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DK22Pac

IMFX

Recommended Posts

johnny404

Would be great if you could add something to enable the sun in SA-MP (there already is, but its a cleo solution, it would be great if that was included within the .asi, like how proportionalcoronas was added in)

 

and an .ini file that lets you disable/enable stuff within IMFX would be great aswell!

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jackusCTB

_DK is it possible to completely remove the lens flare from the game? I mean the lens flare generated from the sun, not the bugged flare generated from fire, already disabled with

0A8C: write_memory 0x53B759 size 1 val 0 vp 1

That would be great because both SA::Render and the new version (0.238) of ENB series creates the lens flare from the bloom shader, so the game lens flare and the post process effects overlap. Looking forward to your reply! :^:

Edited by jackusCTB

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aStiffSausage

You could also remove all the entries from lensflare.dat.

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jackusCTB

You could also remove all the entries from lensflare.dat.

 

Yes I thought of removing it this way, thanks for the interest.

I asked to see if he had a more "elegant" way to do this.

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aStiffSausage

True, even though I use all of the features, I think a lot of other users would be happy with a configuration file to disable certain effects.

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nyolc8

Sorry I know this is a big bump but noticed a bug, the lens flare effect flickers when I'm in interior view in vehicles.

Tried V1, V2 (imfx), imfx with explosions, same problem with all versions. Is this fixable somehow? I want to play from interior view but the effect flickering really disturbing.

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lima1

Sorry for bump but one could say any site that has a very realistic lensflare, without exaggeration as I find ?

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DK22Pac

New version of IMFX (test version currently) is released and uploaded to github.

Check it here

https://github.com/DK22Pac/imfx/releases

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Ezekiel

hell yeah

 

 

enb_2017_04_27_14_39_51_31.jpg

 

 

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Deadstroke

Is it necessary set gunflases for custom weapons on gunflash.dat? Isn't it possible that it'll be set automatically?

Some crashes has been happening with me when I explode something. I'm using Remastered Effects from Ezequiel and Junior_Djjr. I sent my modloader.log on spoiler. It wasn't happening in previous version.

 

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x004AA2F4 in gta_sa.exe (+0xaa2f4): 0xC0000005: Access violation reading location 0x00000050.
Register dump:
EAX: 0x00000000 EBX: 0x10D210F0 ECX: 0x00000000 EDX: 0x004AA3D0
EDI: 0x10E002EC ESI: 0x00000000 EBP: 0x0177F1E0 EIP: 0x004AA2F4
ESP: 0x0177F1BC EFL: 0x00010212 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0177F1BC: 00000000 00000000 004AA3D8 088E6C98 52EB9021 43C84835
0x0177F1D4: C4DDA71E 40CDADA3 5C8139EC 00000033 004B3A4E 00000004
0x0177F1EC: 00000000 088E6C98 00000004 004C0265 10D30970 10E002EC
0x0177F204: 088D4258 088D40D8 088E6C98 10D210F0 00641375 00000000
0x0177F21C: 088E6C98 10E002EC 10E002F0 00000000 004AB623 10E002BC
0x0177F234: 10D30970 0177F27C 0177F2C0 00839AE8 10E00320 5631D90C
0x0177F24C: 00000033 10D30970 005448C2 10E00320 0177F28C 0083B66A
0x0177F264: FFFFFFFF 004C3966 00000033 088D40D8 088D4258 088D40D8
0x0177F27C: 088E6C98 10E002F0 088D40D8 10E002EC 0177F37C 0083BBF6
0x0177F294: FFFFFFFF 004C41B8 088E6C98 088D40D8 10D30970 10E002B8
base: 0x01580000 top: 0x0177F1BC bottom: 0x01780000

Backtrace (may be wrong):
=>0x004AA2F4 in gta_sa.exe (+0xaa2f4) (0x0177F1E0)
0x004B3A4E in gta_sa.exe (+0xb3a4e) (0x0177F1F4)
0x004C0265 in gta_sa.exe (+0xc0265) (0x0177F210)
0x00641375 in gta_sa.exe (+0x241375) (0x0177F228)
0x004AB623 in gta_sa.exe (+0xab623)




Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

 

 

Edited by Deadstroke

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miclin

Read the first post. That will fix the crash

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Deadstroke

Read the first post. That will fix the crash

 

Sorry, I didn't understand what you said. I might use overdose effects, is it what you want to say? Because Remastered Effects was made to be compatible with IMFX.

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DK22Pac

Is it necessary set gunflases for custom weapons on gunflash.dat? Isn't it possible that it'll be set automatically?

 

Some crashes has been happening with me when I explode something. I'm using Remastered Effects from Ezequiel and Junior_Djjr. I sent my modloader.log on spoiler. It wasn't happening in previous version.

 

 

Game version: GTA SA 1.0 US

Unhandled exception at 0x004AA2F4 in gta_sa.exe (+0xaa2f4): 0xC0000005: Access violation reading location 0x00000050.

Register dump:

EAX: 0x00000000 EBX: 0x10D210F0 ECX: 0x00000000 EDX: 0x004AA3D0

EDI: 0x10E002EC ESI: 0x00000000 EBP: 0x0177F1E0 EIP: 0x004AA2F4

ESP: 0x0177F1BC EFL: 0x00010212 CS: 0x00000023 SS: 0x0000002B

GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

 

Stack dump:

0x0177F1BC: 00000000 00000000 004AA3D8 088E6C98 52EB9021 43C84835

0x0177F1D4: C4DDA71E 40CDADA3 5C8139EC 00000033 004B3A4E 00000004

0x0177F1EC: 00000000 088E6C98 00000004 004C0265 10D30970 10E002EC

0x0177F204: 088D4258 088D40D8 088E6C98 10D210F0 00641375 00000000

0x0177F21C: 088E6C98 10E002EC 10E002F0 00000000 004AB623 10E002BC

0x0177F234: 10D30970 0177F27C 0177F2C0 00839AE8 10E00320 5631D90C

0x0177F24C: 00000033 10D30970 005448C2 10E00320 0177F28C 0083B66A

0x0177F264: FFFFFFFF 004C3966 00000033 088D40D8 088D4258 088D40D8

0x0177F27C: 088E6C98 10E002F0 088D40D8 10E002EC 0177F37C 0083BBF6

0x0177F294: FFFFFFFF 004C41B8 088E6C98 088D40D8 10D30970 10E002B8

base: 0x01580000 top: 0x0177F1BC bottom: 0x01780000

 

Backtrace (may be wrong):

=>0x004AA2F4 in gta_sa.exe (+0xaa2f4) (0x0177F1E0)

0x004B3A4E in gta_sa.exe (+0xb3a4e) (0x0177F1F4)

0x004C0265 in gta_sa.exe (+0xc0265) (0x0177F210)

0x00641375 in gta_sa.exe (+0x241375) (0x0177F228)

0x004AB623 in gta_sa.exe (+0xab623)

 

 

 

 

Shutting down Mod Loader...

Shutting down filesystem watcher...

Shutting down menu...

Unloading plugin "gta3.std.fx"

Unloading plugin "gta3.std.asi"

Unloading plugin "gta3.std.bank"

Unloading plugin "gta3.std.data"

Unloading plugin "gta3.std.movies"

Unloading plugin "gta3.std.scm"

Unloading plugin "gta3.std.text"

Unloading plugin "gta3.std.tracks"

Unloading plugin "gta3.std.sprites"

Unloading plugin "gta3.std.stream"

Mod Loader has been shutdown.

 

 

Fixed in last commits. Please wait for next release.

 

Upd: https://github.com/DK22Pac/imfx/releases/tag/v01052017t

Edited by DK22Pac

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Deadstroke

Good update!

 

I perceived that the gun flashes doesn't work in mirrors, I don't if you want to fix it.

 

And there is a bug with lensflare. Apparently I think It shouldn't happen:

 

 

imfx_l10.jpg

 

 

Edited by Deadstroke

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LaDiDa

Holy sh*t, with more vanilla like lensflare that might've been a cool feature xD

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DubHaMlg777
And there is a bug with lensflare. Apparently I think It shouldn't happen:

 

 

 

imfx_l10.jpg

 

 

 

 

giphy.gif

 

 

Edited by DubHaMlg777

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Dash Shack

The lensflare is awesome man. Good work as always :)

 

I found a bug aswell here is a pictures of it:

 

WjmYcPr.png

 

v2LwhQn.png

Edited by Dash Shack

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Kushy300

Hey, can you make your new version compatible with SAMP?

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kkjj

@DK22PAC, can you make the VC clouds effect for SA???

Edit: Also Sun rays effect...

 

Edit2: I found RPG effect in Overdose effects, so I request you, please enable that effect in next version of IMFX...

Edited by kkjj

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LaDiDa

Hey, can you make your new version compatible with SAMP?

Better yet, ask SA:MP to be compatible with IMFX...

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Kushy300

 

Hey, can you make your new version compatible with SAMP?

Better yet, ask SA:MP to be compatible with IMFX...

 

I was just asking.. The previous version was compatible with..

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Junior_Djjr

And there is a bug with lensflare. Apparently I think It shouldn't happen:

 

 

imfx_l10.jpg

 

 

Try FireLensflare=1 or 0 in MixSets. Edited by Junior_Djjr

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Deadstroke

 

And there is a bug with lensflare. Apparently I think It shouldn't happen:

 

 

imfx_l10.jpg

 

 

Try FireLensflare=1 or 0 in MixSets.

 

 

FireLensflare with:

* 1 or -1: this bug happens. I think the lensflare is set on fire when FireLensflare = 1, and when FireLensflare = -1 MixSets doesn't change it, IMFX does.

* 2 or 0: this bug doesn't happen. Some coronas appear in place of the bug.

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Junior_Djjr

* 2 or 0: this bug doesn't happen. Some coronas appear in place of the bug.

The coronas are vanilla feature.

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Kushy300

Just discover some weird things

 

- One of the Tec doesn't have muzzle

- When I shoot with the MP5, Desert Eagle and Shotgun, the muzzle flash go in another direction

 

 

Edited by Kushy300

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Dash Shack

Is it possible to remove that smoke on the muzzleflash? It looks weird how it's moving with the weapon's motion.

 

https://www.youtube.com/watch?v=9vi3P26OAXk

You can use Mod Mix Sets and set the DisableColFx=1 or just use edited effects.fxp.

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Fo' Clips

Mix Sets didn't fix this problem, old version of IMFX works fine though.

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Minhkute360

Hey guys, the mod doesn't work for me, the .ini is absent. I downloaded on Mixmods.

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DK22Pac

And there is a bug with lensflare. Apparently I think It shouldn't happen

Fixed in new version.

 

 

Is it possible to remove that smoke on the muzzleflash? It looks weird how it's moving with the weapon's motion.

This smoke is a part of a particle itself. It'll require fxp editing.

 

 

One of the Tec doesn't have muzzle

This happens in SAMP only. Not fixed yet, probably won't be fixed.

 

 

When I shoot with the MP5, Desert Eagle and Shotgun, the muzzle flash go in another direction

Fixed in new version.

 

https://github.com/DK22Pac/imfx/releases/tag/v21052017t

 

2 my old scripts, Different BloodSpots and HD RoadsignFont (along with oksa8's HD texture) were added to IMFX

 

mXJNAYPm.jpg s1INlUbm.jpg

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