MarksmanX Posted May 1, 2012 Share Posted May 1, 2012 I've been trying to make a crosshair that I like better than the default one. Unfortunately, every crosshair seems to have a dot in the center of it regardless of what's in the crosshair texture. That dot only seems to disappear when the crosshair expands i.e. when you start shooting or using a weapon with low accuracy. Anyone has any idea of how to remove this "white dot"? Link to comment Share on other sites More sharing options...
Jack Posted May 3, 2012 Share Posted May 3, 2012 If it's Vice City - open hud.txd with txd workshop, export siteM16a (alpha) as bmp. Open that picture with paint and color white dot into black, save changes and import picture in the same place (hud.txd, sitem16a - alpha, save txd). However I don't know how to remove red laser light on the laser sniper. And I never tried this method for San Andreas. Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
MarksmanX Posted May 3, 2012 Author Share Posted May 3, 2012 It's San Andreas. But I think I've already tried that. This is the normal image (siteM16.txd) http://imgur.com/KTmF3,7BzQ9#1 And this is the alpha texture (siteM16a.txd) http://imgur.com/KTmF3,7BzQ9#0 Link to comment Share on other sites More sharing options...
Jack Posted May 3, 2012 Share Posted May 3, 2012 All I can tell you is if you want to make some part of a texture invisible then that part should be white in normal image and black in alpha image. But I can't be sure if that's the case in San Andreas. Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
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