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Gen_int5.ide Error?


SasakiHD2

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i did a map mod and SA limit adjuster is saying this.

 

GTA:SA Crashed, Debug Info Follows:

 

GTA Info:

 

Version US 1.0

Last File Loaded: DATA\MAPS\interior\gen_int5.IDE

Last Library Loaded:

Error: Timed Objects Limit Breached.

Recommendation: Increase Timed Objects value in salimits.ini

 

Assembly Info:

 

Exception At Adress 0x004C66CA

 

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

 

Registers:

EAX: 0x00000000 EBX: 0x008E2C64

ECX: 0x00B1E128 EDX: 0x000046AD

ESI: 0x00B1E128 EDI:0x00000003

EBP:0xFFFFFFFFF ESP:0x0028FBC4

 

 

Anyone Please help me out.

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the error must not be in gen_int5.IDE but it can be there

give more information about your map mod and post the content of your gta.dat

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the error must not be in gen_int5.IDE but it can be there

give more information about your map mod and post the content of your gta.dat

ok.

 

gta.dat says...

 

#

# Load IDEs first, then the models and after that the IPLs

#

 

IMG DATA\PATHS\CARREC.IMG

IMG DATA\SCRIPT\SCRIPT.IMG

IMG MODELS\CUTSCENE.IMG

IMG CLEO\SKIN.IMG

 

 

SPLASH loadsc2

 

#

# Object types

#

IDE DATA\MAPS\generic\vegepart.IDE

IDE DATA\MAPS\generic\barriers.IDE

IDE DATA\MAPS\generic\dynamic.IDE

IDE DATA\MAPS\generic\dynamic2.IDE

IDE DATA\MAPS\generic\multiobj.IDE

IDE DATA\MAPS\generic\procobj.IDE

IDE DATA\MAPS\LA\LAn.IDE

IDE DATA\MAPS\LA\LAn2.IDE

IDE DATA\MAPS\LA\LAs.IDE

IDE DATA\MAPS\LA\LAs2.IDE

IDE DATA\MAPS\LA\LAe.IDE

IDE DATA\MAPS\LA\LAe2.IDE

IDE DATA\MAPS\LA\LAw2.IDE

IDE DATA\MAPS\LA\LAw.IDE

IDE DATA\MAPS\LA\LAwn.IDE

IDE DATA\MAPS\LA\LAhills.IDE

IDE DATA\MAPS\LA\LAxref.IDE

IDE DATA\MAPS\SF\SFn.IDE

IDE DATA\MAPS\SF\SFs.IDE

IDE DATA\MAPS\SF\SFse.IDE

IDE DATA\MAPS\SF\SFe.IDE

IDE DATA\MAPS\SF\SFw.IDE

IDE DATA\MAPS\SF\SFxref.IDE

IDE DATA\MAPS\vegas\vegasN.IDE

IDE DATA\MAPS\vegas\vegasS.IDE

IDE DATA\MAPS\vegas\vegasE.IDE

IDE DATA\MAPS\vegas\vegasW.IDE

IDE DATA\MAPS\vegas\vegaxref.IDE

IDE DATA\MAPS\country\countryN.IDE

IDE DATA\MAPS\country\countN2.IDE

IDE DATA\MAPS\country\countryS.IDE

IDE DATA\MAPS\country\countryE.IDE

IDE DATA\MAPS\country\countryW.IDE

IDE DATA\MAPS\country\counxref.IDE

IDE DATA\MAPS\interior\int_LA.IDE

IDE DATA\MAPS\interior\int_SF.IDE

IDE DATA\MAPS\interior\int_veg.IDE

IDE DATA\MAPS\interior\int_cont.IDE

IDE DATA\MAPS\leveldes\levelmap.IDE

IDE DATA\MAPS\leveldes\levelxre.IDE

IDE DATA\MAPS\interior\gen_int1.IDE

IDE DATA\MAPS\interior\gen_int2.IDE

IDE DATA\MAPS\interior\gen_intb.IDE

IDE DATA\MAPS\interior\gen_int3.IDE

IDE DATA\MAPS\interior\gen_int4.IDE

IDE DATA\MAPS\interior\gen_int5.IDE

IDE DATA\MAPS\interior\savehous.IDE

IDE DATA\MAPS\interior\stadint.IDE

IDE DATA\MAPS\leveldes\seabed.IDE

 

# interiors

IDE DATA\MAPS\interior\props.IDE

IDE DATA\MAPS\interior\props2.IDE

IDE DATA\MAPS\interior\propext.IDE

 

# vehicle upgrade models

IDE DATA\MAPS\veh_mods\veh_mods.IDE

 

# txd parents

IDE DATA\TXDCUT.IDE

 

# have to load map.zon before any of the IPLs

IPL DATA\MAP.ZON

# IPL DATA\NAVIG.ZON

IPL DATA\INFO.ZON

 

#

# Scene information

#

 

SPLASH loadsc2

 

IPL DATA\MAPS\LA\LAn.IPL

IPL DATA\MAPS\LA\LAn2.IPL

IPL DATA\MAPS\LA\LAs.IPL

IPL DATA\MAPS\LA\LAs2.IPL

IPL DATA\MAPS\LA\LAe.IPL

IPL DATA\MAPS\LA\LAe2.IPL

IPL DATA\MAPS\LA\LAw.IPL

IPL DATA\MAPS\LA\LAwn.IPL

IPL DATA\MAPS\LA\LAw2.IPL

IPL DATA\MAPS\LA\LAhills.IPL

IPL DATA\MAPS\SF\SFn.IPL

IPL DATA\MAPS\SF\SFs.IPL

IPL DATA\MAPS\SF\SFse.IPL

IPL DATA\MAPS\SF\SFe.IPL

IPL DATA\MAPS\SF\SFw.IPL

IPL DATA\MAPS\vegas\vegasN.IPL

IPL DATA\MAPS\vegas\vegasS.IPL

IPL DATA\MAPS\vegas\vegasE.IPL

IPL DATA\MAPS\vegas\vegasW.IPL

IPL DATA\MAPS\country\countryN.IPL

IPL DATA\MAPS\country\countN2.IPL

IPL DATA\MAPS\country\countrys.IPL

IPL DATA\MAPS\country\countryE.IPL

IPL DATA\MAPS\country\countryW.IPL

 

# interiors

IPL DATA\MAPS\interior\int_LA.IPL

IPL DATA\MAPS\interior\int_SF.IPL

IPL DATA\MAPS\interior\int_veg.IPL

IPL DATA\MAPS\interior\int_cont.IPL

IPL DATA\MAPS\interior\gen_int1.IPL

IPL DATA\MAPS\interior\gen_int2.IPL

IPL DATA\MAPS\interior\gen_intb.IPL

IPL DATA\MAPS\interior\gen_int3.IPL

IPL DATA\MAPS\interior\gen_int4.IPL

IPL DATA\MAPS\interior\gen_int5.IPL

IPL DATA\MAPS\interior\stadint.IPL

IPL DATA\MAPS\interior\savehous.IPL

 

# level design

IPL DATA\MAPS\leveldes\levelmap.IPL

IPL DATA\MAPS\leveldes\seabed.IPL

IPL DATA\MAPS\paths.ipl

IPL DATA\MAPS\paths2.ipl

IPL DATA\MAPS\paths3.ipl

IPL DATA\MAPS\paths4.ipl

IPL DATA\MAPS\paths5.ipl

IPL DATA\MAPS\cull.ipl

IPL DATA\MAPS\tunnels.ipl

IPL DATA\MAPS\occluSF.ipl

IPL DATA\MAPS\occluveg.ipl

IPL DATA\MAPS\occluLA.ipl

IPL DATA\MAPS\occluint.ipl

IPL DATA\MAPS\audiozon.ipl

 

#

# Interiors

#

SPLASH loadsc4

 

 

i added files for gta3.IMG like the map mod said, and then i rebuilt the archive for that and the int one.

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Bump because i figured it out. but now i got veh_mods.ide. which could that be? i found out that i need to remove the # in the limits. but witch one?

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Bump because i figured it out. but now i got veh_mods.ide. which could that be?

data\maps\veh_mods\veh_mods.ide contains the definitions of the tuningpart objects

 

what did you modified?

which dff replaced or added, which txd? which ipl, which ide?

 

 

i found out that i need to remove the # in the limits. but witch one?

try these settings for salimits.ini

 

[DYNAMIC LIMITS]; The Number of IPL Instances allowed in the game (inst)Buildings=26000; NOTE: Increase to increase IPL LimitDummys=4500; NOTE: Increase to increase IPL LimitPtrNode Doubles=3200; NOTE: Increase to increase IPL LimitIPL Files=256; Streaming Memory (in MB's)Streaming Memory=1024[sTATIC LIMITS]; The Number of IDE Entries allowedIDEs=19900

 

 

maybe also these, not shure about that, i just have it in my salimits.ini

 

 

 [DYNAMIC LIMITS]; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)ColModels=22150Collision Files=255QuadTreeNodes=400QuadTreeNodes2=40MatDataPool=4096AtmDataPool=1024[DYNAMIC LIMITS]; The Number of Dynamic Objects creatableObjects=350Tasks=500Events=200Point Routes=64Patrol Routes=32Node Routes=64

 

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Bump because i figured it out. but now i got veh_mods.ide. which could that be?

data\maps\veh_mods\veh_mods.ide contains the definitions of the tuningpart objects

 

what did you modified?

which dff replaced or added, which txd? which ipl, which ide?

 

 

i found out that i need to remove the # in the limits. but witch one?

try these settings for salimits.ini

 

[DYNAMIC LIMITS]; The Number of IPL Instances allowed in the game (inst)Buildings=26000; NOTE: Increase to increase IPL LimitDummys=4500; NOTE: Increase to increase IPL LimitPtrNode Doubles=3200; NOTE: Increase to increase IPL LimitIPL Files=256; Streaming Memory (in MB's)Streaming Memory=1024[sTATIC LIMITS]; The Number of IDE Entries allowedIDEs=19900

 

 

maybe also these, not shure about that, i just have it in my salimits.ini

 

 

 [DYNAMIC LIMITS]; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)ColModels=22150Collision Files=255QuadTreeNodes=400QuadTreeNodes2=40MatDataPool=4096AtmDataPool=1024[DYNAMIC LIMITS]; The Number of Dynamic Objects creatableObjects=350Tasks=500Events=200Point Routes=64Patrol Routes=32Node Routes=64

 

Im seeing if those will work.

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thanks buddy it worked.... i had the vehicle lines disabled.

Edited by SasakiHD2
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thanks buddy it worked.... i had the vehicle lines disabled.

ok now when i mod cars i crash every few miniutes into the game. is their something wrong with the limits again?

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Just bumping this to say that i have waited for this.

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How should we help if you don't tell us about your modifications

Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

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How should we help if you don't tell us about your modifications

Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back.

 

i use GGMM to manage them.

 

i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to

 

windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes.

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How should we help if you don't tell us about your modifications

Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back.

 

i use GGMM to manage them.

 

i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to

 

windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes.

so it should work without limit adjuster, move the d3d9.dll out of the game directory

 

maybe there's a problem with gta3.img

use another tool

use IMG Manager V.1.5

if you can't get it working then use G-IMG

don't use GGMM for installing mods, use it only to view models inside of the game

 

use one of these tool to search if one of the files exist twice

example:

you added or replaced admiral.dff and admiral.txd

now use search function and search for admiral and make shure that only one admiral.dff ad only one admiral.txd exist in your img

 

if that is done then replace the modified models with the origin model (if you made a backup of the models)

use replace function!

if you don't have backups, then extract an existing vehicle of same type and replace it with modded models

example:

extract manana.dff and manana.txd, rename these to admiral.dff and admiral.txd and replace admiral.dff and admiral.txd

extract bmx.dff and bmx.txd, rename these to bike.dff ad bike.txd and replace bike.dff and bike.txd

 

Finaly before closing the tool, RUN THE FUNCTION "Rebuild Archiv"

 

Then restore the data files

I don't know if you did that but so far i know requires mod installing with GGMM to enter the data lines for

vehicles.ide, handling.cfg, carcols.dat and carmods.dat

You should have Backups of your game files, so replace these files with the origin files

If you don't have Backups, that's bad but may there's isn't a problem, so skip this point

 

You said that you only use a cleo script that lets you save anywhere

So make shure that you don't have any other file with extension *.cs in your cleo folder

Then deactivated this line in your gta.dat

 

IMG CLEO\SKIN.IMG

 

make a # infront and save the file

 

#IMG CLEO\SKIN.IMG

 

 

Now test the game, don't load a savegame but Start New Game

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How should we help if you don't tell us about your modifications

Have some or a lot of highpoly cars? Have you added cars? mapmods? modified timecyc.dat? plugins? anything else?

i replaced a car. i replaced 2 but i put the other one back because of how high poly it was. and i changed a bike back.

 

i use GGMM to manage them.

 

i saved a game at a point where im outside. i use a cleo script that lets me save anywhere i want to

 

windows keeps saying something about d3d9.dll or kernel32.dll and everytime im not really doing anything it crashes. its somehow loading the buildings as it keeps fading in the distance im standing at. then minutes later crashes.

so it should work without limit adjuster, move the d3d9.dll out of the game directory

 

maybe there's a problem with gta3.img

use another tool

use IMG Manager V.1.5

if you can't get it working then use G-IMG

don't use GGMM for installing mods, use it only to view models inside of the game

 

use one of these tool to search if one of the files exist twice

example:

you added or replaced admiral.dff and admiral.txd

now use search function and search for admiral and make shure that only one admiral.dff ad only one admiral.txd exist in your img

 

if that is done then replace the modified models with the origin model (if you made a backup of the models)

use replace function!

if you don't have backups, then extract an existing vehicle of same type and replace it with modded models

example:

extract manana.dff and manana.txd, rename these to admiral.dff and admiral.txd and replace admiral.dff and admiral.txd

extract bmx.dff and bmx.txd, rename these to bike.dff ad bike.txd and replace bike.dff and bike.txd

 

Finaly before closing the tool, RUN THE FUNCTION "Rebuild Archiv"

 

Then restore the data files

I don't know if you did that but so far i know requires mod installing with GGMM to enter the data lines for

vehicles.ide, handling.cfg, carcols.dat and carmods.dat

You should have Backups of your game files, so replace these files with the origin files

If you don't have Backups, that's bad but may there's isn't a problem, so skip this point

 

You said that you only use a cleo script that lets you save anywhere

So make shure that you don't have any other file with extension *.cs in your cleo folder

Then deactivated this line in your gta.dat

 

IMG CLEO\SKIN.IMG

 

make a # infront and save the file

 

#IMG CLEO\SKIN.IMG

 

 

Now test the game, don't load a savegame but Start New Game

ok im on it.....i might need to reinstall again. i still have the ROM File of this game. so what i might do is what you said and if not ill have to put EVERYTHING Back the way i had it, which takes me an Hour to do it. sad.gif

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