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koragg

The police won't chase me after I hit them

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koragg

I don't know if it's because I'm using a stripped main.scm but when I hit the police car or kill a policeman nothing happens.

I tried again and the same.The police won't chase me no matter what I do (except when I type BRINGITON - then I get 6 stars and it's ok)

How can I fix this bug because I really want the police to chase me. bored.gif

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koragg

also when I get busted the game crashes.

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Bad.boy!

Try to use 01F0. And check if a cleo script is causing the problem.

 

And use the edit button.

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Joni2030

Give for me your code i will test it

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koragg

OK.Here's the code :

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

DEFINE OBJECTS 1

DEFINE OBJECT SANNY BUILDER 3.04

 

DEFINE MISSIONS 0

 

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

 

DEFINE UNKNOWN_EMPTY_SEGMENT 0

 

DEFINE UNKNOWN_THREADS_MEMORY 0

 

{$VERSION 3.1.0027}

 

//-------------MAIN---------------

thread 'MAIN'

01F0: set_max_wanted_level_to 6

set_wb_check_to 0

00C0: set_current_time_hours_to 2 minutes_to 2

04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84

$PLAYER_CHAR = Player.Create(#NULL, -818.3026, -1895.015, 11.0971)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

07AF: $PLAYER_GROUP = player $PLAYER_CHAR group

Camera.SetBehindPlayer

set_weather 9

wait 0

Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)

Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)

Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)

Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)

Player.Build($PLAYER_CHAR)

Player.CanMove($PLAYER_CHAR) = True

fade 1 0

select_interior 0

0629: change_integer_stat 181 to 4

016C: restart_if_wasted_at 869.9529 -25.691 63.9299 angle 160.0 town_number 0

016D: restart_if_busted_at -1630.179 -2245.781 31.4766 angle 90.0 town_number 0

0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here

$DEFAULT_WAIT_TIME = 250

03E6: remove_text_box

 

:MAIN_280

wait $DEFAULT_WAIT_TIME

00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes

02A8: $MARKER03 = create_marker 37 at -818.3026 -1895.015 11.0971

02A8: $MARKER03 = create_marker 22 at 869.9529 -25.691 63.9299

02A8: $MARKER03 = create_marker 30 at -1630.179 -2245.781 31.4766

jump @MAIN_280

 

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Joni2030

okey it´s work fine with me check all your cleo mods or try this code

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007DEFINE OBJECTS 1DEFINE OBJECT SANNY BUILDER 3.04DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'01F0: set_max_wanted_level_to 60111: set_wasted_busted_check 0 00C0: set_current_time_hours_to 2 minutes_to 204E4: unknown_refresh_game_renderer_at 2488.56 -1666.84$PLAYER_CHAR = Player.Create(#NULL, -818.3026, -1895.015, 11.0971)$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)07AF: $PLAYER_GROUP = player $PLAYER_CHAR groupCamera.SetBehindPlayerset_weather 9wait 0Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)Player.Build($PLAYER_CHAR)Player.CanMove($PLAYER_CHAR) = Truefade 1 0select_interior 00629: change_integer_stat 181 to 4016C: restart_if_wasted_at 869.9529 -25.691 63.9299 angle 160.0 town_number 0016D: restart_if_busted_at -1630.179 -2245.781 31.4766 angle 90.0 town_number 00180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here$DEFAULT_WAIT_TIME = 25003E6: remove_text_box:MAIN_280wait $DEFAULT_WAIT_TIME00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes02A8: $MARKER03 = create_marker 37 at -818.3026 -1895.015 11.097102A8: $MARKER03 = create_marker 22 at 869.9529 -25.691 63.929902A8: $MARKER03 = create_marker 30 at -1630.179 -2245.781 31.4766jump @MAIN_280 

 

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Ashwin.Star

if you are getting Wanted star & they are not Chasing you

then the problem may be

 

01F7: set_player $PLAYER_CHAR ignored_by_cops 1 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 

 

tell me if you are not getting a star also

 

 

:MAIN_280wait $DEFAULT_WAIT_TIME 00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 02A8: $MARKER03 = create_marker 37 at -818.3026 -1895.015 11.0971 02A8: $MARKER03 = create_marker 22 at 869.9529 -25.691 63.9299 02A8: $MARKER03 = create_marker 30 at -1630.179 -2245.781 31.4766 jump @MAIN_280 

 

why are you both Creating marker in a Loop ??

Edited by Ashwin the new boy

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Jack

 

:MAIN_280

wait $DEFAULT_WAIT_TIME

00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes

02A8: $MARKER03 = create_marker 37 at -818.3026 -1895.015 11.0971

02A8: $MARKER03 = create_marker 22 at 869.9529 -25.691 63.9299

02A8: $MARKER03 = create_marker 30 at -1630.179 -2245.781 31.4766

jump @MAIN_280

Oh man, again with a loop? Look Jonni I'm gonna describe you the worst case scenario of a jump loop:

First after a while your game will crash, shortly there after your CPU will start smoking and 5 sec later it will trigger massive nuclear explosion. Not only that this explosion is gonna wipe out a continent with really hard shock waves but a radiation will fly into the air - the temperature itself will increase to 1000 degrees - so don't loop like that any more and don't blow us all up in flames then.

Who knows - maybe he understands now he, he, he.

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Joni2030

[Jack] i didn´t make loop i only copy´s koragg´s code and changed check wanted level chek to real i didn´t watch that loop [Koragg] Yeah you shoudl now in loop dont make markers

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koragg

Yeah.I fixed it now.

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koragg

can someone add my coords to a real main.scm

that way I will know that everything will work properly

 

and remove the intro mission.I want it to just spawn the player without the cutscene

 

here's the code :

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

DEFINE OBJECTS 1

DEFINE OBJECT SANNY BUILDER 3.04

 

DEFINE MISSIONS 0

 

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

 

DEFINE UNKNOWN_EMPTY_SEGMENT 0

 

DEFINE UNKNOWN_THREADS_MEMORY 0

 

{$VERSION 3.1.0027}

 

//-------------MAIN---------------

thread 'MAIN'

01F0: set_max_wanted_level_to 6

set_wb_check_to 0

00C0: set_current_time_hours_to 2 minutes_to 2

04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84

$PLAYER_CHAR = Player.Create(#NULL, -818.3026, -1895.015, 11.0971)

$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)

07AF: $PLAYER_GROUP = player $PLAYER_CHAR group

Camera.SetBehindPlayer

set_weather 9

wait 0

Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)

Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)

Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)

Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)

Player.Build($PLAYER_CHAR)

Player.CanMove($PLAYER_CHAR) = True

fade 1 0

select_interior 0

0629: change_integer_stat 181 to 4

016C: restart_if_wasted_at 869.9529 -25.691 63.9299 angle 160.0 town_number 0

016D: restart_if_busted_at -1630.179 -2245.781 31.4766 angle 90.0 town_number 0

0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here

$DEFAULT_WAIT_TIME = 250

03E6: remove_text_box

 

:MAIN_280

wait $DEFAULT_WAIT_TIME

00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes

02A8: $MARKER01 = create_marker 37 at -818.3026 -1895.015 11.0971

02A8: $MARKER02 = create_marker 22 at 869.9529 -25.691 63.9299

02A8: $MARKER03 = create_marker 30 at -1630.179 -2245.781 31.4766

jump @MAIN_280

 

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Joni2030

Again you have created a marker in loop dont do that

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koragg

how does it have to be ??

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Joni2030

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007DEFINE OBJECTS 1DEFINE OBJECT SANNY BUILDER 3.04      DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------03A4: name_thread 'main' 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check 0 00C0: set_current_time_hours_to 2 minutes_to 2 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 0053: $player_char = create_player #NULL at -818.3026 -1895.015 11.0971 01F5: $player_actor = get_player_actor $player_char 07AF: $player_group = player $player_char group 0373: set_camera_directly_behind_player 01B6: set_weather 1 0001: wait 0 ms 087B: set_player $player_char clothes_texture "player_face" model "head" body_part 1 087B: set_player $player_char clothes_texture "jeansdenim" model "jeans" body_part 2 087B: set_player $player_char clothes_texture "sneakerbincblk" model "sneaker" body_part 3 087B: set_player $player_char clothes_texture "vest" model "vest" body_part 0 070D: rebuild_player $player_char 01B4: set_player $player_char can_move 1 016A: fade 1 time 0 04BB: select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 869.9529 -25.691 63.9299 angle 160.0 town_number 0 016D: restart_if_busted_at -1630.179 -2245.781 31.4766 angle 90.0 town_number 0 0180: set_on_mission_flag_to $onmission // Note: your missions have to use the variable defined here 0004: $default_wait_time = 250 03E6: remove_text_box 02A8: $marker03 = create_marker 37 at -818.3026 -1895.015 11.0971 02A8: $marker03 = create_marker 22 at 869.9529 -25.691 63.9299 02A8: $marker03 = create_marker 30 at -1630.179 -2245.781 31.4766:main_2800001: wait $default_wait_time ms 00BF: $time_hours = current_time_hours, $time_mins = current_time_minutes 0002: jump @main_280 

 

 

This way remember this now!

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Jack

koragg look it's jump loop disaster lol.gif :

user posted image

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Joni2030

what that is not wrong way

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koragg

thanks Joni2030

so is the loop the reason my game crashes ??

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Joni2030

maybe check it and if not check all your cleo mods or is it your game version 1.0

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koragg

my game version version is 1.0 and it looks like it was because of the loop

thanks guys wink.gif

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Joni2030

Ok

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koragg

I checked all my CLEO mods and ignored_by_cops and ignored_by_everyone is set to 0 but I still can't get the police to chase me

I don't know what to do.

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Joni2030

is is in any cleo mods player ignored_by_cops ignored_by_everyone because when i test cops will chase me

 

 

==Edit== try this, because it´s worked with me

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007DEFINE OBJECTS 1DEFINE OBJECT SANNY BUILDER 3.04      DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA scriptDEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 0{$VERSION 3.1.0027}//-------------MAIN---------------03A4: name_thread 'main' 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check 0 00C0: set_current_time_hours_to 2 minutes_to 2 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 0053: $player_char = create_player #NULL at -818.3026 -1895.015 11.0971 01F5: $player_actor = get_player_actor $player_char 07AF: $player_group = player $player_char group 0373: set_camera_directly_behind_player 01B6: set_weather 1 0001: wait 0 ms 087B: set_player $player_char clothes_texture "player_face" model "head" body_part 1 087B: set_player $player_char clothes_texture "jeansdenim" model "jeans" body_part 2 087B: set_player $player_char clothes_texture "sneakerbincblk" model "sneaker" body_part 3 087B: set_player $player_char clothes_texture "vest" model "vest" body_part 0 070D: rebuild_player $player_char 01B4: set_player $player_char can_move 1 016A: fade 1 time 0 04BB: select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 869.9529 -25.691 63.9299 angle 160.0 town_number 0 016D: restart_if_busted_at -1630.179 -2245.781 31.4766 angle 90.0 town_number 0 0180: set_on_mission_flag_to $onmission // Note: your missions have to use the variable defined here 0004: $default_wait_time = 250 03E6: remove_text_box 02A8: $marker03 = create_marker 37 at -818.3026 -1895.015 11.0971 02A8: $marker03 = create_marker 22 at 869.9529 -25.691 63.9299 02A8: $marker03 = create_marker 30 at -1630.179 -2245.781 31.476601F7: set_player $PLAYER_CHAR ignored_by_cops 0 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 :main_3460001: wait $default_wait_time ms 00BF: $time_hours = current_time_hours, $time_mins = current_time_minutes 0002: jump @main_346 

 

Edited by Joni2030

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koragg

no luck.it's the same.

but there was a moment when i fell in blue hell and saw some cops

and when i started shooting at them they chased me and i had 1 star

but after that it was again like before (i shoot, explode. kill and nothing)

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Joni2030

Ok this working great with me that code without ignored code i dont know what is your problem now did you check all CLEO Mods???

 

 

Edit: Help me Deji I dont know what to say. This is code works without ignored for me but why it´s not work with you koragg?

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koragg

i don't know.all of my cleos are set to 0 and they're just 2 of them that contain the ignored_by_... opcode

I think it doesn't work because i have too much cleo mods installed (50)

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Joni2030

Try to delete these.

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koragg

delete what ?

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Joni2030

cleo mods

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koragg

but i need them.i could delete only a few because this is a myth mod and all the cleos are myths

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Joni2030

okey, try now but i think that isn´t of cleo mods

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