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Animating objects


EvilRaptor
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EvilRaptor

I've used Google and the search on here to try and find out how it's done but found pretty much nothing.

I'm looking to make an object rotate in the same way that the UFO outside the Li'l Probe Inn rotates, I can see that it's just rotating a subobject on the Z_axis but I've yet to figure out how it's done, I've only got one object that I need to rotate so if someone could tell me how to simply rotate the object via SCM or the anim section of the IDE I'll be happy, it'd be much appreciated, as what I thought was a simple procedure has turned into a rage generating hell-fest.

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It's just an animation applied on the object. The IFP files are located in gta3.img.

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EvilRaptor

I got that far -.- Believe it or not there are also anims in anim.img -.-

 

What I'm trying to say is that I want to know how to apply the anim to the object, whether the object is placed via IPL or scm, whether the object needs defining in object.dat and suchlike.

I roughly know how it's done but I'm looking for pretty much even just a vague walkthrough or tutorial on how to make an object spin, to give you an idea it's a satelite dish, I want it to simply spin on the spot, think like how the fuel station X signs spin, that's all I'm looking for.

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fastman92

 

I got that far -.- Believe it or not there are also anims in anim.img -.-

 

What I'm trying to say is that I want to know how to apply the anim to the object, whether the object is placed via IPL or scm, whether the object needs defining in object.dat and suchlike.

I roughly know how it's done but I'm looking for pretty much even just a vague walkthrough or tutorial on how to make an object spin, to give you an idea it's a satelite dish, I want it to simply spin on the spot, think like how the fuel station X signs spin, that's all I'm looking for.

anim.img is unused IMG archive, but: all files from anim.img exist in gta3.img.

 

Download IMG organizer to make anim.img used file.

 

Read this: http://www.gtaforums.com/index.php?showtopic=400901&st=0

 

However motion capture camera would give you Super Powers:

They're worth buying, if you're developer...

Edited by fastman92
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Actually, object animation is based on changing dummies' matrices, right? It's easy, then.

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That is for animated actors, OP wants animated objects which are exported differently.

 

 

Actually, object animation is based on changing dummies' matrices, right? It's easy, then.
Care to give us a pipeline?

 

 

 

 

I'm looking for pretty much even just a vague walkthrough or tutorial on how to make an object spin
Ta-Dah. biggrin.gif

Here is an (i think) Russian animated object tutorial that jaky2008 found in a scripts.rar and he sent it to me a few months ago, it's probably made by deniska (because deniska made the animated object tools scripts necessary to export).

 

Could someone translate this? If the text is corrupted by posting it using English characters, i can upload the original .txt document.

 

 

1. ñîçäà¸ì ìîäåëè... Íàñòðàèâàåì èåðàðõèþ... Ñîçäà¸ì ÄÓÌÌÈ è îáçûâàåì åãî òàêæå êàê

   áóäåò íàçâàí ÄÔÔ... ÄÓÌÌÈ äîëæåí ñòîÿòü âî ãëàâå èåðàðõèè. (ðèñ 1)

2. Âûáèðèåì âñå îáúåêòû ñ ÄÓÌÌÈ è ýêñïîðòèì â ÄÔÔ

3. Àíèìèðóåì îáúåêòû.

4. Çàïóñêàåì ñêðèïò, âûáèðàåì òîëüêî ÄÓÌÌÈ è æì¸ì get hierarhy selected.

    ñïèñêå ïîÿâÿòñÿ âñå äî÷åðíèå îáúåêòû... Åñëè îáúåêò íå ó÷àâñòâóåò â

   àíèìàöèè ñòàâèì åìó ôëàã EXCLUDE (êðàñíûé) (ðèñ 2)

   Åñëè îáúåêò òîëüêî âðàùàåòñÿ (áåç ïåðåìåùåíèÿ), òî ñòàâèì åìó ôëàã SKIP POS. (ðèñ 3)

  

   Íà ðèñóíêàõ êðàñíûé - íå ó÷àñòâóåò â àíèìàöèè, ñèíèé - âðàùàåòñÿ âîêðóã ñâîåé îñè,

   çåë¸íûé - õîäèò ââåðõ/âíèç (íóæíî óáðàòü ôëàã SKIP POS), æåëòûé - âðàùàåòñÿ...

 

5. Âñå æì¸ì ýêñïîðò åñëè íàäî ñîçäàòü ôàéë àíèìàöèè, èëè ÀÏÏÅÍÄ ÷òî áû äîïèñàòü ê

   àíèìàöèÿì.

 

6. Â ÈÄÅ ïðîïèñàòü îáúåêò â ñåêöèè ÀÍÈÌ/ÅÍÄ òàê

 

     ID, model_name , TXD_name , ANIMATION , FAR , FLAGS

 

   Îñòàëüíîå êàê â ñòàíäàðòíûõ îáúåêòàõ êàðòû - ÎË, ÒÕÄ, ÈÏË

 

 

user posted image

 

user posted image

 

user posted image

 

user posted image

Edited by Frank.s
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There is a tut before your post. And you say "idk how to it..."

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EvilRaptor

Frank.s and DK22Pac, I've seen that site before, I recognised the pics, I've not seen it for years!

Thanks, that's going in my bookmarks, I guess I'll have to use Google Translate but I'm pretty good at discerning its broken englash translations.

 

Guys that's a great help, I dunno if it's part of the GTA Network but I reckon it should be put in the tutorials list. (Unless of course, it already is)

 

I'm unable to use it atm, but I'll get back to you guys to see if I can use it, looks in depth though, but to the point. Thanks again. biggrin.gif

 

 

EDIT: I tried that tutorial and ended up with the satellite dish still not spinning, however it's now really dark D:

I'm guessing the lighting change is something to do with how SA renders dynamic objects or objects in the anim section of an ide, but I'm sure I'll figure it out, I'm sure I'll figure it out, trial and error I guess will prevail.

Edited by EvilRaptor
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