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Armour Mod but does not work


Saint Burak
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Saint Burak

 

:jscdrwait 004DD: $jjjk = actor $PLAYER_ACTOR armour wait 0ifnot actor.armour($Player_Actor) = $jjjkjf @JSCDR wait 004DD: $jjk = actor $PLAYER_ACTOR armour wait 0ifactor.Armour($Player_Actor) = $jjkwait 5000ifactor.Armour($Player_Actor) = $jjkjf @JSCDR1:jscdr1wait 0035F: actor $Player_Actor armour += 5 wait 0jump @jscdr

 

 

I want to do that "if actor's armour is not 100 and now actor not got hurt, add +5 to armour" but it fulls armour.what is problem? like in crysis

Edited by Saint Burak
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G-Modifications

 

:ARMOURwait 004DD: $ARMOUR = actor $PLAYER_ACTOR armour if not actor.armour($Player_Actor) == 100jf @ARMOUR035F: actor $Player_Actor armour += 5 wait 5000jump @ARMOUR

 

 

This maybe?

 

G-Modifications

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Saint Burak
:ARMOURwait 004DD: $ARMOUR = actor $PLAYER_ACTOR armour if not actor.armour($Player_Actor) == 100jf @ARMOUR035F: actor $Player_Actor armour += 5 wait 5000jump @ARMOUR

 

 

This maybe?

 

G-Modifications

does not works.gives error.I am trying on gta san andreas

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Try to avoid globals as much as possible in your scripts.

 

Try this (prevents adding extra armour):

 

:ARMOURwait 004DD: [email protected] = actor $3 [email protected] < 100jf @[email protected] += 5if   [email protected] > 100then   Actor.Armour($3) = 100else   Actor.Armour($3) = [email protected]         wait 5000jump @ARMOUR 

 

Edited by Bad.boy!
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Actually it'd be better to use 04DD and check the result is actually less than 100. As if the armour level was 97 and you added 5, it'd be 102 (not 100). So it'll be adding 5 forever... Unless the game limits the value to 100 (but the max armour can be 150). I dont have access to the IDB to know for sure, but it's always best to assume the game is taking every thing you tell it to do literally.

 

EDIT: Ah, you already noticed wink.gif

Edited by Deji
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Saint Burak

I want if actor's armour is not 100 and if actor does not hurt for 4 seconds, set actours armour 100

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Saint Burak

I already know codding.if I dont know, why did I posted here?

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[email protected] and [email protected] are timers, sure that you learned coding?

 

Here's what you want, look how simple it is.

 

{$CLEO}var   [email protected] : Int    // New armour   [email protected] : Int    // Old [email protected] = 0 // Timerwhile true   wait 0   if 0256:   player $PLAYER_CHAR defined   then       04DD: [email protected] = actor $3 armour               if [email protected] <> [email protected]               then           [email protected] = [email protected]           [email protected] = 0           continue       end              if [email protected] >= 4000 // 4 seconds       then           gosub @IncreaseArmourBy5           [email protected] = 0       end                  endend:[email protected] += 5if  [email protected] > 100then  Actor.Armour($3) = 100else  Actor.Armour($3) = [email protected]

 

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