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Flame

HRT 1.4

Recommended Posts

Flame

 

SFse, part 31

 

Two new videos:

 

 

|

 

Videos have some old footage, but and some new too.

 

 

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MrMateczko

Not much new footage, but still OK, the corrected models are DFF files, right?

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Flame
Not much new footage, but still OK, the corrected models are DFF files, right?

Yes. smile.gif

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gordoroth

stunning master wow.gifwow.gificon14.gificon14.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

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Flame

 

SFse, part 32. New video:

Streets of San Fierro

 

As you know, all works on this sections almost finished. I present new (not very long) video with new footage.

 

 

 

 

 

Some completely new videos and screenshots soon.

 

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MrMateczko

Play this video in 240p, and it looks like normal vanilla textures smile.gif . But that's a good thing, the atmosphere is still the same as in the original game. The screenshots will be from the new section, SFe, or SFw?

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Flame

 

Play this video in 240p, and it looks like normal vanilla textures smile.gif . But that's a good thing, the atmosphere is still the same as in the original game. The screenshots will be from the new section, SFe, or SFw?

From SFse. Yet I am not ready go to next section. smile.gif

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Flame

 

SFse, part 33

Polishing: LODs and fixing original bugs

 

 

At the end of work on the location I often replace the LOD-textures, which displaying when player located far from object instead of main object.

 

Here are example of some new LOD-textures (original vs texture in HRT 1.4):

 

user posted image user posted image

 

In game:

 

user posted image user posted image

 

 

***

 

Also in HRT 1.4 fixing glitches from original game. For example, in place from screenshots, player (in original game) can enter into the ground. In HRT 1.4 I fixed this.

 

user posted image user posted image

 

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MrMateczko

Why there's no grass in the "Work in progress" within the last set of screenshots? LOD's are very important in San Fierro, good that you make them at least pleasant to the eyes. We'll see when I'll do the Supply Lines mission, as for some reason the textures doesn't load properly during the mission, just LOD's.

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Flame

 

Why there's no grass in the "Work in progress" within the last set of screenshots?

Hmm, interesting question. Maybe I just disabled (hidden) standard grass and forgot about it.

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KawakSallas

Question: How will be the installation process? Manual or you plan to make a automatic installer?

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MrMateczko

I asked him about that before, he still doesn't know what the installer will be.

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Zera
Also in HRT 1.4 fixing glitches from original game. For example, in place from screenshots, player (in original game) can enter into the ground. In HRT 1.4 I fixed this.

 

user posted image user posted image

Great stuff. Are you considering fixing the floating trees as well? (some parts of the countryside has trees standing far above the ground. You can actually get CJ under them)

 

 

 

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nkjellman

Hey I'm wondering, are you going to HRT other things besides the map?

 

To include:

-CJ

-Peds

-Icons

-Loading Screens

-Menu's

-Vehicles

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Mateos

Since he said no for trees and that the mod isn't finished yet, I guess the answer will be again no... But who knows tounge.gif

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damiann69
Hey I'm wondering, are you going to HRT other things besides the map?

 

To include:

-CJ

-Peds

-Icons

-Loading Screens

-Menu's

-Vehicles

 

Hey I'm wondering, are you going to HRT other things besides the map?

 

To include:

-CJ

-Peds

-Icons

-Loading Screens

-Menu's

-Vehicles

 

CJ is retextured by navetsea

Icons, loading screens, menus are retextured, google it.

Flame plans retexture vehicles.

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Zera
Since he said no for trees and that the mod isn't finished yet, I guess the answer will be again no... But who knows tounge.gif

He did? Must have been on an earlier post. I apologize if that's the case.

 

 

 

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Stryfaar

Very nice work! Does the other areas have polished LODs too?

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Flame

 

Very nice work! Does the other areas have polished LODs too?

Yes. I also plan to improve some old LODs (and already reworked sections too) later.

 

 

-CJ

-Peds

-Icons

-Loading Screens

-Menu's

-Vehicles

 

Flame plans retexture vehicles.

Yes, correctly, I plan to retexture vehicles. See also first post in thread.

 

About other things I didn't can say now.

 

About trees also not sure, but earlier I thought that I will remake all trees textures. Trees mods definitely will not be integrated to HRT.

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damiann69

Won't be possible to run correctly HRT+BSOR?

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Flame

 

Won't be possible to run correctly HRT+BSOR?

I decided not to do special compatibility with trees mods. But probably them will installed correctly if you install one of them over the HRT 1.4.

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Flame

 

SFse, part 34

Airport

 

Lets get back to the airport that I'm already shown for you. Now it is completely finished.

 

Windows and doors at the building of guard post now have transparency, as should be. Plane at the entrance to the territory now has reflection.

 

user posted image user posted image user posted image

 

 

user posted image user posted image user posted image

 

 

And new video!

 

 

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Mateos

Why did you make the bottom of the building (very) different from the original one?

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MrMateczko

If you can find the exact same texture in HD without it making look to repetitive, good luck! It doesn't have too different colors and it fits the new building well.

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Gramps

I think it is an improvement upon the old. icon14.gif

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nkjellman

Impressive work.

 

I'm working on combining several graphical mods to bring GTA SA to more modern graphics, well preserving the original atmosphere. It includes configs for ENB Series, an increased draw distance timecyc with the flicker fix, shadow plug in, reflection fix, lens flare, etc...

 

Anyways, I already understand your policy about other mods using your mod. My graphical config will be its own mod, and can be installed with the default SA textures, but it should work if the user decides to install it on top of this. The two mods will go together very well.

 

But I have some recommendations for this mod, so people can enjoy this with 2 other mods that require texture modding.

 

1. In EffectsPC.txd, you should make HD textures of the PS2 lense flare textures.

2. This mod is coming out sooner or later. GTA SA Render: http://vol-gta.com/forum/41-2125-1

It has added the feature of using Spec Maps. You could add spec maps to your mod for those who want to have them.

 

This would give people the ability of using this mod and being able to add more modern graphical features/features that were on the PS2 version that Rockstar disabled on the PC version.

 

If the user can install this mod with these other mods, it would be as if Rockstar brought GTA SA onto a newer console as an HD remake.

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Death2Drugs

You don't get enough credit for your work. You're doing everything. Keep it up.

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Stryfaar

Wow! Looks great! Keep it up. cookie.gif

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Flame

 

2. This mod is coming out sooner or later. GTA SA Render: http://vol-gta.com/forum/41-2125-1

It has added the feature of using Spec Maps. You could add spec maps to your mod for those who want to have them.

Sorry, but does it look like that I do not have other worries, except to do compatibility with unreleased (and with unknown quality) another mod?

 

About lens flares I plan to think, now this is not main question. Now I have a hundredths of textures, a tonnes of work, and don't have some free time and compensation for this mod. I don't know how anyone will think about these words, but it's true.

 

 

Why did you make the bottom of the building (very) different from the original one?

On 100% same stones I did not find.

 

 

Thanks all. I, as always, glad that you like my mod.

 

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nkjellman

 

2. This mod is coming out sooner or later. GTA SA Render: http://vol-gta.com/forum/41-2125-1

It has added the feature of using Spec Maps. You could add spec maps to your mod for those who want to have them.

Sorry, but does it look like that I do not have other worries, except to do compatibility with unreleased (and with unknown quality) another mod?

 

About lens flares I plan to think, now this is not main question. Now I have a hundredths of textures, a tonnes of work, and don't have some free time and compensation for this mod. I don't know how anyone will think about these words, but it's true.

 

 

Why did you make the bottom of the building (very) different from the original one?

On 100% same stones I did not find.

 

 

Thanks all. I, as always, glad that you like my mod.

Ok. We will just have to see about SA Render. When SA Render releases I'm going to try to configure it so it keeps the original environment, and if a feature decreases quality in any way, in my config, it goes bye bye. The config I've been working on and this mod both are striving for the same thing. GTA SA with better graphics and with the original environment. The thing Rockstar would of done if they ported the game for newer hardware. I got better shadows and reflections for ENB Series with out effecting the atmosphere, and I got enhanced draw distance with no flickering.

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