link goes to County General Hospital link, and All Saints General Hospital link doesn't work. Can you fix that?Anyways, great screenshots, as usual. Yes, I fixed them, try now. Thanks. Link to comment Share on other sites More sharing options...
Flame Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) SFs, part 11 I decided to offer you a choice between two textures of grass on golf club. First variant you already seen, grass like in original game but "circle" on the grass not allocated. Second variant with "circle", but not very seems to the original game. On third screnshot you can see original textures. * Yet another screenshot with golf club. Edited January 21, 2013 by Flame1251 Link to comment Share on other sites More sharing options...
MrMateczko Posted January 21, 2013 Share Posted January 21, 2013 First variant is way better. Link to comment Share on other sites More sharing options...
Death2Drugs Posted January 21, 2013 Share Posted January 21, 2013 First variant. Link to comment Share on other sites More sharing options...
frostbiT Posted January 21, 2013 Share Posted January 21, 2013 1ST Link to comment Share on other sites More sharing options...
Flame Posted January 25, 2013 Author Share Posted January 25, 2013 SFs, part 12Completed work on the section Actually the main work on this part of the city (technically all cities in GTA San Andreas are divided on sections) was completed (seemed to have been completed, but it was misleading) in the end of 2012, but only now I can move to the next section of the city, because when I worked with «SFs» on my way appeared many technical difficulties (San Fierro is the most sensitive city in the game, all violations of the limits are immediately affects) which, however, were successfully resolved. So, I present to you last screenshots pack with SFs. Streets of San Fierro This dome has a moving reflection: Link to comment Share on other sites More sharing options...
Flame Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) Mountain and broadcast station Mountain: comparative pictures Fixed texture mapping: Original prelight is saved! Some statics: my folder with textures in BMP format weighs 0,98 GB and has 398 files; folder with game files (in TXD (container for textures) and DFF (models) formats) weighs 441 Mb. *** Bonus : Deleted from mod variant of satellite antenna with moving reflections (because real satellite antennas are not have reflections). And thanks to all for your opinions about grass on the golf club, we selected a first variant. Meanwhile I moved on to the next part of San Fierro. Edited January 25, 2013 by Flame1251 Link to comment Share on other sites More sharing options...
aStiffSausage Posted January 25, 2013 Share Posted January 25, 2013 Looks sweet, but just a quick question. I think you know both mods, San Andreas HQ and SA:Render. SA:Render allows the usage of bump maps, so will you make HRT 1.4 compatible with it? And, San Andreas HQ is a mod which smoothens the whole map, but it'll pretty much replace most of the fixes you've made. Can you do some co-operation with the author of SA:HQ and make those map-fixes on smoothened models? Link to comment Share on other sites More sharing options...
Flame Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) Looks sweet, but just a quick question. I think you know both mods, San Andreas HQ and SA:Render. SA:Render allows the usage of bump maps, so will you make HRT 1.4 compatible with it? And, San Andreas HQ is a mod which smoothens the whole map, but it'll pretty much replace most of the fixes you've made. Can you do some co-operation with the author of SA:HQ and make those map-fixes on smoothened models? Thanks for your comment. I only now read about these mods, compatibility with these mods not included in the my plans. I do not want to get involved in a new "intrigues", I would like to bring work to the end on a high level. Please understand correctly, that if I will try to make HRT 1.4 compatible with many other mods, and not even my mods, and even not released as final version mods, it will only delay the development of my HRT 1.4. UPD. Reading the topic with SA HQ, I realized that the mod is engaged guy from the gang of creators Rosa mod; these boorish guys with high self-esteem just hate me and my work, and revile the authors of any similar mods (SRT, for example) - that's funny, especially considering that the guys came to these ideas after me and nothing new they can not offer. So here it is, in principle, our mods can not be compatible. I wait for your comments about screenshots; your opinions and support are important for me. Edited January 26, 2013 by Flame1251 Link to comment Share on other sites More sharing options...
MrMateczko Posted January 25, 2013 Share Posted January 25, 2013 Having him replace the texture on the original game engine, will make more stability, having some new stuff in the game's engine may cause trouble. So you shouldn't bother with other mods, and focus on you job. Because it's bloody awesome, specially the corrected models. Link to comment Share on other sites More sharing options...
Death2Drugs Posted January 26, 2013 Share Posted January 26, 2013 This is all awesome indeed. Keep up the great work! Link to comment Share on other sites More sharing options...
HPro Posted January 26, 2013 Share Posted January 26, 2013 Don't worry Flame, we still support your awesome work Link to comment Share on other sites More sharing options...
Flame Posted January 27, 2013 Author Share Posted January 27, 2013 MrMateczko, Death2Drugs, HPro, thanks for your posts! Some interesting info. I calculated current size of files (TXD and DFF), created for mod. Them weight... 3246 Mb. Link to comment Share on other sites More sharing options...
MrMateczko Posted January 27, 2013 Share Posted January 27, 2013 (edited) 3GB? Final weight will be 12GB then I think. It'll be almost as big as GTA IV! It's time to use the IMG Limit Adjuster and IMG Organizer v4. One question: How will this mod be distributed when it's finished: *Just TXD and DFF files that user will have to put into files themselves? (Like in SRT3 v1.7) *Precompiled gta3.img file that is copied to game's directory. *TXD and DFF files automatically put into gta3.img and then automatically rebuilding the archive? (Like in your mini-mods) Edited January 27, 2013 by MrMateczko Link to comment Share on other sites More sharing options...
Flame Posted January 27, 2013 Author Share Posted January 27, 2013 3GB? Final weight will be 12GB then I think. It'll be almost as big as GTA IV! It's time to use the IMG Limit Adjuster and IMG Organizer v4.One question: How will this mod be distributed when it's finished: *Just TXD and DFF files that user will have to put into files themselves? (Like in SRT3 v1.7) *Precompiled gta3.img file that is copied to game's directory. *TXD and DFF files automatically put into gta3.img and then automatically rebuilding the archive? (Like in your mini-mods) Yes, but I will try IMG Limit Adjuster and IMG Organizer v4 later, when all sections will be finished. Sorry but I do not can say now about variants distribution. This is one of the difficult issues that have to be solved. But I'll try to decide the best way for users. By the way, do you think, which option would be more convenient? Link to comment Share on other sites More sharing options...
MrMateczko Posted January 27, 2013 Share Posted January 27, 2013 (edited) I don't know. Each way has it's pros and cons. And one more question, I don't know if someone asked you this before: LOD for trees will be implemented? Original game don't have them for certain trees making flying Hydra in the forest area very risky. Edited January 27, 2013 by MrMateczko Link to comment Share on other sites More sharing options...
Flame Posted January 27, 2013 Author Share Posted January 27, 2013 (edited) I don't know. Each way has it's pros and cons.And one more question, I don't know if someone asked you this before: LOD for trees will be implemented? Original game don't have them for certain trees making flying Hydra in the forest area very risky. Original trees LODs very low quality and on far distance trees looks very bad. Yes, I'll replace and LODs too, not only textures. Soon I'm going to calculate percent of readiness mod. Decided after user's question on the Russian forum. I really hard to say how much it ready now. Funny that different users say different answers on my question about readiness; someone says "30%", someone - "50%". Guys, what do you think about this? Edited January 27, 2013 by Flame1251 Link to comment Share on other sites More sharing options...
MrMateczko Posted January 27, 2013 Share Posted January 27, 2013 Let me think: *Major work (not completed) on Los Santos completed. = 20%(because it's one of the four main sections in the whole game LA, country, SF, and vegas) minus 5% because it will be polished. *One (out of four) section of San Fierro Completed = 6% *Some interiors completed, a couple of vehicle done, and some little buildings done elsewhere as well. = 5%. So in total that's 31%, and it's the most accurate status as of right now. Where's the new screenshots? Looks like we're just writing useless stuff, with no results. Link to comment Share on other sites More sharing options...
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