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Flame

HRT 1.4

Recommended Posts

Flame
Delicious.

 

Planning on doing a gameplay video?

Yes, but not soon.

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EdyTheViper

Good job!

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Flame

 

New screenshots (LAe2)

 

 

user posted image user posted image

 

user posted image user posted image

Edited by Flame1251

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l911
Best SA Re-textured mod out there, better than SRT!

SRT dosen't keep with the original textures, but this does, and that's what makes it awesome! smile.gif

This is so vague that barely if I understand it.

 

If SRt had to keep up with whatever you are interested it suppose to be This Topic. You already have it so I don't know why you complain over SRt; a retexture world that doesn't have anything to do with taking default textures and multicopy pasted them over a 1024x1024/2048x2048 image to bring the HQ/HD quality to the texture.

 

You compare stuff on different scales.

i hate that in STR everything is soo dirty

( I wrote this in some topic of STR )

 

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Death2Drugs
Best SA Re-textured mod out there, better than SRT!

SRT dosen't keep with the original textures, but this does, and that's what makes it awesome! smile.gif

This is so vague that barely if I understand it.

 

If SRt had to keep up with whatever you are interested it suppose to be This Topic. You already have it so I don't know why you complain over SRt; a retexture world that doesn't have anything to do with taking default textures and multicopy pasted them over a 1024x1024/2048x2048 image to bring the HQ/HD quality to the texture.

 

You compare stuff on different scales.

i hate that in STR everything is soo dirty

( I wrote this in some topic of STR )

I actually agree.

 

What I didn't like about SRT was that everything looked plain dirty. This mod doesn't look dirty, not too sterile.

 

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Dingleman

I love this. The textures are much more crisp and detailed, yet don't look like they are trying to flaunt it with obvious gritty filters and upped contrast.

 

Nice work!

 

EDIT:

I made a 512x512 water texture that you can use if you haven't made one already.

 

user posted image

user posted image

 

user posted image

Edited by dingleman

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wahgah

looks great!

 

maybe if this gets a conversion to iv:sa it could maybe get bump maps too, showing its true potential.

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Flame

 

New screenshots (LAe2)

 

user posted image user posted image

 

user posted image user posted image

 

Do not forget that the image is different from the final quality.

 

 

And as always, thank you all for your comments. Support is always needed.

 

Many people want to see these textures in mods, which porting SA to RAGE engine. But what about this so far, I can not say anything. Not know someone will offer me something like that or not, but for now I want to finish my mod as my mod. I do not want to think that everything that I do, I do for other projects.

 

dingleman, good texture, but I want use my. smile.gif

Edited by Flame1251

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Triple Penetration

This looks good man, I like it.

 

Can't wait for more updates.

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Flame

Who will tell me about MIP mapping?

 

Sorry that I ask this question here, but mod is directly concerned. I want to know, should I use this optimization, or can do without it.

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Flame

Why am I asked about MIP mapping? Now I think, necessary to use this optimization or not.

 

Advantage is that the high definition textures no longer blinking in the distance. The disadvantages are: size of the mod will bigger, work on the textures take a bit more time, increase of FPS will be small.

 

 

New screenshots (LAe2)

 

user posted image user posted image

 

user posted image user posted image user posted image

 

 

Edited by Flame1251

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FunGt
user posted image

Awesome this one, keep it up

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Flame

 

New screenshots (LAe2)

 

Some plants on this section (small palms and shrubs).

 

user posted image

 

Some buildings (including the previously shown Binco shop)

 

user posted image user posted image user posted image

 

(In hosting screenshots are displayed with distortion of the contrast).

 

I also edited first page of this topic. There are listed links to the reports of development.

 

 

Edited by Flame1251

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Gramps

Looking good !

Don't really like pavement outside Binco; I think the size of it looks off.

 

Seems like you have a LONG way to go. Keep it up though.

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Death2Drugs

Looks great!

 

Are you planning to do new timecyc? I thought the original timecyc of SA lacked colors, and was too orange, which looked depressing. As I advise, if you do make a new timecyc, make it directly based on that of the areas the game parodies (LA, SF, Vegas, etc)

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Flame

 

LAe2. Part 12

Johnson House

 

user posted image user posted image user posted image

 

user posted image user posted image user posted image

 

As I said, hosting a little distort the contrast. But when saving the image to the computer, contrast is normal.

 

methodunderg, Death2Drugs, thanks very much for your comments.

 

Death2Drugs, most likely I will do new timecyc. By the way, colors can become more saturated through the use of ENBSeries. Thanks for you idea, I may resort to it.

Edited by Flame1251

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-DP-

Looks fantastic. Keep up the great work icon14.gif

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tommzy2

Nice work, keep it up smile.gif. Always wanted a San Andreas with better textures, srt3 doesn't install for me lol

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Frank.s

Very nice, but do they have mipmaps? It seems too pixelly in the distance which suggests a lack of mipmaps.

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RickyLopes

There some remaked textures that just looks more noisy than the original ones. Apart of that, this mod is a great mod. smile.gif Best luck for you.

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Flame

Thanks again for your comments! Incredibly important getting support. smile.gif

 

 

Very nice, but do they have mipmaps? It seems too pixelly in the distance which suggests a lack of mipmaps.

I have not decided at this moment about using MIP-maps. Previously, I wrote: "Advantage is that the high definition textures no longer blinking in the distance. The disadvantages are: size of the mod will bigger, work on the textures take a bit more time, increase of FPS will be small." Most likely I will use them.

 

 

There some remaked textures that just looks more noisy than the original ones. Apart of that, this mod is a great mod. smile.gif Best luck for you.

I would not say that noisy. Just part of the textures are done method placing details texture over the old texture. As an example (if I write unclear - a little worried that I write very unclear smile.gif) I quote this texture.

 

Today I accidentally deleted the entire gallery of HRT 1.4 at imgbox, so I have been must reload all images again - to ImageBam at this time. I got a bit upset, but this situation have and advantage - there are no problems with the contrast of images, you can see the latest screenshots again with better quality.

 

***

 

Damn. Are they completely stupid, I mean creators of image hostings? Again with the contrast of images complete garbage. sad.gif Maybe the browser render image, not as a program in my computer, and because the color is different. Maybe I have a trained eye.

Edited by Flame1251

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Flame

 

LAe2. Part 13

 

The thirteenth and final set of screenshots from section LAe2. I am already working on the next section, LAw.

 

user posted image user posted image user posted image

 

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gtasadude
Damn. Are they completely stupid, I mean creators of image hostings? Again with the contrast of images complete garbage. sad.gif Maybe the browser render image, not as a program in my computer, and because the color is different. Maybe I have a trained eye.

Things like that annoy me too, it's just the browser engine tounge.gif

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Afterburningwheels

I'm gonna really love this retexture mod! They looks so nice and finally another retexture mod

that's not gritty and dirty completely different from GTA: SA colors and originals.

 

Flame1251,

I prefer a big size mod because of the mipmaps than small mod without mipmaps.

It's really annoying playing GTA: SA seeing the high resolution textures in the far distance

and see them blinking all over the map.

Sizes in MB or GB are no more that concerning this generation because of the HDD space.

And some games are more than 35GB in size. No it will be much better with MIP Mapping! smile.gif

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Flame

 

I'm gonna really love this retexture mod! They looks so nice and finally another retexture mod

that's not gritty and dirty completely different from GTA: SA colors and originals.

 

Flame1251,

I prefer a big size mod because of the mipmaps than small mod without mipmaps.

It's really annoying playing GTA: SA seeing the high resolution textures in the far distance

and see them blinking all over the map.

Sizes in MB or GB are no more that concerning this generation because of the HDD space.

And some games are more than 35GB in size. No it will be much better with MIP Mapping! smile.gif

I agree that the large size of mod is not so bad. But how about limits to size of gta3.img file? Seems the Alcis Img Editor allows to bypass them?

 

I will make MIP-maps immediately after finishing work on LAw section. sigh.gif

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aStiffSausage

Size-problem of gta3.img is easy to bypass, you can add one more .img-file by changing gta.dat, and even more if you are using fastman92's IMG Limit Adjuster. If size of mod is less than 2GB, then just name it gta3.img and make users rename their original gta3.img and make it load with gta.dat.

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Flame

 

Size-problem of gta3.img is easy to bypass, you can add one more .img-file by changing gta.dat, and even more if you are using fastman92's IMG Limit Adjuster. If size of mod is less than 2GB, then just name it gta3.img and make users rename their original gta3.img and make it load with gta.dat.

Thanks for the tip. I should be able to bypass the limits on size but if that, will have to ask for help. smile.gif

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Afterburningwheels

 

I'm gonna really love this retexture mod! They looks so nice and finally another retexture mod

that's not gritty and dirty completely different from GTA: SA colors and originals.

 

Flame1251,

I prefer a big size mod because of the mipmaps than small mod without mipmaps.

It's really annoying playing GTA: SA seeing the high resolution textures in the far distance

and see them blinking all over the map.

Sizes in MB or GB are no more that concerning this generation because of the HDD space.

And some games are more than 35GB in size. No it will be much better with MIP Mapping! smile.gif

I agree that the large size of mod is not so bad. But how about limits to size of gta3.img file? Seems the Alcis Img Editor allows to bypass them?

 

I will make MIP-maps immediately after finishing work on LAw section. sigh.gif

Alci IMG Manager supports bulk replace, so you can import all files at once and rebuild it.

All other standard IMG tools can't do this.

Edited by Afterburningwheels

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aStiffSausage
Size-problem of gta3.img is easy to bypass, you can add one more .img-file by changing gta.dat, and even more if you are using fastman92's IMG Limit Adjuster. If size of mod is less than 2GB, then just name it gta3.img and make users rename their original gta3.img and make it load with gta.dat.

Thanks for the tip. I should be able to bypass the limits on size but if that, will have to ask for help. smile.gif

Ok, and if you need another extra 2GB then add another entry in gta.dat before original gta3.img.

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Death2Drugs

By the way, did you say that mip-mapping decreases FPS? I thought it increased it!

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