eddyterminator101 Posted April 30, 2012 Share Posted April 30, 2012 I am working on a total conversion and I want to adjust the water level to -10 (minus 10). The waves to be default. How can I do that? I have tried with Water Level Customizer and also I tried to edit the water.dat file, but it does not work. The water is exactly where it was before. I have tried this operations with the game closed and with the game opened. It does not work!!! I want just to get off the water to -10. Thanks! Link to comment Share on other sites More sharing options...
Frank.s Posted April 30, 2012 Share Posted April 30, 2012 Why not just move the map +10? Problem solved. Link to comment Share on other sites More sharing options...
eddyterminator101 Posted April 30, 2012 Author Share Posted April 30, 2012 All map? With all objects? How? Link to comment Share on other sites More sharing options...
ZAZ Posted April 30, 2012 Share Posted April 30, 2012 use sanybuilder or notepad++, it shows the water.dat more clear what have you edit? a waterdat line at level 0.0 -1584.0 -1826.0 0.00000 0.00000 0.00000 0.05100 0.10200 -1360.0 -1826.0 0.00000 0.00000 0.00000 0.05100 0.10200 -1584.0 -1642.0 0.00000 0.00000 0.00000 0.05100 0.10200 -1360.0 -1642.0 0.00000 0.00000 0.00000 0.05100 0.10200 1 4 groupes with each 7 parameter and one number at lineend 3. parameter of each groupe is z coord for the height now the waterdat line is at level 5.0 -1584.0 -1826.0 5.00000 0.00000 0.00000 0.05100 0.10200 -1360.0 -1826.0 5.00000 0.00000 0.00000 0.05100 0.10200 -1584.0 -1642.0 5.00000 0.00000 0.00000 0.05100 0.10200 -1360.0 -1642.0 5.00000 0.00000 0.00000 0.05100 0.10200 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
eddyterminator101 Posted May 1, 2012 Author Share Posted May 1, 2012 (edited) It does not work! water.dat or water1.dat? Anyway, I tried with both files. The water is exactly as it was before editing the files. Edited May 1, 2012 by eddyterminator101 Link to comment Share on other sites More sharing options...
fastman92 Posted May 1, 2012 Share Posted May 1, 2012 http://www.gtaforums.com/index.php?act=ST&...lectedWaterFile water.dat is unused. Edit water.dat Remember there are 307 separate entries in standard GTA SA's water.dat to edit. If you know programming language, it'd be better to you write a few lines of code to edit height of all entries in water.dat. If you don't know: edit 307 * 4 = 1128 values manually. Link to comment Share on other sites More sharing options...
ZAZ Posted May 1, 2012 Share Posted May 1, 2012 It does not work! water.dat or water1.dat? Anyway, I tried with both files. The water is exactly as it was before editing the files. water.dat only do you have win7? i have winxp but somebody told me that win7 makes and use a shodow copy if you modify the game but you said that you work on a tc, so you should be able to modify the files what happens if you remove the water data? if your water.dat olny contain this entry: processed CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
eddyterminator101 Posted May 1, 2012 Author Share Posted May 1, 2012 Trying now! Link to comment Share on other sites More sharing options...
eddyterminator101 Posted May 1, 2012 Author Share Posted May 1, 2012 Fastman92, I edited all 0.000000 in 5.000000. It won t work. Now trying what ZAZ said. Link to comment Share on other sites More sharing options...
fastman92 Posted May 1, 2012 Share Posted May 1, 2012 What happens if you rename / remove water.dat? Does game crash or at least water isn't loaded? If NO do what ZAZ has written. Link to comment Share on other sites More sharing options...
eddyterminator101 Posted May 1, 2012 Author Share Posted May 1, 2012 If I have only „ processed „ in my water.dat file, the water is not loaded. So the file is ... good. The game considers the file. What to do in order to add water, but at a height of -5, for example? Link to comment Share on other sites More sharing options...
ZAZ Posted May 1, 2012 Share Posted May 1, 2012 If I have only „ processed „ in my water.dat file, the water is not loaded. So the file is ... good. The game considers the file. What to do in order to add water, but at a height of -5, for example? now add onyly one water line, make it much more higher or deeper, maybe 35.0, test it, if the water is not where it should be, post the line here CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
eddyterminator101 Posted May 1, 2012 Author Share Posted May 1, 2012 processed -3000.0 -3000.0 15.0 1.0 1.0 1.0 1.0 3000.0 -3000.0 15.0 1.0 1.0 1.0 1.0 -3000.0 3000.0 15.0 1.0 1.0 1.0 1.0 3000.0 3000.0 15.0 1.0 1.0 1.0 1.0 1 The water is at 0 level... I tried to modify the coordinates, to see if the game „considers„ the full content of the file and yes. Link to comment Share on other sites More sharing options...
ZAZ Posted May 1, 2012 Share Posted May 1, 2012 processed-3000.0 -3000.0 15.0 1.0 1.0 1.0 1.0 3000.0 -3000.0 15.0 1.0 1.0 1.0 1.0 -3000.0 3000.0 15.0 1.0 1.0 1.0 1.0 3000.0 3000.0 15.0 1.0 1.0 1.0 1.0 1 The water is at 0 level... I tried to modify the coordinates, to see if the game „considers„ the full content of the file and yes. very strange, i imported the line with water-dat tool into 3dmax and saw that it is at z 15.0 and exported it to this -3000.0 -3000.0 15.0 0.0 0.0 0.25 0.0 3000.0 -3000.0 15.0 0.0 0.0 0.25 0.0 -3000.0 3000.0 15.0 0.0 0.0 0.25 0.0 3000.0 3000.0 15.0 0.0 0.0 0.25 0.0 1 but whole sa have water at -0.2145, also the reservoir read more about water.dat at http://www.gtaforums.com/index.php?showtopic=211733 water.dat tool http://gta.ocram-net.de/index_all.php?edownloadsa=12 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
eddyterminator101 Posted May 1, 2012 Author Share Posted May 1, 2012 Thank you very much!!! Link to comment Share on other sites More sharing options...
ZAZ Posted May 2, 2012 Share Posted May 2, 2012 got it now game have problem with 3000 because it's at the limit this works works correct: -2996.0 -2996.0 15.0 0.0 0.0 0.25 0.0 2996.0 -2996.0 15.0 0.0 0.0 0.25 0.0 -2996.0 2996.0 15.0 0.0 0.0 0.25 0.0 2996.0 2996.0 15.0 0.0 0.0 0.25 0.0 1 consider also in futur the usage of Gforce i found that the water plane size must be in increments of 4. i tried numbers 38,42 and 46 and the game eventually crashed in the surrounding area of the water, sometimes (using the bad numbers) you can actually jump in the water and it acts just like any other alpha plane with a dummy col and the player will not swim but get close to one boundaries of the water and the game crashes out. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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