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Watch Dogs


shinsta312
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On which platform are you gonna buy Watch_Dogs?  

521 members have voted

  1. 1. On which platform are you gonna buy Watch_Dogs?

  2. 2. How would you rate Watch_Dogs?



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I wonder what the point of money in this game will be?

 

I heard that Ubisoft aren't really known for customisation so I doubt it will be anything down the route of clothing or anything to do with changing appearance...

Yeah as I said earlier I've been wondering the same things, though there are a number of ways in which money could theoretically be spent.

 

One of the aforementioned ways to spend the cash we gain from the game would be buying upgrades for our tech, it's highly likely however that that isn't the case as it seems that there's most likely little to no limit as to amount of cash we can get by hacking the ever loving crap out of the populace's bank accounts.

 

I have to wonder though if there's going to be some kind of limiting factor that prevents us from gaining nigh on infinite cash just from hacking people's bank accounts removing all challenge of earning the cash in the game, though most assuredly there's bound to be something to spend our cash on.

 

Perhaps it'd be the difficulty of not only getting the technology capable of hacking into higher level bank accounts (the richer you are, the more protection you've got) then again, it didn't seem too hard to hack into that poor guy's bank from the trailer and steal several hundred dollars out of it, so I'm most likely wrong there.

 

It's also likely that they'll need to take Assassin's Creed's notoriety to the next level, imagine having to bribe off cops or the FBI to remove certain pieces of information from their database. There's also the probability however that depending on how good our tech is at certain points in the game we'll only be able to take out a set amount of cash at any given time from someone's bank account. So perhaps that'd be the limiting factor we're looking at in Watch_Dogs.

 

Then there's the thought that they could implement a city restoration system similar to that of the earlier Assassin's Creed games (ie Brotherhood, Revelations and of course Assassin's Creed II) in which we'd have to buy property and use it to perhaps cloud over and hide our activity in the city.

 

Anyone else got any thoughts and how the games' money system's going to work ?.

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I asked W_D Creative Director exactly how dynamic will it be.

THis was the response:

 

I said it many times smile.gif Unprecedented Dynamism smile.gif

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I wonder what the general "out of action" gameplay is like.

 

Will this just be a pure action game? The trailer kinda suggests that's not the case, with the way Pearce is just walking down the road.

 

I'm hoping it's like IV where you have your own safehouse with features inside it, sleeping to save etc and Aiden having a backstory, as opposed to other game's style of "save here, reload here" with just pure outdoors action.

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New screenshots on the official site.

There are two screenshots that contain the logo WKZ News, I'm wondering if they're going to play a substantial part in this game's story.

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BullworthAcademy

To make the game more realistic, they need to make a phone charging minigame. tounge.gif

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Will the game STILL feature Chicago neighborhoods other than Lincoln Park, The Loop, and Downtown?

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Will the game STILL feature Chicago neighborhoods other than Lincoln Park, The Loop, and Downtown?

That's yet to be determined. Personally, being from the Chi, I really hope so.

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That's rather unsurprising but it's certainly bending me towards purchasing as a launch title for the PlayStation 4, if it actually turns out to be one. Now apparently it can be pushed further in every direction so will it have a direct affect on the AI, like Guay said in the interview they can work harder and do more with how people will react to things in different situations so I have to say the PlayStation 4's version is looking to be the superior one.

 

Oh and JBanton, this is for your sanity.

 

 

"Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in Watch Dogs you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down."

 

This is good news for all of you that expected the max speed that you could travel in the game would be limited to 180 KPH, no in fact from what we've seen above we can go at the very least 241 KPH which is fantastic news for the speed demons among us. Now as for what types of sports cars we can expect to be driving, I'm sure that you will be able to find a few by scanning over the new trailer for a few minutes.

 

 

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That's rather unsurprising but it's certainly bending me towards purchasing as a launch title for the PlayStation 4, if it actually turns out to be one. Now apparently it can be pushed further in every direction so will it have a direct affect on the AI, like Guay said in the interview they can work harder and do more with how people will react to things in different situations so I have to say the PlayStation 4's version is looking to be the superior one.

 

Oh and JBanton, this is for your sanity.

 

 

"Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in Watch Dogs you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down."

 

This is good news for all of you that expected the max speed that you could travel in the game would be limited to 180 KPH, no in fact from what we've seen above we can go at the very least 241 KPH which is fantastic news for the speed demons among us. Now as for what types of sports cars we can expect to be driving, I'm sure that you will be able to find a few by scanning over the new trailer for a few minutes.

150 still isn't that good, to be honest, but it's something.

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That's rather unsurprising but it's certainly bending me towards purchasing as a launch title for the PlayStation 4, if it actually turns out to be one. Now apparently it can be pushed further in every direction so will it have a direct affect on the AI, like Guay said in the interview they can work harder and do more with how people will react to things in different situations so I have to say the PlayStation 4's version is looking to be the superior one.

 

Oh and JBanton, this is for your sanity.

 

 

"Our game's in an open city where you can get into a very fast sports car and drive at 150 miles an hour, so typically what happens then is that you'll trade off scale or density but we don't want to do that, because in Watch Dogs you can hack anything, and if you end up in a street where there's nothing, then the game's truth kind of falls down."

 

This is good news for all of you that expected the max speed that you could travel in the game would be limited to 180 KPH, no in fact from what we've seen above we can go at the very least 241 KPH which is fantastic news for the speed demons among us. Now as for what types of sports cars we can expect to be driving, I'm sure that you will be able to find a few by scanning over the new trailer for a few minutes.

150 still isn't that good, to be honest, but it's something.

It's more than double the 70mph we're stuck at over here, so I can't complain too much for the time being...

 

Thanks Lighting Strike icon14.gif

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150 still isn't that good, to be honest, but it's something.

More important than how fast you can go, is how fast it feels, though.

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countrymike84

I had my very first watch Dogs dream last night. I was on my laptop in the dream and I saw an exclusive 12 minute video of gameplay . The video had Aiden going all across the map. I got a glimpse of the highway in the game. There was a park with lots of peds and a large pond in the middle. There was an Arby's parody that Aiden could enter and buy food like the GTA IV anim. The voice in the video said that the hills surrounding Chicago were not just a backdrop.There was a lake in what looked to be a country area. Aiden hacked some dude's cell phone and took off on a boat on said lake. The lake was wider than the Franklin kill screenshot. Another part of the dream's gameplay video had the voice state that the whole area is about 2 times the size of the Far Cry 3 map. Aiden also was driving along the highway and you could see glimpses of downtown. The view was very realistic. I sadly awoke and was disappointed that this was just a dream.

 

Edit: I remember there was a ghetto area. Aiden was walking around houses with graffiti on them and some houses looked like they were abandoned. There was some kind of creepy RDR type music playing as he walked through said area.

Edited by countrymike84
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Well actually adding a countryside would be very logical for this game, imagine it this way in the country much less stuff would be connected to computers which means Adrian (or what ever his name is) would have less power over the enviroment, this would make it perfect setting for the more difficult parts of the game so maybe the bad guys will hide in the countryside from the watch dogs

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Well actually adding a countryside would be very logical for this game, imagine it this way in the country much less stuff would be connected to computers which means Adrian (or what ever his name is) would have less power over the enviroment, this would make it perfect setting for the more difficult parts of the game so maybe the bad guys will hide in the countryside from the watch dogs

No, no, no. That wouldn't work at all, a countryside wouldn't fit because there's no technology in the game and as Dominic Guay has said numerous times before, he doesn't want the player to go to a different part of the map and find that the features are no longer there. A countryside shouldn't be featured in Watch_Dogs as it just wouldn't fit into the world and the atmosphere the game's trying to invoke.

 

Perhaps in the next game there'll be stuff to do in the countryside but as of now there's no real purpose or reason why they'd really force their game into that kind of situation. I understand that perhaps from what Ubisoft's learned from Assassin's Creed III tree running in the parkour system might be a cool idea and feature to put in the game but other than that I can't really see the point of having a countryside in the game.

 

Think about it like this, what kind of interaction could the player have with the environment in the countryside compared to the city ? nowhere near as much and this is why Watch_Dogs will not even bother to entertain the idea of a more natural environment, because it takes away the game's biggest selling point. Interaction.

 

Let's face it, it's not the parkour, the fast cars, the protagonist the gun-play or anything else similar to that, that keeps us wanting to play the game, it's the possibility of being able to explore and toy with an open-world sandbox in a way that no other game can, it's almost like we're rediscovering Grand Theft Auto III, as the innovation on display here is easily at that level. Getting rid of the thing we all want most in the game in favour of a boring and rather pointless countryside area seems like a moronic idea, especially when the developers have stated what they want to do with the game and what they'd like it to turn out to be.

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nigelhere9901

So looking forward to this game, The simultaneous Cloth Simulation DOES add a lot to the immersion of the gameplay, DAY 1 BABY!

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Well actually adding a countryside would be very logical for this game, imagine it this way in the country much less stuff would be connected to computers which means Adrian (or what ever his name is) would have less power over the enviroment, this would make it perfect setting for the more difficult parts of the game so maybe the bad guys will hide in the countryside from the watch dogs

No, no, no. That wouldn't work at all, a countryside wouldn't fit because there's no technology in the game and as Dominic Guay has said numerous times before, he doesn't want the player to go to a different part of the map and find that the features are no longer there. A countryside shouldn't be featured in Watch_Dogs as it just wouldn't fit into the world and the atmosphere the game's trying to invoke.

 

Perhaps in the next game there'll be stuff to do in the countryside but as of now there's no real purpose or reason why they'd really force their game into that kind of situation. I understand that perhaps from what Ubisoft's learned from Assassin's Creed III tree running in the parkour system might be a cool idea and feature to put in the game but other than that I can't really see the point of having a countryside in the game.

 

Think about it like this, what kind of interaction could the player have with the environment in the countryside compared to the city ? nowhere near as much and this is why Watch_Dogs will not even bother to entertain the idea of a more natural environment, because it takes away the game's biggest selling point. Interaction.

 

Let's face it, it's not the parkour, the fast cars, the protagonist the gun-play or anything else similar to that, that keeps us wanting to play the game, it's the possibility of being able to explore and toy with an open-world sandbox in a way that no other game can, it's almost like we're rediscovering Grand Theft Auto III, as the innovation on display here is easily at that level. Getting rid of the thing we all want most in the game in favour of a boring and rather pointless countryside area seems like a moronic idea, especially when the developers have stated what they want to do with the game and what they'd like it to turn out to be.

Yeah ofc all your points stand, but that is not exactly what i had in mind when i said country side. I thought of more like something that in one of the chapters of the game the bad guy you are after would hide in the country side where there is no electronics to give himself an advantage against you. It would make you think of a whole new more convenient tactic for doing the missions because you wouldn't have all the advantages you had in the rest of the game, i think it would fit in the game perfectly and it would be just a few missions so it would still be fun because you would have to adapt, and ofc if you wish you could visit the place it took place in free roaming when ever you want. It could even fit as a last missions where you had to fight the antagonist and help the game tell the storyline better.

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Well actually adding a countryside would be very logical for this game, imagine it this way in the country much less stuff would be connected to computers which means Adrian (or what ever his name is) would have less power over the enviroment, this would make it perfect setting for the more difficult parts of the game so maybe the bad guys will hide in the countryside from the watch dogs

No, no, no. That wouldn't work at all, a countryside wouldn't fit because there's no technology in the game and as Dominic Guay has said numerous times before, he doesn't want the player to go to a different part of the map and find that the features are no longer there. A countryside shouldn't be featured in Watch_Dogs as it just wouldn't fit into the world and the atmosphere the game's trying to invoke.

 

Perhaps in the next game there'll be stuff to do in the countryside but as of now there's no real purpose or reason why they'd really force their game into that kind of situation. I understand that perhaps from what Ubisoft's learned from Assassin's Creed III tree running in the parkour system might be a cool idea and feature to put in the game but other than that I can't really see the point of having a countryside in the game.

 

Think about it like this, what kind of interaction could the player have with the environment in the countryside compared to the city ? nowhere near as much and this is why Watch_Dogs will not even bother to entertain the idea of a more natural environment, because it takes away the game's biggest selling point. Interaction.

 

Let's face it, it's not the parkour, the fast cars, the protagonist the gun-play or anything else similar to that, that keeps us wanting to play the game, it's the possibility of being able to explore and toy with an open-world sandbox in a way that no other game can, it's almost like we're rediscovering Grand Theft Auto III, as the innovation on display here is easily at that level. Getting rid of the thing we all want most in the game in favour of a boring and rather pointless countryside area seems like a moronic idea, especially when the developers have stated what they want to do with the game and what they'd like it to turn out to be.

Yeah ofc all your points stand, but that is not exactly what i had in mind when i said country side. I thought of more like something that in one of the chapters of the game the bad guy you are after would hide in the country side where there is no electronics to give himself an advantage against you. It would make you think of a whole new more convenient tactic for doing the missions because you wouldn't have all the advantages you had in the rest of the game, i think it would fit in the game perfectly and it would be just a few missions so it would still be fun because you would have to adapt, and ofc if you wish you could visit the place it took place in free roaming when ever you want. It could even fit as a last missions where you had to fight the antagonist and help the game tell the storyline better.

I'm getting the feeling that Watch_Dogs isn't going to go for the single antagonist route, I think it's more of a fight against the system type of game. So no, I doubt that even for a story purpose that we'll be seeing any kind of countryside in Watch_Dogs, though that's just my opinion and there's no saying that there won't be any countryside in the game,it just seems extremely unlikely.

 

 

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Well actually adding a countryside would be very logical for this game, imagine it this way in the country much less stuff would be connected to computers which means Adrian (or what ever his name is) would have less power over the enviroment, this would make it perfect setting for the more difficult parts of the game so maybe the bad guys will hide in the countryside from the watch dogs

No, no, no. That wouldn't work at all, a countryside wouldn't fit because there's no technology in the game and as Dominic Guay has said numerous times before, he doesn't want the player to go to a different part of the map and find that the features are no longer there. A countryside shouldn't be featured in Watch_Dogs as it just wouldn't fit into the world and the atmosphere the game's trying to invoke.

 

Perhaps in the next game there'll be stuff to do in the countryside but as of now there's no real purpose or reason why they'd really force their game into that kind of situation. I understand that perhaps from what Ubisoft's learned from Assassin's Creed III tree running in the parkour system might be a cool idea and feature to put in the game but other than that I can't really see the point of having a countryside in the game.

 

Think about it like this, what kind of interaction could the player have with the environment in the countryside compared to the city ? nowhere near as much and this is why Watch_Dogs will not even bother to entertain the idea of a more natural environment, because it takes away the game's biggest selling point. Interaction.

 

Let's face it, it's not the parkour, the fast cars, the protagonist the gun-play or anything else similar to that, that keeps us wanting to play the game, it's the possibility of being able to explore and toy with an open-world sandbox in a way that no other game can, it's almost like we're rediscovering Grand Theft Auto III, as the innovation on display here is easily at that level. Getting rid of the thing we all want most in the game in favour of a boring and rather pointless countryside area seems like a moronic idea, especially when the developers have stated what they want to do with the game and what they'd like it to turn out to be.

Yeah ofc all your points stand, but that is not exactly what i had in mind when i said country side. I thought of more like something that in one of the chapters of the game the bad guy you are after would hide in the country side where there is no electronics to give himself an advantage against you. It would make you think of a whole new more convenient tactic for doing the missions because you wouldn't have all the advantages you had in the rest of the game, i think it would fit in the game perfectly and it would be just a few missions so it would still be fun because you would have to adapt, and ofc if you wish you could visit the place it took place in free roaming when ever you want. It could even fit as a last missions where you had to fight the antagonist and help the game tell the storyline better.

I'm getting the feeling that Watch_Dogs isn't going to go for the single antagonist route, I think it's more of a fight against the system type of game. So no, I doubt that even for a story purpose that we'll be seeing any kind of countryside in Watch_Dogs, though that's just my opinion and there's no saying that there won't be any countryside in the game,it just seems extremely unlikely.

Ofc mine is just also a simple speculation but it seems reasonable, also when i talked about a bad guy i didnt mean a main antagonist i was more thinking about one of the guys you have to assassinate in the game, just like in the E3 trailer that we save the guy you have to assassinate in the club on a celebration something like that

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countrymike84

I asked a question to Jonathon Morin ,the Creative Director of Watch_Dogs, and hope he answers the question. I asked him if the map is just concrete jungle or there is more to that.

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Ofc mine is just also a simple speculation but it seems reasonable, also when i talked about a bad guy i didnt mean a main antagonist i was more thinking about one of the guys you have to assassinate in the game, just like in the E3 trailer that we save the guy you have to assassinate in the club on a celebration something like that

No, it doesn't really seem reasonable or feasible, think of it this way. The game's developers have already stated that they don't want the player to ever feel disconnected from the system, and going to the countryside would be like them stabbing themselves in the foot.

 

It's also extremely unlikely that the person'll go and hide in the middle of the goddamn countryside when their biggest weapon is the technology you're using against them, I get the feeling that this feature with Aiden being able to control a large part of city will also be to be used against him, making the city far, far more interesting then anything the countryside could possibly offer.

 

I don't even understand how they'd go about incorporating a countryside in the game, if they truly want to stick to what they're saying then having a countryside just wouldn't work, unless somehow, some way the countryside became rather high tech and had a lot of machinery and electronics built into it then it simply wouldn't work.

 

 

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I don't even understand how they'd go about incorporating a countryside in the game, if they truly want to stick to what they're saying then having a countryside just wouldn't work, unless somehow, some way the countryside became rather high tech and had a lot of machinery and electronics built into it then it simply wouldn't work.

I disagree, smart phones etc could go a long way with a bit of imagination even when in the country side. On the other hand i also agree with MWC, country side in certain chapters of the game would create new challenges what with the lack of technology, technology you are obviously dependant on throughout the game.

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I don't even understand how they'd go about incorporating a countryside in the game, if they truly want to stick to what they're saying then having a countryside just wouldn't work, unless somehow, some way the countryside became rather high tech and had a lot of machinery and electronics built into it then it simply wouldn't work.

I disagree, smart phones etc could go a long way with a bit of imagination even when in the country side. On the other hand i also agree with MWC, country side in certain chapters of the game would create new challenges what with the lack of technology, technology you are obviously dependant on throughout the game.

Not really, there's nothing for the smart phones to interact with, therefore it becomes pointless for there to actually be a countryside.

 

Oh and on the topic of the difficulty scaling up, I have no doubt that you might actually lose your powers at some point during the game and you'd have try and get it back, but as I've said numerous times the idea of a countryside doesn't fit what the developers of the game are aiming for.

 

It'd be weird to see a countryside in world that's all about how everything and everyone's always connected as that seems to counter exactly what they're trying to achieve by telling this story of how, to the U.S Government and the companies that now seem to control a significant amount of our lives in this dystopian world you're nothing but a number. A symbol that leaves a small footprint behind telling the companies everything about you, so much so that they may in theory force you to do stuff based on what they know about you.

 

Aiden seems to be trying to fight this change, by 'watching the watchers' as it were. Although a countryside-ish area may add a significant amount of difficulty (removing all of your abilities) there's no reason why this couldn't happen without the countryside midway through the game, blackouts could cause the player to rely on things other than his all powerful smart phone.

 

Every single reason you could give for having a countryside can easily be implemented into the city environment, therefore there seems to be no real reason to even bother including a countryside in the game. So for those of you that are expecting a countryside to go to in the game, don't hold your breath as you may end up suffocating.

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I don't see the point in having countryside. If you are going to have countryside then it should be meaningful. There's nothing in the game's publicity so far that says countryside is needed. It doesn't even need suburbs.

 

It also looks like it will scale up a lot more. You know how it takes you 45 minutes to walk from JFK to the other side of New Jersey in GTA IV - well I think a 45 minute walk should take you a realistic real life distance - perhaps a few miles.

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I don't even understand how they'd go about incorporating a countryside in the game, if they truly want to stick to what they're saying then having a countryside just wouldn't work, unless somehow, some way the countryside became rather high tech and had a lot of machinery and electronics built into it then it simply wouldn't work.

I disagree, smart phones etc could go a long way with a bit of imagination even when in the country side. On the other hand i also agree with MWC, country side in certain chapters of the game would create new challenges what with the lack of technology, technology you are obviously dependant on throughout the game.

Not really, there's nothing for the smart phones to interact with, therefore it becomes pointless for there to actually be a countryside.

See this is your imagination limiting you.

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