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Would you be disappointed if GTA V didn't beat SA?


GTAknowledge

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Gtaghost22

I will be kinda dissapointed, but i know i will still enjoy the game (like i did with IV)

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aaronimpact

I would like to see more weapon challenges in single player like they have in Max Payne 3 and Red Dead Redemption.

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cant remember

I was never really impressed with the things you can do in San Andreas because everything you could do was a much crappier version of something you can do in another game.

 

Snooker? I'm pretty sure there's a much more advanced game for that.

Driving trucks? There is a game for that with far superior traffic and realism.

Swimming? Boring, Saints Row got it right with "Teleport back to shore"

Boating? There are much more realistic dedicated games for that.

Flying? Ditto.

Changing appearance? That crap was TEDIOUS, always having to wait for the animation to end. Who the heck wants to watch CJ check himself out in the mirror. Most other games get it right where your character just changes instantly as you cycle.

Driving school? The driving physics in San Andreas were pants compared to actual driving games.

Going to the gym and dancing? Are you kidding me? Repeatedly pressing a button while watching a character on a bench press? Seriously, only a monkey could enjoy this.

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enjoithepain

I'd be disappointed, just because GTA games shouldn't be getting worse further along in the series. Yes I know some people here think GTA 4 is better but they are the minority. I think GTA V will be great, but it's gonna be tough to be SA. I just really hope it is better than IV, then I'll be happy

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GTAknowledge
I was never really impressed with the things you can do in San Andreas because everything you could do was a much crappier version of something you can do in another game.

 

Snooker? I'm pretty sure there's a much more advanced game for that.

Driving trucks? There is a game for that with far superior traffic and realism.

Swimming? Boring, Saints Row got it right with "Teleport back to shore"

Boating? There are much more realistic dedicated games for that.

Flying? Ditto.

Changing appearance? That crap was TEDIOUS, always having to wait for the animation to end. Who the heck wants to watch CJ check himself out in the mirror. Most other games get it right where your character just changes instantly as you cycle.

Driving school? The driving physics in San Andreas were pants compared to actual driving games.

Going to the gym and dancing? Are you kidding me? Repeatedly pressing a button while watching a character on a bench press? Seriously, only a monkey could enjoy this.

Shooting and weapons? Let's leave that for COD.

Gangster story? Let's leave that for mafia.

Fighting pedestrians? Let's leave that for Fight Night.

 

 

I think your missing the point of the GTA series. It is an open world game. Obviously no specific tasks in GTA will match a game dedicated to that task.

 

As black people said, it's about variety. You may not like it, but others will. The more variety, the more players are satisfied.

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Hydro_PlayboyX
Personally I'm thought Gta 4 was much better than San Andreas.

same here, i think IV was much much better than SA, i played IV double the time i played SA and had much more fun

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.JimmyHopkins.
Personally I'm thought Gta 4 was much better than San Andreas.

go troll somewhere else anuj_cop.gif

he is not trolling you moron,can't you f*ckin accept that different people have different opinions

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I wont be disappointed because I won't have a reason for it.

 

GTA V will evolve. Just like San Andreas evolved after III and VC. IV was made on new game engine, V hasn't this problem, R* has learned much more about the monster they made, now they can put everything in their game. I expect a huge comeback of every activity and feature from San Andreas and much more.

 

But another funny thing when it comes to PC that I want to tell. My 320GB HDD may be not enough... ; d

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I too, enjoyed IV more than SA. But I also think it's hard to compare the two. SA represents the wacky and crazy part of GTA, while IV is a lot more dark and gritty. I personally prefer the more gritty.

 

With that said, both SA and IV are great games, but in their own respective way.

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Nah Tso Gud

It won't bother me if there is "less" in GTAV than SA... I can find more worth doing in IV than I can in SA.. it just isn't found by locating an icon on the mini map. Now I'm definitely not against more organized side missions etc. I just wish/hope theyll be a little more in depth as opposed to some of activities in SA.

 

What I really want would be more abilities and features... Grabbing people and being able to toss / kick them in a certain direction (wouldve been quite fun on top of the Empire State building in LC), more in depth combat, something akin to the lasso in RDR - being able to tie people to cars and drag them around. Being able to sling corpses over your shoulder or at least drag them out of sight-into a dumpster or into the water, so you don't attract attention, if the situation calls for it. Being able to tap a button when you jump out of a car so you can recover quicker into a tuck and roll onto your feet (like he does in SA).

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The OPs list a bit biased. It's easy to compare when you leave some stuff out. Shooting pidgeons is the same kind of fetch quest as tagging the turf. Breaking into the airport in IV will get you chased as much as an army base. Yet they are not mentioned. That's not really that important though, as in the end SA did have more features.

 

A problem that SA had and that I think should not be repeated in V, was the genericness or the lack of depth of many of its side features. The sidemissions (ambulance, burglary, etc.) were a boring grind. Every mission was almost identical to the previous one. Other features like Turf Wars were also very poorly implemented. You had to focus completely on those Turf Wars to get them all. If you were out doing other stuff, you'd lose the territory because you'd be too far away. Some Turfs were also almost impossible to take over because gang NPCs wouldn't spawn in them.

 

GTA IV redid almost every system in the game and made it work better or add more diversity. It only had a few side-missions but the ones it did have, had more variation in them. I'd like to see R* continue along that path. Add more things to do, but only when it doesn't cause a drop in quality. I'd rather have 75% of the stuff SA, but with that 75% being well designed.

GTA

I don't think we're going to be dissappointed though. The trailer shows us that the features like a big open world and planes are in the game, which shows its on the path to being an awesome game, worthy of the name GTA.

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I don't expect it to beat SA in terms of things to do anyway, so it would be hard to be disappointed in that regard.

 

I'll only be disappointed if it doesn't markedly improve upon IV/TLAD/BOGT.

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GTA V will be released 8-9 years after SA was released.

 

We know IV failed to come close to the amount of things to do after the story compared to SA. But it was excusable given it was their first major game using the RAGE engine. But now, 5 years later, are you expecting V to beat SA in quantity?

 

In such a long time, SA still remains the benchmark for things to do in a GTA game. Would you be disappointed if V still didn't reach SA's level?

Honestly I'm more interested in how R* can make these features work than the number of them. This is why I still play GTA IV to this day. Sure it doesn't have as many features, but the features it does have are superbly well done.

 

I don't want a heap of half assed features I'm likely to use once or twice. I utilize everything GTA IV offers even if it isn't much in numbers.

 

This is was what I hope out of GTA V.

Amen to that!

 

Personally, I had more fun simply experimenting with GTA IV's Euphoria physics engine than I had with all the mini-games and activities in San Andreas. I would much rather explore a meticulously detailed city and discover all the little details they added to make the world so realistic than work out, buy properties, get tattoos, customize cars, or any of that other shallow crap. They used to call GTA the "jack of all trades, but master of none". This gen I feel they have mastered it all. GTA IV has the most detailed world of any sandbox game, the most advanced physics engine, deep and satisfying driving mechanics with superb damage modeling, excellent voice acting and dialogue, unrivaled production values and polish... the list goes on.

 

The only things I missed from San Andreas were the planes and the larger variety of weapons. The rest I would gladly give up in exchange for the superior graphics, physics, vehicle handling, storytelling, and cinematic experience that Rockstar is clearly going for this gen. GTA is now for mature gamers. If you want to dress like a clown and spray excrement on buildings, go play Saints Row!

Edited by Isuck100%
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inflamedeyeball

Good topic.

 

I would be very disappointed if V didn't at least match San Andreas in terms of stuff to do.

 

But I don't think it will happen. Rockstar seem to be preoccupied with programming stuff into GTA that's meant for you to look at, and isn't interactive at all nowadays. Case in point: in-game TV, internet, comedy clubs, whatever perestroika was, those stupid binoculars, etcetera.

 

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The OPs list a bit biased. It's easy to compare when you leave some stuff out. Shooting pidgeons is the same kind of fetch quest as tagging the turf. Breaking into the airport in IV will get you chased as much as an army base. Yet they are not mentioned. That's not really that important though, as in the end SA did have more features.

 

A problem that SA had and that I think should not be repeated in V, was the genericness or the lack of depth of many of its side features. The sidemissions (ambulance, burglary, etc.) were a boring grind. Every mission was almost identical to the previous one. Other features like Turf Wars were also very poorly implemented. You had to focus completely on those Turf Wars to get them all. If you were out doing other stuff, you'd lose the territory because you'd be too far away. Some Turfs were also almost impossible to take over because gang NPCs wouldn't spawn in them.

 

GTA IV redid almost every system in the game and made it work better or add more diversity. It only had a few side-missions but the ones it did have, had more variation in them. I'd like to see R* continue along that path. Add more things to do, but only when it doesn't cause a drop in quality. I'd rather have 75% of the stuff SA, but with that 75% being well designed.

GTA

I don't think we're going to be dissappointed though. The trailer shows us that the features like a big open world and planes are in the game, which shows its on the path to being an awesome game, worthy of the name GTA.

It's a breath of fresh air to see a SA fan who isn't so biased and can look at things through both eyes instead of one. smile.gif

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1whitebuddah

its not good to think that gta's are competing with each other, in gta 4 you weren't supposed to be able to do all the things that you could in san andreas because it was a totally different style of open world. don't expect gta v to be exactly like san andreas, because that's asking for disappointment.

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PSRepublika
Would you be disappointed if V still didn't reach SA's level?

I would be veeeeery disappointed... I just can't imagine R* will do this to me again... IV was a great game, but boring as hell after the first 100+ hours smile.gif

I've played SA probably 5 or more times untill 100% completition. That's how good it was.

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1whitebuddah
Good topic.

 

I would be very disappointed if V didn't at least match San Andreas in terms of stuff to do.

 

But I don't think it will happen. Rockstar seem to be preoccupied with programming stuff into GTA that's meant for you to look at, and isn't interactive at all nowadays. Case in point: in-game TV, internet, comedy clubs, whatever perestroika was, those stupid binoculars, etcetera.

they have only made 1 gta on the newest generation of consoles and you think you know how rockstar works. gta 4 is the equivalent to gta 3, so you cant really say where rockstar is heading based on 1 game they have made this generation.

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cherrycola

- fly planes

 

Boring after 30 minutes. Seriously, there are much better flying games out there.

 

- parachute

 

Was never fun in the first place, it's just something you do to avoid being killed.

 

- breaks into military bases

 

Not fun anymore with those old game mechanics.

 

- swim underwater

 

Boring.

 

- jet packs

 

See parachutes, only it's something you just do to get from A to B as quickly as possible.

 

- riot the city in riot mode

 

See military bases.

 

- go around causing distraction in a tank or fighter jet

 

See military bases.

 

- start territory wars and gain land

 

See military bases, and it's basically just grinding.

 

- recruit gang member to help you in wars

 

You could do this in IV if you called Dwayne.

 

- get haircuts, tattoos, piercings

 

That was cool, but it wouldn't fit the Niko character though.

 

- customize any car

 

In IV, customized cars would spawn in the streets. You're not supposed to keep a car around for that long anyway.

 

- communicate with pedestrians/ drug dealers

 

You just pressed Y or N, it wasn't that much of a big deal. In IV you could go around and listen in to phone conversations etc.

 

- workout and change body shape

 

See haircuts, tattoos and piercings.

 

- play basketball

 

Played it once, boring. Maybe if they made it more fleshed out.

 

- play pool

 

This is the only activity I still play in SA, but you could also do this in IV.

 

- learn to fight/boxing ring

 

Agreed.

 

- ride down mountains on a bike/ learn bmx tricks

 

Agreed.

 

- drive trains

 

Boring.

 

- buy houses

 

More grinding.

 

- export cars for money

 

You could sell cars in IV.

 

- crush cars with a demolishen ball

 

See military bases.

 

- gamble in the casino

 

Agreed. I still don't get why you couldn't play poker with Roman, they put it in RDR.

 

- place a horse bet

 

Boring.

 

- many missions (such as truck missions)

 

Boring.

 

- go out dancing

 

Boring.

 

- many more weapons to use(flame thrower, shovel and others)

 

Agreed, but a lot of the melee weapons just did the same thing with a different weapon model. It would be fun if he did something different with a shovel than with a golf club etc.

 

- get a girlfriend

 

That was in IV, and it was way more fleshed out.

 

- go around city tagging walls

 

Boring and grinding.

 

*** bottom line ***

 

I don't see what all the fuzz is about, I think it's mostly just nostalgia speaking. They kept the best stuff in IV anyway. I would rather they put new stuff in V than bring back more from SA.

 

And you didn't mention IV's TV shows.

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rare.steak
This is why I still play GTA IV to this day. Sure it doesn't have as many features, but the features it does have are superbly well done.

Such as?

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Personally I'm thought Gta 4 was much better than San Andreas.

Wat made u think that GTA 4 was better than San Andreas notify.gif

Some gamers appreciate superior game mechanics, graphics, and physics. Does that answer your question?

Yup agree graphics improved

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This is why I still play GTA IV to this day. Sure it doesn't have as many features, but the features it does have are superbly well done.

Such as?

-The TV.

-Internet.

-Activities (Bowling, pool etc).

-Side missions (Not really a feature, but meh).

-The phone (Yes really).

 

Even with a small amount of features (Though still more than most sandbox games) I feel every feature had a purpose.

 

This is what keeps me coming back to GTA IV. I like how everything works so well with the game world.

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No, of course I wouldn't. And V won't surpass San Andreas either. The both games (or IV) are also already too different to be compared.

 

(I liked the hell out of IV and I liked San Andreas even better. It's just that both games are amazing in their own ways)

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PSRepublika
-The TV.

-Internet.

-Activities (Bowling, pool etc).

-Side missions (Not really a feature, but meh).

-The phone (Yes really).

Yes, those would have been great if they added them over SA features.

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Vercetti27

the only thing I really feel R* NEEDS to do is expand upon the format of missions, give the player more oppurtunities to excercise their control over how they play the game (calling characters to start missions, ability to turn down missions) and the feature of aviation with the new physics system.

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I miss the tons of features R* put into San Andreas that they didn't even tell you about, just little things:

 

The 3rd casino in LV, ghost cars, the way the stuntplane releases coloured smoke when you press the landing gear button, unique vehicles you get for doing schools/side missions you didn't have to do for the story line (Dune, Hotknife etc.), Wheel Arch Angels, 24/7 (I know they were in the manual, but were not on map or in storyline), the liftable parts on the Dumper truck, tractor/towtruck trains, the various 90s videogames in clubs/bars (I know IV had Cub3d, but it wasn't as fun), the wrecking ball in San Fierro that wasn't even necessary to complete the mission.

 

There are many more things on this list, I just can't think of them all right now.

 

I think the continuing rise popularity of SA:MP contrasted against the virtually non-existent demand for IV:MP clearly illustrates the extra dimensions San Andreas provides for years of gameplay. If R* can combine the new RAGE engine with a depth of features even close to San Andreas, the game will be priceless.

Edited by epoxi

9H7Sj34.jpg


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I miss the tons of features R* put into San Andreas that they didn't even tell you about, just little things:

 

The 3rd casino in LV, ghost cars, the way the stuntplane releases coloured smoke when you press the landing gear button, unique vehicles you get for doing schools/side missions you didn't have to do for the story line (Dune, Hotknife etc.), Wheel Arch Angels, 24/7 (I know they were in the manual, but were not on map or in storyline), the liftable parts on the Dumper truck, tractor/towtruck trains, the various 90s videogames in clubs/bars (I know IV had Cub3d, but it wasn't as fun), the wrecking ball in San Fierro that wasn't even necessary to complete the mission.

 

There are many more things on this list, I just can't think of them all right now.

 

I think the continuing rise popularity of SA:MP contrasted against the virtually non-existent demand for IV:MP clearly illustrates the extra dimensions San Andreas provides for years of gameplay. If R* can combine the new RAGE engine with a depth of features even close to San Andreas, the game will be priceless.

GTA IV is still near the top of the Xbox LIVE activity charts four years after its release, so there is definitely demand there.

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Wu Kenny Lee

 

...

Swim underwater: There wasn't much to do there except collecting oysters. And collecting these wasn't challenging, it was just a matter of how much lung volumne you had, which you had to grind. And please don't tell me grinding is fun.

 

 

 

 

Riot the city in riot mode: First off, this was a cheat, not a gameplay element. You wouldn't even know it exists without looking it up in the internet. Second off, using it and saving breaks the game because it makes some missions unbeatable. Third off, it may be fun for 10 or 20 mins., but then, you have enough of it and want to turn it off. Have fun trying, because it is not possible.

 

 

 

 

Start territory wars and gain land: That might look good on paper, but in praxis, it's just tedious. The enemy AI can be exploited to the max because they always run in a straight line down the sidewalks and never even try to flank you, so all you have to do is to get a long range weapon (Assault Rifles, Rifles or an SMG), duck and shoot their head. Even if you don't want to do that, you'll end up doing it because it is the easiest way to raise your weapon skills (again, grinding isn't fun) and at one point of the story, you have to control at least 33% of the territories to progress. The territories themself aren't well designed either, sometimes they are so tiny that you have to run around the same street for half an hour to kill enough gang members to start a gang war. And even then, good luck staying in there without accidently leaving the territory and having to start that sh*t all over again.

 

Defending your own territories is even worse, because your territories get attacked like every 5 minutes, and you are forced to drive there if you don't want to lose territories (and remember: You need those to progress). It's not like it's challenging either, because there are just 5-10 random gang member armed with pistols and weak shotgun, and most of the time, you don't even have to exit your car to kill them all. It's just interrupting you from doing things in Los Santos, to a point where roaming there is unbearable.

 

And the best part: If you do territory wars at the beginning of the game and come back at the end, all your progress is lost, even if had you wiped out all Los Santos Vagos and Ballas territories before. When I first played this game and figured that out, I was close to grab the disk and throw it into a f*cking blender.

 

 

 

 

Recruit gang member to help you in wars: Again, that looks good on paper, but sadly, they are all f*cking useless. Even if you've got max. Respect and recruit as many of them as possible, thanks to their horrible, horrible AI, chances are that they get killed either by by 3-4 enemy gang members or by yourself, because they LOVE to directly stand in front of you and doing nothing except blocking your line of fire and philosophizing about their hommie love , even when there are guys armed with AKs shooting you in the face.

Also, they like to get run over by cars offscreen.

 

 

 

 

Go around city tagging walls: That isn't really fun or challenging either, and the reward isn't really that good (your gang members start carrying better weapons, but their AI still sucks donkey balls).

 

 

 

 

Communicate with pedestrians/drug dealers: That wasn't very that useful, because most of the time, it lead to nothing. I remember some Vagos asking me if I'm involved into the gang banger buisness, I've told them that I'm not, and moments later, they started shooting at me anyway. And when this gimmick was used in missions, it was more contraproductive than anything because it sometimes the game didn't told you that you have to use it, like in Life's a Beach.

 

 

 

 

Workout and change body shape: Button mashing to raise two nearly useless stats, yay.

Also, the whole food system was annoying as hell, because you were forced to eat, even in missions. That is, again, not fun. It's not challenging (because food is endless, cheap and the food stores are marked on the map) and it just interrupts you while you are doing more important (and fun).

 

 

 

 

Learn to fight/boxing ring: I prefer being able to fight well from the beginning of the game, thank you. And even if you like the idea of having to learn new fight techniques to being useful in combat (although fistfighting is useless against most of the enemies with guns, and most of the enemies in the game have guns), you still have to buttonmash the sh*t out of your strength to learn them. Fun, huh?

 

 

 

 

Play basketball: If my memory serves me right, you couldn't play basketball against NPCs, so that minigame was kinda lame. Also, if you save in Madd Doggs Mansion, all basketballs dissapear from the game map. I'll take bowling from GTA IV over basketball anytime.

 

 

 

 

Go out dancing: That wasn't really that fun, because all you have to do is to press buttons when the appear on screen. I wouldn't really complain about that one if it was optional, but the game forced you to do that in two missions and some player (including me) had trouble doing them.

 

 

 

 

Side missions(Truck): Most of them were just 'drive from point a to point b in X seconds', which was just repetitive and tedious, and most people did those just to get the reward for completing them. The only ones that involved action were the vigilante missions, which were improved in GTA IV.

 

 

 

 

Get haircuts, tattoos, piercings: They serve no gameplay purpose except upgrading your sex appeal, which, does nothing except making your bitchy girlfriends (which weren't optional, unlike in GTA IV) spread their legs faster, and your girlfriends, which, first off, shouldn't even be in GTA game in the first place, are so annoying with their constant calling (which interrupts, again, the game), that you want to get rid off them anyway.

For the sake of customization, they are fine, but some of them are so over the top that the character looked like he was straight out of looney tunes while wearing them. That isn't a good thing, because in cutscenes, where your supposed to take him seriously, you couldn't. That much customization makes CJ seem more like a faceless, customizable dummy than a rememberable character.

 

 

 

 

user posted image

Edited by Wu Kenny Lee
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GTA IV is still near the top of the Xbox LIVE activity charts four years after its release, so there is definitely demand there.

When I play GTAIV (on XBOX) there is never anyone to play with, there are only enough people to play deathmatch, race or free-mode (with a maximum of 32 people...which is hardly ever reached), none of the other game-modes have sufficient people to play with. My friends who play on PC have had similar issues.

 

On the other hand, here is a snapsot of the SA:MP console right now, there are many servers with up to 1000 people each.

 

user posted image

 

The detail of San Andreas is immense, it enables you to build countless game-modes and maintains a level of entertainment to which I can't even compare my experience with GTAIV.

 

@Wu Kenny Lee: Riot mode was a gameplay feature: it was part of the storyline when you return to LS.

Edited by epoxi

9H7Sj34.jpg


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