fastman92 Posted April 30, 2012 Share Posted April 30, 2012 (edited) I have a properly created 256 x 256 PNG texture with alpha and TXD Workshop doesn't import it properly. Texture is resized to 128 x 128 after importing. I tried G-TXD with no success as well. In result i cannot import textures with alpha bigger than 128 x 128 px. BTW If anyone wants to create a custom HSV Palette of any size, go here: http://pastebin.com/BmfMMFQx PHP is required to run. Available in XAMPP package. Edited April 30, 2012 by fastman92 Link to comment Share on other sites More sharing options...
ZAZ Posted May 6, 2012 Share Posted May 6, 2012 I have a properly created 256 x 256 PNG texture with alpha and TXD Workshop doesn't import it properly.Texture is resized to 128 x 128 after importing. I tried G-TXD with no success as well. In result i cannot import textures with alpha bigger than 128 x 128 px. sometimes they wont work with compressing i have alpha textures 256x256 in this mod: http://www.gtaforums.com/index.php?showtopic=497252 compressed as well uncompressed i had trouble in the past with textures in this case: when i had a txd file which include only bmp, duplicated a bmp to add a new texture, changed bmp to tga with alpha it always srewed up when i reopened the txd i have no experience with png i work either with bmp or tga CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
fastman92 Posted May 11, 2012 Author Share Posted May 11, 2012 I solved my problem by re-saving file as 32-bit PNG in Paint.NET and importing it in TXD Workshop. Thanks for trying to help me. Link to comment Share on other sites More sharing options...
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