SasakiHD2 Posted May 27, 2012 Share Posted May 27, 2012 i did a map mod and SA limit adjuster is saying this. GTA:SA Crashed, Debug Info Follows: GTA Info: Version US 1.0 Last File Loaded: DATA\MAPS\interior\gen_int5.IDE Last Library Loaded: Error: Timed Objects Limit Breached. Recommendation: Increase Timed Objects value in salimits.ini Assembly Info: Exception At Adress 0x004C66CA Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x008E2C64 ECX: 0x00B1E128 EDX: 0x000046AD ESI: 0x00B1E128 EDI:0x00000003 EBP:0xFFFFFFFFF ESP:0x0028FBC4 Anyone Please help me out. Link to comment Share on other sites More sharing options...
ZAZ Posted May 27, 2012 Share Posted May 27, 2012 the error must not be in gen_int5.IDE but it can be there give more information about your map mod and post the content of your gta.dat CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 27, 2012 Author Share Posted May 27, 2012 the error must not be in gen_int5.IDE but it can be theregive more information about your map mod and post the content of your gta.dat ok. gta.dat says... # # Load IDEs first, then the models and after that the IPLs # IMG DATA\PATHS\CARREC.IMG IMG DATA\SCRIPT\SCRIPT.IMG IMG MODELS\CUTSCENE.IMG IMG CLEO\SKIN.IMG SPLASH loadsc2 # # Object types # IDE DATA\MAPS\generic\vegepart.IDE IDE DATA\MAPS\generic\barriers.IDE IDE DATA\MAPS\generic\dynamic.IDE IDE DATA\MAPS\generic\dynamic2.IDE IDE DATA\MAPS\generic\multiobj.IDE IDE DATA\MAPS\generic\procobj.IDE IDE DATA\MAPS\LA\LAn.IDE IDE DATA\MAPS\LA\LAn2.IDE IDE DATA\MAPS\LA\LAs.IDE IDE DATA\MAPS\LA\LAs2.IDE IDE DATA\MAPS\LA\LAe.IDE IDE DATA\MAPS\LA\LAe2.IDE IDE DATA\MAPS\LA\LAw2.IDE IDE DATA\MAPS\LA\LAw.IDE IDE DATA\MAPS\LA\LAwn.IDE IDE DATA\MAPS\LA\LAhills.IDE IDE DATA\MAPS\LA\LAxref.IDE IDE DATA\MAPS\SF\SFn.IDE IDE DATA\MAPS\SF\SFs.IDE IDE DATA\MAPS\SF\SFse.IDE IDE DATA\MAPS\SF\SFe.IDE IDE DATA\MAPS\SF\SFw.IDE IDE DATA\MAPS\SF\SFxref.IDE IDE DATA\MAPS\vegas\vegasN.IDE IDE DATA\MAPS\vegas\vegasS.IDE IDE DATA\MAPS\vegas\vegasE.IDE IDE DATA\MAPS\vegas\vegasW.IDE IDE DATA\MAPS\vegas\vegaxref.IDE IDE DATA\MAPS\country\countryN.IDE IDE DATA\MAPS\country\countN2.IDE IDE DATA\MAPS\country\countryS.IDE IDE DATA\MAPS\country\countryE.IDE IDE DATA\MAPS\country\countryW.IDE IDE DATA\MAPS\country\counxref.IDE IDE DATA\MAPS\interior\int_LA.IDE IDE DATA\MAPS\interior\int_SF.IDE IDE DATA\MAPS\interior\int_veg.IDE IDE DATA\MAPS\interior\int_cont.IDE IDE DATA\MAPS\leveldes\levelmap.IDE IDE DATA\MAPS\leveldes\levelxre.IDE IDE DATA\MAPS\interior\gen_int1.IDE IDE DATA\MAPS\interior\gen_int2.IDE IDE DATA\MAPS\interior\gen_intb.IDE IDE DATA\MAPS\interior\gen_int3.IDE IDE DATA\MAPS\interior\gen_int4.IDE IDE DATA\MAPS\interior\gen_int5.IDE IDE DATA\MAPS\interior\savehous.IDE IDE DATA\MAPS\interior\stadint.IDE IDE DATA\MAPS\leveldes\seabed.IDE # interiors IDE DATA\MAPS\interior\props.IDE IDE DATA\MAPS\interior\props2.IDE IDE DATA\MAPS\interior\propext.IDE # vehicle upgrade models IDE DATA\MAPS\veh_mods\veh_mods.IDE # txd parents IDE DATA\TXDCUT.IDE # have to load map.zon before any of the IPLs IPL DATA\MAP.ZON # IPL DATA\NAVIG.ZON IPL DATA\INFO.ZON # # Scene information # SPLASH loadsc2 IPL DATA\MAPS\LA\LAn.IPL IPL DATA\MAPS\LA\LAn2.IPL IPL DATA\MAPS\LA\LAs.IPL IPL DATA\MAPS\LA\LAs2.IPL IPL DATA\MAPS\LA\LAe.IPL IPL DATA\MAPS\LA\LAe2.IPL IPL DATA\MAPS\LA\LAw.IPL IPL DATA\MAPS\LA\LAwn.IPL IPL DATA\MAPS\LA\LAw2.IPL IPL DATA\MAPS\LA\LAhills.IPL IPL DATA\MAPS\SF\SFn.IPL IPL DATA\MAPS\SF\SFs.IPL IPL DATA\MAPS\SF\SFse.IPL IPL DATA\MAPS\SF\SFe.IPL IPL DATA\MAPS\SF\SFw.IPL IPL DATA\MAPS\vegas\vegasN.IPL IPL DATA\MAPS\vegas\vegasS.IPL IPL DATA\MAPS\vegas\vegasE.IPL IPL DATA\MAPS\vegas\vegasW.IPL IPL DATA\MAPS\country\countryN.IPL IPL DATA\MAPS\country\countN2.IPL IPL DATA\MAPS\country\countrys.IPL IPL DATA\MAPS\country\countryE.IPL IPL DATA\MAPS\country\countryW.IPL # interiors IPL DATA\MAPS\interior\int_LA.IPL IPL DATA\MAPS\interior\int_SF.IPL IPL DATA\MAPS\interior\int_veg.IPL IPL DATA\MAPS\interior\int_cont.IPL IPL DATA\MAPS\interior\gen_int1.IPL IPL DATA\MAPS\interior\gen_int2.IPL IPL DATA\MAPS\interior\gen_intb.IPL IPL DATA\MAPS\interior\gen_int3.IPL IPL DATA\MAPS\interior\gen_int4.IPL IPL DATA\MAPS\interior\gen_int5.IPL IPL DATA\MAPS\interior\stadint.IPL IPL DATA\MAPS\interior\savehous.IPL # level design IPL DATA\MAPS\leveldes\levelmap.IPL IPL DATA\MAPS\leveldes\seabed.IPL IPL DATA\MAPS\paths.ipl IPL DATA\MAPS\paths2.ipl IPL DATA\MAPS\paths3.ipl IPL DATA\MAPS\paths4.ipl IPL DATA\MAPS\paths5.ipl IPL DATA\MAPS\cull.ipl IPL DATA\MAPS\tunnels.ipl IPL DATA\MAPS\occluSF.ipl IPL DATA\MAPS\occluveg.ipl IPL DATA\MAPS\occluLA.ipl IPL DATA\MAPS\occluint.ipl IPL DATA\MAPS\audiozon.ipl # # Interiors # SPLASH loadsc4 i added files for gta3.IMG like the map mod said, and then i rebuilt the archive for that and the int one. Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 27, 2012 Author Share Posted May 27, 2012 Bump because i figured it out. but now i got veh_mods.ide. which could that be? i found out that i need to remove the # in the limits. but witch one? Link to comment Share on other sites More sharing options...
ZAZ Posted May 28, 2012 Share Posted May 28, 2012 Bump because i figured it out. but now i got veh_mods.ide. which could that be? data\maps\veh_mods\veh_mods.ide contains the definitions of the tuningpart objects what did you modified? which dff replaced or added, which txd? which ipl, which ide? i found out that i need to remove the # in the limits. but witch one? try these settings for salimits.ini [DYNAMIC LIMITS]; The Number of IPL Instances allowed in the game (inst)Buildings=26000; NOTE: Increase to increase IPL LimitDummys=4500; NOTE: Increase to increase IPL LimitPtrNode Doubles=3200; NOTE: Increase to increase IPL LimitIPL Files=256; Streaming Memory (in MB's)Streaming Memory=1024[sTATIC LIMITS]; The Number of IDE Entries allowedIDEs=19900 maybe also these, not shure about that, i just have it in my salimits.ini [DYNAMIC LIMITS]; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)ColModels=22150Collision Files=255QuadTreeNodes=400QuadTreeNodes2=40MatDataPool=4096AtmDataPool=1024[DYNAMIC LIMITS]; The Number of Dynamic Objects creatableObjects=350Tasks=500Events=200Point Routes=64Patrol Routes=32Node Routes=64 Lazlo_ 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 28, 2012 Author Share Posted May 28, 2012 Bump because i figured it out. but now i got veh_mods.ide. which could that be? data\maps\veh_mods\veh_mods.ide contains the definitions of the tuningpart objects what did you modified? which dff replaced or added, which txd? which ipl, which ide? i found out that i need to remove the # in the limits. but witch one? try these settings for salimits.ini [DYNAMIC LIMITS]; The Number of IPL Instances allowed in the game (inst)Buildings=26000; NOTE: Increase to increase IPL LimitDummys=4500; NOTE: Increase to increase IPL LimitPtrNode Doubles=3200; NOTE: Increase to increase IPL LimitIPL Files=256; Streaming Memory (in MB's)Streaming Memory=1024[sTATIC LIMITS]; The Number of IDE Entries allowedIDEs=19900 maybe also these, not shure about that, i just have it in my salimits.ini [DYNAMIC LIMITS]; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)ColModels=22150Collision Files=255QuadTreeNodes=400QuadTreeNodes2=40MatDataPool=4096AtmDataPool=1024[DYNAMIC LIMITS]; The Number of Dynamic Objects creatableObjects=350Tasks=500Events=200Point Routes=64Patrol Routes=32Node Routes=64 Im seeing if those will work. Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 28, 2012 Author Share Posted May 28, 2012 (edited) thanks buddy it worked.... i had the vehicle lines disabled. Edited May 28, 2012 by SasakiHD2 Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 28, 2012 Author Share Posted May 28, 2012 thanks buddy it worked.... i had the vehicle lines disabled. ok now when i mod cars i crash every few miniutes into the game. is their something wrong with the limits again? Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 29, 2012 Author Share Posted May 29, 2012 Just bumping this to say that i have waited for this. Link to comment Share on other sites More sharing options...
ZAZ Posted May 29, 2012 Share Posted May 29, 2012 How should we help if you don't tell us about your modifications Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 29, 2012 Author Share Posted May 29, 2012 How should we help if you don't tell us about your modificationsHave some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else? i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back. i use GGMM to manage them. i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes. Link to comment Share on other sites More sharing options...
ZAZ Posted May 29, 2012 Share Posted May 29, 2012 How should we help if you don't tell us about your modificationsHave some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else? i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back. i use GGMM to manage them. i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes. so it should work without limit adjuster, move the d3d9.dll out of the game directory maybe there's a problem with gta3.img use another tool use IMG Manager V.1.5 if you can't get it working then use G-IMG don't use GGMM for installing mods, use it only to view models inside of the game use one of these tool to search if one of the files exist twice example: you added or replaced admiral.dff and admiral.txd now use search function and search for admiral and make shure that only one admiral.dff ad only one admiral.txd exist in your img if that is done then replace the modified models with the origin model (if you made a backup of the models) use replace function! if you don't have backups, then extract an existing vehicle of same type and replace it with modded models example: extract manana.dff and manana.txd, rename these to admiral.dff and admiral.txd and replace admiral.dff and admiral.txd extract bmx.dff and bmx.txd, rename these to bike.dff ad bike.txd and replace bike.dff and bike.txd Finaly before closing the tool, RUN THE FUNCTION "Rebuild Archiv" Then restore the data files I don't know if you did that but so far i know requires mod installing with GGMM to enter the data lines for vehicles.ide, handling.cfg, carcols.dat and carmods.dat You should have Backups of your game files, so replace these files with the origin files If you don't have Backups, that's bad but may there's isn't a problem, so skip this point You said that you only use a cleo script that lets you save anywhere So make shure that you don't have any other file with extension *.cs in your cleo folder Then deactivated this line in your gta.dat IMG CLEO\SKIN.IMG make a # infront and save the file #IMG CLEO\SKIN.IMG Now test the game, don't load a savegame but Start New Game CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
SasakiHD2 Posted May 29, 2012 Author Share Posted May 29, 2012 How should we help if you don't tell us about your modificationsHave some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else? i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back. i use GGMM to manage them. i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes. so it should work without limit adjuster, move the d3d9.dll out of the game directory maybe there's a problem with gta3.img use another tool use IMG Manager V.1.5 if you can't get it working then use G-IMG don't use GGMM for installing mods, use it only to view models inside of the game use one of these tool to search if one of the files exist twice example: you added or replaced admiral.dff and admiral.txd now use search function and search for admiral and make shure that only one admiral.dff ad only one admiral.txd exist in your img if that is done then replace the modified models with the origin model (if you made a backup of the models) use replace function! if you don't have backups, then extract an existing vehicle of same type and replace it with modded models example: extract manana.dff and manana.txd, rename these to admiral.dff and admiral.txd and replace admiral.dff and admiral.txd extract bmx.dff and bmx.txd, rename these to bike.dff ad bike.txd and replace bike.dff and bike.txd Finaly before closing the tool, RUN THE FUNCTION "Rebuild Archiv" Then restore the data files I don't know if you did that but so far i know requires mod installing with GGMM to enter the data lines for vehicles.ide, handling.cfg, carcols.dat and carmods.dat You should have Backups of your game files, so replace these files with the origin files If you don't have Backups, that's bad but may there's isn't a problem, so skip this point You said that you only use a cleo script that lets you save anywhere So make shure that you don't have any other file with extension *.cs in your cleo folder Then deactivated this line in your gta.dat IMG CLEO\SKIN.IMG make a # infront and save the file #IMG CLEO\SKIN.IMG Now test the game, don't load a savegame but Start New Game ok im on it.....i might need to reinstall again. i still have the ROM File of this game. so what i might do is what you said and if not ill have to put EVERYTHING Back the way i had it, which takes me an Hour to do it. Link to comment Share on other sites More sharing options...