Wass Posted December 19, 2012 Share Posted December 19, 2012 Edited first font. This is awesome,but I have an idea,why not removing the text shadow (in 2nd pic) and replace it with contour?? Link to comment Share on other sites More sharing options...
DK22Pac Posted December 19, 2012 Author Share Posted December 19, 2012 I will do itlater. I'll also remove the text box background and will change font scaling. I've just edited fonts.txd and fonts.dat for this time. Link to comment Share on other sites More sharing options...
X_Fire Posted December 19, 2012 Share Posted December 19, 2012 I will do itlater. I'll also remove the text box background and will change font scaling.I've just edited fonts.txd and fonts.dat for this time. Why removing the text box??I remember that GTA IV has one Link to comment Share on other sites More sharing options...
DK22Pac Posted December 19, 2012 Author Share Posted December 19, 2012 (edited) I've edited text style for mission subtitles. Next steps: edit all types of HighpriorityText; change HelpMessages; change VehicleName and ZoneName Edited December 19, 2012 by DK22Pac Link to comment Share on other sites More sharing options...
riquenunes Posted December 20, 2012 Share Posted December 20, 2012 Yes! I've been wanting this for a long time. You could have used my textures if you wanted too. I would give you the fonts.dat file too, but sadly, as I said, I don't have it anymore. Link to comment Share on other sites More sharing options...
DK22Pac Posted December 20, 2012 Author Share Posted December 20, 2012 Thank you. I have already made an 'algorithm' of porting IV fonts to SA (proportional values are converted too, they just need to be re-calculated a bit). Link to comment Share on other sites More sharing options...
TigerQ Posted December 21, 2012 Share Posted December 21, 2012 YAY! Updated with new features hope this mod can better than Alex's one.. but i think this's already better a lot. Link to comment Share on other sites More sharing options...
Apu889 Posted December 21, 2012 Share Posted December 21, 2012 A.W.E.S.O.M.E ! hope you'll release this soon Link to comment Share on other sites More sharing options...
DK22Pac Posted December 22, 2012 Author Share Posted December 22, 2012 FONT1.PNG finished. WIP in-game Also, while researching SA text, I've found some interesting feature: text rotating. Never thought it is possible (possibly VC zoneNames are drawed with this thing?) Link to comment Share on other sites More sharing options...
Silent Posted December 22, 2012 Share Posted December 22, 2012 Also, while researching SA text, I've found some interesting feature: text rotating. Never thought it is possible (possibly VC zoneNames are drawed with this thing?) Yes, you just found the function which indeed was used in VC Link to comment Share on other sites More sharing options...
Juarez Posted December 22, 2012 Share Posted December 22, 2012 (edited) Good work. Edited December 22, 2012 by juarez Link to comment Share on other sites More sharing options...
MarjinaL -TR Posted December 29, 2012 Share Posted December 29, 2012 WHERES THE LINK !! Hello. Link to comment Share on other sites More sharing options...
futureAllrounder Posted January 2, 2013 Share Posted January 2, 2013 Wow, great work! Link to comment Share on other sites More sharing options...
GTAFANSTER Posted January 3, 2013 Share Posted January 3, 2013 any updates ? or screenshots we'll love to have them Link to comment Share on other sites More sharing options...
donstyler8 Posted January 5, 2013 Share Posted January 5, 2013 link ????? please Link to comment Share on other sites More sharing options...
X_Fire Posted January 14, 2013 Share Posted January 14, 2013 any updates!!!!!!!!!! Link to comment Share on other sites More sharing options...
d3jan Posted January 14, 2013 Share Posted January 14, 2013 yes, an update would be really nice or screenshot... anyway, will this new font rotation feature be used ? Link to comment Share on other sites More sharing options...
MarjinaL -TR Posted March 7, 2013 Share Posted March 7, 2013 Good work. Add beta link? Link to comment Share on other sites More sharing options...
DK22Pac Posted March 16, 2013 Author Share Posted March 16, 2013 (edited) Some update I worked on last week: Path-Find System The line shape is incorrect in some places (at the junction for example), I'm going to fix this later... Edited March 16, 2013 by DK22Pac nfvuidhv 1 Link to comment Share on other sites More sharing options...
Wesser Posted March 16, 2013 Share Posted March 16, 2013 Are you using some of the functions documented here to get in-between route nodes coordinates? Also, what about the algorithm to draw curved lines? Are you drawing bezier curves or simply arcs? Indeed, anything could have already been done by playing with those functions but there might be a, currently unknown, flag which identifies the type of a specific path node to easily draw blends on road crosses. I didn't have time to investigate more and I'll be glad if you discover such thing. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
DK22Pac Posted March 16, 2013 Author Share Posted March 16, 2013 It was done with 'DoPathSearch' function from CPathFind class (you called it findShortestRouteNodes in your post). flag which identifies the type of a specific path node If you talk about 'wFlag' parameter - then no, it's some node too (areaId&nodeId). Possibly this can define node to be ignored (not sure). The line is drawed with ID3DXLine interface from D3DX Extension. I didn't make any new algorithm, but I'm planning to create my own render atm. And I didn't find any problems with road-crossing. Link to comment Share on other sites More sharing options...
Wesser Posted March 16, 2013 Share Posted March 16, 2013 That's good to know. By the way, crossroads look weird because they need to be smooth. 012 345 678 9A BCD EFG HIJK LMN OPQR STUV WX YZ Link to comment Share on other sites More sharing options...
plsdeletemyprofileN0r0k Posted March 16, 2013 Share Posted March 16, 2013 HOLY F*CK pretty good job on the path system! Link to comment Share on other sites More sharing options...
Silent Posted March 16, 2013 Share Posted March 16, 2013 Oh noi my GPS gonna look nooby now Amazing! Link to comment Share on other sites More sharing options...
TheGodfather. Posted March 16, 2013 Share Posted March 16, 2013 Man when is this mod going to release ..I really wanna have this..Is it complete... How much progress ?? Link to comment Share on other sites More sharing options...
Apu889 Posted March 27, 2013 Share Posted March 27, 2013 Oh noi my GPS gonna look nooby now Amazing! hahaha your GPS mod still the best (currently) Link to comment Share on other sites More sharing options...
In45do Posted April 19, 2013 Share Posted April 19, 2013 Any update? Link to comment Share on other sites More sharing options...
Amir Hussain Khan Posted April 23, 2013 Share Posted April 23, 2013 Any Updates? Link to comment Share on other sites More sharing options...
Tadzik Posted April 24, 2013 Share Posted April 24, 2013 Any Updates? as you see, there's no updates. Link to comment Share on other sites More sharing options...
NikoST Posted May 15, 2013 Share Posted May 15, 2013 Holy motherfu*king sh*t ! Never tought GPS thing will be able for SA engine, and that new project SA::Render, san't wait damn it Link to comment Share on other sites More sharing options...
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