ShadowCoderKing Posted May 1, 2012 Share Posted May 1, 2012 cleo script what opcodes should i use to get the actors that are following cj to enter the car cj's in, right now they just stand around the car Link to comment Share on other sites More sharing options...
Bad.boy! Posted May 1, 2012 Share Posted May 1, 2012 There is no opcode for that. You have to use this opcode: 0AE1: $actor = random_actor_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_deads 1 //IF and SET There is an example on GTAG, but I can't find the topic (I can't view any topic properly). Link to comment Share on other sites More sharing options...
ShadowCoderKing Posted May 1, 2012 Author Share Posted May 1, 2012 i cant find this opcode in sanny builder "0AE1: $actor = random_actor_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_deads 1 //IF and SET" so how am i to use it ? will it still work ? i am using older version cleo 3 Link to comment Share on other sites More sharing options...
Link2012 Posted May 1, 2012 Share Posted May 1, 2012 Use CLEO4. Link to comment Share on other sites More sharing options...
ShadowCoderKing Posted May 2, 2012 Author Share Posted May 2, 2012 mm yea but is there anyway to do it with cleo 3.. theres got to be a way ? Link to comment Share on other sites More sharing options...
Dr. John Posted May 2, 2012 Share Posted May 2, 2012 CLEO 4 has less bugs and 1880 new opcodes. There is no such opcode CLEO 3. If you are using any mod which only works with CLEO 3 and don't want to lose it, we can't help you. Don't worry, I am sure that mod would be capable with CLEO 4. Which mod it is? If you don't have any mod installed and you are paranoid or just because CLEO 4 brings crashes for you, we will help you. Link to comment Share on other sites More sharing options...
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